mirror of
https://github.com/babalae/bettergi-scripts-list.git
synced 2026-04-17 21:29:13 +08:00
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// 作者:火山
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// 描述:(锄地+副本)请务必打开本文档仔细阅读说明设置!!!【此版本作为Check——主动触发战斗结束检测的测试版本,有bug或者异常请及时向管理反馈】(内含少部分满命、进阶操作,默认已注释不开启。本策略作为示范教学,希望大家学习理解bgi战斗逻辑,如有更好的策略,欢迎提交)
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// 版本:v3.0
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// 描述:(锄地+副本)请务必打开本文档仔细阅读说明设置!!!【此版本增加Check、ready两种新战斗策略语法的应用,实现自主动精准控制战斗结束检查时间点,有bug或者异常卡顿请及时向管理反馈】(内含少部分满命、进阶操作,默认已注释不开启。本策略作为示范教学,希望大家学习理解bgi战斗逻辑,如有更好的策略,欢迎提交)
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// 版本:v3.1
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// 战斗配置设置流程
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// 该设置从调度器入口开始,按以下层级路径操作,核心为开启相关功能并配置关键参数。
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// 1. 进入战斗配置页面
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// 路径:调度器 → 配置组 → 设置 → 战斗配置操作:将 “战斗配置” 功能开启!(必须开启战斗配置,底下的设置才能生效,每个配置组设置独立的)
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// 2. 战斗结束检测相关设置(——————没有的选项无视就好———————)
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// 2. 战斗结束检测相关设置(——————没有的选项为茶包版本设置———————)
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// 自动检测战斗结束:开启
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// 更快检查结束战斗:关闭
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// 更快检查结束战斗:关闭(一定要关闭!!)
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// 检查战斗结束的延时:设置为 0.4
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// 按键触发后检查延时:设置为 0.4
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// 按键触发后检查延时(快速模式建议配合“不等待旋转结束”使用): 开启(默认值0.15)
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// 3. 敌人定位与面向设置
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// 3. 敌人定位与面向设置(——————没有的选项为茶包版本设置———————)
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// 用于自动调整角色朝向,优化战斗操作。
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// 旋转寻找敌人位置:关闭(旋转速度把条拉到最左)可以选择开启
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// 旋转寻找敌人位置:关闭(旋转速度把条拉到最左)可以选择开启(旋转速度把条拉到最右边,再往左拉一格就好,过快会导致卡检测以及乱转)
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// Q 前检测:关闭
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// 尝试面向敌人:关闭(可以选择开启,如果开旋转寻找爹位置)
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// 单次接近敌人行走时间(毫秒):1 (不接近怪物)
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// 不等待旋转结束:关闭
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// 尝试面向敌人:关闭(可以选择开启,如果开旋转寻找敌人位置)
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// 单次接近敌人行走时间(毫秒):500 (设置0则不接近敌人)
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// 不等待旋转结束:开启
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// 4. 技能释放与角色优先级设置
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// 核心为盾奶角色技能优先释放,需准确配置角色位置。
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@@ -53,124 +53,123 @@
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玛薇卡 e
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哥伦比娅 attack(0.1), check, keydown(e), wait(0.3), keyup(e), wait(0.3), check
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哥伦比娅 attack(0.1), check, keydown(e), wait(0.3), keyup(e), wait(0.1), check, wait(0.3)
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莉奈娅 attack(0.05), keydown(E),wait(0.05),attack(0.82),keyup(E), wait(1), check, keypress(q), ready
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莉奈娅 attack(0.05), keypress(q), ready, check, wait(0.3), keydown(E), wait(0.05), attack(0.82), keyup(E), wait(1), check
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// 盾(刚需)————强调一下,只需要带一个盾位就够了,盾量不够穿千岩
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茜特菈莉 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, e, wait(0.3), check
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茜特菈莉 e, attack(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), ready, check, wait(0.3), attack(0.3), check, wait(0.3)
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伊涅芙 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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伊涅芙 e, attack(0.1), check, attack(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
