using CommunityToolkit.Mvvm.ComponentModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BetterGenshinImpact.Model; using System.Windows.Input; namespace BetterGenshinImpact.Core.Config; [Serializable] public partial class HotKeyConfig : ObservableObject { [ObservableProperty] private string _bgiEnabledHotkey = "F11"; [ObservableProperty] private string _autoPickEnabledHotkey = "F1"; [ObservableProperty] private string _autoSkipEnabledHotkey = "F2"; [ObservableProperty] private string _autoFishingEnabledHotkey = ""; [ObservableProperty] private string _turnAroundHotkey = "F3"; [ObservableProperty] private string _enhanceArtifactHotkey = "F4"; [ObservableProperty] private string _autoGeniusInvokation = ""; }