战斗策略:全配队通用(日常向)更新 (#3076)

* 全配队通用(日常向)

修改完的版本,添加了详细注释

* 战斗策略更新:添加并测试了迪卢克 凝光 烟绯 伊法 嘉明 鹿野苑平藏的站场策略,添加了雅珂达 基尼奇 莉奈娅(暂时注释掉)的战斗策略,调整了注释和其余角色策略
This commit is contained in:
CL
2026-04-07 19:49:21 +08:00
committed by GitHub
parent e1268651db
commit b61a432767

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@@ -1,7 +1,7 @@
// 作者:CLIIICL
// 描述:个人一直使用的通用战斗配队文件,仍在慢慢优化中
// 描述:个人一直使用的通用战斗配队文件,仍在慢慢优化中【订阅即用,没有问题就可以不用自行修改】
//【修修补补不包含全部角色,但包含绝大部分常见角色,且大部分战斗流程仔细测试过,但不一定对所有人都是最优解,如果缺少角色或流程不对可参考其他相似流程角色自行添加修改】
//版本v1.0
//版本v1.1
// 本配队为日常向,通用向。
//【适合日常副本脚本锄地剧诗关卡N5以下幽境12层及以下深渊。】
@@ -20,37 +20,38 @@
//最后的最后【停止判断】这里的角色作用是一轮结束后切回队伍第一个角色,防止处于角色大招动画时触发战斗结束判断(大多数角色为了防止没有大招时发呆,使用了短按大招键,如果没有大招就及时切走,也会导致屏幕上方不时弹出当前无法切换角色的提示,属正常现象),可按照常用配队自行添加
//Tips以上列表中的角色只有【盾 奶】为刚需
//Tips本配队为了通用性牺牲了不少配队的合理性和角色轴的配合因此在角色练度命座不高的情况下不太适用于高难如【N5N6幽境危战 部分12层深境螺旋 月谕剧诗部分Boss】等。
//Tips本配队为了通用性牺牲了不少配队的合理性和角色轴的配合因此在角色练度命座不高的情况下不太适用于高难如【N5N6幽境危战 部分12层深境螺旋 月谕剧诗部分Boss】等。
//Tips为了【稳定性】考虑如防止掉盾掉血依赖持续性大招输出的角色缩短了输出轴。如无法循环请堆一定的充能效率例如嘉明
//Tips有许多站场角色只做了速切处理的策略或注释掉了主要是我没有这类战场角色不熟悉如基尼奇没有后续站场输出的流程后续慢慢再补。本策略会持续优化。
//盾辅 水 火 冰 雷 风 岩 草 开盾确保生存或者不被打断。
托马 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
辛焱 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
茜特菈莉 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
迪奥娜 e(hold), wait(0.5),keypress(q)
莱依拉 e,attack(0.4),keypress(q),attack(0.1)
伊涅芙 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
蓝砚 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
托马 w(0.05),wait(0.4),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
辛焱 wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
茜特菈莉 wait(0.3),keypress(e),wait(0.3),keypress(q),wait(0.3),keypress(q)
迪奥娜 e(hold),wait(0.3),keypress(q),wait(0.3),keypress(q)
莱依拉 w(0.05),wait(0.3),keypress(e),attack(0.4),wait(0.1),keypress(q),attack(0.1)
伊涅芙 w(0.05),wait(0.3),keypress(e),wait(0.3),keypress(q),wait(0.3),keypress(q)
蓝砚 w(0.05),wait(0.3),keypress(e),wait(0.4),attack(0.4),wait(0.2),keypress(q),wait(0.4),keypress(q)
钟离 s(0.15), e(hold), wait(0.5), w(0.15),keypress(q)
绮良良 e, wait(0.5),keypress(q)
白术 e, wait(0.3),keypress(q), wait(0.3),keypress(q), wait(0.1),keypress(e)
绮良良 w(0.05),wait(0.3),keypress(e),wait(0.3),keypress(q),wait(0.4),keypress(q)
白术 w(0.05),wait(0.3),keypress(e),wait(0.3),keypress(q),wait(0.3),keypress(q), wait(0.1),keypress(e)
//奶妈 水 火 冰 雷 风 岩 草 恢复队伍在之前或者上一轮不满的血量
珊瑚宫心海 e
希格雯 e
芭芭拉 e,wait(0.5),attack(0.3),click(middle),click(1),keypress(q),attack(0.1),ready,click(middle)
塔利雅 attack(0.3),keypress(e),wait(0.5),attack(0.3),keypress(q),wait(0.1)
班尼特 e,wait(0.5),keypress(q),wait(0.1),keypress(e),wait(0.4),keypress(q)
夏洛蒂 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
米卡 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
久岐忍 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
多莉 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
闲云 e, wait(0.5), e, wait(0.5), e, attack,wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q)
琴 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
瑶瑶 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
珊瑚宫心海 w(0.05),wait(0.3),keypress(e),wait(0.3),keypress(e)
希格雯 w(0.05),wait(0.3),keypress(e),wait(0.3),keypress(e)
芭芭拉 w(0.05),wait(0.3),keypress(e),wait(0.1),attack(0.5),click(middle),attack(0.5),wait(0.1),keypress(q),attack(0.1)
塔利雅 w(0.05),attack(0.3),keypress(e),wait(0.5),keypress(q)
班尼特 w(0.05),e,wait(0.5),keypress(q),wait(0.1),keypress(e),wait(0.4),keypress(q)
夏洛蒂 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
米卡 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