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钟离 s(0.2), e(hold), wait(0.2), w(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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钟离 s(0.2), e(hold), wait(0.2), w(0.2), check, wait(0.3), keypress(q), wait(0.1),keypress(q), wait(0.1), ready, check, wait(0.3)
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莱依拉 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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莱依拉 e, wait(0.3), check, keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), check, wait(0.3)
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绮良良 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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绮良良 e, wait(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), check, wait(0.3)
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托马 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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托马 e, wait(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), check, wait(0.3)
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蓝砚 e, wait(0.8), s(0.2), attack(0.33), dash(0.1), attack(0.55), check, keypress(q), wait(0.1), ready, check
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蓝砚 e, wait(0.8), s(0.2), attack(0.33), dash(0.1), attack(0.55), check, wait(0.3), keypress(q), wait(0.1), check, wait(0.3)
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// 后台、挂元素、副C、先手
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玛薇卡 e, wait(0.3), check, keypress(q), wait(0.1), ready, keypress(q), wait(0.1), ready, check
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迪希雅 e, attack(0.3), e, wait(0.3), check
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香菱 e, wait(0.3),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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仆人 attack(0.3), check, e, wait(0.3), check
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玛薇卡 e, wait(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
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迪希雅 e, attack(0.3), e, wait(0.3), check, wait(0.3)
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香菱 e, wait(0.3),check, keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), check, wait(0.3)
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仆人 attack(0.3), check, wait(0.3), e, wait(0.3), check, wait(0.3)
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// 夜兰顺时针
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夜兰 attack(0.5), check, keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_D), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_D), wait(0.4), keydown(VK_A), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_A), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), check, keypress(Q), wait(0.1), ready, check, keypress(Q), wait(0.1), ready, check
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夜兰 attack(0.2), check, wait(0.3),keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_D), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_D), wait(0.4), keydown(VK_A), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_A), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), check, wait(0.3), keypress(Q), wait(0.1), keypress(Q), wait(0.1), keypress(Q), wait(0.1), ready, check, wait(0.3)
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哥伦比娅 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), attack, ready, e, attack(0.3), check
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哥伦比娅 e, attack(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, attack, e, attack(0.3), check, wait(0.3)
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那维莱特 attack(0.05), click(middle), check, e, wait(0.05), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15), check
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那维莱特 attack(0.05), click(middle), check, wait(0.3), e, wait(0.05), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15), check, wait(0.3)
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纳西妲 e(hold), click(middle), wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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纳西妲 click(middle),keydown(e),wait(0.25),moveby(2100,0),wait(0.05),moveby(2100,0),wait(0.05),moveby(2100,-1100),wait(0.05),moveby(1300,-1800),wait(0.05),moveby(1300,-1800),keyup(e),wait(0.12),click(middle), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
