mirror of
https://github.com/HolographicHat/Yae.git
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21
.gitattributes
vendored
Normal file
21
.gitattributes
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
lib/src/il2cpp-types.h linguist-generated=true
|
||||
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
*.cs text diff=csharp
|
||||
*.cshtml text diff=html
|
||||
*.csx text diff=csharp
|
||||
*.sln text eol=crlf merge=union
|
||||
*.csproj text merge=union
|
||||
|
||||
# Sources
|
||||
*.c text diff=cpp
|
||||
*.cc text diff=cpp
|
||||
*.cxx text diff=cpp
|
||||
*.cpp text diff=cpp
|
||||
*.c++ text diff=cpp
|
||||
*.hpp text diff=cpp
|
||||
*.h text diff=cpp
|
||||
*.h++ text diff=cpp
|
||||
*.hh text diff=cpp
|
||||
30
.github/workflows/dotnet.yml
vendored
Normal file
30
.github/workflows/dotnet.yml
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
name: .NET Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build -c Release --no-restore
|
||||
- name: Publish
|
||||
run: dotnet publish --property:OutputPath=.\publish\
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Artifacts
|
||||
path: publish
|
||||
20
.gitignore
vendored
20
.gitignore
vendored
@@ -1,7 +1,15 @@
|
||||
cache
|
||||
config.json
|
||||
out.*
|
||||
node_modules
|
||||
bin/
|
||||
obj/
|
||||
/packages/
|
||||
riderModule.iml
|
||||
/_ReSharper.Caches/
|
||||
.idea
|
||||
secret.js
|
||||
package-lock.json
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
.vs/
|
||||
|
||||
src/Proto/*
|
||||
|
||||
64
.gitlab-ci.yml
Normal file
64
.gitlab-ci.yml
Normal file
@@ -0,0 +1,64 @@
|
||||
stages:
|
||||
- test
|
||||
- build
|
||||
- release
|
||||
|
||||
Test:
|
||||
stage: test
|
||||
image: mcr.microsoft.com/windows/server
|
||||
tags:
|
||||
- windows
|
||||
script:
|
||||
- dotnet restore
|
||||
- dotnet build -c Release --no-restore
|
||||
- dotnet publish --property:OutputPath=.\publish\
|
||||
- Move-Item -Path .\publish\publish\*.exe -Destination ..\ -Force
|
||||
|
||||
Build:
|
||||
stage: build
|
||||
only:
|
||||
- tags
|
||||
tags:
|
||||
- windows
|
||||
needs:
|
||||
- job: Test
|
||||
script:
|
||||
- echo "This is build stage."
|
||||
- Move-Item -Path ..\YaeAchievement.exe .\ -Force
|
||||
after_script:
|
||||
- echo "Current Job ID is $CI_JOB_ID"
|
||||
- echo "THIS_JOB_ID=$CI_JOB_ID" >> build.env
|
||||
artifacts:
|
||||
paths:
|
||||
- .\*.exe
|
||||
expire_in: 90 days
|
||||
reports:
|
||||
dotenv: build.env
|
||||
|
||||
|
||||
release:
|
||||
stage: release
|
||||
image: registry.gitlab.com/gitlab-org/release-cli:latest
|
||||
only:
|
||||
- tags
|
||||
needs:
|
||||
- job: Build
|
||||
artifacts: true
|
||||
variables:
|
||||
TAG: '$CI_COMMIT_TAG'
|
||||
script:
|
||||
- echo "Create Release $TAG"
|
||||
- echo "$THIS_JOB_ID"
|
||||
release:
|
||||
name: '$TAG'
|
||||
tag_name: '$TAG'
|
||||
ref: '$TAG'
|
||||
description: 'Release $TAG by CI'
|
||||
assets:
|
||||
links:
|
||||
- name: "YaeAchievement.exe"
|
||||
url: "https://$CI_SERVER_SHELL_SSH_HOST/$CI_PROJECT_PATH/-/jobs/$THIS_JOB_ID/artifacts/raw/YaeAchievement.exe?inline=false"
|
||||
link_type: package
|
||||
- name: ".NET 7.0 Desktop Runtime"
|
||||
url: "https://dotnet.microsoft.com/zh-cn/download/dotnet/thank-you/runtime-desktop-7.0.11-windows-x64-installer"
|
||||
link_type: other
|
||||
2
LICENSE
2
LICENSE
@@ -1,4 +1,4 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
|
||||
62
README.md
62
README.md
@@ -1,40 +1,42 @@
|
||||
# 原神成就导出工具
|
||||
<div align="center"><img width="100" src="https://github.com/HolographicHat/YaeAchievement/blob/master/icon.ico">
|
||||
|
||||
   
|
||||
# YaeAchievement
|
||||
|
||||
- 支持导出所有成就
|
||||
- 没有窗口大小游戏或语言等要求
|
||||
- 更快、更准
|
||||
    
|
||||
|
||||
简体中文 | [English](README_EN.md)
|
||||
</div>
|
||||
|
||||
- 支持导出所有类别的成就
|
||||
- 支持官服,渠道服与国际服
|
||||
- 没有窗口大小、游戏语言等要求
|
||||
|
||||
## 导出支持
|
||||
|
||||
> 按照数字键选择导出方式,<kbd>0</kbd> 为默认导出方式
|
||||
|
||||
0. [椰羊](https://cocogoat.work/achievement)
|
||||
1. [胡桃工具箱](https://github.com/DGP-Studio/Snap.HuTao)
|
||||
2. [Paimon.moe](https://paimon.moe/achievement/)
|
||||
3. [Seelie.me](https://seelie.me/achievements)
|
||||
4. 表格文件 `.csv`
|
||||
5. [寻空](https://github.com/xunkong/xunkong)
|
||||
6. [原魔工具箱](https://apps.apple.com/app/id1663989619)
|
||||
7. [TeyvatGuide](https://github.com/BTMuli/TeyvatGuide)
|
||||
8. [UIAF](https://uigf.org/standards/UIAF.html) JSON 文件
|
||||
|
||||
## 使用说明
|
||||
**打开程序前需要关闭正在运行的原神主程序**
|
||||
第一次打开需要先设置原神主程序所在路径,支持多个路径, 使用符号'*'分隔
|
||||

|
||||
- 自定义代理: 配置文件内添加proxy字段,详细请参看[Axios-请求配置](https://axios-http.com/zh/docs/req_config)
|
||||
```json
|
||||
{
|
||||
"path": [],
|
||||
"offlineResource": false,
|
||||
"customCDN": "",
|
||||
"proxy": {
|
||||
"protocol": "http",
|
||||
"host": "127.0.0.1",
|
||||
"port": 7890
|
||||
}
|
||||
}
|
||||
```
|
||||
→ [Tutorial.md](Tutorial.md)
|
||||
|
||||
## 下载地址
|
||||
[releases/latest](https://github.com/HolographicHat/genshin-achievement-export/releases/latest)
|
||||
[releases/latest](https://github.com/HolographicHat/YaeAchievement/releases/latest)
|
||||
|
||||
## 问题反馈
|
||||
[issues](https://github.com/HolographicHat/genshin-achievement-export/issues)或[QQ群: 913777414](https://qm.qq.com/cgi-bin/qm/qr?k=9UGz-chQVTjZa4b82RA_A41vIcBVNpms&jump_from=webapi)
|
||||
[issues](https://github.com/HolographicHat/YaeAchievement/issues)或[QQ群: 913777414](https://qm.qq.com/cgi-bin/qm/qr?k=9UGz-chQVTjZa4b82RA_A41vIcBVNpms&jump_from=webapi)
|
||||
|
||||
## FAQ
|
||||
1. Q: 为什么需要管理员权限
|
||||
A: 临时修改Hosts和启动原神
|
||||
2. Q: 报毒?
|
||||
A: 执行命令或修改hosts引发,相关代码可在./utils.js,./appcenter.js下找到
|
||||
## 常见问题
|
||||
0. Q: 打不开
|
||||
A: 安装 [.NET Runtime](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-8.0.4-windows-x64-installer)
|
||||
|
||||
## TODO
|
||||
- [ ] GUI
|
||||
1. Q: 原神启动时报错: 数据异常(31-4302)
|
||||
A: 不要把软件和原神主程序放一起
|
||||
|
||||
44
README_EN.md
Normal file
44
README_EN.md
Normal file
@@ -0,0 +1,44 @@
|
||||
<div align="center"><img width="100" src="https://github.com/HolographicHat/YaeAchievement/blob/master/icon.ico">
|
||||
|
||||
# YaeAchievement
|
||||
|
||||
    
|
||||
|
||||
[简体中文](README.md) | English
|
||||
|
||||
</div>
|
||||
|
||||
- Support for exporting all categories of achievements
|
||||
- Supports all versions of Genshin Impact
|
||||
- There are no requirements for window size, game language, etc.
|
||||
|
||||
## Export support
|
||||
|
||||
> Select the export method according to the number keys, <kbd>0</kbd> is the default export method
|
||||
|
||||
0. [Cocogoat](https://cocogoat.work/achievement)
|
||||
1. [Snap HuTao](https://github.com/DGP-Studio/Snap.HuTao)
|
||||
2. [Paimon.moe](https://paimon.moe/achievement/)
|
||||
3. [Seelie.me](https://seelie.me/achievements)
|
||||
4. Form File `.csv`
|
||||
5. [XunKong](https://github.com/xunkong/xunkong)
|
||||
6. [YuanmoTools](https://apps.apple.com/app/id1663989619)
|
||||
7. [TeyvatGuide](https://github.com/BTMuli/TeyvatGuide)
|
||||
8. [UIAF](https://uigf.org/standards/UIAF.html) JSON file
|
||||
|
||||
## Instructions for Use:
|
||||
→ [Tutorial_EN.md](Tutorial_EN.md)
|
||||
|
||||
## Download: [Here](https://github.com/HolographicHat/YaeAchievement/releases/latest)
|
||||
|
||||
## Feedback or Problem?
|
||||
[issues](https://github.com/HolographicHat/YaeAchievement/issues) or [QQ群: 913777414](https://qm.qq.com/cgi-bin/qm/qr?k=9UGz-chQVTjZa4b82RA_A41vIcBVNpms&jump_from=webapi)
|
||||
|
||||
## Frequently asked questions
|
||||
0. Q: Unable to start
|
||||
A: Download and install [.NET Runtime 7](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-8.0.4-windows-x64-installer) or ` winget install Microsoft.DotNet.Runtime.8`
|
||||
|
||||
|
||||
1. Q: Error while Genshin started: Data Exception (31-4302)
|
||||
A: Don't place software in the directory containing Genshin Impact.
|
||||
|
||||
81
Tutorial.md
Normal file
81
Tutorial.md
Normal file
@@ -0,0 +1,81 @@
|
||||
## 使用说明
|
||||
|
||||
1.选择正确的下载文件(以2.4.1版本为例):
|
||||
|
||||
点击该网址:https://github.com/HolographicHat/YaeAchievement/releases
|
||||
|
||||
点击图中红框圈中的名称为“YaeAchievement.exe”的文件,浏览器会自动弹出下载。建议将该文件保存在桌面或者其它易于寻找的文件夹内。
|
||||
|
||||

|
||||
|
||||
2.安装启动软件所需文件(若已安装该运行时可忽略此步骤)
|
||||
|
||||
点击该网址:https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-8.0.4-windows-x64-installer 。
|
||||
|
||||
进入网页后浏览器会自动弹出下载,同样地,将文件保存在桌面或者其它易于寻找的文件夹内。
|
||||
|
||||
下载完成后打开名称形如dotnet-runtime-x.x.x-win-x64.exe的文件,会弹出安装窗口,如下图所示。
|
||||
|
||||

|
||||
|
||||
直接点击安装即可。
|
||||
|
||||
3.打开主程序所需的操作以及成就导出的选择
|
||||
|
||||
双击在第一步下载的名称为“YaeAchievement.exe”的文件,成功打开后会提示原神正在启动,如下图所示。
|
||||
|
||||

|
||||
|
||||
原神启动完成后,点击进入游戏即可。
|
||||
|
||||
点击进入游戏后原神闪退,工具会提示您选择导出至何种工具,如下图所示。
|
||||
|
||||

|
||||
|
||||
此时可根据自己的需要进行选择,一般推荐导出至[0]椰羊以及[4]表格文件(.csv)。
|
||||
|
||||
选择完毕后各工具导出页面如下:
|
||||
|
||||
#### 椰羊:
|
||||
|
||||

|
||||
|
||||
#### Snap.Hutao:
|
||||
|
||||

|
||||
|
||||
#### Seelie.me:
|
||||
|
||||
此时YaeAchievement会提示成就数据已导出。请在保存YaeAchievement的文件夹内找到名称形如export-20xxxxxxxxxxxx-seelie.json的文件。
|
||||
|
||||

|
||||
|
||||
然后点击该网址https://seelie.me/settings, 进入网页后选择导入,如下图所示。
|
||||
|
||||

|
||||
|
||||
点击导入后选中名称形如export-20xxxxxxxxxxxx-seelie.json的文件,如下图所示。
|
||||
|
||||

|
||||
|
||||
当弹出如下图所示的提示时表示导入成功。
|
||||
|
||||

|
||||
|
||||
此时可选择左栏成就,查看导入的成就数据。
|
||||
|
||||
#### 寻空:
|
||||
|
||||

|
||||
|
||||
### 各种工具的介绍烦请移步至各工具的官方页面进行查看(下方序号对应导出序号)
|
||||
|
||||
0. [椰羊](https://cocogoat.work/achievement)
|
||||
1. [胡桃工具箱](https://github.com/DGP-Studio/Snap.HuTao)
|
||||
2. [Paimon.moe](https://paimon.moe/achievement/)
|
||||
3. [Seelie.me](https://seelie.me/achievements)
|
||||
4. ~~表格文件 `.csv`~~
|
||||
5. [寻空](https://github.com/xunkong/xunkong)
|
||||
6. [原魔工具箱](https://apps.apple.com/app/id1663989619)
|
||||
7. [TeyvatGuide](https://github.com/BTMuli/TeyvatGuide)
|
||||
8. [UIAF](https://uigf.org/standards/UIAF.html) JSON 文件
|
||||
76
Tutorial_EN.md
Normal file
76
Tutorial_EN.md
Normal file
@@ -0,0 +1,76 @@
|
||||
## Instructions for Use
|
||||
|
||||
|
||||
1.Download YaeAchievement(Latest Version):
|
||||
|
||||
Click Here:https://github.com/HolographicHat/YaeAchievement/releases
|
||||
|
||||
Click on the file named "YaeAchievement.exe" in the red box to automatically pop up and download.It is recommended that you save this file in a desktop or other easy-to-see folder.
|
||||
|
||||

|
||||
|
||||
2.Install .NET Runtime 7 (this step can be ignored if the runtime is already installed)
|
||||
|
||||
Click Here:https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-8.0.4-windows-x64-installer .
|
||||
|
||||
Or `winget install Microsoft.DotNet.Runtime.7` if you use Windows 11 or have Winget installed.
|
||||
|
||||
The browser automatically pops up and downloads when you enter the web page, as well as saving files in a desktop or other easy-to-see folder.
|
||||
|
||||
When you open a file with the name dotnet-runtime-x.x.x-win-x64.exe after the download is complete, an installation window pops up, as shown below.
|
||||
|
||||

|
||||
|
||||
Just click Install.
|
||||
|
||||
3.The actions required to open the main program and the options for the achievement export
|
||||
|
||||
Double-click the file named "YaeAchievement.exe" downloaded in the first step to open it successfully, indicating that the original god is starting, as shown below.
|
||||
|
||||

|
||||
|
||||
Once the primordial startup is complete, click to enter the game.
|
||||
|
||||
When you click into the game, the tool prompts you to choose which tool to export, as shown below.
|
||||
|
||||

|
||||
|
||||
For global user, you should select [3] Seelie.me or [4] Export to csv file。
|
||||
|
||||
After selecting, each page exports the tool as follows:
|
||||
|
||||
#### Snap.Hutao:
|
||||
|
||||

|
||||
|
||||
#### Seelie.me:
|
||||
|
||||
At this point, Yae Achievement will remind that performance data has been exported. Please find the file named export-20xxxxxxxxxxxx-seelie.json in the Yae Achievement save directory.
|
||||
|
||||

|
||||
|
||||
Then click on the URL: https://seelie.me/settings, enter the website and select Import Account, as illustrated in the figure below.
|
||||
|
||||

|
||||
|
||||
After clicking Import, select a file named export-20xxxxxxxxxxxx-seelie.json, as shown in the figure below.
|
||||
|
||||

|
||||
|
||||
When the prompt as shown in the image below pops up, the import process succeeds.
|
||||
|
||||

