Update MiningHandler.cs (#1802)

更正修复挖矿动作
This commit is contained in:
火山
2025-07-01 01:12:52 +08:00
committed by GitHub
parent 397c50e1a9
commit ea970c29a9

View File

@@ -17,22 +17,22 @@ namespace BetterGenshinImpact.GameTask.AutoPathing.Handler;
public class MiningHandler : IActionHandler
{
private readonly CombatScript _miningCombatScript = CombatScriptParser.ParseContext("""
attack,jump,wait(0.35),attack,jump,wait(0.35),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5),attack,jump,wait(0.5)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
e(hold,wait)
e(hold,wait)
attack(4.0)