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艾梅莉埃 e, wait(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
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艾梅莉埃 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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丝柯克 attack(0.2), check, wait(0.3), click(middle), keypress(q), wait(0.05), keypress(q), attack(0.05), click(middle), keydown(E), wait(0.22), attack(0.08), click(middle), keyup(E), keypress(q), wait(0.08), keypress(q), wait(0.1), ready, check, wait(0.3)
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丝柯克 attack(0.2), check, click(middle), keypress(q), wait(0.05), keypress(q), attack(0.05), click(middle), keydown(E), wait(0.22), attack(0.08), click(middle), keyup(E), keypress(q), wait(0.08), keypress(q), wait(0.1), ready, check
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芙宁娜 e, attack(0.85), keypress(e), wait(0.1), check, keypress(Q), wait(0.1), ready, check, attack(0.2), keydown(S), keypress(e), attack(0.3), keyup(S), check, keypress(Q), wait(0.1), ready, attack(0.2), check, wait(0.3)
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芙宁娜 e, attack(0.85), keypress(e), wait(0.1), check, keypress(Q), wait(0.1), ready, check, attack(0.2), keydown(S), keypress(e), attack(0.3), keyup(S), check, keypress(Q), wait(0.1), ready, check, attack(0.2), check
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爱诺 e, wait(0.3),check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), attack, check, wait(0.3)
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爱诺 e, wait(0.3),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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夏洛蒂 e, click(middle), attack(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1),keypress(q), attack(0.22), click(middle), dash(0.1), wait(0.3), keypress(q), wait(0.1), check, wait(0.3)
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夏洛蒂 e, click(middle), attack(0.3), check, keypress(q), wait(0.1), ready, check, attack(0.22), click(middle), dash(0.1), wait(0.3),check, keypress(q), wait(0.1), ready, check, attack(0.21)
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叶洛亚 e, attack(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), check, wait(0.3)
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叶洛亚 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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莉奈娅 attack(0.05), keydown(E),wait(0.05),attack(0.82),keyup(E), wait(1), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
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莉奈娅 attack(0.05), keydown(E),wait(0.05),attack(0.82),keyup(E), wait(1), check, keypress(q), wait(0.1), ready, check
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菈乌玛 attack(0.1), check, wait(0.3), keypress(q), wait(0.1), ready, check, keydown(E), wait(0.4), attack(0.3), keyup(E), wait(0.1), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keydown(E), wait(0.4), attack(0.3), keyup(E), attack(0.2), check, wait(0.3)
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菈乌玛 attack(0.1), check, keypress(q), wait(0.1), ready, check, keydown(E), wait(0.4), attack(0.3), keyup(E), wait(0.1), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keydown(E), wait(0.4), attack(0.3), keyup(E), attack(0.2), check
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// (有奈芙尔就去掉角色名之前的内容,→(//+一个空格 =// ) ←按照我注释的格式给上一行的菈乌玛长e策略注释掉,后面是短e策略,不消耗草露),菈乌玛 e, attack(0.2), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
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// (有奈芙尔就去掉角色名之前的内容,→(//+一个空格 =// ) ←按照我注释的格式给上一行的菈乌玛长e策略注释掉,后面是短e策略,不消耗草露),菈乌玛 e, attack(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, attack, check
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白术 e, wait(0.3),check
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珊瑚宫心海 e, wait(0.3),check
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芭芭拉 e, wait(0.3),check
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希格雯 e(hold), wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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爱可菲 e, attack(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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菲谢尔 e, wait(0.3), check
