mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-04-21 21:50:12 +08:00
90 lines
3.8 KiB
C#
90 lines
3.8 KiB
C#
using System;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using BetterGenshinImpact.GameTask.AutoFight.Model;
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using BetterGenshinImpact.GameTask.AutoFight.Script;
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using BetterGenshinImpact.GameTask.AutoPathing.Model;
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using BetterGenshinImpact.GameTask.Common.Job;
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using Microsoft.Extensions.Logging;
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using static BetterGenshinImpact.GameTask.Common.TaskControl;
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namespace BetterGenshinImpact.GameTask.AutoPathing.Handler;
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/// <summary>
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/// 挖矿并拾取
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/// </summary>
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public class MiningHandler : IActionHandler
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{
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private readonly CombatScript _miningCombatScript = CombatScriptParser.ParseContext("""
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诺艾尔 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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荒泷一斗 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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娜维娅 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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迪希雅 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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玛薇卡 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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基尼奇 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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菲米尼 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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迪卢克 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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卡维 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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优菈 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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嘉明 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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辛焱 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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重云 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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多莉 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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北斗 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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早柚 attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8),attack(0.28),j,wait(0.8)
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坎蒂丝 e(hold,wait)
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雷泽 e(hold,wait)
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凝光 attack(4.0)
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钟离 e(hold,wait)
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""");
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private readonly ScanPickTask _scanPickTask = new();
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public async Task RunAsync(CancellationToken ct, WaypointForTrack? waypointForTrack = null, object? config = null)
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{
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var combatScenes = await RunnerContext.Instance.GetCombatScenes(ct);
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if (combatScenes == null)
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{
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Logger.LogError("队伍识别未初始化成功!");
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return;
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}
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// 挖矿
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Mining(combatScenes);
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if (waypointForTrack is { ActionParams: not null }
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&& waypointForTrack.ActionParams.Contains("disablePickupAround",
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StringComparison.InvariantCultureIgnoreCase))
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{
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await Delay(1000, ct);
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// 拾取
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await _scanPickTask.Start(ct);
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}
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}
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private void Mining(CombatScenes combatScenes)
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{
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try
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{
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// 通用化战斗策略
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foreach (var command in _miningCombatScript.CombatCommands)
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{
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var avatar = combatScenes.SelectAvatar(command.Name);
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if (avatar != null)
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{
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command.Execute(combatScenes);
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break;
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}
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}
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}
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catch (Exception e)
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{
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Debug.WriteLine(e.Message);
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Debug.WriteLine(e.StackTrace);
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}
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}
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}
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