From 3586e37c69ffbe01de9fe1cc700aef8e64bb5835 Mon Sep 17 00:00:00 2001 From: kaedelcb <57870068+kaedelcb@users.noreply.github.com> Date: Thu, 16 Apr 2026 23:37:52 +0800 Subject: [PATCH] =?UTF-8?q?=E6=88=98=E6=96=97=E8=BF=87=E7=A8=8B=E5=8D=A1?= =?UTF-8?q?=E5=88=87=E6=8D=A2=E8=A7=92=E8=89=B2=E4=BC=98=E5=8C=96=20(#3054?= =?UTF-8?q?)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../GameTask/AutoFight/Model/Avatar.cs | 48 ++++++++++++++++++- 1 file changed, 46 insertions(+), 2 deletions(-) diff --git a/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.cs b/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.cs index a7c07c6d..adc010a2 100644 --- a/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.cs +++ b/BetterGenshinImpact/GameTask/AutoFight/Model/Avatar.cs @@ -86,6 +86,19 @@ public class Avatar /// 战斗场景 /// public CombatScenes CombatScenes { get; set; } + + /// + /// 脱困方向数组(前/后/左/右) + /// + private static readonly GIActions[] UnstuckDirections = + { + GIActions.MoveForward, + GIActions.MoveBackward, + GIActions.MoveLeft, + GIActions.MoveRight + }; + + private static readonly Random UnstuckRandom = new(); public Avatar(CombatScenes combatScenes, string name, int index, Rect nameRect, double manualSkillCd = -1) @@ -229,6 +242,13 @@ public class Avatar SimulateSwitchAction(Index); // Debug.WriteLine($"切换到{Index}号位"); // Cv2.ImWrite($"log/切换.png", region.SrcMat); + + // 第13次重试时,战斗状态下执行脱困动作 + if (i == 10 && AutoFightTask.FightStatusFlag) + { + PerformUnstuckAction(Ct); + } + Sleep(250, Ct); } } @@ -259,13 +279,20 @@ public class Avatar } else { - if (i == tryTimes - 1) + if (i == tryTimes - 1 && tryTimes == 4) //默认状态,没有特意设置重试次数的情况下,最后一次重试失败才输出日志 { Logger.LogWarning("切换角色失败,最后一次尝试,当前角色编号:{CurrentIndex},期望角色编号:{ExpectedIndex}", CombatScenes.GetActiveAvatarIndex(region, context), Index); } + else + { + // 特意需要脱困情形下,会设置重试次数激活脱困检测,第10次重试时(2.5秒切换失败,超过角色的大招动画时间),如在盾奶位功能中次数会到第十次。 + if (i == 10 && AutoFightTask.FightStatusFlag) + { + PerformUnstuckAction(Ct); + } + } } - SimulateSwitchAction(Index); Sleep(250, Ct); @@ -301,6 +328,23 @@ public class Avatar } } + /// + /// 战斗中切换角色卡住时的脱困动作:跳跃 → 随机方向移动+切换 → 攻击 → 释放按键 + /// + private void PerformUnstuckAction(CancellationToken ct) + { + var direction = UnstuckDirections[UnstuckRandom.Next(4)]; + Logger.LogWarning("切换角色卡住,执行脱困(方向:{Dir})", direction); + + Simulation.SendInput.SimulateAction(GIActions.Jump); + Sleep(200, ct); + Simulation.SendInput.SimulateAction(direction, KeyType.KeyDown); + SimulateSwitchAction(Index); + Sleep(1000, ct); + Simulation.SendInput.SimulateAction(GIActions.NormalAttack); + Simulation.ReleaseAllKey(); + } + /// /// 切换到本角色 /// 切换cd是1秒,如果切换失败,会尝试再次切换,最多尝试5次