mirror of
https://github.com/HolographicHat/Yae.git
synced 2026-03-16 00:53:17 +08:00
3.4 native lib
This commit is contained in:
@@ -8,7 +8,7 @@ using std::to_string;
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HWND unityWnd = 0;
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HANDLE hPipe = 0;
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std::set<UINT16> PacketWhitelist = { 179, 130, 156, 2692, 100, 43, 119 }; // ping, token, loginreq
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std::set<UINT16> PacketWhitelist = { 105, 155, 187, 198, 2688, 20, 74 }; // Allow Protocol: GetPlayerToken, PlayerLogin, AchievementAllDataNotify, Ping
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bool OnPacket(KcpPacket* pkt) {
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if (pkt->data == nullptr) return true;
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@@ -29,7 +29,7 @@ bool OnPacket(KcpPacket* pkt) {
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return false;
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}
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printf("Passed cmdid: %d\n", ReadMapped<UINT16>(data->vector, 2));
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if (ReadMapped<UINT16>(data->vector, 2) == 2692) {
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if (ReadMapped<UINT16>(data->vector, 2) == 2688) {
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auto headLength = ReadMapped<UINT16>(data->vector, 4);
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auto dataLength = ReadMapped<UINT32>(data->vector, 6);
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auto iStr = Genshin::ToBase64String(data, 10 + headLength, dataLength, nullptr);
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@@ -1,3 +1,3 @@
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DO_API(0x02974550, 0x02970540, uint32_t, il2cpp_gchandle_new, (Il2CppObject* obj, bool pinned));
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DO_API(0x02974260, 0x02970250, Il2CppObject*, il2cpp_gchandle_get_target, (uint32_t gchandle));
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DO_API(0x028BF7E0, 0x028BBE80, Il2CppString*, il2cpp_string_new, (const char* str));
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DO_API(0x02D2B620, 0x02D290A0, uint32_t, il2cpp_gchandle_new, (Il2CppObject* obj, bool pinned)); // search GCHandle.cpp in strings 2974550
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DO_API(0x02D2B330, 0x02D28DB0, Il2CppObject*, il2cpp_gchandle_get_target, (uint32_t gchandle));
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DO_API(0x02D2E840, 0x02D2C0A0, Il2CppString*, il2cpp_string_new, (const char* str));
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@@ -4,31 +4,28 @@ using namespace Genshin;
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// N: System.Convert$ToBase64String
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// L: mscorlib
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// S: Ref/E8 ?? ?? ?? ?? 48 8B D8 EB 23 E8
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DO_APP_FUNC(0x086B86C0, 0x086B6440, Il2CppString*, ToBase64String, (ByteArray* value, int offset, int length, void* method));
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DO_APP_FUNC(0x08F056A0, 0x08F1A0F0, Il2CppString*, ToBase64String, (ByteArray* value, int offset, int length, void* method));
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// N: MoleMole.MonoLoginMainPage.version$set
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// L: Assembly-CSharp
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// S: 84 C0 74 35 B9 52 FA 00 00 E8 ?? ?? ?? ?? 84 C0 74 27 B9 52 FA 00 00 E8 ?? ?? ?? ?? 48 85 C0 74 52 4C 8B C7 48 8B D3 48 8B C8 48 8B 5C 24 30 48 83 C4 20 5F E9
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DO_APP_FUNC(0X04186660, 0x04180EC0, void, SetVersion, (void* obj, Il2CppString* value, void* method));
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DO_APP_FUNC(0X05265A70, 0x052704C0, void, SetVersion, (void* obj, Il2CppString* value, void* method));
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// N: UnityEngine.Application$RecordUserData
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// L: UnityEngine.CoreModule
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DO_APP_FUNC(0x090BEBC0, 0x090BD710, ByteArray*, RecordUserData, (int32_t nType, void* method));
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DO_APP_FUNC(0x09932F30, 0x09947590, ByteArray*, RecordUserData, (int32_t nType, void* method));
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// N: MoleMole.Packet$XorEncrypt [Obfuscated]
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// L: Assembly-CSharp
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DO_APP_FUNC(0x0423B270, 0x04235CE0, void, XorEncrypt, (ByteArray** data, int length, void* method));
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DO_APP_FUNC(0x054B3120, 0x054BD670, void, XorEncrypt, (ByteArray** data, int length, void* method)); // OHOBJBNAMJM
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// N: Kcp.KcpNative$kcp_client_send_packet [Obfuscated]
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// L: Assembly-CSharp
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DO_APP_FUNC(0x042281D0, 0x04222A60, int, KcpSend, (void* client, KcpPacket* pkt, void* method));
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DO_APP_FUNC(0x050BB390, 0x050C5AC0, int, KcpSend, (void* client, KcpPacket* pkt, void* method)); // CKKPANHPFAP
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// N: MoleMole.KcpClient$TryDequeueEvent [Obfuscated]
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// L: Assembly-CSharp
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// S: Ref/public static extern Int32 [A-Z]{11}\(IntPtr [A-Z]{11}, [A-Z]{11}& [A-Z]{11}\)
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DO_APP_FUNC(0x02BAFFF0, 0x02BAC3D0, bool, KcpRecv, (void* client, ClientKcpEvent* evt, void* method));
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DO_APP_FUNC(0x04496B50, 0x0449DBF0, bool, KcpRecv, (void* client, ClientKcpEvent* evt, void* method)); // GFFOOBHMCOJ
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DO_APP_FUNC(0x08A43710, 0x08A41130, LPVOID, GetDefaultEncoding, (void* method));
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DO_APP_FUNC(0x09254010, 0x09269550, LPVOID, GetDefaultEncoding, (void* method));
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DO_APP_FUNC(0x08A42FB0, 0x08A409B0, Il2CppString*, GetString, (LPVOID encoding, LPVOID bytes, void* method));
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DO_APP_FUNC(0x092538C0, 0x09268DE0, Il2CppString*, GetString, (LPVOID encoding, LPVOID bytes, void* method));
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@@ -1,3 +1,3 @@
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using namespace Genshin;
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DO_UNI_FUNC(0x00100300, 0x00100300, ByteArray*, UnityEngine_RecordUserData, (int32_t nType));
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DO_UNI_FUNC(0x00100550, 0x00100550, ByteArray*, UnityEngine_RecordUserData, (int32_t nType));
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