Files
better-genshin-impact/BetterGenshinImpact/Core/Config/HotKeyConfig.cs
2023-11-25 17:16:54 +08:00

28 lines
832 B
C#

using CommunityToolkit.Mvvm.ComponentModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BetterGenshinImpact.Model;
using System.Windows.Input;
namespace BetterGenshinImpact.Core.Config;
[Serializable]
public partial class HotKeyConfig : ObservableObject
{
[ObservableProperty] private string _bgiEnabledHotkey = "F11";
[ObservableProperty] private string _autoPickEnabledHotkey = "F1";
[ObservableProperty] private string _autoSkipEnabledHotkey = "F2";
[ObservableProperty] private string _autoFishingEnabledHotkey = "";
[ObservableProperty] private string _turnAroundHotkey = "F3";
[ObservableProperty] private string _enhanceArtifactHotkey = "F4";
[ObservableProperty] private string _autoGeniusInvokation = "";
}