战斗策略:更新适配雅满命龙王+法尔伽 (#2952)

* 战斗策略:更新适配雅满命龙王+法尔伽

* 加一段菲谢尔收尾托轴策略
This commit is contained in:
火山
2026-03-03 13:34:01 +08:00
committed by GitHub
parent 1352f327a7
commit 6d131f6905

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@@ -1,6 +1,6 @@
// 作者:火山
// 描述:万能战斗策略(新手推荐)。内含详细使用说明,请务必打开本文档!!!内含少部分满命、进阶操作,默认已注释不开启
// 版本v2.1
// 描述:万能战斗策略(新手推荐)。内含详细使用说明,请务必打开本文档!!!内含少部分满命、进阶操作(最下方),默认已注释不开启欢迎各位纠错或提交更加优秀的战斗策略战斗策略内容可以随你配队任意组合默认是基于0命角色的技能模组】
// 版本v2.2
// 战斗配置设置流程
// 该设置从调度器入口开始,按以下层级路径操作,核心为开启相关功能并配置关键参数。
@@ -115,6 +115,9 @@
// 满命转圈喷5.5秒)希格雯 e(hold), keypress(q), wait(0.2), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1)
菲谢尔 attack(0.3), keypress(q), wait(0.1), keypress(q), j, attack
菲林斯 attack(0.2), click(middle), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, keypress(q), attack(0.2), keydown(w), attack(0.2), keyup(w), ready, keydown(s), e, attack(0.2), keyup(s), ready, keypress(e), attack(0.25), e, keypress(q), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, attack(0.2), keypress(q), ready
// 6命单喷4s 那维莱特 attack(0.05),click(middle),e,wait(0.15),keydown(VK_LBUTTON),wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),j,click(middle),click(middle),wait(0.05),keyup(VK_LBUTTON)
// (大团长满命策略) 法尔伽 attack(0.05),e,attack(0.2),e,attack(0.1),e,attack(0.05),e,keydown(s),attack(1),keyup(s),attack(2.1),keydown(w),e,attack(0.05),e,attack(0.05),e,attack(0.2),e,keyup(w),keydown(s),attack(0.5),e,attack(0.5),e,keyup(s),attack(0.05),e,attack(0.05),e,attack(0.1),e,attack(0.1),e,attack(0.35),keypress(q),wait(0.1),keypress(q)