|
||||
|
||||
At this time, you can select the Achievements in the left column to view the imported performance data.
|
||||
|
||||
### For the introduction of different tools, please visit the official page of each tool to see:
|
||||
|
||||
0. [Cocogoat](https://cocogoat.work/achievement)
|
||||
1. [Snap HuTao](https://github.com/DGP-Studio/Snap.HuTao)
|
||||
2. [Paimon.moe](https://paimon.moe/achievement/)
|
||||
3. [Seelie.me](https://seelie.me/achievements)
|
||||
4. ~~Form File `.csv`~~
|
||||
5. [XunKong](https://github.com/xunkong/xunkong)
|
||||
6. [YuanmoTools](https://apps.apple.com/app/id1663989619)
|
||||
7. [Teyvat Guide](https://github.com/BTMuli/TeyvatGuide)
|
||||
8. [UIAF](https://uigf.org/standards/UIAF.html) JSON file
|
||||
61
YaeAchievement.csproj
Normal file
61
YaeAchievement.csproj
Normal file
@@ -0,0 +1,61 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<LangVersion>preview</LangVersion>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<ApplicationManifest>res\app.manifest</ApplicationManifest>
|
||||
<AssemblyVersion>2.0.0</AssemblyVersion>
|
||||
<FileVersion>2.0.0</FileVersion>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
|
||||
<DebugType>embedded</DebugType>
|
||||
<SelfContained>false</SelfContained>
|
||||
<PublishSingleFile>true</PublishSingleFile>
|
||||
<PublishReadyToRun>true</PublishReadyToRun>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Google.Protobuf" Version="3.26.1" />
|
||||
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.49-beta">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Grpc.Tools" Version="2.62.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="res\App.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>App.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Remove="res\Updater.exe" />
|
||||
<None Remove="src\NativeMethods.json" />
|
||||
<None Remove="src\NativeMethods.txt" />
|
||||
<AdditionalFiles Include="src\NativeMethods.json" />
|
||||
<AdditionalFiles Include="src\NativeMethods.txt" />
|
||||
<EmbeddedResource Include="res\Updater.exe">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="res\App.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>App.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Protobuf Include="res/proto/*.proto" ProtoRoot="res/proto" GrpcServices="None" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
16
YaeAchievement.sln
Normal file
16
YaeAchievement.sln
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YaeAchievement", "YaeAchievement.csproj", "{FA5FA5E1-3B38-4AF9-8CBA-A7E9193D660C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FA5FA5E1-3B38-4AF9-8CBA-A7E9193D660C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA5FA5E1-3B38-4AF9-8CBA-A7E9193D660C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FA5FA5E1-3B38-4AF9-8CBA-A7E9193D660C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FA5FA5E1-3B38-4AF9-8CBA-A7E9193D660C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
File diff suppressed because it is too large
Load Diff
149
app.js
149
app.js
@@ -1,149 +0,0 @@
|
||||
const zlib = require("zlib")
|
||||
const proxy = require("udp-proxy")
|
||||
const cp = require("child_process")
|
||||
const rs = require("./regionServer")
|
||||
const appcenter = require("./appcenter")
|
||||
const { initConfig, splitPacket, upload, decodeProto, log, setupHost, KPacket, debug, checkCDN, checkUpdate } = require("./utils")
|
||||
const { exportData } = require("./export")
|
||||
const { exitHook } = require("./exitHook.js");
|
||||
|
||||
// TODO: use kotlin rewrite it
|
||||
(async () => {
|
||||
try {
|
||||
exitHook(() => {
|
||||
setupHost(true)
|
||||
console.log("按任意键退出")
|
||||
cp.execSync("pause > nul", { stdio: "inherit" })
|
||||
})
|
||||
appcenter.init()
|
||||
let conf = await initConfig()
|
||||
try {
|
||||
cp.execSync("net session", { stdio: "ignore" })
|
||||
} catch (e) {
|
||||
console.log("\x1b[91m请使用管理员身份运行此程序\x1b[0m")
|
||||
return
|
||||
}
|
||||
await checkUpdate()
|
||||
checkCDN().then(_ => debug("CDN check success."))
|
||||
let gameProcess
|
||||
let unexpectedExit = true
|
||||
rs.create(conf,() => {
|
||||
setupHost()
|
||||
gameProcess = cp.execFile(conf.executable, { cwd: conf.path },err => {
|
||||
if (err !== null && !err.killed) {
|
||||
throw err
|
||||
}
|
||||
})
|
||||
gameProcess.on("exit", () => {
|
||||
if (unexpectedExit) process.exit(0)
|
||||
})
|
||||
},(ip, port, hServer) => {
|
||||
let login = false
|
||||
let cache = new Map()
|
||||
let lastRecvTimestamp = 0
|
||||
// noinspection JSUnusedGlobalSymbols
|
||||
const options = {
|
||||
address: ip,
|
||||
port: port,
|
||||
localaddress: "127.0.0.1",
|
||||
localport: 45678,
|
||||
middleware: {
|
||||
message: (msg, sender, next) => {
|
||||
const buf = Buffer.from(msg)
|
||||
if (!(login && buf.readUInt8(8) === 0x51)) {
|
||||
next(msg, sender)
|
||||
}
|
||||
},
|
||||
proxyMsg: (msg, sender, peer, next) => {
|
||||
try { next(msg, sender, peer) } catch (e) {}
|
||||
}
|
||||
}
|
||||
}
|
||||
let monitor;
|
||||
const createMonitor = () => {
|
||||
monitor = setInterval(async () => {
|
||||
if (login && lastRecvTimestamp + 2 < parseInt(Date.now() / 1000)) {
|
||||
unexpectedExit = false
|
||||
server.close()
|
||||
hServer.close()
|
||||
gameProcess.kill()
|
||||
clearInterval(monitor)
|
||||
setupHost(true)
|
||||
console.log("正在处理数据,请稍后...")
|
||||
let packets = Array.from(cache.values())
|
||||
cache.clear()
|
||||
packets.sort((a, b) => a.frg - b.frg)
|
||||
.sort((a, b) => a.sn - b.sn)
|
||||
.filter(i => i.data.byteLength !== 0)
|
||||
.forEach(i => {
|
||||
const psn = i.sn + i.frg
|
||||
cache.has(psn) ? (() => {
|
||||
const arr = cache.get(psn)
|
||||
arr.push(i.data)
|
||||
cache.set(psn, arr)
|
||||
})() : cache.set(psn, [i.data])
|
||||
})
|
||||
packets = Array.from(cache.values())
|
||||
.map(arr => {
|
||||
const data = Buffer.concat(arr)
|
||||
const len = Buffer.alloc(4)
|
||||
len.writeUInt32LE(data.length)
|
||||
return Buffer.concat([len, data])
|
||||
})
|
||||
const merged = Buffer.concat(packets)
|
||||
const compressed = zlib.brotliCompressSync(merged)
|
||||
const response = await upload(compressed)
|
||||
if (response.status !== 200) {
|
||||
log(`发生错误: ${response.data.toString()}`)
|
||||
log(`请求ID: ${response.headers["x-api-requestid"]}`)
|
||||
log("请联系开发者以获取帮助")
|
||||
} else {
|
||||
const data = zlib.brotliDecompressSync(response.data)
|
||||
const proto = await decodeProto(data,"AllAchievement")
|
||||
await exportData(proto)
|
||||
}
|
||||
process.exit(0)
|
||||
}
|
||||
},1000)
|
||||
}
|
||||
const server = proxy.createServer(options)
|
||||
server.on("message", (msg, _) => {
|
||||
if (msg.byteLength > 500) {
|
||||
login = true
|
||||
}
|
||||
})
|
||||
server.on("proxyMsg", (msg, _) => {
|
||||
lastRecvTimestamp = parseInt(Date.now() / 1000)
|
||||
let buf = Buffer.from(msg)
|
||||
if (buf.byteLength <= 20) {
|
||||
switch(buf.readUInt32BE(0)) {
|
||||
case 325:
|
||||
createMonitor()
|
||||
debug("服务端握手应答")
|
||||
break
|
||||
default:
|
||||
console.log(`Unhandled: ${buf.toString("hex")}`)
|
||||
process.exit(2)
|
||||
break
|
||||
}
|
||||
return
|
||||
}
|
||||
splitPacket(buf).forEach(sb => {
|
||||
if (sb.readUInt8(8) === 0x51) {
|
||||
const p = new KPacket(sb)
|
||||
if (!cache.has(p.hash)) cache.set(p.hash, p)
|
||||
}
|
||||
})
|
||||
})
|
||||
return server
|
||||
}).then(() => console.log("加载完毕"))
|
||||
} catch (e) {
|
||||
console.log(e)
|
||||
if (e instanceof Error) {
|
||||
appcenter.uploadError(e, true)
|
||||
} else {
|
||||
appcenter.uploadError(Error(e), true)
|
||||
}
|
||||
process.exit(1)
|
||||
}
|
||||
})()
|
||||
130
appcenter.js
130
appcenter.js
@@ -1,130 +0,0 @@
|
||||
const cp = require("child_process")
|
||||
const axios = require("axios")
|
||||
const crypto = require("crypto")
|
||||
const { version } = require("./version")
|
||||
|
||||
const getTimestamp = (d = new Date()) => {
|
||||
const p = i => i.toString().padStart(2, "0")
|
||||
return `${d.getUTCFullYear()}-${p(d.getUTCMonth() + 1)}-${p(d.getUTCDate())}T${p(d.getUTCHours())}:${p(d.getUTCMinutes())}:${p(d.getUTCSeconds())}.${p(d.getUTCMilliseconds())}Z`
|
||||
}
|
||||
|
||||
const readRegistry = (path, key) => {
|
||||
const i = cp.execSync(`reg query "${path}" /v ${key}`, {
|
||||
encoding: "utf-8"
|
||||
}).split("\n")[2].split(" ").filter(s => s.length > 0).map(s => s.trim())
|
||||
switch (i[1]) {
|
||||
case "REG_SZ":
|
||||
return i[2]
|
||||
case "REG_DWORD":
|
||||
return parseInt(i[2])
|
||||
default:
|
||||
throw "Unsupported"
|
||||
}
|
||||
}
|
||||
|
||||
const queue = []
|
||||
const session = crypto.randomUUID()
|
||||
const key = "648b83bf-d439-49bd-97f4-e1e506bdfe39"
|
||||
|
||||
const install = (() => {
|
||||
const s = readRegistry("HKCU\\SOFTWARE\\miHoYoSDK", "MIHOYOSDK_DEVICE_ID")
|
||||
return `${s.substring(0, 8)}-${s.substring(8, 12)}-${s.substring(12, 16)}-${s.substring(16, 20)}-${s.substring(20, 32)}`
|
||||
})()
|
||||
|
||||
const device = (() => {
|
||||
const csi = cp.execSync("wmic computersystem get manufacturer,model /format:csv", {
|
||||
encoding: "utf-8"
|
||||
}).split("\n")[2].split(",").map(s => s.trim())
|
||||
const osi = cp.execSync("wmic os get currentTimeZone, version /format:csv", {
|
||||
encoding: "utf-8"
|
||||
}).split("\n")[2].split(",").map(s => s.trim())
|
||||
return {
|
||||
model: csi[2],
|
||||
oemName: csi[1],
|
||||
timeZoneOffset: parseInt(osi[1]),
|
||||
osBuild: `${osi[2]}.${readRegistry("HKLM\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", "UBR")}`,
|
||||
osVersion: osi[2],
|
||||
locale: readRegistry("HKCU\\Control Panel\\International", "LocaleName"),
|
||||
carrierCountry: readRegistry("HKCU\\Control Panel\\International\\Geo", "Name"),
|
||||
sdkName: "appcenter.wpf.netcore",
|
||||
sdkVersion: "4.5.0",
|
||||
osName: "WINDOWS",
|
||||
appVersion: version.name,
|
||||
appBuild: version.code,
|
||||
appNamespace: "default"
|
||||
}
|
||||
})()
|
||||
|
||||
const upload = () => {
|
||||
if (queue.length > 0) {
|
||||
try {
|
||||
const data = JSON.stringify({ "logs": queue })
|
||||
axios.post("https://in.appcenter.ms/logs?api-version=1.0.0", data,{
|
||||
headers: {
|
||||
"App-Secret": key,
|
||||
"Install-ID": install
|
||||
}
|
||||
}).then(_ => {
|
||||
queue.length = 0
|
||||
})
|
||||
} catch (e) {}
|
||||
}
|
||||
}
|
||||
|
||||
const uploadError = (err, fatal) => {
|
||||
const eid = crypto.randomUUID()
|
||||
const reportJson = process.report.getReport(err)
|
||||
const reportAttachment = {
|
||||
type: "errorAttachment",
|
||||
device: device,
|
||||
timestamp: getTimestamp(),
|
||||
id: crypto.randomUUID(),
|
||||
sid: session,
|
||||
errorId: eid,
|
||||
contentType: "application/json",
|
||||
fileName: "report.json",
|
||||
data: Buffer.from(JSON.stringify(reportJson, null, 2), "utf-8").toString("base64")
|
||||
}
|
||||
// noinspection JSUnresolvedVariable
|
||||
const errorContent = {
|
||||
type: "managedError",
|
||||
id: eid,
|
||||
sid: session,
|
||||
architecture: "AMD64",
|
||||
userId: install,
|
||||
fatal: fatal,
|
||||
processId: process.pid,
|
||||
processName: process.argv0.replaceAll("\\", "/").split("/").pop(),
|
||||
timestamp: getTimestamp(),
|
||||
appLaunchTimestamp: getTimestamp(new Date(Date.now() - process.uptime())),
|
||||
exception: {
|
||||
"type": err.name,
|
||||
"message": err.message,
|
||||
"stackTrace": err.stack
|
||||
},
|
||||
device: device
|
||||
}
|
||||
queue.push(errorContent, reportAttachment)
|
||||
upload()
|
||||
}
|
||||
|
||||
const init = () => {
|
||||
queue.push({
|
||||
type: "startService",
|
||||
services: [ "Analytics","Crashes" ],
|
||||
timestamp: getTimestamp(),
|
||||
device: device
|
||||
})
|
||||
queue.push({
|
||||
type: "startSession",
|
||||
sid: session,
|
||||
timestamp: getTimestamp(),
|
||||
device: device
|
||||
})
|
||||
upload()
|
||||
setInterval(() => upload(), 10000)
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
init, upload, uploadError
|
||||
}
|
||||
BIN
cert/root.p12
BIN
cert/root.p12
Binary file not shown.
50
exitHook.js
50
exitHook.js
@@ -1,50 +0,0 @@
|
||||
// https://github.com/sindresorhus/exit-hook
|
||||
|
||||
const callbacks = new Set();
|
||||
let isCalled = false;
|
||||
let isRegistered = false;
|
||||
|
||||
function exit(shouldManuallyExit, signal) {
|
||||
if (isCalled) {
|
||||
return;
|
||||
}
|
||||
|
||||
isCalled = true;
|
||||
|
||||
for (const callback of callbacks) {
|
||||
callback();
|
||||
}
|
||||
|
||||
if (shouldManuallyExit === true) {
|
||||
process.exit(128 + signal);
|
||||
}
|
||||
}
|
||||
|
||||
function exitHook(onExit) {
|
||||
callbacks.add(onExit);
|
||||
|
||||
if (!isRegistered) {
|
||||
isRegistered = true;
|
||||
|
||||
process.once('exit', exit);
|
||||
process.once('SIGINT', exit.bind(undefined, true, 2));
|
||||
process.once('SIGTERM', exit.bind(undefined, true, 15));
|
||||
|
||||
// PM2 Cluster shutdown message. Caught to support async handlers with pm2, needed because
|
||||
// explicitly calling process.exit() doesn't trigger the beforeExit event, and the exit
|
||||
// event cannot support async handlers, since the event loop is never called after it.
|
||||
process.on('message', message => {
|
||||
if (message === 'shutdown') {
|
||||
exit(true, -128);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return () => {
|
||||
callbacks.delete(onExit);
|
||||
};
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
exitHook
|
||||
}
|
||||
130
export.js
130
export.js
@@ -1,130 +0,0 @@
|
||||
const fs = require("fs")
|
||||
const readline = require("readline")
|
||||
const { exec } = require("child_process")
|
||||
const { loadCache } = require("./utils")
|
||||
|
||||
const exportToSeelie = proto => {
|
||||
const out = { achievements: {} }
|
||||
proto.list.filter(achievement => achievement.status === 3).forEach(({id}) => {
|
||||
out.achievements[id] = { done: true }
|
||||
})
|
||||
const fp = `./export-${Date.now()}-seelie.json`
|
||||
fs.writeFileSync(fp, JSON.stringify(out))
|
||||
console.log(`导出为文件: ${fp}`)
|
||||
}
|
||||
|
||||
const exportToPaimon = async proto => {
|
||||
const out = { achievements: {} }
|
||||
const achTable = new Map()
|
||||
const excel = await loadCache("ExcelBinOutput/AchievementExcelConfigData.json")
|
||||
excel.forEach(({GoalId, Id}) => {
|
||||
achTable.set(Id, GoalId === undefined ? 0 : GoalId)
|
||||
})
|
||||
proto.list.filter(achievement => achievement.status === 3).forEach(({id}) => {
|
||||
const gid = achTable.get(id)
|
||||
if (out.achievements[gid] === undefined) {
|
||||
out.achievements[gid] = {}
|
||||
}
|
||||
out.achievements[gid][id] = true
|
||||
})
|
||||
const fp = `./export-${Date.now()}-paimon.json`
|
||||
fs.writeFileSync(fp, JSON.stringify(out))
|
||||
console.log(`导出为文件: ${fp}`)
|
||||
}
|
||||
|
||||
const exportToCocogoat = async proto => {
|
||||
const out = {
|
||||
value: {
|
||||
achievements: []
|
||||
}
|
||||
}
|
||||
const achTable = new Map()
|
||||
const preStageAchievementIdList = []
|
||||
const excel = await loadCache("ExcelBinOutput/AchievementExcelConfigData.json")
|
||||
excel.forEach(({GoalId, Id, PreStageAchievementId}) => {
|
||||
if (PreStageAchievementId !== undefined) {
|
||||
preStageAchievementIdList.push(PreStageAchievementId)
|
||||
}
|
||||
achTable.set(Id, GoalId === undefined ? 0 : GoalId)
|
||||
})
|
||||
const p = i => i.toString().padStart(2, "0")
|
||||
const getDate = ts => {
|
||||
const d = new Date(parseInt(`${ts}000`))
|
||||
return `${d.getFullYear()}/${p(d.getMonth()+1)}/${p(d.getDate())}`
|
||||
}
|
||||
proto.list.filter(achievement => achievement.status === 3).forEach(({current, finishTimestamp, id, require}) => {