久岐忍 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
多莉 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
闲云 w(0.05),e, wait(0.5), e, wait(0.5), e, attack,wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q)
w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
瑶瑶 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
//先手 水 火 冰 雷 风 岩 草 通常为不需要上拐或者持续时间较长的挂先手元素技能
@@ -59,49 +60,50 @@
妮露 e,e,e,wait(0.3),keypress(q)
坎蒂丝 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
仆人 e
杜林 e,wait(0.3),e,wait(0.7),keypress(q)
杜林 w(0.05),e,wait(0.3),e,wait(0.7),keypress(q)
瓦雷莎 wait(0.4),keydown(e),wait(0.5),keyup(e),attack(0.3),wait(0.5),attack(0.3)
菲谢尔 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
菲谢尔 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
阿贝多 keydown(d),wait(0.2),keyup(d),wait(0.2),keydown(e),wait(0.3),keyup(e),wait(0.5),keypress(q)
娜维娅 wait(0.5),keypress(q)
娜维娅 w(0.05),wait(0.5),keypress(q)
菈乌玛 e(hold),wait(0.5),keypress(q),wait(0.5),keypress(q)
纳西妲 e(hold),wait(0.5),keypress(q),wait(0.5),keypress(q)
基尼奇 wait(0.5),keypress(q)
//副C 水 火 冰 雷 风 岩 草 这里的位置可能会因为没吃到拐导致副C输出降低
芙宁娜 wait(0.2),keypress(e),wait(0.3),keypress(e),attack(0.8),wait(0.3),keypress(q),wait(0.3),keypress(q)
神里绫人 e,wait(0.3),keypress(q),wait(0.3),keypress(q)
芙宁娜 w(0.05),wait(0.3),keypress(e),wait(0.3),keypress(e),attack(0.8),wait(0.3),keypress(q),wait(0.3),keypress(q)
神里绫人 w(0.05),wait(0.4),keypress(q),wait(0.4),keypress(q)
行秋 e,wait(0.2),attack(0.3),wait(0.6),keypress(q),attack(0.7),keypress(e),attack(0.3)
夜兰 e,wait(0.5),e,wait(0.4),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
玛薇卡 e
安柏 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
罗莎莉亚 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
甘雨 wait(0.5),keypress(q),wait(0.1),keypress(e)
甘雨 w(0.05),wait(0.5),keypress(q),wait(0.1),keypress(e),dash
爱可菲 attack(0.2),keypress(e),wait(0.3),keypress(q),wait(0.3),keypress(q),wait(0.4),keypress(q)
八重神子 s(0.1),e,wait(0.45),e,wait(0.55),w(0.3),e
丽莎 wait(0.5),keypress(q)
北斗 wait(0.5),keypress(e),wait(1),keypress(q)
北斗 wait(0.5),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
早柚 e,e,wait(0.5),keypress(q),wait(0.5),keypress(q)
//莉奈娅 wait(0.3),keypress(e),wait(0.3),keypress(q),wait(0.3),keypress(q)
艾梅莉埃 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
科莱 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
//辅助 水 火 冰 雷 风 岩 草 主要用来拐接下来的主C或者站场角色来输出
莫娜 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
欧洛伦 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
夏沃蕾 attack(0.1),click(middle),wait(0.1),keydown(e),wait(0.15), moveby(0,900),wait(0.15),keyup(e), keypress(q), wait(0.5), keypress(q), wait(0.5), keydown(e),wait(0.15), moveby(0,900),wait(0.15),keyup(e)
申鹤 e(hold),wait(0.5),keypress(q),wait(0.5),keypress(q)
莫娜 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
欧洛伦 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
夏沃蕾 w(0.05),attack(0.1),click(middle),wait(0.1),keydown(e),wait(0.15), moveby(0,900),wait(0.15),keyup(e), keypress(q), wait(0.5), keypress(q), wait(0.5), keydown(e),wait(0.15), moveby(0,900),wait(0.15),keyup(e)
申鹤 w(0.05),e(hold),wait(0.5),keypress(q),wait(0.5),keypress(q)
枫原万叶 e(hold),attack(0.3),wait(1),keypress(q),wait(1)
温迪 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
砂糖 e,wait(0.3),keypress(q),wait(0.05),click(left),wait(0.3),keypress(q),wait(0.05),click(left),wait(0.3),keypress(q),wait(0.05),click(left)
琳妮特 e, attack(0.5),wait(0.5),keypress(q),wait(0.5),keypress(q)
珐露珊 e,wait(0.35),charge,wait(0.5),keypress(q)