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欧洛伦 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
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雷电将军 e, attack(0.22), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
|
||||
久岐忍 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, e, check
|
||||
白术 e, wait(0.3),check, wait(0.3)
|
||||
珊瑚宫心海 e, wait(0.3),check, wait(0.3)
|
||||
芭芭拉 e, wait(0.3),check, wait(0.3)
|
||||
希格雯 e(hold), wait(0.2), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
|
||||
爱可菲 e, attack(0.2), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
|
||||
菲谢尔 e, wait(0.3), check, wait(0.3)
|
||||
欧洛伦 e, attack(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), check, wait(0.3)
|
||||
雷电将军 e, attack(0.22), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check
|
||||
久岐忍 e, wait(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), e, check
|
||||
瓦雷莎 e, attack(1.25), wait(0.45), check, s(0.4), click(middle), e, attack(1.25), wait(0.3), keypress(q), wait(0.45), check
|
||||
|
||||
|
||||
// 中置位
|
||||
夏沃蕾 attack(0.1), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, attack(0.21), keydown(e), wait(0.15), moveby(0, 1300), wait(0.18), keyup(e), attack(0.15), check
|
||||
白术 attack(0.2),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
|
||||
// 奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON), keypress(q), attack(0.2), check
|
||||
雅珂达 attack(0.2), click(middle), attack(0.2), check, keydown(E), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), attack(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
|
||||
夏沃蕾 attack(0.1), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), attack(0.21), keydown(e), wait(0.15), moveby(0, 1300), wait(0.18), keyup(e), attack(0.15), check, wait(0.3)
|
||||
白术 attack(0.2),check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
|
||||
// 奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON), keypress(q), attack(0.2), check, wait(0.3)
|
||||
雅珂达 attack(0.2), click(middle), attack(0.2), check, keydown(E), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), attack(0.2), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
|
||||
|
||||
|
||||
|
||||
// 减抗
|
||||
希诺宁 s(0.2), e, w(0.18), attack(0.7), keypress(x), wait(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, attack, e, wait(0.3), check
|
||||
枫原万叶 attack(0.08), keypress(q), wait(0.1), ready, keypress(q), wait(0.1), ready, keydown(E), wait(0.48), keyup(E), attack(0.3), wait(0.5), attack(0.1)
|
||||
砂糖 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, e, attack(0.2)
|
||||
琴 attack(0.21), check, keydown(e), wait(0.14), moveby(0, 1300), wait(0.75), keyup(e), attack(0.12), wait(0.2),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
|
||||
希诺宁 s(0.2), e, w(0.18), attack(0.7), keypress(x), wait(0.2), check, keypress(q), wait(0.1), keypress(q), wait(0.1), ready, attack, e, wait(0.3), check, wait(0.3)
|
||||
枫原万叶 attack(0.08), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, keydown(E), wait(0.48), keyup(E), attack(0.3), wait(0.5), attack
|
||||
砂糖 e, attack(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), check, wait(0.3), e, attack(0.2)
|
||||
琴 attack(0.21), check, wait(0.3), keydown(e), wait(0.14), moveby(0, 1300), wait(0.75), keyup(e), attack(0.12), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
|
||||
|
||||
// 夜兰逆时针
|
||||
夜兰 attack(0.5), keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_A), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_A), wait(0.4), keydown(VK_D), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_D), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), check, keypress(Q), wait(0.1), ready, check, keypress(Q), wait(0.1), ready, check
|
||||
夜兰 attack(0.5), keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_A), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_A), wait(0.4), keydown(VK_D), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_D), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), check, wait(0.3), keypress(Q), wait(0.1), keypress(Q), wait(0.1), keypress(q), wait(0.1), ready, check, wait(0.3)
|
||||
|
||||
// 爆发
|
||||
玛薇卡 attack(0.08), check, keydown(E), wait(0.4), attack(0.2), wait(0.01), keyup(E), click(middle), attack(0.08), check, keypress(Q), wait(0.2), keypress(Q), charge(3.8), keydown(space), wait(0.1), keyup(space), attack(0.2), wait(0.2), check
