diff --git a/repo/js/SwitchAccountMultipleMode/main.js b/repo/js/SwitchAccountMultipleMode/main.js index 0eb493eff..ed7f7d7c4 100644 --- a/repo/js/SwitchAccountMultipleMode/main.js +++ b/repo/js/SwitchAccountMultipleMode/main.js @@ -340,7 +340,7 @@ async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) { btnLogout.DrawSelf("LogoutBtn"); btnLogout.Click(); - const assetQuitTextButton = u.loadTemplate("Assets/RecognitionObject/quit.png", 680, 380, 1220, 720); + const assetQuitTextButton = u.loadTemplate("Assets/RecognitionObject/quit.png", 680, 380, 1220, 700); let btnQuit = await u.waitAndFindImage(assetQuitTextButton, 200); // u.logi("识别到退出按钮,点击"); // btnQuit.DrawSelf("QuitBtn"); @@ -351,7 +351,7 @@ async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) { u.logi("开始切换账号"); await u.waitAndFindText(["进入游戏", "登录其他账号"], 680, 380, 540, 340, 200); - const assetSelectUserDropDownIcon = u.loadTemplate("Assets/RecognitionObject/caret.png", 680, 380, 1220, 720); + const assetSelectUserDropDownIcon = u.loadTemplate("Assets/RecognitionObject/caret.png", 680, 380, 1220, 700); let captureRegion = captureGameRegion(); let res = captureRegion.Find(assetSelectUserDropDownIcon); captureRegion.dispose();