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154
repo/combat/全配队通用(日常向).txt
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154
repo/combat/全配队通用(日常向).txt
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// 作者:CLIIICL
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// 描述:个人一直使用的通用战斗配队文件,仍在慢慢优化中
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//【修修补补不包含全部角色,但包含绝大部分常见角色,且大部分战斗流程仔细测试过,但不一定对所有人都是最优解,如果缺少角色或流程不对可参考其他相似流程角色自行添加修改】
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//版本:v1.0
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// 本配队为日常向,通用向。
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//【适合日常副本,脚本锄地,剧诗关卡,N5以下幽境,12层及以下深渊。】
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//配队推荐:【盾 奶】+【站场输出】+【后台输出】 其中只有盾奶必需,高难度下请自行合理配队
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//战斗逻辑:
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//首先【盾辅】开盾,确保生存或者不被打断。
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//其次【奶妈】回血,恢复队伍在之前或者上一轮不满的血量
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//然后【先手】开启技能,通常为不需要上拐或者持续时间较长的挂先手元素技能
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//接着【副C】开启技能,这里可能会因为没吃到拐导致副C输出降低,但为了稳定考虑
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//再让【辅助】上拐,主要用来拐接下来的主C或者站场角色来输出
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//然后【速切】会打出或多或少的爆发伤害,主要为非站场C的输出
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//最后【站场】正式开启输出
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//收尾【占位】这里为占位角色,使用率低的角色用来占位,只让BGI识别到完整配队,队伍里没有实际作用,可自行添加
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//最后的最后【停止判断】这里的角色作用是一轮结束后切回队伍第一个角色,防止处于角色大招动画时触发战斗结束判断(大多数角色为了防止没有大招时发呆,使用了短按大招键,如果没有大招就及时切走,也会导致屏幕上方不时弹出当前无法切换角色的提示,属正常现象),可按照常用配队自行添加
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//Tips:以上列表中的角色只有【盾 奶】为刚需
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//Tips:本配队为了通用性,牺牲了不少配队的合理性和角色轴的配合,因此在角色练度命座不高的情况下,不太适用于高难如【N5N6幽境危战 部分12层深境螺旋 月谕剧诗部分Boss】等。
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//Tips:有许多站场角色只做了速切处理的策略或注释掉了,主要是我没有这类战场角色不熟悉如基尼奇,没有后续站场输出的流程,后续慢慢再补。本策略会持续优化。
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//盾辅 水 火 冰 雷 风 岩 草 开盾确保生存或者不被打断。
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托马 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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辛焱 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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茜特菈莉 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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迪奥娜 e(hold), wait(0.5),keypress(q)
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莱依拉 e,attack(0.4),keypress(q),attack(0.1)
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伊涅芙 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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蓝砚 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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钟离 s(0.15), e(hold), wait(0.5), w(0.15),keypress(q)
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绮良良 e, wait(0.5),keypress(q)
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白术 e, wait(0.3),keypress(q), wait(0.3),keypress(q), wait(0.1),keypress(e)
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//奶妈 水 火 冰 雷 风 岩 草 恢复队伍在之前或者上一轮不满的血量
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珊瑚宫心海 e
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希格雯 e
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芭芭拉 e,wait(0.5),attack(0.3),click(middle),click(1),keypress(q),attack(0.1),ready,click(middle)
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塔利雅 attack(0.3),keypress(e),wait(0.5),attack(0.3),keypress(q),wait(0.1)
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班尼特 e,wait(0.5),keypress(q),wait(0.1),keypress(e),wait(0.4),keypress(q)
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夏洛蒂 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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米卡 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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久岐忍 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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多莉 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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闲云 e, wait(0.5), e, wait(0.5), e, attack,wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q),wait(0.5),keypress(q)
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琴 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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瑶瑶 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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//先手 水 火 冰 雷 风 岩 草 通常为不需要上拐或者持续时间较长的挂先手元素技能
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哥伦比娅 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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爱诺 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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妮露 e,e,e,wait(0.3),keypress(q)
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坎蒂丝 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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仆人 e
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杜林 e,wait(0.3),e,wait(0.7),keypress(q)
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瓦雷莎 wait(0.4),keydown(e),wait(0.5),keyup(e),attack(0.3),wait(0.5),attack(0.3)