|
||||
玛薇卡 attack(0.08), check, wait(0.3), keydown(E), wait(0.4), attack(0.2), wait(0.01), keyup(E), click(middle), attack(0.08), check, wait(0.3), keypress(Q), wait(0.1), keypress(Q), wait(0.1), ready, check, wait(0.3), charge(3.8), keydown(space), wait(0.1), keyup(space), attack(0.2), wait(0.2), check, wait(0.3)
|
||||
|
||||
|
||||
// 收尾,长轴
|
||||
那维莱特 attack(0.05), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, click(middle), e, wait(0.15), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), keyup(VK_LBUTTON), wait(0.5), check, attack(0.2), click(middle), wait(0.2), keydown(VK_LBUTTON), wait(0.35), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15), check
|
||||
那维莱特 attack(0.05), check, wait(0.3), keypress(q), wait(0.1), keypress(q), wait(0.1), ready, click(middle), e, wait(0.15), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), keyup(VK_LBUTTON), wait(0.5), check, attack(0.2), click(middle), wait(0.2), keydown(VK_LBUTTON), wait(0.35), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15), check, wait(0.3)
|
||||
|
||||
温迪 attack(0.1), check, keypress(Q), wait(0.1), ready, check, e, click(middle), attack(0.2), keypress(Q), wait(0.1), ready, check, attack(0.22), e, click(middle), dash(0.1), attack(1.2), e, attack(0.5), click(middle), attack(0.2), dash(0.1), attack(1.2), check
|
||||
温迪 attack(0.1), check, wait(0.3), keypress(Q), wait(0.1), ready, check, e, click(middle), attack(0.2), keypress(Q), wait(0.1), ready, attack(0.22), e, click(middle), dash(0.1), attack(1.2), e, attack(0.5), click(middle), attack(0.2), dash(0.1), attack(1.2), check, wait(0.3)
|
||||
|
||||
芭芭拉 e, attack(0.6), check, keypress(q), wait(0.1), ready, check, attack(2), charge(0.5), keypress(q), wait(0.1), ready, check, attack(0.2), check
|
||||
芭芭拉 e, attack(0.6), check, wait(0.3), keypress(q), wait(0.1), ready, attack(2), charge(0.5), keypress(q), wait(0.1), ready, attack(0.2), check, wait(0.3)
|
||||
|
||||
丝柯克 e, wait(0.1), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.15), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), keydown(q), wait(0.05), keyup(q), wait(0.66), mousedown(left), wait(0.05), mouseup(left), check, wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.16), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.23), mousedown(left), wait(0.05), mouseup(left), check, wait(0.79), keydown(w), wait(0.05), keyup(w), wait(0.2), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.16), mousedown(left), wait(0.21), mouseup(left), wait(0.66), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.23), mousedown(left), wait(0.05), mouseup(left), check, wait(0.79), keydown(w), wait(0.05), keyup(w), wait(0.2), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.16), mousedown(left), wait(0.05), mouseup(left), check
|
||||
丝柯克 e, wait(0.1), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.15), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), keydown(q), wait(0.05), keyup(q), wait(0.66), mousedown(left), wait(0.05), mouseup(left), check, wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.16), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.23), mousedown(left), wait(0.05), mouseup(left), check, wait(0.79), keydown(w), wait(0.05), keyup(w), wait(0.2), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.16), mousedown(left), wait(0.21), mouseup(left), wait(0.66), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.23), mousedown(left), wait(0.05), mouseup(left), check, wait(0.79), keydown(w), wait(0.05), keyup(w), wait(0.2), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.16), mousedown(left), wait(0.05), mouseup(left), check, wait(0.3)
|
||||
|
||||
迪希雅 attack(0.1), check, dash(0.2), keypress(q), wait(0.1), ready, check, attack(0.3), keypress(q), attack(0.3), keypress(q), attack(0.3), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), wait(0.1), check, keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), check
|
||||
迪希雅 attack(0.1), check, wait(0.3), dash(0.2), keypress(q), wait(0.1), ready, attack(0.3), keypress(q), attack(0.3), keypress(q), attack(0.3), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), wait(0.1), check, wait(0.3), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), check, wait(0.3)
|
||||
|
||||
