处理边界溢出 (#2477)

This commit is contained in:
躁动的氨气
2025-12-11 14:58:03 +08:00
committed by GitHub
parent 2d2ed53112
commit c29e1f4a42

View File

@@ -340,7 +340,7 @@ async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) {
btnLogout.DrawSelf("LogoutBtn");
btnLogout.Click();
const assetQuitTextButton = u.loadTemplate("Assets/RecognitionObject/quit.png", 680, 380, 1220, 720);
const assetQuitTextButton = u.loadTemplate("Assets/RecognitionObject/quit.png", 680, 380, 1220, 700);
let btnQuit = await u.waitAndFindImage(assetQuitTextButton, 200);
// u.logi("识别到退出按钮,点击");
// btnQuit.DrawSelf("QuitBtn");
@@ -351,7 +351,7 @@ async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) {
u.logi("开始切换账号");
await u.waitAndFindText(["进入游戏", "登录其他账号"], 680, 380, 540, 340, 200);
const assetSelectUserDropDownIcon = u.loadTemplate("Assets/RecognitionObject/caret.png", 680, 380, 1220, 720);
const assetSelectUserDropDownIcon = u.loadTemplate("Assets/RecognitionObject/caret.png", 680, 380, 1220, 700);
let captureRegion = captureGameRegion();
let res = captureRegion.Find(assetSelectUserDropDownIcon);
captureRegion.dispose();