|
||||
out.value.achievements.push({
|
||||
id: id,
|
||||
status: current === undefined || current === 0 || preStageAchievementIdList.includes(id) ? `${require}/${require}` : `${current}/${require}`,
|
||||
categoryId: achTable.get(id),
|
||||
date: getDate(finishTimestamp)
|
||||
})
|
||||
})
|
||||
exec("clip").stdin.end(JSON.stringify(out,null,2))
|
||||
console.log("导出内容已复制到剪贴板")
|
||||
}
|
||||
|
||||
const exportToCsv = async proto => {
|
||||
const excel = await loadCache("achievement-data.json", "HolographicHat/genshin-achievement-export")
|
||||
const achievementMap = new Map()
|
||||
excel["achievement"].forEach(obj => {
|
||||
achievementMap.set(parseInt(obj.id), obj)
|
||||
})
|
||||
const outputLines = ["ID,状态,特辑,名称,描述,当前进度,目标进度,完成时间"]
|
||||
const getStatusText = i => {
|
||||
switch (i) {
|
||||
case 1: return "未完成"
|
||||
case 2: return "已完成,未领取奖励"
|
||||
case 3: return "已完成"
|
||||
default: return "未知"
|
||||
}
|
||||
}
|
||||
const getTime = ts => {
|
||||
const d = new Date(parseInt(`${ts}000`))
|
||||
const p = i => i.toString().padStart(2, "0")
|
||||
return `${d.getFullYear()}/${p(d.getMonth() + 1)}/${p(d.getDate())} ${p(d.getHours())}:${p(d.getMinutes())}:${p(d.getSeconds())}`
|
||||
}
|
||||
proto.list.forEach(({current, finishTimestamp, id, status, require}) => {
|
||||
const desc = achievementMap.get(id) === undefined ? (() => {
|
||||
console.log(`Error get id ${id} in excel`)
|
||||
return {
|
||||
goal: "未知",
|
||||
name: "未知",
|
||||
desc: "未知"
|
||||
}
|
||||
})() : achievementMap.get(id)
|
||||
outputLines.push(`${id},${getStatusText(status)},${excel.goal[desc.goal]},${desc.name},${desc.desc},${status !== 1 ? current === 0 ? require : current : current},${require},${status === 1 ? "" : getTime(finishTimestamp)}`)
|
||||
})
|
||||
const fp = `./export-${Date.now()}.csv`
|
||||
fs.writeFileSync(fp, `\uFEFF${outputLines.join("\n")}`)
|
||||
console.log(`导出为文件: ${fp}`)
|
||||
}
|
||||
|
||||
const exportData = async proto => {
|
||||
const rl = readline.createInterface({
|
||||
input: process.stdin,
|
||||
output: process.stdout
|
||||
})
|
||||
const question = (query) => new Promise(resolve => {
|
||||
rl.question(query, resolve)
|
||||
})
|
||||
const chosen = await question("导出至: \n[0] 椰羊 (https://cocogoat.work/achievement)\n[1] Paimon.moe\n[2] Seelie.me\n[3] 表格文件 (默认)\n> ")
|
||||
rl.close()
|
||||
switch (chosen) {
|
||||
case "0":
|
||||
await exportToCocogoat(proto)
|
||||
break
|
||||
case "1":
|
||||
await exportToPaimon(proto)
|
||||
break
|
||||
case "2":
|
||||
await exportToSeelie(proto)
|
||||
break
|
||||
default:
|
||||
await exportToCsv(proto)
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
exportData
|
||||
}
|
||||
4
lib/.gitignore
vendored
Normal file
4
lib/.gitignore
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
.vs
|
||||
build
|
||||
YaeAchievementLib.vcxproj.user
|
||||
YaeAchievementLib.vcxproj.filters
|
||||
29
lib/YaeAchievementLib.sln
Normal file
29
lib/YaeAchievementLib.sln
Normal file
@@ -0,0 +1,29 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.1.32407.343
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "YaeAchievementLib", "YaeAchievementLib.vcxproj", "{83C3DF1A-6219-408E-98A3-C7040CCC96FD}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{83C3DF1A-6219-408E-98A3-C7040CCC96FD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{83C3DF1A-6219-408E-98A3-C7040CCC96FD}.Debug|x64.Build.0 = Debug|x64
|
||||
{83C3DF1A-6219-408E-98A3-C7040CCC96FD}.Debug|x86.ActiveCfg = Debug|x64
|
||||
{83C3DF1A-6219-408E-98A3-C7040CCC96FD}.Release|x64.ActiveCfg = Release|x64
|
||||
{83C3DF1A-6219-408E-98A3-C7040CCC96FD}.Release|x64.Build.0 = Release|x64
|
||||
{83C3DF1A-6219-408E-98A3-C7040CCC96FD}.Release|x86.ActiveCfg = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {470905A4-E6C4-4363-B44D-BAE9A50755A3}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
132
lib/YaeAchievementLib.vcxproj
Normal file
132
lib/YaeAchievementLib.vcxproj
Normal file
@@ -0,0 +1,132 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{83c3df1a-6219-408e-98a3-c7040ccc96fd}</ProjectGuid>
|
||||
<RootNamespace>YaeAchievementLib</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<EnableASAN>false</EnableASAN>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>build\$(Platform)\$(Configuration)\</IntDir>
|
||||
<TargetName>YaeLib</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)build\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>build\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;YAEACHIEVEMENTLIB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)lib\detours\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>$(ProjectDir)lib\detours\;$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>detours-x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy $(TargetPath) $(ProjectDir)..\bin\Debug\net6.0</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AMD64_;NDEBUG;YAEACHIEVEMENTLIB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
||||
<DebugInformationFormat>None</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)lib\detours\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>$(ProjectDir)lib\detours\;$(OutDir)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>detours-x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy $(TargetPath) $(ProjectDir)..\bin\Debug\net8.0-windows\win-x64\YaeAchievementLib.dll /y</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\HookManager.h" />
|
||||
<ClInclude Include="src\il2cpp-appdata.h" />
|
||||
<ClInclude Include="src\il2cpp-functions.h" />
|
||||
<ClInclude Include="src\il2cpp-types.h" />
|
||||
<ClInclude Include="src\il2cpp-init.h" />
|
||||
<ClInclude Include="src\pch.h" />
|
||||
<ClInclude Include="src\util.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\dllmain.cpp" />
|
||||
<ClCompile Include="src\il2cpp-init.cpp" />
|
||||
<ClCompile Include="src\pch.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\util.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
BIN
lib/lib/detours/detours-x64.lib
Normal file
BIN
lib/lib/detours/detours-x64.lib
Normal file
Binary file not shown.
1227
lib/lib/detours/detours.h
Normal file
1227
lib/lib/detours/detours.h
Normal file
File diff suppressed because it is too large
Load Diff
27
lib/lib/detours/detver.h
Normal file
27
lib/lib/detours/detver.h
Normal file
@@ -0,0 +1,27 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Common version parameters.
|
||||
//
|
||||
// Microsoft Research Detours Package, Version 4.0.1
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
|
||||
#define _USING_V110_SDK71_ 1
|
||||
#include "winver.h"
|
||||
#if 0
|
||||
#include <windows.h>
|
||||
#include <detours.h>
|
||||
#else
|
||||
#ifndef DETOURS_STRINGIFY
|
||||
#define DETOURS_STRINGIFY_(x) #x
|
||||
#define DETOURS_STRINGIFY(x) DETOURS_STRINGIFY_(x)
|
||||
#endif
|
||||
|
||||
#define VER_FILEFLAGSMASK 0x3fL
|
||||
#define VER_FILEFLAGS 0x0L
|
||||
#define VER_FILEOS 0x00040004L
|
||||
#define VER_FILETYPE 0x00000002L
|
||||
#define VER_FILESUBTYPE 0x00000000L
|
||||
#endif
|
||||
#define VER_DETOURS_BITS DETOURS_STRINGIFY(DETOURS_BITS)
|
||||
66
lib/src/HookManager.h
Normal file
66
lib/src/HookManager.h
Normal file
@@ -0,0 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include "pch.h"
|
||||
|
||||
#define CALL_ORIGIN(function, ...) \
|
||||
HookManager::call(function, __func__, __VA_ARGS__)
|
||||
|
||||
class HookManager {
|
||||
public:
|
||||
template <typename Fn>
|
||||
static void install(Fn func, Fn handler) {
|
||||
enable(func, handler);
|
||||
holderMap[reinterpret_cast<void*>(handler)] = reinterpret_cast<void*>(func);
|
||||
}
|
||||
|
||||
template <typename Fn>
|
||||
[[nodiscard]] static Fn getOrigin(Fn handler, const char* callerName = nullptr) noexcept {
|
||||
if (holderMap.count(reinterpret_cast<void*>(handler)) == 0) {
|
||||
printf("Origin not found for handler: %s. Maybe racing bug.", callerName == nullptr ? "<Unknown>" : callerName);
|
||||
return nullptr;
|
||||
}
|
||||
return reinterpret_cast<Fn>(holderMap[reinterpret_cast<void*>(handler)]);
|
||||
}
|
||||
|
||||
template <typename Fn>
|
||||
[[nodiscard]] static void detach(Fn handler) noexcept {
|
||||
disable(handler);
|
||||
holderMap.erase(reinterpret_cast<void*>(handler));
|
||||
}
|
||||
|
||||
template <typename RType, typename... Params>
|
||||
[[nodiscard]] static RType call(RType(*handler)(Params...), const char* callerName = nullptr, Params... params) {
|
||||
auto origin = getOrigin(handler, callerName);
|
||||
if (origin != nullptr)
|
||||
return origin(params...);
|
||||
|
||||
return RType();
|
||||
}
|
||||
|
||||
static void detachAll() noexcept {
|
||||
for (const auto &[key, value] : holderMap) {
|
||||
disable(key);
|
||||
}
|
||||
holderMap.clear();
|
||||
}
|
||||
|
||||
private:
|
||||
inline static std::map<void*, void*> holderMap{};
|
||||
|
||||
template <typename Fn>
|
||||
static void disable(Fn handler) {
|
||||
Fn origin = getOrigin(handler);
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
DetourDetach(&(PVOID&)origin, handler);
|
||||
DetourTransactionCommit();
|
||||
}
|
||||
|
||||
template <typename Fn>
|
||||
static void enable(Fn& func, Fn handler) {
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
DetourAttach(&(PVOID&)func, handler);
|
||||
DetourTransactionCommit();
|
||||
}
|
||||
};
|
||||
88
lib/src/dllmain.cpp
Normal file
88
lib/src/dllmain.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
// ReSharper disable CppCStyleCast
|
||||
// ReSharper disable CppInconsistentNaming
|
||||
// ReSharper disable CppClangTidyModernizeUseStdPrint
|
||||
// ReSharper disable CppClangTidyClangDiagnosticCastAlign
|
||||
// ReSharper disable CppClangTidyHicppMultiwayPathsCovered
|
||||
// ReSharper disable CppDefaultCaseNotHandledInSwitchStatement
|
||||
// ReSharper disable CppClangTidyClangDiagnosticCastFunctionTypeStrict
|
||||
|
||||
#include "pch.h"
|
||||
#include "util.h"
|
||||
#include "il2cpp-init.h"
|
||||
|
||||
using Genshin::ByteArray;
|
||||
|
||||
HWND unityWnd = nullptr;
|
||||
HANDLE hPipe = nullptr;
|
||||
|
||||
void* baClass;
|
||||
std::string checksum;
|
||||
|
||||
namespace Hook {
|
||||
|
||||
ByteArray* UnityEngine_RecordUserData(const INT type) {
|
||||
if (type == 0) {
|
||||
const auto len = checksum.length();
|
||||
const auto arr = Genshin::il2cpp_array_new_specific(baClass, len);
|
||||
memcpy(&arr->vector[0], checksum.data(), len);
|
||||
return arr;
|
||||
}
|
||||
return Genshin::il2cpp_array_new_specific(baClass, 0);
|
||||
}
|
||||
|
||||
uint16_t BitConverter_ToUInt16(ByteArray* val, const int startIndex) {
|
||||
const auto ret = CALL_ORIGIN(BitConverter_ToUInt16, val, startIndex);
|
||||
if (ret == 0xAB89 && ReadMapped<UINT16>(val->vector, 2) == 7450) {
|
||||
const auto headLength = ReadMapped<UINT16>(val->vector, 4);
|
||||
const auto dataLength = ReadMapped<UINT32>(val->vector, 6);
|
||||
const auto cStr = base64_encode(val->vector + 10 + headLength, dataLength) + "\n";
|
||||
WriteFile(hPipe, cStr.c_str(), (DWORD) cStr.length(), nullptr, nullptr);
|
||||
CloseHandle(hPipe);
|
||||
ExitProcess(0);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
void Run(HMODULE* phModule) {
|
||||
AllocConsole();
|
||||
freopen_s((FILE**)stdout, "CONOUT$", "w", stdout);
|
||||
while ((unityWnd = FindMainWindowByPID(GetCurrentProcessId())) == nullptr) {
|
||||
Sleep(1000);
|
||||
}
|
||||
Sleep(5000);
|
||||
DisableVMProtect();
|
||||
void* ppRecordUserData = nullptr;
|
||||
InitIL2CPP(ppRecordUserData);
|
||||
if (!ppRecordUserData) {
|
||||
ErrorDialog("ppRecordUserData == nullptr\n");
|
||||
ExitProcess(-1);
|
||||
}
|
||||
for (int i = 0; i < 3; i++) {
|
||||
const auto result = Genshin::RecordUserData(i);
|
||||
checksum += string(reinterpret_cast<char*>(&result->vector[0]), result->max_length);
|
||||
baClass = result->klass;
|
||||
}
|
||||
printf("Checksum=%s\n", checksum.c_str());
|
||||
HookManager::install(Genshin::BitConverter_ToUInt16, Hook::BitConverter_ToUInt16);
|
||||
*(void**) ppRecordUserData = (void*) &Hook::UnityEngine_RecordUserData;
|
||||
hPipe = CreateFile(R"(\\.\pipe\YaeAchievementPipe)", GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
|
||||
if (hPipe == INVALID_HANDLE_VALUE) {
|
||||
Win32ErrorDialog(1001);
|
||||
ExitProcess(0);
|
||||
}
|
||||
}
|
||||
|
||||
// DLL entry point
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved) {
|
||||
switch (ulReasonForCall) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Run, new HMODULE(hModule), 0, NULL);
|
||||
break;
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
11
lib/src/il2cpp-appdata.h
Normal file
11
lib/src/il2cpp-appdata.h
Normal file
@@ -0,0 +1,11 @@
|
||||
// ReSharper disable CppClangTidyBugproneMacroParentheses
|
||||
|
||||
#pragma once
|
||||
#include "il2cpp-types.h"
|
||||
|
||||
// Application-specific functions
|
||||
#define DO_APP_FUNC(ca, oa, r, n, p) extern r (*n) p
|
||||
namespace Genshin {
|
||||
#include "il2cpp-functions.h"
|
||||
}
|
||||
#undef DO_APP_FUNC
|
||||
9
lib/src/il2cpp-functions.h
Normal file
9
lib/src/il2cpp-functions.h
Normal file
@@ -0,0 +1,9 @@
|
||||
using namespace Genshin;
|
||||
|
||||
// DO_APP_FUNC(CN_OFFSET, OS_OFFSET, RETURN, FUNC_NAME, (ARGS...));
|
||||
|
||||
DO_APP_FUNC(0x005DDC40, 0x006A2A90, ByteArray*, il2cpp_array_new_specific, (void* arrayTypeInfo, uint64_t length));
|
||||
|
||||
DO_APP_FUNC(0x06F7D5B0, 0x06C68BE0, ByteArray*, RecordUserData, (int32_t nType));
|
||||
|
||||
DO_APP_FUNC(0x0D1C10F0, 0x0D1BA490, uint16_t, BitConverter_ToUInt16, (ByteArray* val, int startIndex));
|
||||
34
lib/src/il2cpp-init.cpp
Normal file
34
lib/src/il2cpp-init.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
// ReSharper disable CppCStyleCast
|
||||
// ReSharper disable CppInconsistentNaming
|
||||
// ReSharper disable CppClangTidyBugproneMacroParentheses
|
||||
// ReSharper disable CppClangTidyClangDiagnosticCastAlign
|
||||
|
||||
#include "pch.h"
|
||||
|
||||
#include "il2cpp-init.h"
|
||||
|
||||
#define DO_APP_FUNC(ca, oa, r, n, p) r (*n) p
|
||||
namespace Genshin {
|
||||
#include "il2cpp-functions.h"
|
||||
}
|
||||
#undef DO_APP_FUNC
|
||||
|
||||
using std::string;
|
||||
|
||||
void InitIL2CPP(void* &ppRecordUserData) {
|
||||
TCHAR szFileName[MAX_PATH];
|
||||
GetModuleFileName(nullptr, szFileName, MAX_PATH);
|
||||
const auto isCN = strstr(szFileName, "YuanShen.exe");
|
||||
const auto uBase = reinterpret_cast<uint64_t>(GetModuleHandle("UserAssembly.dll"));
|
||||
#define DO_APP_FUNC(ca, oa, r, n, p) n = (r (*) p)(uBase + (isCN ? ca : oa))
|
||||
#include "il2cpp-functions.h"
|
||||
#undef DO_APP_FUNC
|
||||
auto sPtr = reinterpret_cast<uint8_t*>(RecordUserData);
|
||||
for (int i = 0; i < 0x64; ++i) {
|
||||
if ((*(uint32_t*) sPtr & 0xFFFFFF) == 0x25FF48) { // 48 FF 25 ??
|
||||
ppRecordUserData = sPtr + 7 + *(int*) (sPtr + 3);
|
||||
break;
|
||||
}
|
||||
sPtr += 1;
|
||||
}
|
||||
}
|
||||
4
lib/src/il2cpp-init.h
Normal file
4
lib/src/il2cpp-init.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
// IL2CPP application initializer
|
||||
void InitIL2CPP(void* &ppRecordUserData);
|
||||
15
lib/src/il2cpp-types.h
Normal file
15
lib/src/il2cpp-types.h
Normal file
@@ -0,0 +1,15 @@
|
||||
// ReSharper disable CppClangTidyClangDiagnosticReservedIdentifier
|
||||
// ReSharper disable CppClangTidyBugproneReservedIdentifier
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Genshin {
|
||||
|
||||
struct ByteArray {
|
||||
void* klass;
|
||||
void* monitor;
|
||||
void* bounds;
|
||||
uint64_t max_length;
|
||||
uint8_t vector[32];
|
||||