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菲谢尔 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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阿贝多 keydown(d),wait(0.2),keyup(d),wait(0.2),keydown(e),wait(0.3),keyup(e),wait(0.5),keypress(q)
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娜维娅 wait(0.5),keypress(q)
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菈乌玛 e(hold),wait(0.5),keypress(q),wait(0.5),keypress(q)
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纳西妲 e(hold),wait(0.5),keypress(q),wait(0.5),keypress(q)
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基尼奇 wait(0.5),keypress(q)
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//副C 水 火 冰 雷 风 岩 草 这里的位置可能会因为没吃到拐导致副C输出降低
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芙宁娜 wait(0.2),keypress(e),wait(0.3),keypress(e),attack(0.8),wait(0.3),keypress(q),wait(0.3),keypress(q)
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神里绫人 e,wait(0.3),keypress(q),wait(0.3),keypress(q)
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行秋 e,wait(0.2),attack(0.3),wait(0.6),keypress(q),attack(0.7),keypress(e),attack(0.3)
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夜兰 e,wait(0.5),e,wait(0.4),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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玛薇卡 e
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安柏 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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罗莎莉亚 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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甘雨 wait(0.5),keypress(q),wait(0.1),keypress(e)
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爱可菲 attack(0.2),keypress(e),wait(0.3),keypress(q),wait(0.3),keypress(q),wait(0.4),keypress(q)
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八重神子 s(0.1),e,wait(0.45),e,wait(0.55),w(0.3),e
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丽莎 wait(0.5),keypress(q)
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北斗 wait(0.5),keypress(e),wait(1),keypress(q)
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早柚 e,e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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艾梅莉埃 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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科莱 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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//辅助 水 火 冰 雷 风 岩 草 主要用来拐接下来的主C或者站场角色来输出
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莫娜 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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欧洛伦 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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夏沃蕾 attack(0.1),click(middle),wait(0.1),keydown(e),wait(0.15), moveby(0,900),wait(0.15),keyup(e), keypress(q), wait(0.5), keypress(q), wait(0.5), keydown(e),wait(0.15), moveby(0,900),wait(0.15),keyup(e)
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申鹤 e(hold),wait(0.5),keypress(q),wait(0.5),keypress(q)
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枫原万叶 e(hold),attack(0.3),wait(1),keypress(q),wait(1)
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温迪 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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砂糖 e,wait(0.3),keypress(q),wait(0.05),click(left),wait(0.3),keypress(q),wait(0.05),click(left),wait(0.3),keypress(q),wait(0.05),click(left)
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琳妮特 e, attack(0.5),wait(0.5),keypress(q),wait(0.5),keypress(q)
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珐露珊 e,wait(0.35),charge,wait(0.5),keypress(q)
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希诺宁 s(0.3),e,w(0.3),attack(0.35),wait(0.1),attack(0.35),wait(0.5), keypress(q), wait(0.5), keypress(q)
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叶洛亚 wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
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卡齐娜 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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五郎 wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
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云堇 wait(0.3),keypress(e),wait(0.5),keypress(q),wait(0.5),keypress(q)
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//速切 水 火 冰 雷 风 岩 草 会打出或多或少的爆发伤害,主要为非站场C的输出
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迪希雅 e,attack(0.3),e
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可莉 e,wait(0.6),e
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香菱 e,wait(0.3),keypress(q),wait(0.3),keypress(q),wait(0.3),keypress(q)
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凯亚 e,wait(0.3),keypress(q),wait(0.3),keypress(q)
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伊安珊 e, wait(0.5), s(0.4),click(middle), attack(0.3),keypress(q), wait(0.5), keypress(q)
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凝光 e,wait(0.5),keypress(q),wait(0.5),keypress(q),ready,charge
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千织 wait(0.2),keypress(e),wait(0.2),keypress(e),wait(0.2),keypress(e),wait(0.5),keypress(q),wait(0.2),keypress(q)
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//站场 水 火 冰 雷 风 岩 草 正式开启输出
