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feat(AutoPlanDomain): 添加体力类型优先级配置功能
- 实现物理体力类型的排序和优先级列表配置 - 添加原粹树脂和其他类型树脂的数量统计逻辑 - 修改体力不足判断条件以支持多种体力类型组合 - 配置秘境参数中的树脂使用优先级列表 - 注释掉当前暂不启用的优先级功能代码
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@@ -10,12 +10,37 @@ import {ocrPhysical} from "./utils/physical";
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* @returns {Promise<void>} - 执行完成后返回的Promise
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*/
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async function autoDomain(autoFight) {
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//定死做预留冗余 先不实现
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let physical_domain = autoFight?.physical || [
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{order: 0, name: "原粹树脂", count: 1},
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{order: 1, name: "浓缩树脂", count: 0},
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{order: 2, name: "须臾树脂", count: 0},
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{order: 3, name: "脆弱树脂", count: 0},
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]
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physical_domain.sort((a, b) => a.order - b.order)
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// 不包含原粹树脂数的和
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const noOriginalSum = physical_domain.filter(item => item.name.trim() !== "原粹树脂")
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.map(item => item.count).reduce((acc, curr) => acc + curr, 0);//求和
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// 只包含原粹树脂数的和
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const originalSum = physical_domain.find(item => item.name?.trim() === "原粹树脂")
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.map(item => item.count).reduce((acc, curr) => acc + curr, 0);
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const resinPriorityList = physical_domain.map(item => item.name?.trim())
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// /** 树脂使用优先级列表 */
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// resinPriorityList: string[];
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// /** 使用原粹树脂次数 */
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// originalResinUseCount: number;
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// /** 使用浓缩树脂次数 */
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// condensedResinUseCount: number;
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// /** 使用须臾树脂次数 */
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// transientResinUseCount: number;
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// /** 使用脆弱树脂次数 */
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// fragileResinUseCount: number;
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//流程->返回主页 打开地图 返回主页
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const physicalOcr = await ocrPhysical(true, true)
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config.user.physical.current = physicalOcr.current
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config.user.physical.min = physicalOcr.min
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const physical = config.user.physical
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if (physical.current < physical.min) {
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if (physical.current < physical.min && noOriginalSum <= 0 && originalSum > 0) {
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throwError(`体力不足,当前体力${physical.current},最低体力${physical.min},请手动补充体力后重试`)
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}
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// 创建秘境参数对象,初始化值为0
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@@ -24,6 +49,10 @@ async function autoDomain(autoFight) {
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domainParam.autoArtifactSalvage = false
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//关闭榨干原粹树脂
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domainParam.specifyResinUse = true
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//配置原粹树脂使用优先级
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if (false && resinPriorityList.length > 0) {
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domainParam.resinPriorityList = resinPriorityList
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}
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// log.debug(`开始执行秘境任务`)
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//秘境名称
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domainParam.DomainName = autoFight.domainName || domainParam.DomainName;
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