};
|
||||
}
|
||||
1
lib/src/pch.cpp
Normal file
1
lib/src/pch.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "pch.h"
|
||||
23
lib/src/pch.h
Normal file
23
lib/src/pch.h
Normal file
@@ -0,0 +1,23 @@
|
||||
// pch.h: 这是预编译标头文件。
|
||||
// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
|
||||
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
|
||||
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
|
||||
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
|
||||
|
||||
#ifndef PCH_H
|
||||
#define PCH_H
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
|
||||
// Windows 头文件
|
||||
#include <windows.h>
|
||||
|
||||
// 添加要在此处预编译的标头
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include <detours.h>
|
||||
#include "HookManager.h"
|
||||
#include "il2cpp-appdata.h"
|
||||
|
||||
#endif //PCH_H
|
||||
93
lib/src/util.cpp
Normal file
93
lib/src/util.cpp
Normal file
@@ -0,0 +1,93 @@
|
||||
#include "pch.h"
|
||||
#include "util.h"
|
||||
|
||||
VOID DisableVMProtect() {
|
||||
DWORD oldProtect = 0;
|
||||
auto ntdll = GetModuleHandleA("ntdll.dll");
|
||||
auto pNtProtectVirtualMemory = GetProcAddress(ntdll, "NtProtectVirtualMemory");
|
||||
auto pNtQuerySection = GetProcAddress(ntdll, "NtQuerySection");
|
||||
DWORD old;
|
||||
VirtualProtect(pNtProtectVirtualMemory, 1, PAGE_EXECUTE_READWRITE, &old);
|
||||
*(uintptr_t*)pNtProtectVirtualMemory = *(uintptr_t*)pNtQuerySection & ~(0xFFui64 << 32) | (uintptr_t)(*(uint32_t*)((uintptr_t)pNtQuerySection + 4) - 1) << 32;
|
||||
VirtualProtect(pNtProtectVirtualMemory, 1, old, &old);
|
||||
}
|
||||
|
||||
#pragma region ByteUtils
|
||||
|
||||
bool IsLittleEndian() {
|
||||
UINT i = 1;
|
||||
char* c = (char*)&i;
|
||||
return *c;
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region FindMainWindowByPID
|
||||
|
||||
struct HandleData {
|
||||
DWORD pid;
|
||||
HWND hwnd;
|
||||
};
|
||||
|
||||
BOOL IsMainWindow(HWND handle) {
|
||||
return GetWindow(handle, GW_OWNER) == (HWND)0 && IsWindowVisible(handle) == TRUE;
|
||||
}
|
||||
|
||||
BOOL IsUnityWindow(HWND handle) {
|
||||
TCHAR name[256];
|
||||
GetClassName(handle, name, 256);
|
||||
return _strcmpi(name, "UnityWndClass") == 0;
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumWindowsCallback(HWND handle, LPARAM lParam) {
|
||||
HandleData& data = *(HandleData*)lParam;
|
||||
DWORD pid = 0;
|
||||
GetWindowThreadProcessId(handle, &pid);
|
||||
if (data.pid != pid || !IsMainWindow(handle) || !IsUnityWindow(handle))
|
||||
return TRUE;
|
||||
data.hwnd = handle;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
HWND FindMainWindowByPID(DWORD pid) {
|
||||
HandleData data = { pid, 0 };
|
||||
EnumWindows(EnumWindowsCallback, (LPARAM)&data);
|
||||
return data.hwnd;
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
static const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
|
||||
std::string base64_encode(BYTE const* buf, unsigned int bufLen) {
|
||||
std::string ret;
|
||||
int i = 0;
|
||||
BYTE char_array_3[3];
|
||||
BYTE char_array_4[4];
|
||||
while (bufLen--) {
|
||||
char_array_3[i++] = *buf++;
|
||||
if (i == 3) {
|
||||
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
|
||||
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
|
||||
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
|
||||
char_array_4[3] = char_array_3[2] & 0x3f;
|
||||
for (i = 0; (i < 4); i++)
|
||||
ret += base64_chars[char_array_4[i]];
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
if (i) {
|
||||
int j;
|
||||
for (j = i; j < 3; j++)
|
||||
char_array_3[j] = '\0';
|
||||
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
|
||||
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
|
||||
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
|
||||
char_array_4[3] = char_array_3[2] & 0x3f;
|
||||
for (j = 0; j < i + 1; j++)
|
||||
ret += base64_chars[char_array_4[j]];
|
||||
while (i++ < 3)
|
||||
ret += '=';
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
25
lib/src/util.h
Normal file
25
lib/src/util.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
using std::string;
|
||||
|
||||
VOID DisableVMProtect();
|
||||
bool IsLittleEndian();
|
||||
HWND FindMainWindowByPID(DWORD pid);
|
||||
std::string base64_encode(BYTE const* buf, unsigned int bufLen);
|
||||
|
||||
#define ErrorDialogT(title, msg) MessageBox(unityWnd, msg, title, MB_OK | MB_ICONERROR | MB_SYSTEMMODAL)
|
||||
#define ErrorDialog(msg) ErrorDialogT("YaeAchievement", msg)
|
||||
#define Win32ErrorDialog(code) ErrorDialogT("YaeAchievement", ("CRITICAL ERROR!\nError code: " + std::to_string(GetLastError()) + "-"#code"\n\nPlease take the screenshot and contact developer by GitHub Issue to solve this problem\nNOT MIHOYO/COGNOSPHERE CUSTOMER SERVICE!").c_str())
|
||||
|
||||
template<class T>
|
||||
static T ReadMapped(void* data, int offset, bool littleEndian = false) {
|
||||
char* cData = (char*)data;
|
||||
T result = {};
|
||||
if (IsLittleEndian() != littleEndian) {
|
||||
for (int i = 0; i < sizeof(T); i++)
|
||||
((char*)&result)[i] = cData[offset + sizeof(T) - i - 1];
|
||||
return result;
|
||||
}
|
||||
memcpy(&result, cData + offset, sizeof(result));
|
||||
return result;
|
||||
}
|
||||
20
package.json
20
package.json
@@ -1,20 +0,0 @@
|
||||
{
|
||||
"name": "genshin-export",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "app.js",
|
||||
"scripts": {
|
||||
"pkg": "pkg -t node16-win-x64 -C Brotli app.js --build -o app.exe",
|
||||
"pkg-for-windows7": "pkg -t node14-win-x64 -C Brotli app.js --build -o app-win7.exe"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"private": true,
|
||||
"dependencies": {
|
||||
"ini": "^2.0.0",
|
||||
"axios": "^0.26.1",
|
||||
"udp-proxy": "^1.2.0",
|
||||
"protobufjs": "^6.11.2"
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
syntax = "proto3";
|
||||
|
||||
message AllAchievement {
|
||||
repeated Achievement list = 1;
|
||||
}
|
||||
|
||||
message Achievement {
|
||||
|
||||
enum Status {
|
||||
INVALID = 0;
|
||||
UNFINISHED = 1;
|
||||
FINISHED = 2;
|
||||
REWARD_TAKEN = 3;
|
||||
}
|
||||
|
||||
uint32 id = 1;
|
||||
Status status = 2;
|
||||
uint32 current = 3;
|
||||
uint32 require = 4;
|
||||
uint32 finish_timestamp = 5;
|
||||
|
||||
}
|
||||
|
||||
message QueryCurRegion {
|
||||
bytes field0 = 11;
|
||||
bytes field1 = 12;
|
||||
bytes field2 = 13;
|
||||
msg0 info = 3;
|
||||
}
|
||||
|
||||
message msg0 {
|
||||
string ip = 1;
|
||||
uint32 port = 2;
|
||||
string field0 = 3;
|
||||
string field1 = 7;
|
||||
string field2 = 8;
|
||||
string field3 = 9;
|
||||
string field4 = 10;
|
||||
string field5 = 11;
|
||||
uint32 field6 = 14;
|
||||
string field7 = 16;
|
||||
uint32 field8 = 18;
|
||||
string field9 = 19;
|
||||
string fieldA = 20;
|
||||
bytes fieldB = 23;
|
||||
string fieldC = 24;
|
||||
string fieldD = 26;
|
||||
string fieldE = 27;
|
||||
string fieldF = 30;
|
||||
string fieldG = 31;
|
||||
string fieldH = 32;
|
||||
string fieldI = 33;
|
||||
msg1 fieldJ = 22;
|
||||
}
|
||||
|
||||
message msg1 {
|
||||
uint32 field0 = 1;
|
||||
string field1 = 3;
|
||||
string field2 = 4;
|
||||
string field3 = 5;
|
||||
string field4 = 6;
|
||||
}
|
||||
|
||||
message QueryRegionList {
|
||||
bytes field0 = 5;
|
||||
bytes field1 = 6;
|
||||
bool field2 = 7;
|
||||
repeated msg2 list = 2;
|
||||
}
|
||||
|
||||
message msg2 {
|
||||
string field0 = 1;
|
||||
string field1 = 2;
|
||||
string field2 = 3;
|
||||
string url = 4;
|
||||
}
|
||||
100
regionServer.js
100
regionServer.js
@@ -1,100 +0,0 @@
|
||||
const fs = require("fs")
|
||||
const https = require("https")
|
||||
const axios = require("axios")
|
||||
const { decodeProto, encodeProto, debug } = require("./utils")
|
||||
const path = require("path")
|
||||
const cert = path.join(__dirname, "./cert/root.p12")
|
||||
|
||||
const preparedRegions = {}
|
||||
let currentProxy = undefined
|
||||
|
||||
const getModifiedRegionList = async (conf) => {
|
||||
const d = await axios.get(`https://${conf.dispatchUrl}/query_region_list`, {
|
||||
responseType: "text",
|
||||
params: {
|
||||
version: conf.version,
|
||||
channel_id: conf.channel,
|
||||
sub_channel_id: conf.subChannel
|
||||
}
|
||||
})
|
||||
const regions = await decodeProto(Buffer.from(d.data,"base64"),"QueryRegionList")
|
||||
regions.list = regions.list.map(item => {
|
||||
const host = new URL(item.url).host
|
||||
if (regions.list.length === 1) {
|
||||
preparedRegions[host] = true
|
||||
}
|
||||
item.url = `https://localdispatch.yuanshen.com/query_cur_region/${host}`
|
||||
return item
|
||||
})
|
||||
return (await encodeProto(regions,"QueryRegionList")).toString("base64")
|
||||
}
|
||||
|
||||
const getModifiedRegionInfo = async (url, uc, hs) => {
|
||||
const splitUrl = url.split("?")
|
||||
const host = splitUrl[0].split("/")[2]
|
||||
const noQueryRequest = splitUrl[1] === undefined
|
||||
const query = noQueryRequest ? "" : `?${splitUrl[1]}`
|
||||
const d = await axios.get(`https://${host}/query_cur_region${query}`, {
|
||||
responseType: "text"
|
||||
})
|
||||
if (noQueryRequest) {
|
||||
preparedRegions[host] = true
|
||||
return d.data
|
||||
} else {
|
||||
const region = await decodeProto(Buffer.from(d.data,"base64"),"QueryCurRegion")
|
||||
const info = region.info
|
||||
if (preparedRegions[host]) {
|
||||
if (currentProxy !== undefined) {
|
||||
currentProxy.close()
|
||||
}
|
||||
debug("Create udp proxy: %s:%d", info.ip, info.port)
|
||||
currentProxy = uc(info.ip, info.port, hs)
|
||||
} else {
|
||||
preparedRegions[host] = true
|
||||
}
|
||||
info.ip = "127.0.0.1"
|
||||
info.port = 45678
|
||||
return (await encodeProto(region,"QueryCurRegion")).toString("base64")
|
||||
}
|
||||
}
|
||||
|
||||
const agent = new https.Agent({
|
||||
rejectUnauthorized: false
|
||||
})
|
||||
|
||||
const create = async (conf, regionListLoadedCallback, regionSelectCallback) => {
|
||||
const regions = await getModifiedRegionList(conf)
|
||||
const hServer = https.createServer({
|
||||
pfx: fs.readFileSync(cert),
|
||||
passphrase: ""
|
||||
}, async (request, response) => {
|
||||
const url = request.url
|
||||
debug("HTTP请求: %s", url)
|
||||
response.writeHead(200, { "Content-Type": "text/html" })
|
||||
if (url.startsWith("/query_region_list")) {
|
||||
response.end(regions)
|
||||
} else if (url.startsWith("/query_cur_region")) {
|
||||
const regionInfo = await getModifiedRegionInfo(url, regionSelectCallback, hServer)
|
||||
response.end(regionInfo)
|
||||
} else {
|
||||
const frontResponse = await axios.get(`https://${conf.dispatchIP}${url}`, {
|
||||
responseType: "arraybuffer",
|
||||
httpsAgent: agent
|
||||
})
|
||||
response.end(frontResponse.data)
|
||||
}
|
||||
})
|
||||
hServer.on("error", err => {
|
||||
if (err["code"] === "EADDRINUSE") {
|
||||
console.log("本机 443 端口被其它程序占用,请关闭后重试")
|
||||
}
|
||||
throw err
|
||||
})
|
||||
hServer.listen(443, "127.0.0.1", () => {
|
||||
regionListLoadedCallback()
|
||||
})
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
create
|
||||
}
|
||||
397
res/App.Designer.cs
generated
Normal file
397
res/App.Designer.cs
generated
Normal file
@@ -0,0 +1,397 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace YaeAchievement.res {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class App {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal App() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("YaeAchievement.res.App", typeof(App).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to all achievement.
|
||||
/// </summary>
|
||||
internal static string AllAchievement {
|
||||
get {
|
||||
return ResourceManager.GetString("AllAchievement", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please close another instance..
|
||||
/// </summary>
|
||||
internal static string AnotherInstance {
|
||||
get {
|
||||
return ResourceManager.GetString("AnotherInstance", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to YaeAchievement ({0}).
|
||||
/// </summary>
|
||||
internal static string AppBanner {
|
||||
get {
|
||||
return ResourceManager.GetString("AppBanner", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to You need to login genshin impact before exporting..
|
||||
/// </summary>
|
||||
internal static string ConfigNeedStartGenshin {
|
||||
get {
|
||||
return ResourceManager.GetString("ConfigNeedStartGenshin", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Download: {0}.
|
||||
/// </summary>
|
||||
internal static string DownloadLink {
|
||||
get {
|
||||
return ResourceManager.GetString("DownloadLink", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Network error ({0}: {1}).
|
||||
/// </summary>
|
||||
internal static string ExceptionNetwork {
|
||||
get {
|
||||
return ResourceManager.GetString("ExceptionNetwork", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Export to:
|
||||
///[0] Cocogoat (https://cocogoat.work/achievement, Default)
|
||||
///[1] Snap.HuTao
|
||||
///[2] Paimon.moe
|
||||
///[3] Seelie.me
|
||||
///[4] Csv file
|
||||
///[5] Xunkong
|
||||
///[7] Teyvat Guide
|
||||
///[8] UIAF JSON File
|
||||
///Input a number (0-8): .
|
||||
/// </summary>
|
||||
internal static string ExportChoose {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportChoose", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Fail, please contact developer to get help information.
|
||||
/// </summary>
|
||||
internal static string ExportToCocogoatFail {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Successfully exported to cocogoat..
|
||||
/// </summary>
|
||||
internal static string ExportToCocogoatSuccess {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Successfully exported to {0}.
|
||||
/// </summary>
|
||||
internal static string ExportToFileSuccess {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please update Snap Hutao and retry..
|
||||
/// </summary>
|
||||
internal static string ExportToSnapGenshinNeedUpdate {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Successfully exported to Snap Hutao..
|
||||
/// </summary>
|
||||
internal static string ExportToSnapGenshinSuccess {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please launch/update Teyvat Guide and retry..
|
||||
/// </summary>
|
||||
internal static string ExportToTauriFail {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToTauriFail", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Successfully exported to Teyvat Guide..
|
||||
/// </summary>
|
||||
internal static string ExportToTauriSuccess {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToTauriSuccess", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {0}.
|
||||
/// </summary>
|
||||
internal static string ExportToWxApp1Success {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please update xunkong and retry..
|
||||
/// </summary>
|
||||
internal static string ExportToXunkongNeedUpdate {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Successfully exported to xunkong..
|
||||
/// </summary>
|
||||
internal static string ExportToXunkongSuccess {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Game process start ({0}).
|
||||
/// </summary>
|
||||
internal static string GameLoading {
|
||||
get {
|
||||
return ResourceManager.GetString("GameLoading", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Game exited..
|
||||
/// </summary>
|
||||
internal static string GameProcessExit {
|
||||
get {
|
||||
return ResourceManager.GetString("GameProcessExit", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please update genshin and retry..
|
||||
/// </summary>
|
||||
internal static string GenshinHashError {
|
||||
get {
|
||||
