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https://github.com/babalae/better-genshin-impact.git
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fix bug
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@@ -32,7 +32,7 @@ public class CheckRewardsTask
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// OCR识别每日是否完成
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var assetScale = TaskContext.Instance().SystemInfo.AssetScale;
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using var ra = CaptureToRectArea();
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var ocrList = ra.FindMulti(RecognitionObject.Ocr(0, ra.Height * 1.0 / 3, 360 * assetScale, ra.Height));
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var ocrList = ra.FindMulti(RecognitionObject.Ocr(0, ra.Height - ra.Height / 3.0, 730 * assetScale, ra.Height / 3.0));
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var done = ocrList.FirstOrDefault(txt => txt.Text.Contains("今日奖励已领取"));
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if (done != null)
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{
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@@ -16,6 +16,7 @@ using BetterGenshinImpact.GameTask;
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using BetterGenshinImpact.GameTask.Common.Element.Assets;
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using BetterGenshinImpact.GameTask.Common.Job;
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using BetterGenshinImpact.GameTask.Model.Enum;
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using BetterGenshinImpact.Helpers;
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using BetterGenshinImpact.Service;
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using BetterGenshinImpact.Service.Notification;
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using BetterGenshinImpact.Service.Notification.Model.Enum;
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@@ -238,7 +239,7 @@ public partial class OneDragonFlowViewModel : ObservableObject, INavigationAware
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break;
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case "关闭游戏和软件":
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SystemControl.CloseGame();
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Application.Current.Shutdown();
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Application.Current.Dispatcher.Invoke(() => { Application.Current.Shutdown(); });
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break;
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case "关机":
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SystemControl.CloseGame();
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