温迪 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
砂糖 w(0.05),e,wait(0.3),keypress(q),wait(0.05),click(left),wait(0.3),keypress(q),wait(0.05),click(left),wait(0.3),keypress(q),wait(0.05),click(left)
雅珂达 w(0.05),wait(0.3),keypress(e),wait(0.5),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
琳妮特 w(0.05),e, attack(0.5),wait(0.5),keypress(q),wait(0.5),keypress(q)
珐露珊 w(0.05),e,wait(0.35),charge,wait(0.5),keypress(q)
希诺宁 s(0.3),e,w(0.3),attack(0.35),wait(0.1),attack(0.35),wait(0.5), keypress(q), wait(0.5), keypress(q)
叶洛亚 wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
卡齐娜 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
五郎 wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
云堇 wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
叶洛亚 w(0.05),wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
卡齐娜 w(0.05),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
五郎 w(0.05),wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
云堇 w(0.05),wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
//速切 水 火 冰 雷 风 岩 草 会打出或多或少的爆发伤害主要为非站场C的输出
@@ -110,19 +112,20 @@
香菱 e,wait(0.3),keypress(q),wait(0.3),keypress(q),wait(0.3),keypress(q)
凯亚 e,wait(0.3),keypress(q),wait(0.3),keypress(q)
伊安珊 e, wait(0.5), s(0.4),click(middle), attack(0.3),keypress(q), wait(0.5), keypress(q)
凝光 e,wait(0.5),keypress(q),wait(0.5),keypress(q),ready,charge
千织 wait(0.2),keypress(e),wait(0.2),keypress(e),wait(0.2),keypress(e),wait(0.5),keypress(q),wait(0.2),keypress(q)
千织 wait(0.3),keypress(e),wait(0.2),keypress(e),wait(0.2),keypress(e),wait(0.5),keypress(q),wait(0.2),keypress(q)
//站场 水 火 冰 雷 风 岩 草 正式开启输出
玛拉妮 e, w(0.4), d(0.4), s(0.6), a(0.4), w(0.1), attack, w(0.4), d(0.4), s(0.6), a(0.4), w(0.1), attack(0.3), w(0.4), d(0.4), s(0.6), a(0.4), w(0.1), attack(0.3), w(0.4), d(0.4), s(0.6), a(0.4), w(0.1), attack(0.3),wait(0.5),keypress(q),wait(0.5),keypress(q)
那维莱特 wait(0.3),e,charge(3),q,wait(0.2),charge(3),wait(0.3),charge(3)
//嘉明
嘉明 wait(0.2),keypress(q),wait(0.6),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left),wait(0.4),keypress(e),wait(0.8),click(left)
烟绯 w(0.05),wait(0.3),keypress(q),ready,wait(0.2),charge,wait(0.6),keypress(e),wait(0.5),charge,wait(0.6),attack(1.4),charge,wait(0.6),attack(1.4),charge,wait(0.6),attack(1.4),wait(0.3),keypress(e),wait(0.3),charge
仆人 charge(0.52),attack(2),dash,attack(2),dash,attack(2),e
玛薇卡 wait(0.2),keypress(q),wait(0.2),ready,charge(5)
宵宫 e,attack(5.5)
胡桃 e,wait(0.5),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),j,wait(0.52),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),j,wait(0.52),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),j,wait(0.52),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),j,wait(0.5),keypress(q),wait(0.5),keypress(q)
丝柯克 e,wait(0.3),click(left),wait(0.1),click(left),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(q),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),keypress(e),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.2),keypress(q),wait(0.2),click(left),wait(0.03),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),keypress(e),wait(0.2),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),mousedown(right),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.03),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.03),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1)
迪卢克 w(0.05),wait(0.3),keypress(q),ready,wait(0.6),keypress(e),wait(0.4),attack(1.4),wait(0.3),keypress(e),wait(0.4),attack(1.4),wait(0.3),keypress(e),wait(0.6),attack(3)