return ResourceManager.GetString("GenshinHashError", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please close game before run this application. ({0}).
|
||||
/// </summary>
|
||||
internal static string GenshinIsRunning {
|
||||
get {
|
||||
return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Network error:.
|
||||
/// </summary>
|
||||
internal static string NetworkError {
|
||||
get {
|
||||
return ResourceManager.GetString("NetworkError", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to No write permission on {0}..
|
||||
/// </summary>
|
||||
internal static string NoWritePermission {
|
||||
get {
|
||||
return ResourceManager.GetString("NoWritePermission", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Press any key to exit..
|
||||
/// </summary>
|
||||
internal static string PressKeyToExit {
|
||||
get {
|
||||
return ResourceManager.GetString("PressKeyToExit", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Reward not taken.
|
||||
/// </summary>
|
||||
internal static string StatusFinished {
|
||||
get {
|
||||
return ResourceManager.GetString("StatusFinished", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Invalid.
|
||||
/// </summary>
|
||||
internal static string StatusInvalid {
|
||||
get {
|
||||
return ResourceManager.GetString("StatusInvalid", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Finished.
|
||||
/// </summary>
|
||||
internal static string StatusRewardTaken {
|
||||
get {
|
||||
return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Unfinished.
|
||||
/// </summary>
|
||||
internal static string StatusUnfinished {
|
||||
get {
|
||||
return ResourceManager.GetString("StatusUnfinished", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Description:
|
||||
///{0}.
|
||||
/// </summary>
|
||||
internal static string UpdateDescription {
|
||||
get {
|
||||
return ResourceManager.GetString("UpdateDescription", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Downloading update package....
|
||||
/// </summary>
|
||||
internal static string UpdateDownloading {
|
||||
get {
|
||||
return ResourceManager.GetString("UpdateDownloading", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Has update: {0} => {1}.
|
||||
/// </summary>
|
||||
internal static string UpdateNewVersion {
|
||||
get {
|
||||
return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] Updater {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Updater", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Upload error to appcenter....
|
||||
/// </summary>
|
||||
internal static string UploadError {
|
||||
get {
|
||||
return ResourceManager.GetString("UploadError", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Use previous fetched data? (yes|no).
|
||||
/// </summary>
|
||||
internal static string UsePreviousData {
|
||||
get {
|
||||
return ResourceManager.GetString("UsePreviousData", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Downloading Visual C++ Redistributable....
|
||||
/// </summary>
|
||||
internal static string VcRuntimeDownload {
|
||||
get {
|
||||
return ResourceManager.GetString("VcRuntimeDownload", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Installing Visual C++ Redistributable....
|
||||
/// </summary>
|
||||
internal static string VcRuntimeInstalling {
|
||||
get {
|
||||
return ResourceManager.GetString("VcRuntimeInstalling", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
140
res/App.resx
Normal file
140
res/App.resx
Normal file
@@ -0,0 +1,140 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ExportToCocogoatFail" xml:space="preserve">
|
||||
<value>Fail, please contact developer to get help information</value>
|
||||
</data>
|
||||
<data name="AllAchievement" xml:space="preserve">
|
||||
<value>all achievement</value>
|
||||
</data>
|
||||
<data name="ExportChoose" xml:space="preserve">
|
||||
<value>Export to:
|
||||
[0] Cocogoat (https://cocogoat.work/achievement, Default)
|
||||
[1] Snap.HuTao
|
||||
[2] Paimon.moe
|
||||
[3] Seelie.me
|
||||
[4] Csv file
|
||||
[5] Xunkong
|
||||
[7] Teyvat Guide
|
||||
[8] UIAF JSON File
|
||||
Input a number (0-8): </value>
|
||||
</data>
|
||||
<data name="ExportToCocogoatSuccess" xml:space="preserve">
|
||||
<value>Successfully exported to cocogoat.</value>
|
||||
</data>
|
||||
<data name="ExportToWxApp1Success" xml:space="preserve">
|
||||
<value>{0}</value>
|
||||
</data>
|
||||
<data name="ExportToSnapGenshinSuccess" xml:space="preserve">
|
||||
<value>Successfully exported to Snap Hutao.</value>
|
||||
</data>
|
||||
<data name="ExportToSnapGenshinNeedUpdate" xml:space="preserve">
|
||||
<value>Please update Snap Hutao and retry.</value>
|
||||
</data>
|
||||
<data name="ExportToFileSuccess" xml:space="preserve">
|
||||
<value>Successfully exported to {0}</value>
|
||||
</data>
|
||||
<data name="ExportToXunkongSuccess" xml:space="preserve">
|
||||
<value>Successfully exported to xunkong.</value>
|
||||
</data>
|
||||
<data name="ExportToXunkongNeedUpdate" xml:space="preserve">
|
||||
<value>Please update xunkong and retry.</value>
|
||||
</data>
|
||||
<data name="StatusInvalid" xml:space="preserve">
|
||||
<value>Invalid</value>
|
||||
</data>
|
||||
<data name="StatusRewardTaken" xml:space="preserve">
|
||||
<value>Finished</value>
|
||||
</data>
|
||||
<data name="StatusUnfinished" xml:space="preserve">
|
||||
<value>Unfinished</value>
|
||||
</data>
|
||||
<data name="StatusFinished" xml:space="preserve">
|
||||
<value>Reward not taken</value>
|
||||
</data>
|
||||
<data name="ConfigNeedStartGenshin" xml:space="preserve">
|
||||
<value>You need to login genshin impact before exporting.</value>
|
||||
</data>
|
||||
<data name="DownloadLink" xml:space="preserve">
|
||||
<value>Download: {0}</value>
|
||||
</data>
|
||||
<data name="GameProcessExit" xml:space="preserve">
|
||||
<value>Game exited.</value>
|
||||
</data>
|
||||
<data name="GameLoading" xml:space="preserve">
|
||||
<value>Game process start ({0})</value>
|
||||
</data>
|
||||
<data name="UploadError" xml:space="preserve">
|
||||
<value>Upload error to appcenter...</value>
|
||||
</data>
|
||||
<data name="PressKeyToExit" xml:space="preserve">
|
||||
<value>Press any key to exit.</value>
|
||||
</data>
|
||||
<data name="GenshinIsRunning" xml:space="preserve">
|
||||
<value>Please close game before run this application. ({0})</value>
|
||||
</data>
|
||||
<data name="AnotherInstance" xml:space="preserve">
|
||||
<value>Please close another instance.</value>
|
||||
</data>
|
||||
<data name="UpdateNewVersion" xml:space="preserve">
|
||||
<value>Has update: {0} => {1}</value>
|
||||
</data>
|
||||
<data name="UpdateDescription" xml:space="preserve">
|
||||
<value>Description:
|
||||
{0}</value>
|
||||
</data>
|
||||
<data name="UpdateDownloading" xml:space="preserve">
|
||||
<value>Downloading update package...</value>
|
||||
</data>
|
||||
<data name="AppBanner" xml:space="preserve">
|
||||
<value>YaeAchievement ({0})</value>
|
||||
</data>
|
||||
<data name="UsePreviousData" xml:space="preserve">
|
||||
<value>Use previous fetched data? (yes|no)</value>
|
||||
</data>
|
||||
<data name="NetworkError" xml:space="preserve">
|
||||
<value>Network error:</value>
|
||||
</data>
|
||||
<data name="VcRuntimeDownload" xml:space="preserve">
|
||||
<value>Downloading Visual C++ Redistributable...</value>
|
||||
</data>
|
||||
<data name="VcRuntimeInstalling" xml:space="preserve">
|
||||
<value>Installing Visual C++ Redistributable...</value>
|
||||
</data>
|
||||
<data name="ExceptionNetwork" xml:space="preserve">
|
||||
<value>Network error ({0}: {1})</value>
|
||||
</data>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Updater" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Updater.exe;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="GenshinHashError" xml:space="preserve">
|
||||
<value>Please update genshin and retry.</value>
|
||||
</data>
|
||||
<data name="NoWritePermission" xml:space="preserve">
|
||||
<value>No write permission on {0}.</value>
|
||||
</data>
|
||||
<data name="ExportToTauriSuccess" xml:space="preserve">
|
||||
<value>Successfully exported to Teyvat Guide.</value>
|
||||
</data>
|
||||
<data name="ExportToTauriFail" xml:space="preserve">
|
||||
<value>Please launch/update Teyvat Guide and retry.</value>
|
||||
</data>
|
||||
</root>
|
||||
130
res/App.zh.resx
Normal file
130
res/App.zh.resx
Normal file
@@ -0,0 +1,130 @@
|
||||
<root>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ExportToCocogoatFail" xml:space="preserve">
|
||||
<value>导出失败, 请联系开发者以获取帮助</value>
|
||||
</data>
|
||||
<data name="AllAchievement" xml:space="preserve">
|
||||
<value>全部成就</value>
|
||||
</data>
|
||||
<data name="ExportChoose" xml:space="preserve">
|
||||
<value>导出至:
|
||||
[0] 椰羊 (https://cocogoat.work/achievement, 默认)
|
||||
[1] Snap Hutao
|
||||
[2] Paimon.moe
|
||||
[3] Seelie.me
|
||||
[4] 表格文件
|
||||
[5] 寻空
|
||||
[6] 原魔工具箱
|
||||
[7] Teyvat Guide
|
||||
[8] UIAF JSON 文件
|
||||
输入一个数字 (0-8): </value>
|
||||
</data>
|
||||
<data name="ExportToCocogoatSuccess" xml:space="preserve">
|
||||
<value>在浏览器内进行下一步操作</value>
|
||||
</data>
|
||||
<data name="ExportToWxApp1Success" xml:space="preserve">
|
||||
<value>在小程序导入页面输入以下代码: {0}</value>
|
||||
</data>
|
||||
<data name="ExportToSnapGenshinSuccess" xml:space="preserve">
|
||||
<value>在 Snap Hutao 中进行下一步操作</value>
|
||||
</data>
|
||||
<data name="ExportToSnapGenshinNeedUpdate" xml:space="preserve">
|
||||
<value>更新/安装 Snap Hutao 最新版本后重试</value>
|
||||
</data>
|
||||
<data name="ExportToFileSuccess" xml:space="preserve">
|
||||
<value>成就数据已导出至 {0}</value>
|
||||
</data>
|
||||
<data name="ExportToXunkongSuccess" xml:space="preserve">
|
||||
<value>在寻空中进行下一步操作</value>
|
||||
</data>
|
||||
<data name="ExportToXunkongNeedUpdate" xml:space="preserve">
|
||||
<value>更新寻空至最新版本后重试</value>
|
||||
</data>
|
||||
<data name="StatusInvalid" xml:space="preserve">
|
||||
<value>未知</value>
|
||||
</data>
|
||||
<data name="StatusFinished" xml:space="preserve">
|
||||
<value>已完成但未领取奖励</value>
|
||||
</data>
|
||||
<data name="StatusUnfinished" xml:space="preserve">
|
||||
<value>未完成</value>
|
||||
</data>
|
||||
<data name="StatusRewardTaken" xml:space="preserve">
|
||||
<value>已完成</value>
|
||||
</data>
|
||||
<data name="ConfigNeedStartGenshin" xml:space="preserve">
|
||||
<value>在导出前你需要先完成一次登入流程.</value>
|
||||
</data>
|
||||
<data name="DownloadLink" xml:space="preserve">
|
||||
<value>下载地址: {0}</value>
|
||||
</data>
|
||||
<data name="GameProcessExit" xml:space="preserve">
|
||||
<value>游戏进程异常退出</value>
|
||||
</data>
|
||||
<data name="GameLoading" xml:space="preserve">
|
||||
<value>原神正在启动 ({0})</value>
|
||||
</data>
|
||||
<data name="UploadError" xml:space="preserve">
|
||||
<value>正在上报错误信息...</value>
|
||||
</data>
|
||||
<data name="PressKeyToExit" xml:space="preserve">
|
||||
<value>按任意键退出</value>
|
||||
</data>
|
||||
<data name="GenshinIsRunning" xml:space="preserve">
|
||||
<value>原神正在运行,请关闭后重试 ({0})</value>
|
||||
</data>
|
||||
<data name="AnotherInstance" xml:space="preserve">
|
||||
<value>另一个实例正在运行,请关闭后重试</value>
|
||||
</data>
|
||||
<data name="UpdateNewVersion" xml:space="preserve">
|
||||
<value>有可用更新: {0} => {1}</value>
|
||||
</data>
|
||||
<data name="UpdateDescription" xml:space="preserve">
|
||||
<value>更新内容:
|
||||
{0}</value>
|
||||
</data>
|
||||
<data name="UpdateDownloading" xml:space="preserve">
|
||||
<value>正在下载更新包...</value>
|
||||
</data>
|
||||
<data name="AppBanner" xml:space="preserve">
|
||||
<value>YaeAchievement - 原神成就导出工具 ({0})</value>
|
||||
</data>
|
||||
<data name="UsePreviousData" xml:space="preserve">
|
||||
<value>要使用上一次获取到的成就数据吗? (yes|no)</value>
|
||||
</data>
|
||||
<data name="NetworkError" xml:space="preserve">
|
||||
<value>网络错误: {0}</value>
|
||||
</data>
|
||||
<data name="VcRuntimeDownload" xml:space="preserve">
|
||||
<value>正在下载 Visual C++ Redistributable...</value>
|
||||
</data>
|
||||
<data name="VcRuntimeInstalling" xml:space="preserve">
|
||||
<value>正在安装 Visual C++ Redistributable...</value>
|
||||
</data>
|
||||
<data name="ExceptionNetwork" xml:space="preserve">
|
||||
<value>网络错误,请检查网络后重试 ({0}: {1})</value>
|
||||
</data>
|
||||
<data name="GenshinHashError" xml:space="preserve">
|
||||
<value>当前适配版本不匹配,请更新原神至最新版本后重试或等待工具更新。</value>
|
||||
</data>
|
||||
<data name="NoWritePermission" xml:space="preserve">
|
||||
<value>无法写入文件,请更换软件所在目录后重试</value>
|
||||
</data>
|
||||
<data name="ExportToTauriFail" xml:space="preserve">
|
||||
<value>启动 Teyvat Guide 或更新 Teyvat Guide 至最新版本后重试</value>
|
||||
</data>
|
||||
<data name="ExportToTauriSuccess" xml:space="preserve">
|
||||
<value>在 Teyvat Guide 进行下一步操作</value>
|
||||
</data>
|
||||
</root>
|
||||
BIN
res/Updater.exe
Normal file
BIN
res/Updater.exe
Normal file
Binary file not shown.
78
res/app.manifest
Normal file
78
res/app.manifest
Normal file
@@ -0,0 +1,78 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<!-- UAC 清单选项
|
||||
如果想要更改 Windows 用户帐户控制级别,请使用
|
||||
以下节点之一替换 requestedExecutionLevel 节点。
|
||||
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
|
||||
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
|
||||
|
||||
指定 requestedExecutionLevel 元素将禁用文件和注册表虚拟化。
|
||||
如果你的应用程序需要此虚拟化来实现向后兼容性,则移除此
|
||||
元素。
|
||||
-->
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- 设计此应用程序与其一起工作且已针对此应用程序进行测试的
|
||||
Windows 版本的列表。取消评论适当的元素,
|
||||
Windows 将自动选择最兼容的环境。 -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />-->
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />-->
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />-->
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<!--<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />-->
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<!-- 指示该应用程序可感知 DPI 且 Windows 在 DPI 较高时将不会对其进行
|
||||
自动缩放。Windows Presentation Foundation (WPF)应用程序自动感知 DPI,无需
|
||||
选择加入。选择加入此设置的 Windows 窗体应用程序(面向 .NET Framework 4.6)还应
|
||||
在其 app.config 中将 "EnableWindowsFormsHighDpiAutoResizing" 设置设置为 "true"。
|
||||
|
||||
将应用程序设为感知长路径。请参阅 https://docs.microsoft.com/windows/win32/fileio/maximum-file-path-limitation -->
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
|
||||
<longPathAware xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">true</longPathAware>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
<!-- 启用 Windows 公共控件和对话框的主题(Windows XP 和更高版本) -->
|
||||
<!--
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity
|
||||
type="win32"
|
||||
name="Microsoft.Windows.Common-Controls"
|
||||
version="6.0.0.0"
|
||||
processorArchitecture="*"
|
||||
publicKeyToken="6595b64144ccf1df"
|
||||
language="*"
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
-->
|
||||
|
||||
</assembly>
|
||||
21
res/proto/AchievementAllDataNotify.proto
Normal file
21
res/proto/AchievementAllDataNotify.proto
Normal file
@@ -0,0 +1,21 @@
|
||||
syntax = "proto3";
|
||||
|
||||
option csharp_namespace = "Proto";
|
||||
|
||||
message Achievement {
|
||||
enum Status {
|
||||
INVALID = 0;
|
||||
UNFINISHED = 1;
|
||||
FINISHED = 2;
|
||||
REWARD_TAKEN = 3;
|
||||
}
|
||||
uint32 timestamp = 13;
|
||||
uint32 current = 15;
|
||||
uint32 total = 9;
|
||||
uint32 id = 14;
|
||||
Status status = 8;
|
||||
}
|
||||
|
||||
message AchievementAllDataNotify {
|
||||
repeated Achievement list = 8;
|
||||
}
|
||||
16
res/proto/AchievementInfo.proto
Normal file
16
res/proto/AchievementInfo.proto
Normal file
@@ -0,0 +1,16 @@
|
||||
syntax = "proto3";
|
||||
|
||||
option csharp_namespace = "Proto";
|
||||
|
||||
message AchievementItem {
|
||||
uint32 pre = 1;
|
||||
uint32 group = 2;
|
||||
string name = 3;
|
||||
string description = 4;
|
||||
}
|
||||
|
||||
message AchievementInfo {
|
||||
string version = 1;
|
||||