娜维娅 attack(0.1),check, keypress(q), wait(0.1), ready, check, attack(0.1), keypress(q), wait(0.1), ready, check, keypress(q), keydown(E), wait(0.8), keyup(E), attack(1.6), wait(0.1), ready, check, keydown(E), wait(0.8), keyup(E), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), attack(0.2), check
|
||||
娜维娅 attack(0.1), check, wait(0.3), keypress(q), wait(0.1), ready, attack(0.1), keypress(q), wait(0.1), keypress(q), ready, check, wait(0.3), keydown(E), wait(0.8), keyup(E), attack(1.6), check, wait(0.3), keydown(E), wait(0.8), keyup(E), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), attack(0.2), check, wait(0.3)
|
||||
|
||||
// (奈芙尔3zs)奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON)
|
||||
// (奈芙尔3zs)奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON), check, wait(0.3)
|
||||
|
||||
// (满命6刀)芙宁娜 attack(0.01), e, attack(0.1), dash(0.1), jump, wait(0.2), keypress(q), keydown(W), attack(0.3), keypress(q), keyup(W), attack(0.3), keypress(q), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W)
|
||||
// (满命6刀)芙宁娜 attack(0.01), e, attack(0.1), dash(0.1), jump, wait(0.2), keypress(q), keydown(W), attack(0.3), keypress(q), keyup(W), attack(0.3), keypress(q), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), check, wait(0.3)
|
||||
|
||||
// (火神AZS)玛薇卡 q, attack(0.1), e, charge(0.6), dash(0.3), moveby(500, 0), moveby(2300, 0), attack(0.1), charge(0.7), dash(0.3), moveby(-500, 0), moveby(-2300, -0), attack(0.1), charge(0.7), dash(0.3), moveby(500, 0), moveby(2600, 0), attack(0.1), charge(0.8), dash(0.3), moveby(-500, 0), moveby(-2300, -0), attack(0.1), charge(0.8), dash(0.3), moveby(500, 0), moveby(2300, 0), attack(0.1), charge(0.8), dash(0.3), moveby(-500, 0), moveby(-2300, -0)
|
||||
// (火神AZS)玛薇卡 q, attack(0.1), e, charge(0.6), dash(0.3), moveby(500, 0), moveby(2300, 0), attack(0.1), charge(0.7), dash(0.3), moveby(-500, 0), moveby(-2300, -0), attack(0.1), charge(0.7), dash(0.3), moveby(500, 0), moveby(2600, 0), attack(0.1), charge(0.8), dash(0.3), moveby(-500, 0), moveby(-2300, -0), attack(0.1), charge(0.8), dash(0.3), moveby(500, 0), moveby(2300, 0), attack(0.1), charge(0.8), dash(0.3), moveby(-500, 0), moveby(-2300, -0), check, wait(0.3)
|
||||
|
||||
// (火神ZZS)玛薇卡 attack(0.08), keypress(q), attack(0.03), keypress(q), keydown(E), wait(0.35), keyup(E), attack(0.03), wait(0.25), keydown(VK_LBUTTON), wait(0.155), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.02), keydown(VK_LBUTTON), wait(0.16), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(1.25), keydown(VK_LBUTTON), wait(0.155), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.02), keydown(VK_LBUTTON), wait(0.16), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.83)
|
||||
// (火神ZZS)玛薇卡 attack(0.08), keypress(q), attack(0.03), keypress(q), keydown(E), wait(0.35), keyup(E), attack(0.03), wait(0.25), keydown(VK_LBUTTON), wait(0.155), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.02), keydown(VK_LBUTTON), wait(0.16), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(1.25), keydown(VK_LBUTTON), wait(0.155), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.02), keydown(VK_LBUTTON), wait(0.16), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.83),check
|
||||
|
||||
// (回身 QE ZZS)玛薇卡 attack(0.03), keypress(q), keypress(q), keydown(E), wait(0.45), keyup(E), wait(0.2), keydown(VK_LBUTTON), wait(0.155), wait(0.359), keyup(VK_LBUTTON), wait(0.05), wait(0.05), keydown(VK_LBUTTON), wait(0.1), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.1), keyup(VK_LBUTTON), click(middle), wait(0.45), moveby(5500, 0), wait(0.05), keydown(VK_LBUTTON), wait(0.125), keydown(VK_RBUTTON), wait(0.15), s(0.1), wait(0.1), keyup(VK_LBUTTON), wait(0.01), keyup(VK_RBUTTON), wait(0.08), keydown(VK_LBUTTON), wait(0.125), keydown(VK_RBUTTON), wait(0.1), s(0.1), wait(0.1), keyup(VK_LBUTTON), wait(0.01), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.3)
|
||||
// (回身 QE ZZS)玛薇卡 attack(0.03), keypress(q), keypress(q), keydown(E), wait(0.45), keyup(E), wait(0.2), keydown(VK_LBUTTON), wait(0.155), wait(0.359), keyup(VK_LBUTTON), wait(0.05), wait(0.05), keydown(VK_LBUTTON), wait(0.1), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.1), keyup(VK_LBUTTON), click(middle), wait(0.45), moveby(5500, 0), wait(0.05), keydown(VK_LBUTTON), wait(0.125), keydown(VK_RBUTTON), wait(0.15), s(0.1), wait(0.1), keyup(VK_LBUTTON), wait(0.01), keyup(VK_RBUTTON), wait(0.08), keydown(VK_LBUTTON), wait(0.125), keydown(VK_RBUTTON), wait(0.1), s(0.1), wait(0.1), keyup(VK_LBUTTON), wait(0.01), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.3), check
