战斗过程卡切换角色优化 (#3054)

This commit is contained in:
kaedelcb
2026-04-16 23:37:52 +08:00
committed by GitHub
parent 4896d0344a
commit 3586e37c69

View File

@@ -86,6 +86,19 @@ public class Avatar
/// 战斗场景
/// </summary>
public CombatScenes CombatScenes { get; set; }
/// <summary>
/// 脱困方向数组(前/后/左/右)
/// </summary>
private static readonly GIActions[] UnstuckDirections =
{
GIActions.MoveForward,
GIActions.MoveBackward,
GIActions.MoveLeft,
GIActions.MoveRight
};
private static readonly Random UnstuckRandom = new();
public Avatar(CombatScenes combatScenes, string name, int index, Rect nameRect, double manualSkillCd = -1)
@@ -229,6 +242,13 @@ public class Avatar
SimulateSwitchAction(Index);
// Debug.WriteLine($"切换到{Index}号位");
// Cv2.ImWrite($"log/切换.png", region.SrcMat);
// 第13次重试时战斗状态下执行脱困动作
if (i == 10 && AutoFightTask.FightStatusFlag)
{
PerformUnstuckAction(Ct);
}
Sleep(250, Ct);
}
}
@@ -259,13 +279,20 @@ public class Avatar
}
else
{
if (i == tryTimes - 1)
if (i == tryTimes - 1 && tryTimes == 4) //默认状态,没有特意设置重试次数的情况下,最后一次重试失败才输出日志
{
Logger.LogWarning("切换角色失败,最后一次尝试,当前角色编号:{CurrentIndex},期望角色编号:{ExpectedIndex}", CombatScenes.GetActiveAvatarIndex(region, context), Index);
}
else
{
// 特意需要脱困情形下会设置重试次数激活脱困检测第10次重试时(2.5秒切换失败,超过角色的大招动画时间),如在盾奶位功能中次数会到第十次。
if (i == 10 && AutoFightTask.FightStatusFlag)
{
PerformUnstuckAction(Ct);
}
}
}
SimulateSwitchAction(Index);
Sleep(250, Ct);
@@ -301,6 +328,23 @@ public class Avatar
}
}
/// <summary>
/// 战斗中切换角色卡住时的脱困动作:跳跃 → 随机方向移动+切换 → 攻击 → 释放按键
/// </summary>
private void PerformUnstuckAction(CancellationToken ct)
{
var direction = UnstuckDirections[UnstuckRandom.Next(4)];
Logger.LogWarning("切换角色卡住,执行脱困(方向:{Dir}", direction);
Simulation.SendInput.SimulateAction(GIActions.Jump);
Sleep(200, ct);
Simulation.SendInput.SimulateAction(direction, KeyType.KeyDown);
SimulateSwitchAction(Index);
Sleep(1000, ct);
Simulation.SendInput.SimulateAction(GIActions.NormalAttack);
Simulation.ReleaseAllKey();
}
/// <summary>
/// 切换到本角色
/// 切换cd是1秒如果切换失败会尝试再次切换最多尝试5次