map<uint32, string> group = 2;
|
||||
map<uint32, AchievementItem> items = 3;
|
||||
}
|
||||
10
res/proto/CacheItem.proto
Normal file
10
res/proto/CacheItem.proto
Normal file
@@ -0,0 +1,10 @@
|
||||
syntax = "proto3";
|
||||
|
||||
option csharp_namespace = "Proto";
|
||||
|
||||
message CacheItem {
|
||||
uint32 version = 1;
|
||||
string checksum = 2;
|
||||
string etag = 3;
|
||||
bytes content = 4;
|
||||
}
|
||||
15
res/proto/UpdateInfo.proto
Normal file
15
res/proto/UpdateInfo.proto
Normal file
@@ -0,0 +1,15 @@
|
||||
syntax = "proto3";
|
||||
|
||||
option csharp_namespace = "Proto";
|
||||
|
||||
message UpdateInfo {
|
||||
uint32 versionCode = 1;
|
||||
string versionName = 2;
|
||||
string description = 3;
|
||||
string packageLink = 4;
|
||||
bool forceUpdate = 5;
|
||||
bool enableLibDownload = 6;
|
||||
bool enableAutoDownload = 7;
|
||||
string currentCNGameHash = 8;
|
||||
string currentOSGameHash = 9;
|
||||
}
|
||||
66
src/AppConfig.cs
Normal file
66
src/AppConfig.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System.Text.RegularExpressions;
|
||||
using YaeAchievement.res;
|
||||
|
||||
namespace YaeAchievement;
|
||||
|
||||
public static partial class AppConfig {
|
||||
|
||||
public static string GamePath { get; private set; } = null!;
|
||||
|
||||
internal static void Load(string argumentPath) {
|
||||
if (argumentPath != "auto" && File.Exists(argumentPath)) {
|
||||
GamePath = argumentPath;
|
||||
return;
|
||||
}
|
||||
var pathCacheFile = new CacheFile("genshin_impact_game_path");
|
||||
if (pathCacheFile.Exists()) {
|
||||
var path = pathCacheFile.Read().Content.ToStringUtf8();
|
||||
if (path != null && File.Exists(path)) {
|
||||
GamePath = path;
|
||||
return;
|
||||
}
|
||||
}
|
||||
var appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||
var cnLogPath = Path.Combine(appDataPath, @"..\LocalLow\miHoYo\原神\output_log.txt");
|
||||
var osLogPath = Path.Combine(appDataPath, @"..\LocalLow\miHoYo\Genshin Impact\output_log.txt");
|
||||
if (!File.Exists(cnLogPath) && !File.Exists(osLogPath)) {
|
||||
throw new ApplicationException(App.ConfigNeedStartGenshin);
|
||||
}
|
||||
string finalLogPath;
|
||||
if (!File.Exists(osLogPath)) {
|
||||
finalLogPath = cnLogPath;
|
||||
} else if (!File.Exists(cnLogPath)) {
|
||||
finalLogPath = osLogPath;
|
||||
} else {
|
||||
var cnLastWriteTime = File.GetLastWriteTime(cnLogPath);
|
||||
var osLastWriteTime = File.GetLastWriteTime(osLogPath);
|
||||
finalLogPath = cnLastWriteTime > osLastWriteTime ? cnLogPath : osLogPath;
|
||||
}
|
||||
GamePath = GetGamePathFromLogFile(finalLogPath)
|
||||
?? GetGamePathFromLogFile($"{finalLogPath}.last")
|
||||
?? throw new ApplicationException(App.ConfigNeedStartGenshin);
|
||||
pathCacheFile.Write(GamePath);
|
||||
}
|
||||
|
||||
private static string? GetGamePathFromLogFile(string path) {
|
||||
if (!File.Exists(path)) {
|
||||
return null;
|
||||
}
|
||||
var copiedLogFilePath = Path.GetTempFileName();
|
||||
File.Copy(path, copiedLogFilePath, true);
|
||||
var content = File.ReadAllText(copiedLogFilePath);
|
||||
try {
|
||||
File.Delete(copiedLogFilePath);
|
||||
} catch (Exception) { /* ignore */}
|
||||
var matchResult = GamePathRegex().Match(content);
|
||||
if (!matchResult.Success) {
|
||||
return null;
|
||||
}
|
||||
var entryName = matchResult.Groups["1"].Value.Replace("_Data", ".exe");
|
||||
return Path.GetFullPath(Path.Combine(matchResult.Value, "..", entryName));
|
||||
}
|
||||
|
||||
[GeneratedRegex(@"(?m).:/.+(GenshinImpact_Data|YuanShen_Data)", RegexOptions.IgnoreCase)]
|
||||
private static partial Regex GamePathRegex();
|
||||
|
||||
}
|
||||
39
src/CacheFile.cs
Normal file
39
src/CacheFile.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.IO.Compression;
|
||||
using Google.Protobuf;
|
||||
using Proto;
|
||||
|
||||
namespace YaeAchievement;
|
||||
|
||||
public class CacheFile(string identifier) {
|
||||
|
||||
private readonly string _cacheName = Path.Combine(GlobalVars.CachePath, $"{identifier.MD5Hash()[..16]}.miko");
|
||||
private CacheItem? _content;
|
||||
|
||||
public DateTime LastWriteTime => Exists() ? File.GetLastWriteTimeUtc(_cacheName) : DateTime.UnixEpoch;
|
||||
|
||||
public bool Exists() => File.Exists(_cacheName);
|
||||
|
||||
public CacheItem Read() {
|
||||
if (_content == null) {
|
||||
using var fInput = File.OpenRead(_cacheName);
|
||||
using var dInput = new GZipStream(fInput, CompressionMode.Decompress);
|
||||
_content = CacheItem.Parser.ParseFrom(dInput);
|
||||
}
|
||||
return _content;
|
||||
}
|
||||
|
||||
public void Write(string data, string? etag = null) => Write(ByteString.CopyFromUtf8(data), data.MD5Hash(), etag);
|
||||
|
||||
public void Write(byte[] data, string? etag = null) => Write(ByteString.CopyFrom(data), data.MD5Hash(), etag);
|
||||
|
||||
private void Write(ByteString data, string hash, string? etag) {
|
||||
using var fOut = File.OpenWrite(_cacheName);
|
||||
using var cOut = new GZipStream(fOut, CompressionLevel.SmallestSize);
|
||||
new CacheItem {
|
||||
Etag = etag ?? string.Empty,
|
||||
Version = 3,
|
||||
Checksum = hash,
|
||||
Content = data
|
||||
}.WriteTo(cOut);
|
||||
}
|
||||
}
|
||||
263
src/Export.cs
Normal file
263
src/Export.cs
Normal file
@@ -0,0 +1,263 @@
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Microsoft.Win32;
|
||||
using Proto;
|
||||
using YaeAchievement.res;
|
||||
using static Proto.Achievement.Types;
|
||||
|
||||
namespace YaeAchievement;
|
||||
|
||||
public static class Export {
|
||||
|
||||
public static uint ExportTo { get; set; } = uint.MaxValue;
|
||||
|
||||
private static readonly JsonSerializerOptions JsonOpts = new () {
|
||||
WriteIndented = true
|
||||
};
|
||||
|
||||
public static void Choose(AchievementAllDataNotify data) {
|
||||
if (ExportTo == uint.MaxValue) {
|
||||
Console.Write(App.ExportChoose);
|
||||
while (Console.KeyAvailable) {
|
||||
Console.ReadKey(false);
|
||||
}
|
||||
if (!uint.TryParse(Console.ReadLine(), out var num)) num = 0;
|
||||
ExportTo = num;
|
||||
}
|
||||
((Action<AchievementAllDataNotify>) (ExportTo switch {
|
||||
1 => ToHuTao,
|
||||
2 => ToPaimon,
|
||||
3 => ToSeelie,
|
||||
4 => ToCSV,
|
||||
5 => ToXunkong,
|
||||
6 => ToWxApp1,
|
||||
7 => ToTeyvatGuide,
|
||||
8 => ToUIAFJson,
|
||||
9 => ToRawJson,
|
||||
_ => ToCocogoat
|
||||
})).Invoke(data);
|
||||
}
|
||||
|
||||
private class CocogoatResponse {
|
||||
[JsonPropertyName("key")] public string Code { get; init; } = null!;
|
||||
}
|
||||
|
||||
private static void ToCocogoat(AchievementAllDataNotify data) {
|
||||
var result = JsonSerializer.Serialize(ExportToUIAFApp(data));
|
||||
using var request = new HttpRequestMessage();
|
||||
request.Method = HttpMethod.Post;
|
||||
request.RequestUri = new Uri($"https://77.cocogoat.cn/v1/memo?source={App.AllAchievement}");
|
||||
request.Content = new StringContent(result, Encoding.UTF8, "application/json");
|
||||
using var response = Utils.CHttpClient.Send(request);
|
||||
if (response.StatusCode != HttpStatusCode.Created) {
|
||||
Console.WriteLine(App.ExportToCocogoatFail);
|
||||
return;
|
||||
}
|
||||
var responseText = response.Content.ReadAsStringAsync().GetAwaiter().GetResult();
|
||||
var responseJson = JsonSerializer.Deserialize<CocogoatResponse>(responseText)!;
|
||||
Console.WriteLine(Utils.ShellOpen($"https://cocogoat.work/achievement?memo={responseJson.Code}")
|
||||
? App.ExportToCocogoatSuccess
|
||||
: $"https://cocogoat.work/achievement?memo={responseJson.Code}");
|
||||
}
|
||||
|
||||
private static void ToWxApp1(AchievementAllDataNotify data) {
|
||||
var id = Guid.NewGuid().ToString("N").Substring(20, 8);
|
||||
var result = JsonSerializer.Serialize(new Dictionary<string, object> {
|
||||
{ "key", id },
|
||||
{ "data", ExportToUIAFApp(data) }
|
||||
});
|
||||
using var request = new HttpRequestMessage();
|
||||
request.Method = HttpMethod.Post;
|
||||
request.RequestUri = new Uri("https://api.qyinter.com/achievementRedis");
|
||||
request.Content = new StringContent(result, Encoding.UTF8, "application/json");
|
||||
using var response = Utils.CHttpClient.Send(request);
|
||||
Console.WriteLine(App.ExportToWxApp1Success, id);
|
||||
}
|
||||
|
||||
private static void ToHuTao(AchievementAllDataNotify data) {
|
||||
if (CheckWinUIAppScheme("hutao")) {
|
||||
Utils.CopyToClipboard(JsonSerializer.Serialize(ExportToUIAFApp(data)));
|
||||
Utils.ShellOpen("hutao://achievement/import");
|
||||
Console.WriteLine(App.ExportToSnapGenshinSuccess);
|
||||
} else {
|
||||
Console.WriteLine(App.ExportToSnapGenshinNeedUpdate);
|
||||
Utils.ShellOpen("ms-windows-store://pdp/?productid=9PH4NXJ2JN52");
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToXunkong(AchievementAllDataNotify data) {
|
||||
if (CheckWinUIAppScheme("xunkong")) {
|
||||
Utils.CopyToClipboard(JsonSerializer.Serialize(ExportToUIAFApp(data)));
|
||||
Utils.ShellOpen("xunkong://import-achievement?caller=YaeAchievement&from=clipboard");
|
||||
Console.WriteLine(App.ExportToXunkongSuccess);
|
||||
} else {
|
||||
Console.WriteLine(App.ExportToXunkongNeedUpdate);
|
||||
Utils.ShellOpen("ms-windows-store://pdp/?productid=9N2SVG0JMT12");
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToTeyvatGuide(AchievementAllDataNotify data) {
|
||||
if (Process.GetProcessesByName("TeyvatGuide").Length != 0) {
|
||||
Utils.CopyToClipboard(JsonSerializer.Serialize(ExportToUIAFApp(data)));
|
||||
Utils.ShellOpen("teyvatguide://import_uigf?app=YaeAchievement");
|
||||
Console.WriteLine(App.ExportToTauriSuccess);
|
||||
} else {
|
||||
Console.WriteLine(App.ExportToTauriFail);
|
||||
Utils.ShellOpen("ms-windows-store://pdp/?productid=9NLBNNNBNSJN");
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static void ToUIAFJson(AchievementAllDataNotify data) {
|
||||
var path = Path.GetFullPath($"uiaf-{DateTime.Now:yyyyMMddHHmmss}.json");
|
||||
if (TryWriteToFile(path, JsonSerializer.Serialize(ExportToUIAFApp(data)))) {
|
||||
Console.WriteLine(App.ExportToFileSuccess, path);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToPaimon(AchievementAllDataNotify data) {
|
||||
var info = LoadAchievementInfo();
|
||||
var output = new Dictionary<uint, Dictionary<uint, bool>>();
|
||||
foreach (var ach in data.List.Where(a => a.Status is Status.Finished or Status.RewardTaken)) {
|
||||
if (!info.Items.TryGetValue(ach.Id, out var achInfo) || achInfo == null) {
|
||||
Console.WriteLine($@"Unable to find {ach.Id} in metadata.");
|
||||
continue;
|
||||
}
|
||||
var map = output.GetValueOrDefault(achInfo.Group, new Dictionary<uint, bool>());
|
||||
map[ach.Id == 81222 ? 81219 : ach.Id] = true;
|
||||
output[achInfo.Group] = map;
|
||||
}
|
||||
var final = new Dictionary<string, Dictionary<uint, Dictionary<uint, bool>>> {
|
||||
["achievement"] = output.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value)
|
||||
};
|
||||
var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-paimon.json");
|
||||
if (TryWriteToFile(path, JsonSerializer.Serialize(final))) {
|
||||
Console.WriteLine(App.ExportToFileSuccess, path);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToSeelie(AchievementAllDataNotify data) {
|
||||
var output = new Dictionary<uint, Dictionary<string, bool>>();
|
||||
foreach (var ach in data.List.Where(a => a.Status is Status.Finished or Status.RewardTaken)) {
|
||||
output[ach.Id == 81222 ? 81219 : ach.Id] = new Dictionary<string, bool> {
|
||||
["done"] = true
|
||||
};
|
||||
}
|
||||
var final = new Dictionary<string, Dictionary<uint, Dictionary<string, bool>>> {
|
||||
["achievements"] = output.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value)
|
||||
};
|
||||
var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-seelie.json");
|
||||
if (TryWriteToFile(path, JsonSerializer.Serialize(final))) {
|
||||
Console.WriteLine(App.ExportToFileSuccess, path);
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static void ToCSV(AchievementAllDataNotify data) {
|
||||
var info = LoadAchievementInfo();
|
||||
var outList = new List<List<object>>();
|
||||
foreach (var ach in data.List.OrderBy(a => a.Id)) {
|
||||
if (UnusedAchievement.Contains(ach.Id)) continue;
|
||||
if (!info.Items.TryGetValue(ach.Id, out var achInfo) || achInfo == null) {
|
||||
Console.WriteLine($@"Unable to find {ach.Id} in metadata.");
|
||||
continue;
|
||||
}
|
||||
var finishAt = "";
|
||||
if (ach.Timestamp != 0) {
|
||||
var ts = Convert.ToInt64(ach.Timestamp);
|
||||
finishAt = DateTimeOffset.FromUnixTimeSeconds(ts).ToLocalTime().ToString("yyyy/MM/dd HH:mm:ss");
|
||||
}
|
||||
var current = ach.Status != Status.Unfinished ? ach.Current == 0 ? ach.Total : ach.Current : ach.Current;
|
||||
outList.Add([
|
||||
ach.Id, ach.Status.ToDesc(), achInfo.Group, achInfo.Name,
|
||||
achInfo.Description, current, ach.Total, finishAt
|
||||
]);
|
||||
}
|
||||
var output = new List<string> { "ID,状态,特辑,名称,描述,当前进度,目标进度,完成时间" };
|
||||
output.AddRange(outList.OrderBy(v => v[2]).Select(item => {
|
||||
item[2] = info.Group[(uint) item[2]];
|
||||
return item.JoinToString(",");
|
||||
}));
|
||||
var path = Path.GetFullPath($"achievement-{DateTime.Now:yyyyMMddHHmmss}.csv");
|
||||
if (TryWriteToFile(path, $"\uFEFF{string.Join("\n", output)}")) {
|
||||
Console.WriteLine(App.ExportToFileSuccess, path);
|
||||
Process.Start("explorer.exe", $"{Path.GetDirectoryName(path)}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToRawJson(AchievementAllDataNotify data) {
|
||||
var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-raw.json");
|
||||
var text = JsonSerializer.Serialize(data, JsonOpts);
|
||||
if (TryWriteToFile(path, text)) {
|
||||
Console.WriteLine(App.ExportToFileSuccess, path);
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static Dictionary<string, object> ExportToUIAFApp(AchievementAllDataNotify data) {
|
||||
var output = data.List
|
||||
.Where(a => (uint)a.Status > 1 || a.Current > 0)
|
||||
.Select(ach => new Dictionary<string, uint> {
|
||||
["id"] = ach.Id,
|
||||
["status"] = (uint) ach.Status,
|
||||
["current"] = ach.Current,
|
||||
["timestamp"] = ach.Timestamp
|
||||
})
|
||||
.ToList();
|
||||
return new Dictionary<string, object> {
|
||||
["info"] = new Dictionary<string, object> {
|
||||
["export_app"] = "YaeAchievement",
|
||||
["export_timestamp"] = DateTimeOffset.Now.ToUnixTimeSeconds(),
|
||||
["export_app_version"] = GlobalVars.AppVersionName,
|
||||
["uiaf_version"] = "v1.1"
|
||||
},
|
||||
["list"] = output
|
||||
};
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static bool CheckWinUIAppScheme(string protocol) {
|
||||
return (string?)Registry.ClassesRoot.OpenSubKey(protocol)?.GetValue("") == $"URL:{protocol}";
|
||||
}
|
||||
|
||||
private static string JoinToString(this IEnumerable<object> list, string separator) {
|
||||
return string.Join(separator, list);
|
||||
}
|
||||
|
||||
private static readonly List<uint> UnusedAchievement = [ 84517 ];
|
||||
|
||||
private static string ToDesc(this Status status) {
|
||||
return status switch {
|
||||
Status.Invalid => App.StatusInvalid,
|
||||
Status.Finished => App.StatusFinished,
|
||||
Status.Unfinished => App.StatusUnfinished,
|
||||
Status.RewardTaken => App.StatusRewardTaken,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(status), status, null)
|
||||
};
|
||||
}
|
||||
|
||||
private static AchievementInfo LoadAchievementInfo() {
|
||||
var b = Utils.GetBucketFileAsByteArray("schicksal/metadata");
|
||||
return AchievementInfo.Parser.ParseFrom(b);
|
||||
}
|
||||
|
||||
public static int PrintMsgAndReturnErrCode(this Win32Exception ex, string msg) {
|
||||
// ReSharper disable once LocalizableElement
|
||||
Console.WriteLine($"{msg}: {ex.Message}");
