refactor(AutoPlan): 统一副本轮数参数命名规范

- 将 DomainRoundNum 属性名统一改为 domainRoundNum
- 更新 main.js 中的参数引用以保持一致性
- 修改 README.md 文档中的参数名称说明
- 确保所有相关代码使用相同的参数命名风格
This commit is contained in:
yan
2026-02-17 11:04:38 +08:00
parent d4948dd00c
commit 9608d9f87e
2 changed files with 8 additions and 8 deletions

View File

@@ -79,7 +79,7 @@
"domainName": undefined,//秘境名称
"partyName": undefined,//队伍名称
"sundaySelectedValue": undefined,//周日|限时选择的值
"DomainRoundNum": undefined,//副本轮数
"domainRoundNum": undefined,//副本轮数
} // 秘境信息对象
}
]

View File

@@ -80,12 +80,12 @@ async function autoDomain(autoFight) {
log.debug(`周日|限时选择的值:${domainParam.SundaySelectedValue}`)
//副本轮数
try {
domainParam.domainRoundNum = parseInt((autoFight.DomainRoundNum || domainParam.DomainRoundNum) + "");
domainParam.DomainRoundNum = parseInt((autoFight.domainRoundNum || domainParam.DomainRoundNum) + "");
} catch (e) {
throwError(e.message)
log.debug(`副本轮数:${autoFight.domainRoundNum}`)
throwError(e.message)
}
log.debug(`副本轮数:${domainParam.domainRoundNum}`)
log.debug(`副本轮数:${domainParam.DomainRoundNum}`)
// 复活重试
for (let i = 0; i < 5; i++) {
@@ -228,7 +228,7 @@ async function loadMode(Load, autoFightOrderSet, runConfig) {
domainName: undefined,//秘境名称
partyName: undefined,//队伍名称
sundaySelectedValue: undefined,//周日|限时选择的值
DomainRoundNum: undefined,//副本轮数
domainRoundNum: undefined,//副本轮数
}
let runType = arr[0]; // 解析运行类型
if (!config.user.runTypes.includes(runType)) {
@@ -272,7 +272,7 @@ async function loadMode(Load, autoFightOrderSet, runConfig) {
// 设置秘境信息的各个属性
autoFight.partyName = partyName // 队伍名称
autoFight.domainName = domainName // 秘境名称
autoFight.DomainRoundNum = domainRoundNum // 副本轮数
autoFight.domainRoundNum = domainRoundNum // 副本轮数
autoFight.sundaySelectedValue = sundaySelectedValue // 周日|限时选择的值
// 创建秘境顺序对象
let autoFightOrder = {
@@ -325,7 +325,7 @@ async function initRunOrderList(domainConfig) {
domainName: undefined,//秘境名称
partyName: undefined,//队伍名称
sundaySelectedValue: undefined,//周日|限时选择的值
DomainRoundNum: undefined,//副本轮数
domainRoundNum: undefined,//副本轮数
} // 秘境信息对象
}*/
// let Load = LoadType.uid
@@ -388,7 +388,7 @@ async function main() {
//"队伍名称|秘境名称/刷取物品名称|刷几轮|限时/周日|周几执行(0-6)不填默认执行|执行顺序,..."
const autoRunOrderList = await initRunOrderList(runConfig);
const list = autoRunOrderList.filter(item =>
(item.runType === config.user.runTypes[0] && item?.autoFight.DomainRoundNum > 0)
(item.runType === config.user.runTypes[0] && item?.autoFight.domainRoundNum > 0)
|| (item.runType === config.user.runTypes[1] && item?.autoLeyLineOutcrop.count > 0)
)
if (list?.length > 0) {