|
||||
|
||||
瓦雷莎 e, attack(1.25), click(middle), wait(0.45),check, keydown(s), e, attack(1.25), keyup(s), wait(0.3), keypress(q), click(middle), wait(0.45), check
|
||||
瓦雷莎 e, attack(1.25), click(middle), wait(0.45),check, keydown(s), e, attack(1.25), keyup(s), wait(0.3), keypress(q), click(middle), wait(0.45), check, wait(0.3)
|
||||
|
||||
仆人 charge(0.35), j, keydown(s), attack(1.17), attack(0.45), keyup(s), check, keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2),check, keydown(s), attack(1.17), attack(0.45), keyup(s), keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2), check
|
||||
仆人 charge(0.35), j, wait(0.3), check, wait(0.3), keydown(s), attack(1.17), attack(0.45), keyup(s), keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2), keydown(s), attack(1.17), attack(0.45), keyup(s), keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2), check, wait(0.3)
|
||||
|
||||
// (满命转圈喷5.5秒)希格雯 e(hold),wait(0.3),check, keypress(q), wait(0.2), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.2), check
|
||||
// (满命转圈喷5.5秒)希格雯 e(hold),wait(0.3),check, wait(0.3), keypress(q), wait(0.2), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.2), check, wait(0.3)
|
||||
|
||||
菲谢尔 attack(0.3), check, keypress(q), wait(0.1), keypress(q), j, attack(0.2), ready, check
|
||||
菲谢尔 attack(0.3), check, wait(0.3), keypress(q), wait(0.1), keypress(q), j, attack(0.2), ready, check, wait(0.3)
|
||||
|
||||
菲林斯 attack(0.2), click(middle), check, keydown(w), e, attack(0.3), keyup(w), check, keydown(s), e, keypress(q), attack(0.3), keyup(s), check, keydown(w), attack(0.33), keyup(w), check, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), check, keypress(q), attack(0.2), keydown(w), attack(0.2), keyup(w), check, keydown(s), e, attack(0.2), keyup(s), check, keypress(e), attack(0.25), e, keypress(q), ready, check, keydown(w), e, attack(0.3), keyup(w), check, keydown(s), e, keypress(q), attack(0.3), keyup(s), check, keydown(w), attack(0.33), keyup(w), check, e, keypress(q), attack(0.33), check, keydown(s), e, attack(0.33), keyup(s), check, attack(0.2), keypress(q), ready, check
|
||||
菲林斯 attack(0.2), click(middle), check, wait(0.3), keydown(w), e, attack(0.3), keyup(w), keydown(s), e, keypress(q), attack(0.3), keyup(s), keydown(w), attack(0.33), keyup(w), check, wait(0.3), e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), keypress(q), attack(0.2), keydown(w), attack(0.2), keyup(w), keydown(s), e, attack(0.2), keyup(s), keypress(e), attack(0.25), e, keypress(q), ready, keydown(w), e, attack(0.3), keyup(w), check, wait(0.3), keydown(s), e, keypress(q), attack(0.3), keyup(s), keydown(w), attack(0.33), keyup(w), check, wait(0.3), e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), attack(0.2), keypress(q), ready, check, wait(0.3)
|
||||
|
||||
// (6命单喷4s) 那维莱特 attack(0.05),click(middle), check, e, wait(0.15), keydown(VK_LBUTTON), wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),j,click(middle),click(middle),wait(0.05),keyup(VK_LBUTTON), check
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// (6命单喷4s) 那维莱特 attack(0.05),click(middle), check, wait(0.3), e, wait(0.15), keydown(VK_LBUTTON), wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),j,click(middle),click(middle),wait(0.05),keyup(VK_LBUTTON), check, wait(0.3)
|
||||
|
||||
// (大团长满命策略) 法尔伽 attack(0.05),e,attack(0.2),e,attack(0.1),e,attack(0.05),e,keydown(s),attack(1),keyup(s),attack(2.1),keydown(w),e,attack(0.05),e,attack(0.05),e,attack(0.2),e,keyup(w),keydown(s),attack(0.5),e,attack(0.5),e,keyup(s),attack(0.05),e,attack(0.05),e,attack(0.1),e,attack(0.1),e,attack(0.35),keypress(q),wait(0.1),keypress(q), check
|
||||
// (大团长满命策略) 法尔伽 attack(0.05), check, wait(0.3), e,attack(0.2),e,attack(0.1),e,attack(0.05),e,keydown(s),attack(1),keyup(s),attack(2.1),keydown(w),e,attack(0.05),e,attack(0.05),e,attack(0.2),e,keyup(w),keydown(s),attack(0.5),e,attack(0.5),e,keyup(s),attack(0.05),e,attack(0.05),e,attack(0.1),e,attack(0.1),e,attack(0.35),keypress(q),wait(0.1),keypress(q), wait(0.1), ready, check, wait(0.3)
|
||||
|
||||
Reference in New Issue
Block a user