|
||||
return ex.NativeErrorCode;
|
||||
}
|
||||
|
||||
private static bool TryWriteToFile(string path, string contents) {
|
||||
try {
|
||||
File.WriteAllText(path, contents);
|
||||
return true;
|
||||
} catch (UnauthorizedAccessException) {
|
||||
Console.WriteLine(App.NoWritePermission, path);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
41
src/Extensions.cs
Normal file
41
src/Extensions.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace YaeAchievement;
|
||||
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
public static class Extensions {
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static readonly Lazy<MD5> md5 = new (MD5.Create);
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static readonly Lazy<SHA1> sha1 = new (SHA1.Create);
|
||||
|
||||
public static byte[] ToBytes(this string text) {
|
||||
return Encoding.UTF8.GetBytes(text);
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static string MD5Hash(this string text) {
|
||||
return text.ToBytes().MD5Hash();
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static string MD5Hash(this byte[] data) {
|
||||
return md5.Value.ComputeHash(data).ToHex().ToLower();
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static string SHA1Hash(this string text, bool base64 = true) {
|
||||
var bytes = sha1.Value.ComputeHash(text.ToBytes());
|
||||
return base64 ? bytes.ToBase64() : bytes.ToHex();
|
||||
}
|
||||
|
||||
public static string ToHex(this byte[] bytes) {
|
||||
return Convert.ToHexString(bytes);
|
||||
}
|
||||
|
||||
public static string ToBase64(this byte[] bytes) {
|
||||
return Convert.ToBase64String(bytes);
|
||||
}
|
||||
}
|
||||
33
src/GlobalVars.cs
Normal file
33
src/GlobalVars.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
|
||||
namespace YaeAchievement;
|
||||
|
||||
// ReSharper disable InconsistentNaming
|
||||
// ReSharper disable ConvertToConstant.Global
|
||||
// ReSharper disable FieldCanBeMadeReadOnly.Global
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
|
||||
public static class GlobalVars {
|
||||
|
||||
public static bool DebugProxy => false;
|
||||
public static bool UnexpectedExit { get; set; } = true;
|
||||
public static bool PauseOnExit { get; set; } = true;
|
||||
public static Version AppVersion { get; } = Assembly.GetEntryAssembly()!.GetName().Version!;
|
||||
|
||||
public static readonly string AppPath = AppDomain.CurrentDomain.BaseDirectory;
|
||||
private static readonly string CommonData = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
|
||||
public static readonly string DataPath = Path.Combine(CommonData, "Yae");
|
||||
public static readonly string CachePath = Path.Combine(DataPath, "cache");
|
||||
public static readonly string LibFilePath = Path.Combine(DataPath, "YaeAchievement.dll");
|
||||
|
||||
public const uint AppVersionCode = 47;
|
||||
public const string AppVersionName = "3.7";
|
||||
|
||||
public const string PipeName = "YaeAchievementPipe";
|
||||
public const string BucketHost = "https://cn-cd-1259389942.file.myqcloud.com";
|
||||
|
||||
static GlobalVars() {
|
||||
Directory.CreateDirectory(DataPath);
|
||||
Directory.CreateDirectory(CachePath);
|
||||
}
|
||||
}
|
||||
62
src/Injector.cs
Normal file
62
src/Injector.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System.ComponentModel;
|
||||
using Windows.Win32;
|
||||
using Windows.Win32.Foundation;
|
||||
using Windows.Win32.System.Memory;
|
||||
using Windows.Win32.System.Threading;
|
||||
|
||||
namespace YaeAchievement;
|
||||
|
||||
public static class Injector {
|
||||
|
||||
public static unsafe bool CreateProcess(string path, out HANDLE hProc, out HANDLE hThread, out uint pid) {
|
||||
Span<char> cmdLines = stackalloc char[1]; // "\0"
|
||||
var si = new STARTUPINFOW {
|
||||
cb = unchecked((uint)sizeof(STARTUPINFOW))
|
||||
};
|
||||
var dir = Path.GetDirectoryName(path)!;
|
||||
var result = Native.CreateProcess(
|
||||
path, ref cmdLines, default, default, false,
|
||||
PROCESS_CREATION_FLAGS.CREATE_SUSPENDED, default, dir, in si, out var pi
|
||||
);
|
||||
pid = pi.dwProcessId;
|
||||
hProc = pi.hProcess;
|
||||
hThread = pi.hThread;
|
||||
return result;
|
||||
}
|
||||
|
||||
// todo: refactor
|
||||
public static unsafe int LoadLibraryAndInject(HANDLE hProc, ReadOnlySpan<byte> libPath) {
|
||||
fixed (char* lpModelName = "kernel32.dll") {
|
||||
var hKernel = Native.GetModuleHandle(lpModelName);
|
||||
if (hKernel.IsNull) {
|
||||
return new Win32Exception().PrintMsgAndReturnErrCode("GetModuleHandle fail");
|
||||
}
|
||||
fixed(byte* lpProcName = "LoadLibraryA"u8) {
|
||||
var pLoadLibrary = Native.GetProcAddress(hKernel, (PCSTR)lpProcName);
|
||||
if (pLoadLibrary.IsNull) {
|
||||
return new Win32Exception().PrintMsgAndReturnErrCode("GetProcAddress fail");
|
||||
}
|
||||
var pBase = Native.VirtualAllocEx(hProc, default, unchecked((uint)libPath.Length + 1), VIRTUAL_ALLOCATION_TYPE.MEM_RESERVE | VIRTUAL_ALLOCATION_TYPE.MEM_COMMIT, PAGE_PROTECTION_FLAGS.PAGE_READWRITE);
|
||||
if ((nint)pBase == 0) {
|
||||
return new Win32Exception().PrintMsgAndReturnErrCode("VirtualAllocEx fail");
|
||||
}
|
||||
fixed (void* lpBuffer = libPath) {
|
||||
if (!Native.WriteProcessMemory(hProc, pBase, lpBuffer, unchecked((uint)libPath.Length))) {
|
||||
return new Win32Exception().PrintMsgAndReturnErrCode("WriteProcessMemory fail");
|
||||
}
|
||||
}
|
||||
var lpStartAddress = (delegate* unmanaged[Stdcall]<void*, uint>)pLoadLibrary.Value; //THREAD_START_ROUTINE
|
||||
var hThread = Native.CreateRemoteThread(hProc, default, 0, lpStartAddress, pBase, 0);
|
||||
if (hThread.IsNull) {
|
||||
var e = new Win32Exception();
|
||||
Native.VirtualFreeEx(hProc, pBase, 0, VIRTUAL_FREE_TYPE.MEM_RELEASE);
|
||||
return e.PrintMsgAndReturnErrCode("CreateRemoteThread fail");
|
||||
}
|
||||
if (Native.WaitForSingleObject(hThread, 2000) == 0) {
|
||||
Native.VirtualFreeEx(hProc, pBase, 0, VIRTUAL_FREE_TYPE.MEM_RELEASE);
|
||||
}
|
||||
return !Native.CloseHandle(hThread) ? new Win32Exception().PrintMsgAndReturnErrCode("CloseHandle fail") : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
6
src/NativeMethods.json
Normal file
6
src/NativeMethods.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"$schema": "https://aka.ms/CsWin32.schema.json",
|
||||
"className": "Native",
|
||||
"allowMarshaling": false,
|
||||
"public": true
|
||||
}
|
||||
21
src/NativeMethods.txt
Normal file
21
src/NativeMethods.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
CloseClipboard
|
||||
CreateProcess
|
||||
CreateRemoteThread
|
||||
EmptyClipboard
|
||||
GetConsoleMode
|
||||
GetDC
|
||||
GetDeviceCaps
|
||||
GetModuleHandle
|
||||
GetProcAddress
|
||||
GetStdHandle
|
||||
GlobalLock
|
||||
GlobalUnlock
|
||||
OpenClipboard
|
||||
ResumeThread
|
||||
SetClipboardData
|
||||
SetConsoleMode
|
||||
TerminateProcess
|
||||
VirtualAllocEx
|
||||
VirtualFreeEx
|
||||
WaitForSingleObject
|
||||
WriteProcessMemory
|
||||
50
src/Program.cs
Normal file
50
src/Program.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Text;
|
||||
using Proto;
|
||||
using YaeAchievement;
|
||||
using YaeAchievement.res;
|
||||
using static YaeAchievement.Utils;
|
||||
|
||||
Console.InputEncoding = Encoding.UTF8;
|
||||
Console.OutputEncoding = Encoding.UTF8;
|
||||
|
||||
TryDisableQuickEdit();
|
||||
InstallExitHook();
|
||||
InstallExceptionHook();
|
||||
|
||||
CheckSelfIsRunning();
|
||||
await CheckVcRuntime();
|
||||
CheckGenshinIsRunning();
|
||||
|
||||
Console.WriteLine(@"----------------------------------------------------");
|
||||
Console.WriteLine(App.AppBanner, GlobalVars.AppVersionName);
|
||||
Console.WriteLine(@"https://github.com/HolographicHat/YaeAchievement");
|
||||
Console.WriteLine(@"----------------------------------------------------");
|
||||
|
||||
AppConfig.Load(args.GetOrNull(0) ?? "auto");
|
||||
Export.ExportTo = ToUIntOrNull(args.GetOrNull(1)) ?? uint.MaxValue;
|
||||
|
||||
CheckUpdate(ToBooleanOrFalse(args.GetOrNull(2)));
|
||||
|
||||
var historyCache = new CacheFile("ExportData");
|
||||
|
||||
AchievementAllDataNotify? data = null;
|
||||
try {
|
||||
data = AchievementAllDataNotify.Parser.ParseFrom(historyCache.Read().Content);
|
||||
} catch (Exception) { /* ignored */ }
|
||||
|
||||
if (historyCache.LastWriteTime.AddMinutes(60) > DateTime.UtcNow && data != null) {
|
||||
Console.WriteLine(App.UsePreviousData);
|
||||
if (Console.ReadLine()?.ToUpper() is "Y" or "YES") {
|
||||
Export.Choose(data);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
StartAndWaitResult(AppConfig.GamePath, str => {
|
||||
GlobalVars.UnexpectedExit = false;
|
||||
var bytes = Convert.FromBase64String(str);
|
||||
var list = AchievementAllDataNotify.Parser.ParseFrom(bytes);
|
||||
historyCache.Write(bytes);
|
||||
Export.Choose(list);
|
||||
return true;
|
||||
});
|
||||
318
src/Utils.cs
Normal file
318
src/Utils.cs
Normal file
@@ -0,0 +1,318 @@
|
||||
using Microsoft.Win32;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.IO.Pipes;
|
||||
using System.Net;
|
||||
using System.Net.Http.Headers;
|
||||
using System.Net.Sockets;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using Windows.Win32;
|
||||
using Windows.Win32.Foundation;
|
||||
using Windows.Win32.System.Console;
|
||||
using Proto;
|
||||
using YaeAchievement.res;
|
||||
|
||||
namespace YaeAchievement;
|
||||
|
||||
public static class Utils {
|
||||
|
||||
public static readonly HttpClient CHttpClient = new (new HttpClientHandler {
|
||||
Proxy = GlobalVars.DebugProxy ? new WebProxy("http://127.0.0.1:8888") : null,
|
||||
AutomaticDecompression = DecompressionMethods.Brotli | DecompressionMethods.GZip
|
||||
}) {
|
||||
DefaultRequestHeaders = {
|
||||
UserAgent = {
|
||||
new ProductInfoHeaderValue("YaeAchievement", GlobalVars.AppVersion.ToString(2))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public static byte[] GetBucketFileAsByteArray(string path, bool cache = true) {
|
||||
try {
|
||||
using var msg = new HttpRequestMessage();
|
||||
msg.Method = HttpMethod.Get;
|
||||
msg.RequestUri = new Uri($"{GlobalVars.BucketHost}/{path}");
|
||||
var cacheFile = new CacheFile(path);
|
||||
if (cache && cacheFile.Exists()) {
|
||||
msg.Headers.TryAddWithoutValidation("If-None-Match", $"{cacheFile.Read().Etag}");
|
||||
}
|
||||
using var response = CHttpClient.Send(msg);
|
||||
if (cache && response.StatusCode == HttpStatusCode.NotModified) {
|
||||
return cacheFile.Read().Content.ToByteArray();
|
||||
}
|
||||
response.EnsureSuccessStatusCode();
|
||||
var responseBytes = response.Content.ReadAsByteArrayAsync().Result;
|
||||
if (cache) {
|
||||
var etag = response.Headers.ETag!.Tag;
|
||||
cacheFile.Write(responseBytes, etag);
|
||||
}
|
||||
return responseBytes;
|
||||
} catch (Exception e) when(e is SocketException or TaskCanceledException) {
|
||||
Console.WriteLine(App.NetworkError, e.Message);
|
||||
Environment.Exit(-1);
|
||||
return null!;
|
||||
}
|
||||
}
|
||||
|
||||
public static T? GetOrNull<T>(this T[] array, uint index) where T : class {
|
||||
return array.Length > index ? array[index] : null;
|
||||
}
|
||||
|
||||
public static uint? ToUIntOrNull(string? value) {
|
||||
return value != null ? uint.TryParse(value, out var result) ? result : null : null;
|
||||
}
|
||||
|
||||
public static bool ToBooleanOrFalse(string? value) {
|
||||
return value != null && bool.TryParse(value, out var result) && result;
|
||||
}
|
||||
|
||||
public static unsafe void CopyToClipboard(string text) {
|
||||
if (Native.OpenClipboard(HWND.Null))
|
||||
{
|
||||
Native.EmptyClipboard();
|
||||
var hGlobal = (HGLOBAL) Marshal.AllocHGlobal((text.Length + 1) * 2);
|
||||
var hPtr = (nint) Native.GlobalLock(hGlobal);
|
||||
Marshal.Copy(text.ToCharArray(), 0, hPtr, text.Length);
|
||||
Native.GlobalUnlock((HGLOBAL) hPtr);
|
||||
Native.SetClipboardData(13, new HANDLE(hPtr));
|
||||
Marshal.FreeHGlobal(hGlobal);
|
||||
Native.CloseClipboard();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Win32Exception();
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private static UpdateInfo _updateInfo = null!;
|
||||
|
||||
public static void CheckUpdate(bool useLocalLib) {
|
||||
var info = UpdateInfo.Parser.ParseFrom(GetBucketFileAsByteArray("schicksal/version"))!;
|
||||
if (GlobalVars.AppVersionCode < info.VersionCode) {
|
||||
Console.WriteLine(App.UpdateNewVersion, GlobalVars.AppVersionName, info.VersionName);
|
||||
Console.WriteLine(App.UpdateDescription, info.Description);
|
||||
if (info.EnableAutoDownload) {
|
||||
Console.WriteLine(App.UpdateDownloading);
|
||||
var tmpPath = Path.GetTempFileName();
|
||||
File.WriteAllBytes(tmpPath, GetBucketFileAsByteArray(info.PackageLink));
|
||||
var updaterArgs = $"{Environment.ProcessId}|{Environment.ProcessPath}|{tmpPath}";
|
||||
var updaterPath = Path.Combine(GlobalVars.DataPath, "update.exe");
|
||||
File.WriteAllBytes(updaterPath, App.Updater);
|
||||
ShellOpen(updaterPath, updaterArgs.ToBytes().ToBase64());
|
||||
GlobalVars.PauseOnExit = false;
|
||||
Environment.Exit(0);
|
||||
}
|
||||
Console.WriteLine(App.DownloadLink, info.PackageLink);
|
||||
if (info.ForceUpdate) {
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
if (useLocalLib) {
|
||||
Console.WriteLine(@"[DEBUG] Use local native lib.");
|
||||
File.Copy(Path.Combine(GlobalVars.AppPath, "YaeAchievementLib.dll"), GlobalVars.LibFilePath, true);
|
||||
} else if (info.EnableLibDownload) {
|
||||
File.WriteAllBytes(GlobalVars.LibFilePath, GetBucketFileAsByteArray("schicksal/lib.dll"));
|
||||
}
|
||||
_updateInfo = info;
|
||||
}
|
||||
|
||||
public static void CheckSelfIsRunning() {
|
||||
try {
|
||||
Process.EnterDebugMode();
|
||||
var cur = Process.GetCurrentProcess();
|
||||
foreach (var process in Process.GetProcesses().Where(process => process.Id != cur.Id)) {
|
||||
if (process.ProcessName == cur.ProcessName) {
|
||||
Console.WriteLine(App.AnotherInstance);
|
||||
Environment.Exit(302);
|
||||
}
|
||||
}
|
||||
Process.LeaveDebugMode();
|
||||
} catch (Win32Exception) {}
|
||||
}
|
||||
|
||||
// ReSharper disable once UnusedMethodReturnValue.Global
|
||||
public static bool ShellOpen(string path, string? args = null) {
|
||||
try {
|
||||
var startInfo = new ProcessStartInfo {
|
||||
FileName = path,
|
||||
UseShellExecute = true
|
||||
};
|
||||
if (args != null) {
|
||||
startInfo.Arguments = args;
|
||||
}
|
||||
return new Process {
|
||||
StartInfo = startInfo
|
||||
}.Start();
|
||||
} catch (Exception) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once UnusedMethodReturnValue.Global
|
||||
public static unsafe bool TryDisableQuickEdit() {
|
||||
var handle = Native.GetStdHandle(STD_HANDLE.STD_INPUT_HANDLE);
|
||||
CONSOLE_MODE mode = default;
|
||||
return Native.GetConsoleMode(handle, &mode) && Native.SetConsoleMode(handle, mode & ~CONSOLE_MODE.ENABLE_QUICK_EDIT_MODE);
|
||||
}
|
||||
|
||||
public static void CheckGenshinIsRunning() {
|
||||
Process.EnterDebugMode();
|
||||
foreach (var process in Process.GetProcesses()) {
|
||||
if (process.ProcessName is "GenshinImpact" or "YuanShen"
|
||||
&& !process.HasExited
|
||||
&& process.MainWindowHandle != nint.Zero
|
||||
) {
|
||||
Console.WriteLine(App.GenshinIsRunning, process.Id);
|
||||
Environment.Exit(301);
|
||||
}
|
||||
}
|
||||
Process.LeaveDebugMode();
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static Process? proc;
|
||||
|
||||
public static void InstallExitHook() {
|
||||
AppDomain.CurrentDomain.ProcessExit += (_, _) => {
|
||||
proc?.Kill();
|
||||
if (GlobalVars.PauseOnExit) {
|
||||
Console.WriteLine(App.PressKeyToExit);
|
||||