丝柯克 w(0.05),e,wait(0.3),click(left),wait(0.1),click(left),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(q),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),keypress(e),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.2),keypress(q),wait(0.2),click(left),wait(0.03),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),keypress(e),wait(0.2),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),mousedown(right),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.03),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.03),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1)
神里绫华 wait(0.1),dash,wait(0.3),e,wait(0.6),charge,wait(0.6),charge,wait(0.4),dash,wait(0.6),charge,wait(0.6),charge,wait(0.4),keypress(q),wait(0.4),keypress(q)
莱欧斯利 e,attack(1.25),wait(0.2),keypress(e),wait(0.2),attack(1.25),charge,attack(1.25),wait(0.2),keypress(e),wait(0.2),attack(1.25),charge,attack(1.25),wait(0.2),keypress(e),wait(0.2),attack(1.25),charge,wait(0.5),keypress(q),wait(0.2),keypress(q)
雷电将军 e,wait(0.5),keypress(q),wait(0.5),keypress(q),ready,charge,charge,charge
@@ -130,18 +133,21 @@
瓦雷莎 e, attack(1.25), wait(0.45), s(0.4), click(middle), e, attack(1.25), wait(0.3), keypress(q), wait(0.45)
刻晴 e,wait(0.5),e,attack(3),wait(0.5),keypress(q),wait(0.5),keypress(q)
菲林斯 e,wait(0.35),e,q,attack(4),e,q,attack(5)
//伊法
伊法 wait(0.3),keypress(q),ready,wait(0.2),e,wait(0.5),charge(3),wait(0.1),charge(3),wait(0.1),charge(3),wait(0.1),keypress(e),wait(0.1),keypress(e)
鹿野苑平藏 wait(0.3),keypress(q),ready,wait(0.2),attack(1.5),charge,wait(0.4),attack(1.5),charge,wait(0.4),attack(1.5),charge,wait(0.4),keydown(e),wait(0.5),keyup(e)
梦见月瑞希 e,wait(0.2),w(0.2),a(0.2),s(0.3),d(0.3),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),wait(0.1),keypress(q),wait(0.1)
恰斯卡 e,wait(0.5),s(1.2),w(0.4),moveby(0,2400),charge(2.3),wait(0.5),charge(2.3),wait(0.5),charge(2.3),wait(0.5),e,wait(0.7),keypress(q)
流浪者 wait(0.2),keypress(e),wait(0.2),keypress(e),wait(0.2),keypress(e),wait(0.5),keypress(space),attack(1.5),charge,attack(1.5),charge,keypress(q),attack(2),wait(0.2),keypress(e),wait(0.2),
法尔伽 wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left)
娜维娅 attack(0.05),dash,click(middle),click(middle),wait(0.5),keydown(e),wait(0.5),keyup(e),click
一斗 e,q,attack,attack,charge(3),attack(3),e,charge(3),attack(3),e
凝光 w(0.05),wait(0.4),keypress(e),wait(0.5),keypress(q),wait(0.6),attack(1.2),wait(0.6),keypress(e),wait(0.1),attack(1.2),charge,wait(0.6),keypress(e),wait(0.1),attack(1.2),charge,wait(0.6),attack(1.2),charge
兹白 wait(0.2),keypress(e),wait(0.3),keypress(e),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q)
艾尔海森 e,charge,attack,wait(0.05),attack,wait(0.05),attack,wait(0.1),dash,attack,wait(0.05),attack,wait(0.05),attack,wait(0.1),dash,attack,wait(0.05),attack,wait(0.05),attack,wait(0.1),dash
提纳里 q,e,wait(0.5),charge(0.52),wait(0.15),charge(0.52),wait(0.15),charge(0.52),wait(0.15)
奈芙尔 wait(0.3),keypress(e),wait(0.4),charge(4),wait(0.3),keypress(e),wait(0.3),charge(4),wait(0.2),keypress(q)
//基尼奇 e, attack(9), e
基尼奇 wait(0.3),keypress(q),ready,wait(0.2),keypress(e),wait(0.4),attack(2),keypress(e),wait(0.6),attack(2),keypress(e),wait(0.6),attack(2),keypress(e),wait(0.6),attack(2),keypress(e),wait(0.6),attack(1)
//占位 水 火 冰 雷 风 岩 草 只让BGI识别到完整配队队伍里没有实际作用可自行添加
菲米尼 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
@@ -150,5 +156,5 @@
钟离 w(0.05)
茜特菈莉 w(0.05),wait(0.1),keypress(e)
伊涅芙 w(0.05),wait(0.1),keypress(e)
枫原万叶 w(0.05)
//更新v1.1【添加并测试了迪卢克 凝光 烟绯 伊法 嘉明 鹿野苑平藏的站场策略,添加了雅珂达 基尼奇 莉奈娅(暂时注释掉)的战斗策略】