From 6d131f69059d7d511b2357ebdd626ffc32e9d46a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=81=AB=E5=B1=B1?= <939048569@qq.com> Date: Tue, 3 Mar 2026 13:34:01 +0800 Subject: [PATCH] =?UTF-8?q?=E6=88=98=E6=96=97=E7=AD=96=E7=95=A5=EF=BC=9A?= =?UTF-8?q?=E6=9B=B4=E6=96=B0=E9=80=82=E9=85=8D=E9=9B=85=E6=BB=A1=E5=91=BD?= =?UTF-8?q?=E9=BE=99=E7=8E=8B+=E6=B3=95=E5=B0=94=E4=BC=BD=20(#2952)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * 战斗策略:更新适配雅满命龙王+法尔伽 * 加一段菲谢尔收尾托轴策略 --- repo/combat/万能战斗策略(萌新推荐).txt | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/repo/combat/万能战斗策略(萌新推荐).txt b/repo/combat/万能战斗策略(萌新推荐).txt index 717ce4041..12d5c8332 100644 --- a/repo/combat/万能战斗策略(萌新推荐).txt +++ b/repo/combat/万能战斗策略(萌新推荐).txt @@ -1,6 +1,6 @@ // 作者:火山 -// 描述:万能战斗策略(新手推荐)。内含详细使用说明,请务必打开本文档!!!(内含少部分满命、进阶操作,默认已注释不开启) -// 版本:v2.1 +// 描述:万能战斗策略(新手推荐)。内含详细使用说明,请务必打开本文档!!!【内含少部分满命、进阶操作(最下方),默认已注释不开启,欢迎各位纠错或提交更加优秀的战斗策略,战斗策略内容可以随你配队任意组合,默认是基于0命角色的技能模组】 +// 版本:v2.2 // 战斗配置设置流程 // 该设置从调度器入口开始,按以下层级路径操作,核心为开启相关功能并配置关键参数。 @@ -115,6 +115,9 @@ // (满命转圈喷5.5秒)希格雯 e(hold), keypress(q), wait(0.2), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1) +菲谢尔 attack(0.3), keypress(q), wait(0.1), keypress(q), j, attack 菲林斯 attack(0.2), click(middle), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, keypress(q), attack(0.2), keydown(w), attack(0.2), keyup(w), ready, keydown(s), e, attack(0.2), keyup(s), ready, keypress(e), attack(0.25), e, keypress(q), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, attack(0.2), keypress(q), ready +// (6命单喷4s) 那维莱特 attack(0.05),click(middle),e,wait(0.15),keydown(VK_LBUTTON),wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),j,click(middle),click(middle),wait(0.05),keyup(VK_LBUTTON) +// (大团长满命策略) 法尔伽 attack(0.05),e,attack(0.2),e,attack(0.1),e,attack(0.05),e,keydown(s),attack(1),keyup(s),attack(2.1),keydown(w),e,attack(0.05),e,attack(0.05),e,attack(0.2),e,keyup(w),keydown(s),attack(0.5),e,attack(0.5),e,keyup(s),attack(0.05),e,attack(0.05),e,attack(0.1),e,attack(0.1),e,attack(0.35),keypress(q),wait(0.1),keypress(q)