feat(auto-plan): 添加秘境退出界面处理功能

- 新增 outDomainUI 函数用于处理秘境退出界面
- 添加 isInOutDomainUI 函数检测是否在秘境退出界面
- 实现 findTextAndClick 通用文本查找点击功能
- 在 main.js 中关闭自动分解和原粹树脂榨干功能
- 修复代码格式化问题和拼写错误
- 添加退出秘境相关的图片资源映射配置
This commit is contained in:
yan
2026-02-13 02:34:11 +08:00
parent aef399b939
commit 7a8ca3ab7d
3 changed files with 122 additions and 6 deletions

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@@ -1,6 +1,6 @@
import {config, initConfig, initSettings, LoadType} from './config/config';
import {ocrUid} from './utils/uid';
import {getDayOfWeek, throwError} from './utils/tool';
import {getDayOfWeek, outDomainUI, throwError} from './utils/tool';
import {pullJsonConfig, pushAllJsonConfig} from './utils/bgi_tools';
import {ocrPhysical} from "./utils/physical";
@@ -20,7 +20,11 @@ async function autoDomain(autoFight) {
}
// 创建秘境参数对象初始化值为0
let domainParam = new AutoDomainParam();
log.debug(`开始执行秘境任务`)
//关闭分解
domainParam.autoArtifactSalvage = false
//关闭榨干原粹树脂
domainParam.specifyResinUse = true
// log.debug(`开始执行秘境任务`)
//秘境名称
domainParam.DomainName = autoFight.domainName || domainParam.DomainName;
log.debug(`秘境名称:${domainParam.DomainName}`)
@@ -32,11 +36,10 @@ async function autoDomain(autoFight) {
//周日|限时选择的值
domainParam.SundaySelectedValue = autoFight.sundaySelectedValue || domainParam.SundaySelectedValue;
log.debug(`周日|限时选择的值:${domainParam.SundaySelectedValue}`)
//副本轮数
try {
domainParam.domainRoundNum = parseInt((autoFight.DomainRoundNum || domainParam.DomainRoundNum) + "");
}catch (e) {
} catch (e) {
throwError(e.message)
log.debug(`副本轮数:${autoFight.domainRoundNum}`)
}
@@ -44,6 +47,7 @@ async function autoDomain(autoFight) {
await dispatcher.RunAutoDomainTask(domainParam);
}
/**
* 自动执行秘境任务列表处理函数
* @param {Array} autoDomainOrderList - 包含秘境自动配置的数组

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@@ -11,7 +11,7 @@ async function ocrRegion(x = 0,
w = 1920,
h = 1080) {
// 创建OCR识别对象使用指定的坐标和尺寸
let recognitionObjectOcr = RecognitionObject.Ocr(x, y, w,h);
let recognitionObjectOcr = RecognitionObject.Ocr(x, y, w, h);
// 捕获游戏区域图像
let region3 = captureGameRegion()
try {
@@ -28,6 +28,7 @@ async function ocrRegion(x = 0,
region3.Dispose()
}
}
/**
* 获取当前日期的星期信息
* @returns {Object} 返回包含星期数字和星期名称的对象
@@ -49,6 +50,7 @@ async function getDayOfWeek() {
dayOfWeek: weekDay
}
}
const commonPath = 'assets/'
const commonMap = new Map([
['main_ui', {
@@ -71,11 +73,17 @@ const commonMap = new Map([
name: 'add_button',
type: '.jpg',
}],
['out_domain', {
path: `${commonPath}`,
name: 'out_domain',
type: '.jpg',
}],
])
const genshinJson = {
width: 1920,//genshin.width,
height: 1080,//genshin.height,
}
/**
* 根据键值获取JSON路径
* @param {string} key - 要查找的键值
@@ -118,12 +126,113 @@ async function toMainUi() {
}
}
const isInOutDomainUI = () => {
// let name = '主界面'
let main_ui = getJsonPath('out_domain');
// 定义识别对象
let paimonMenuRo = RecognitionObject.TemplateMatch(
file.ReadImageMatSync(`${main_ui.path}${main_ui.name}${main_ui.type}`),
0,
0,
genshinJson.width / 3.0,
genshinJson.width / 5.0
);
let captureRegion = captureGameRegion();
let res = captureRegion.find(paimonMenuRo);
captureRegion.Dispose()
return !res.isEmpty();
};
async function outDomainUI() {
let ms = 300
let index = 1
await sleep(ms);
while (!isInOutDomainUI()) {
await sleep(ms);
await keyPress("ESCAPE");
await sleep(ms);
if (index > 3) {
log.error(`多次尝试匹配退出秘境界面失败 假定已经退出处理`);
}
index += 1
}
if (isInOutDomainUI()) {
try {
//点击确认按钮
await findTextAndClick('确认')
}catch (e) {
log.error(`多次尝试点击确认失败 假定已经退出处理`);
}
}
}
/**
* 通用找文本并点击OCR
* @param {string|string[]} text 目标文本(单个文本或文本列表,列表时需全部匹配)
* @param {number} [x=0] OCR 区域左上角 X
* @param {number} [y=0] OCR 区域左上角 Y
* @param {number} [w=1920] OCR 区域宽度
* @param {number} [h=1080] OCR 区域高度
* @param {number} [attempts=5] OCR 尝试次数
* @param {number} [interval=50] 每次 OCR 之间的等待间隔(毫秒)
* @param {number} [preClickDelay=50] 点击前等待时间(毫秒)
* @param {number} [postClickDelay=50] 点击后等待时间(毫秒)
*
* @returns
* - RecognitionResult | null
*/
async function findTextAndClick(
text,
x = 0,
y = 0,
w = 1920,
h = 1080,
attempts = 5,
interval = 50,
preClickDelay = 50,
postClickDelay = 50
) {
const keyword = text.toLowerCase();
for (let i = 0; i < attempts; i++) {
const gameRegion = captureGameRegion();
try {
const ro = RecognitionObject.Ocr(x, y, w, h);
const results = gameRegion.findMulti(ro);
for (let j = 0; j < results.count; j++) {
const res = results[j];
if (
res.isExist() &&
res.text &&
res.text.toLowerCase().includes(keyword)
) {
await sleep(preClickDelay);
res.click();
await sleep(postClickDelay);
return res;
}
}
} finally {
gameRegion.dispose();
}
await sleep(interval);
}
return null;
}
/**
* 抛出错误函数
* 该函数用于显示错误通知并抛出错误对象
* @param {string} msg - 错误信息,将用于通知和错误对象
*/
function throwError(msg,isNotification=false) {
function throwError(msg, isNotification = false) {
// 使用notification组件显示错误通知
// notification.error(`${msg}`);
if (isNotification) {
@@ -139,5 +248,8 @@ export {
getJsonPath,
isInMainUI,
toMainUi,
isInOutDomainUI,
outDomainUI,
findTextAndClick,
throwError,
}