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玛拉妮 e, w(0.4), d(0.4), s(0.6), a(0.4), w(0.1), attack, w(0.4), d(0.4), s(0.6), a(0.4), w(0.1), attack(0.3), w(0.4), d(0.4), s(0.6), a(0.4), w(0.1), attack(0.3), w(0.4), d(0.4), s(0.6), a(0.4), w(0.1), attack(0.3),wait(0.5),keypress(q),wait(0.5),keypress(q)
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那维莱特 wait(0.3),e,charge(3),q,wait(0.2),charge(3),wait(0.3),charge(3)
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//嘉明
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仆人 charge(0.52),attack(2),dash,attack(2),dash,attack(2),e
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玛薇卡 wait(0.2),keypress(q),wait(0.2),ready,charge(5)
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宵宫 e,attack(5.5)
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胡桃 e,wait(0.5),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),j,wait(0.52),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),j,wait(0.52),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),j,wait(0.52),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),dash,wait(0.1),charge(0.3),wait(0.1),j,wait(0.5),keypress(q),wait(0.5),keypress(q)
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丝柯克 e,wait(0.3),click(left),wait(0.1),click(left),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(q),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),keypress(e),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.2),keypress(q),wait(0.2),click(left),wait(0.03),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),keypress(e),wait(0.2),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),mousedown(right),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.03),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.03),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1),click(left),wait(0.1)
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神里绫华 wait(0.1),dash,wait(0.3),e,wait(0.6),charge,wait(0.6),charge,wait(0.4),dash,wait(0.6),charge,wait(0.6),charge,wait(0.4),keypress(q),wait(0.4),keypress(q)
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莱欧斯利 e,attack(1.25),wait(0.2),keypress(e),wait(0.2),attack(1.25),charge,attack(1.25),wait(0.2),keypress(e),wait(0.2),attack(1.25),charge,attack(1.25),wait(0.2),keypress(e),wait(0.2),attack(1.25),charge,wait(0.5),keypress(q),wait(0.2),keypress(q)
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雷电将军 e,wait(0.5),keypress(q),wait(0.5),keypress(q),ready,charge,charge,charge
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克洛琳德 e,charge(0.8),e,charge(0.8),e,charge(0.8),e,charge(0.8),e,charge(0.8),e,charge(0.8),e,wait(0.5),keypress(q),wait(0.5),keypress(q)
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瓦雷莎 e, attack(1.25), wait(0.45), s(0.4), click(middle), e, attack(1.25), wait(0.3), keypress(q), wait(0.45)
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刻晴 e,wait(0.5),e,attack(3),wait(0.5),keypress(q),wait(0.5),keypress(q)
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菲林斯 e,wait(0.35),e,q,attack(4),e,q,attack(5)
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//伊法
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梦见月瑞希 e,wait(0.2),w(0.2),a(0.2),s(0.3),d(0.3),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),w(0.2),a(0.2),s(0.2),d(0.2),wait(0.1),keypress(q),wait(0.1)
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恰斯卡 e,wait(0.5),s(1.2),w(0.4),moveby(0,2400),charge(2.3),wait(0.5),charge(2.3),wait(0.5),charge(2.3),wait(0.5),e,wait(0.7),keypress(q)
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流浪者 wait(0.2),keypress(e),wait(0.2),keypress(e),wait(0.2),keypress(e),wait(0.5),keypress(space),attack(1.5),charge,attack(1.5),charge,keypress(q),attack(2),wait(0.2),keypress(e),wait(0.2),
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法尔伽 wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left),wait(0.2),click(left),wait(0.2),keypress(e),wait(0.2),click(left)
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娜维娅 attack(0.05),dash,click(middle),click(middle),wait(0.5),keydown(e),wait(0.5),keyup(e),click
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一斗 e,q,attack,attack,charge(3),attack(3),e,charge(3),attack(3),e
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兹白 wait(0.2),keypress(e),wait(0.3),keypress(e),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q),attack(1),wait(0.1),keypress(e),wait(0.1),keypress(q)
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艾尔海森 e,charge,attack,wait(0.05),attack,wait(0.05),attack,wait(0.1),dash,attack,wait(0.05),attack,wait(0.05),attack,wait(0.1),dash,attack,wait(0.05),attack,wait(0.05),attack,wait(0.1),dash
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||||
提纳里 q,e,wait(0.5),charge(0.52),wait(0.15),charge(0.52),wait(0.15),charge(0.52),wait(0.15)
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||||
奈芙尔 wait(0.3),keypress(e),wait(0.4),charge(4),wait(0.3),keypress(e),wait(0.3),charge(4),wait(0.2),keypress(q)
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||||
//基尼奇 e, attack(9), e
|
||||
|
||||
//占位 水 火 冰 雷 风 岩 草 只让BGI识别到完整配队,队伍里没有实际作用,可自行添加
|
||||
菲米尼 e,wait(0.5),keypress(q),wait(0.5),keypress(q)
|
||||
|
||||
//停止判断 切回队伍第一个角色 防止处于角色大招动画时触发战斗结束判断
|
||||
钟离 w(0.05)
|
||||
茜特菈莉 w(0.05),wait(0.1),keypress(e)
|
||||
伊涅芙 w(0.05),wait(0.1),keypress(e)
|
||||
枫原万叶 w(0.05)
|
||||
|
||||
Reference in New Issue
Block a user