🩹 修复 ESLint 代码规范错误

This commit is contained in:
BTMuli
2026-03-26 05:11:46 +08:00
parent 8add932e79
commit 6445ac4dc1
7 changed files with 27 additions and 42 deletions

View File

@@ -5,15 +5,15 @@
v-for="navItem in nav"
:key="navItem.id"
:label="navItem.name"
:mini
:mini="true"
class="tgn-nav"
@click="toNav(navItem)"
>
<template #icon>
<TMiImg :size="28" :ori="true" :src="navItem.icon" alt="navIcon" />
<TMiImg :ori="true" :size="28" :src="navItem.icon" alt="navIcon" />
</template>
</TGameNavItem>
<TGameNavItem v-if="hasNav" :mini class="tgn-nav" label="兑换码">
<TGameNavItem v-if="hasNav" :mini="true" class="tgn-nav" label="兑换码">
<template #icon>
<v-icon v-if="!loadCode" color="var(--tgc-od-orange)" size="28" @click="tryGetCode">
mdi-code-tags-check
@@ -74,7 +74,7 @@ watch(
async function loadNav(): Promise<void> {
try {
nav.value = await ApiHubReq.home(props.gid);
console.debug(`[TGameNav][loadNav] 组件数据:`, nav.value);
console.warn(`[TGameNav][loadNav] 组件数据:`, nav.value);
if (loadCode.value) loadCode.value = false;
} catch (e) {
await TGLogger.Error(`[TGameNav][loadNav] 加载组件数据失败:${e}`);

View File

@@ -45,13 +45,12 @@ const progressColor = computed<string>(() => {
return "#61afef";
});
const progressWidth = computed<string>(() => {
let final = 10;
if (props.data.rank === "5") {
if (props.data.gachaType === "2000") final = 80;
else final = 90;
} else if (props.data.rank === "4") final = 10;
else return "0%";
return ((props.count / final) * 100).toFixed(2) + "%";
if (props.data.gachaType === "2000") return ((props.count / 80) * 100).toFixed(2) + "%";
return ((props.count / 90) * 100).toFixed(2) + "%";
}
if (props.data.rank === "4") return ((props.count / 10) * 100).toFixed(2) + "%";
return "0%";
});
</script>
<style lang="scss" scoped>

View File

@@ -48,13 +48,12 @@ const progressColor = computed<string>(() => {
return "#61afef";
});
const progressWidth = computed<string>(() => {
let final = 10;
if (props.data.rank === "5") {
if (props.data.gachaType === "302") final = 80;
else final = 90;
} else if (props.data.rank === "4") final = 10;
else return "0%";
return ((props.count / final) * 100).toFixed(2) + "%";
if (props.data.gachaType === "302") return ((props.count / 80) * 100).toFixed(2) + "%";
return ((props.count / 90) * 100).toFixed(2) + "%";
}
if (props.data.rank === "4") return ((props.count / 10) * 100).toFixed(2) + "%";
return "0%";
});
</script>
<style lang="scss" scoped>