Console.ReadKey();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public static void InstallExceptionHook() {
|
||||
AppDomain.CurrentDomain.UnhandledException += (_, e) => {
|
||||
var ex = e.ExceptionObject;
|
||||
switch (ex) {
|
||||
case ApplicationException ex1:
|
||||
Console.WriteLine(ex1.Message);
|
||||
break;
|
||||
case SocketException ex2:
|
||||
Console.WriteLine(App.ExceptionNetwork, nameof(SocketException), ex2.Message);
|
||||
break;
|
||||
case HttpRequestException ex3:
|
||||
Console.WriteLine(App.ExceptionNetwork, nameof(HttpRequestException), ex3.Message);
|
||||
break;
|
||||
default:
|
||||
Console.WriteLine(ex.ToString());
|
||||
break;
|
||||
}
|
||||
Environment.Exit(-1);
|
||||
};
|
||||
}
|
||||
|
||||
private static bool CheckGenshinIsLatestVersion(string path) {
|
||||
#if DEBUG
|
||||
return true;
|
||||
#else
|
||||
if (!File.Exists(path)) return false;
|
||||
var hash = File.ReadAllBytes(path).MD5Hash();
|
||||
return hash == _updateInfo.CurrentCNGameHash || hash == _updateInfo.CurrentOSGameHash;
|
||||
#endif
|
||||
}
|
||||
|
||||
// ReSharper disable once UnusedMethodReturnValue.Global
|
||||
public static Thread StartAndWaitResult(string exePath, Func<string, bool> onReceive) {
|
||||
if (!CheckGenshinIsLatestVersion(exePath)) {
|
||||
Console.WriteLine(App.GenshinHashError);
|
||||
Environment.Exit(0);
|
||||
}
|
||||
AppDomain.CurrentDomain.ProcessExit += (_, _) => {
|
||||
try {
|
||||
File.Delete(GlobalVars.LibFilePath);
|
||||
} catch (Exception) { /* ignored */ }
|
||||
};
|
||||
if (!Injector.CreateProcess(exePath, out var hProcess, out var hThread, out var pid)) {
|
||||
Environment.Exit(new Win32Exception().PrintMsgAndReturnErrCode("ICreateProcess fail"));
|
||||
}
|
||||
if (Injector.LoadLibraryAndInject(hProcess,Encoding.UTF8.GetBytes(GlobalVars.LibFilePath)) != 0)
|
||||
{
|
||||
if (!Native.TerminateProcess(hProcess, 0))
|
||||
{
|
||||
Environment.Exit(new Win32Exception().PrintMsgAndReturnErrCode("TerminateProcess fail"));
|
||||
}
|
||||
}
|
||||
Console.WriteLine(App.GameLoading, pid);
|
||||
proc = Process.GetProcessById(Convert.ToInt32(pid));
|
||||
proc.EnableRaisingEvents = true;
|
||||
proc.Exited += (_, _) => {
|
||||
if (GlobalVars.UnexpectedExit)
|
||||
{
|
||||
proc = null;
|
||||
Console.WriteLine(App.GameProcessExit);
|
||||
Environment.Exit(114514);
|
||||
}
|
||||
};
|
||||
if (Native.ResumeThread(hThread) == 0xFFFFFFFF)
|
||||
{
|
||||
var e = new Win32Exception();
|
||||
if (!Native.TerminateProcess(hProcess, 0))
|
||||
{
|
||||
new Win32Exception().PrintMsgAndReturnErrCode("TerminateProcess fail");
|
||||
}
|
||||
Environment.Exit(e.PrintMsgAndReturnErrCode("ResumeThread fail"));
|
||||
}
|
||||
if (!Native.CloseHandle(hProcess))
|
||||
{
|
||||
Environment.Exit(new Win32Exception().PrintMsgAndReturnErrCode("CloseHandle fail"));
|
||||
}
|
||||
|
||||
var ts = new ThreadStart(() => {
|
||||
var server = new NamedPipeServerStream(GlobalVars.PipeName);
|
||||
server.WaitForConnection();
|
||||
using var reader = new StreamReader(server);
|
||||
while (!proc.HasExited) {
|
||||
var line = reader.ReadLine();
|
||||
if (line?.Length > 0) {
|
||||
if (onReceive(line)) {
|
||||
break;
|
||||
}
|
||||
server.Disconnect();
|
||||
server.WaitForConnection();
|
||||
}
|
||||
}
|
||||
});
|
||||
var th = new Thread(ts);
|
||||
th.Start();
|
||||
return th;
|
||||
}
|
||||
|
||||
public static async Task CheckVcRuntime() {
|
||||
using var root = Registry.LocalMachine;
|
||||
using var sub = root.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall")!;
|
||||
var installed = sub.GetSubKeyNames()
|
||||
.Select(subKeyName => {
|
||||
try {
|
||||
return sub.OpenSubKey(subKeyName);
|
||||
} catch (Exception) {
|
||||
return null;
|
||||
}
|
||||
})
|
||||
.Select(item => item?.GetValue("DisplayName") as string ?? string.Empty)
|
||||
.Any(name => name.Contains("Microsoft Visual C++ 2022 X64 "));
|
||||
if (!installed) {
|
||||
Console.WriteLine(App.VcRuntimeDownload);
|
||||
var pkgPath = Path.Combine(GlobalVars.DataPath, "vc_redist.x64.exe");
|
||||
byte[] bytes;
|
||||
try {
|
||||
bytes = await CHttpClient.GetByteArrayAsync("https://aka.ms/vs/17/release/vc_redist.x64.exe");
|
||||
} catch (Exception e) when(e is SocketException or TaskCanceledException) {
|
||||
Console.WriteLine(App.NetworkError, e.Message);
|
||||
Environment.Exit(-1);
|
||||
return;
|
||||
}
|
||||
await File.WriteAllBytesAsync(pkgPath, bytes);
|
||||
Console.WriteLine(App.VcRuntimeInstalling);
|
||||
using var process = new Process();
|
||||
process.StartInfo.FileName = pkgPath;
|
||||
process.StartInfo.Arguments = "/install /passive /norestart";
|
||||
process.Start();
|
||||
await process.WaitForExitAsync();
|
||||
File.Delete(pkgPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
293
utils.js
293
utils.js
@@ -1,293 +0,0 @@
|
||||
const fs = require("fs")
|
||||
const dns = require("dns")
|
||||
const ini = require("ini")
|
||||
const util = require("util")
|
||||
const zlib = require("zlib")
|
||||
const cloud = require("./secret")
|
||||
const readline = require("readline")
|
||||
const protobuf = require("protobufjs")
|
||||
const { version } = require("./version")
|
||||
const { createHash } = require("crypto")
|
||||
const path = require("path")
|
||||
const messages = path.join(__dirname, "./proto/Messages.proto")
|
||||
let axios = require("axios")
|
||||
|
||||
const sleep = ms => new Promise(resolve => {
|
||||
setTimeout(resolve, ms)
|
||||
})
|
||||
|
||||
const encodeProto = (object, name) => protobuf.load(messages).then(r => {
|
||||
const msgType = r.lookupType(name)
|
||||
const msgInst = msgType.create(object)
|
||||
return msgType.encode(msgInst).finish()
|
||||
})
|
||||
|
||||
const decodeProto = (buf, name) => protobuf.load(messages).then(r => {
|
||||
return r.lookupType(name).decode(buf)
|
||||
})
|
||||
|
||||
const checkPath = (path, cb) => {
|
||||
if (!fs.existsSync(`${path}/UnityPlayer.dll`) && !fs.existsSync(`${path}/pkg_version`)) {
|
||||
throw Error(`路径有误: ${path}`)
|
||||
} else {
|
||||
cb(path)
|
||||
}
|
||||
}
|
||||
|
||||
let conf
|
||||
|
||||
const initConfig = async () => {
|
||||
const configFileName = "./config.json"
|
||||
const rl = readline.createInterface({
|
||||
input: process.stdin,
|
||||
output: process.stdout
|
||||
})
|
||||
const question = (query) => new Promise(resolve => {
|
||||
rl.question(query, resolve)
|
||||
})
|
||||
const lookup = util.promisify(dns.lookup).bind(dns)
|
||||
if (fs.existsSync(configFileName)) {
|
||||
conf = JSON.parse(fs.readFileSync(configFileName, "utf-8"))
|
||||
} else {
|
||||
const p = await question("原神主程序(YuanShen.exe或GenshinImpact.exe)所在路径: (支持多个路径, 使用符号'*'分隔)\n")
|
||||
conf = {
|
||||
path: [],
|
||||
offlineResource: false,
|
||||
customCDN: ""
|
||||
}
|
||||
p.split("*").forEach(s => {
|
||||
checkPath(s, () => {
|
||||
if (!conf.path.includes(s)) {
|
||||
conf.path.push(s)
|
||||
}
|
||||
})
|
||||
})
|
||||
fs.writeFileSync(configFileName, JSON.stringify(conf, null, 2))
|
||||
rl.close()
|
||||
}
|
||||
if (conf.proxy !== undefined) {
|
||||
axios = axios.create({
|
||||
proxy: conf.proxy
|
||||
})
|
||||
}
|
||||
if (conf.path.length === 1) {
|
||||
checkPath(conf.path[0], p => {
|
||||
conf.path = p
|
||||
})
|
||||
} else {
|
||||
const idx = await question(`选择客户端: \n${conf.path.map((s, i) => {
|
||||
const fp = fs.existsSync(`${s}/GenshinImpact.exe`) ? `${s}\\GenshinImpact.exe` : `${s}\\YuanShen.exe`
|
||||
return `[${i}] ${fp}`
|
||||
}).join("\n")}\n> `)
|
||||
checkPath(conf.path[parseInt(idx)], p => {
|
||||
conf.path = p
|
||||
})
|
||||
}
|
||||
rl.close()
|
||||
conf.isOversea = fs.existsSync(conf.path + "/GenshinImpact.exe")
|
||||
conf.dataDir = conf.isOversea ? conf.path + "/GenshinImpact_Data" : conf.path + "/YuanShen_Data"
|
||||
const readGameRes = (path) => fs.readFileSync(conf.dataDir + path)
|
||||
// noinspection JSUnresolvedVariable
|
||||
const genshinConf = ini.parse(fs.readFileSync(conf.path + "/config.ini", "utf-8")).General
|
||||
conf.channel = genshinConf.channel
|
||||
// noinspection JSUnresolvedVariable
|
||||
conf.subChannel = genshinConf.sub_channel
|
||||
conf.version = readGameRes("/Persistent/ChannelName").toString() + readGameRes("/Persistent/ScriptVersion").toString()
|
||||
conf.executable = conf.isOversea ? conf.path + "/GenshinImpact.exe" : conf.path + "/YuanShen.exe"
|
||||
conf.dispatchUrl = `dispatch${conf.isOversea ? "os" : "cn"}global.yuanshen.com`
|
||||
conf.dispatchIP = (await lookup(conf.dispatchUrl, 4)).address
|
||||
return conf
|
||||
}
|
||||
|
||||
const splitPacket = buf => {
|
||||
let offset = 0
|
||||
let arr = []
|
||||
while (offset < buf.length) {
|
||||
let dataLength = buf.readUInt32LE(offset + 24)
|
||||
arr.push(buf.subarray(offset, offset + 28 + dataLength))
|
||||
offset += dataLength + 28
|
||||
}
|
||||
return arr
|
||||
}
|
||||
|
||||
const md5 = str => {
|
||||
const h = createHash("md5")
|
||||
h.update(str)
|
||||
return h.digest("hex")
|
||||
}
|
||||
|
||||
let cdnUrlFormat = null
|
||||
|
||||
String.prototype.format = function() {
|
||||
const args = arguments;
|
||||
return this.replace(/{(\d+)}/g, (match, number) => typeof args[number] != "undefined" ? args[number] : match)
|
||||
}
|
||||
|
||||
const checkCDN = async () => {
|
||||
try {
|
||||
cdnUrlFormat = "https://cdn.jsdelivr.net/gh/{0}@master/{1}"
|
||||
await axios.head(cdnUrlFormat.format("github/fetch", ".gitignore"))
|
||||
return
|
||||
} catch (e) {}
|
||||
try {
|
||||
cdnUrlFormat = "https://raw.githubusercontent.com/{0}/master/{1}"
|
||||
await axios.head(cdnUrlFormat.format("github/fetch", ".gitignore"))
|
||||
return
|
||||
} catch (e) {}
|
||||
try {
|
||||
const s = conf === undefined ? "" : conf.customCDN.trim()
|
||||
if (s.length > 0) {
|
||||
cdnUrlFormat = s
|
||||
await axios.head(cdnUrlFormat.format("github/fetch", ".gitignore"))
|
||||
return
|
||||
}
|
||||
} catch (e) {}
|
||||
try {
|
||||
cdnUrlFormat = "https://raw.fastgit.org/{0}/master/{1}"
|
||||
await axios.head(cdnUrlFormat.format("github/fetch", ".gitignore"))
|
||||
return
|
||||
} catch (e) {}
|
||||
try {
|
||||
cdnUrlFormat = "https://ghproxy.net/https://raw.githubusercontent.com/{0}/master/{1}"
|
||||
await axios.head(cdnUrlFormat.format("github/fetch", ".gitignore"))
|
||||
return
|
||||
} catch (e) {}
|
||||
throw "没有可用的CDN"
|
||||
}
|
||||
|
||||
const loadCache = async (fp, repo = "Dimbreath/GenshinData") => {
|
||||
console.log(cdnUrlFormat.format(repo, fp))
|
||||
fs.mkdirSync("./cache", { recursive: true })
|
||||
const localPath = `./cache/${md5(fp)}`
|
||||
if (conf.offlineResource) {
|
||||
const fd = brotliDecompressSync(fs.readFileSync(localPath))
|
||||
return JSON.parse(fd.subarray(1 + fd.readUInt8()).toString())
|
||||
}
|
||||
const header = {}
|
||||
let fd = Buffer.alloc(0)
|
||||
if (fs.existsSync(localPath)) {
|
||||
fd = brotliDecompressSync(fs.readFileSync(localPath))
|
||||
const etagLength = fd.readUInt8()
|
||||
header["If-None-Match"] = fd.subarray(1, 1 + etagLength).toString()
|
||||
}
|
||||
const headResponse = await axios.head(cdnUrlFormat.format(repo, fp), {
|
||||
headers: header,
|
||||
validateStatus: _ => true
|
||||
})
|
||||
if (headResponse.status === 304) {
|
||||
console.log("文件 %s 命中缓存", fp)
|
||||
const etagLength = fd.readUInt8()
|
||||
return JSON.parse(fd.subarray(1 + etagLength).toString())
|
||||
} else {
|
||||
console.log("正在下载资源, 请稍后...")
|
||||
const response = await axios.get(cdnUrlFormat.format(repo, fp))
|
||||
const etag = response.headers.etag
|
||||
const str = JSON.stringify(response.data)
|
||||
const comp = brotliCompressSync(Buffer.concat([Buffer.of(etag.length), Buffer.from(etag), Buffer.from(str)]))
|
||||
fs.writeFileSync(localPath, comp)
|
||||
console.log("完成.")
|
||||
return response.data
|
||||
}
|
||||
}
|
||||
|
||||
const isDebug = false
|
||||
|
||||
const debug = (msg, ...params) => {
|
||||
if (isDebug) log(msg, ...params)
|
||||
}
|
||||
|
||||
const log = (msg, ...params) => {
|
||||
const time = new Date()
|
||||
const timeStr = time.getHours().toString().padStart(2, "0") + ":" + time.getMinutes().toString().padStart(2, "0") + ":" + time.getSeconds().toString().padStart(2, "0")
|
||||
console.log(`${timeStr} ${msg}`, ...params)
|
||||
}
|
||||
|
||||
const upload = async data => {
|
||||
return await cloud.post("/achievement-export", data)
|
||||
}
|
||||
|
||||
const checkUpdate = async () => {
|
||||
const data = (await cloud.get("/latest-version")).data
|
||||
if (data["vc"] !== version.code) {
|
||||
console.log(`有可用更新: ${version.name} => ${data["vn"]}`)
|
||||
console.log(`更新内容: \n${data["ds"]}`)
|
||||
console.log("下载地址: https://github.com/HolographicHat/genshin-achievement-export/releases\n")
|
||||
}
|
||||
}
|
||||
|
||||
const brotliCompressSync = data => zlib.brotliCompressSync(data,{
|
||||
params: {
|
||||
[zlib.constants.BROTLI_PARAM_QUALITY]: zlib.constants.BROTLI_MAX_QUALITY,
|
||||
[zlib.constants.BROTLI_PARAM_SIZE_HINT]: data.length
|
||||
}
|
||||
})
|
||||
|
||||
const brotliDecompressSync = data => zlib.brotliDecompressSync(data)
|
||||
|
||||
let hostsContent = ""
|
||||
|
||||
const setupHost = (restore = false) => {
|
||||
const path = "C:\\Windows\\System32\\drivers\\etc\\hosts"
|
||||
fs.chmodSync(path, 0o777)
|
||||
if (restore) {
|
||||
fs.writeFileSync(path, hostsContent)
|
||||
} else {
|
||||
hostsContent = fs.readFileSync(path, "utf-8")
|
||||
const requireHosts = new Map()
|
||||
requireHosts.set(conf.dispatchUrl, "127.0.0.1")
|
||||
requireHosts.set("localdispatch.yuanshen.com", "127.0.0.1")
|
||||
const currentHosts = new Map()
|
||||
hostsContent.split("\n").map(l => l.trim()).filter(l => !l.startsWith("#") && l.length > 0).forEach(value => {
|
||||
const pair = value.trim().split(" ").filter(v => v.trim().length !== 0)
|
||||
currentHosts.set(pair[1], pair[0])
|
||||
})
|
||||
requireHosts.forEach((value, key) => {
|
||||
if (currentHosts.has(key)) {
|
||||
if (currentHosts.get(key) === value) {
|
||||
requireHosts.delete(key)
|
||||
} else {
|
||||
currentHosts.delete(key)
|
||||
}
|
||||
}
|
||||
})
|
||||
requireHosts.forEach((ip, host) => {
|
||||
currentHosts.set(host, ip)
|
||||
})
|
||||
const newContent = Array.from(currentHosts.entries()).map(pair => {
|
||||
return `${pair[1]} ${pair[0]}`
|
||||
}).join("\n")
|
||||
fs.writeFileSync(path, newContent)
|
||||
}
|
||||
debug("修改SystemHosts")
|
||||
process.on("exit", () => {
|
||||
fs.writeFileSync(path, hostsContent)
|
||||
})
|
||||
}
|
||||
|
||||
// noinspection JSUnusedGlobalSymbols
|
||||
class KPacket {
|
||||
|
||||
constructor(data) {
|
||||
this.origin = data
|
||||
this.conv = data.readUInt32BE(0)
|
||||
this.token = data.readUInt32BE(4)
|
||||
this.cmd = data.readUInt8(8)
|
||||
this.frg = data.readUInt8(9)
|
||||
this.wnd = data.readUInt16LE(10)
|
||||
this.ts = data.readUInt32LE(12)
|
||||
this.sn = data.readUInt32LE(16)
|
||||
this.una = data.readUInt32LE(20)
|
||||
this.length = data.readUInt32LE(24)
|
||||
this.data = data.subarray(28)
|
||||
this.hash = (() => {
|
||||
const h = createHash("sha256")
|
||||
h.update(Buffer.concat([Buffer.of(this.sn, this.frg), this.data]))
|
||||
return h.digest("hex")
|
||||
})()
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
log, sleep, encodeProto, decodeProto, initConfig, splitPacket, upload, brotliCompressSync, brotliDecompressSync,
|
||||
setupHost, loadCache, debug, checkCDN, checkUpdate, KPacket, cdnUrlFormat
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
const version = {
|
||||
code: 2,
|
||||
name: "1.0.1"
|
||||
}
|
||||
|
||||
module.exports = { version }
|
||||
Reference in New Issue
Block a user