✏️ 更正深渊数据在数据库中的存储类型

This commit is contained in:
BTMuli
2023-06-02 15:49:03 +08:00
parent 05b4e5a497
commit 13e565612e

View File

@@ -18,6 +18,7 @@ declare namespace TGApp.Sqlite.Abyss {
* @property {string} maxFloor - 最深抵达 * @property {string} maxFloor - 最深抵达
* @property {number} totalStar - 总星数 * @property {number} totalStar - 总星数
* @property {boolean} isUnlock - 是否解锁 * @property {boolean} isUnlock - 是否解锁
* @description 后面的几个数据在数据库中是存储的 JSON 字符串,需要在使用时进行 JSON.parse
* @property {Character[]} revealRank - 出战次数 * @property {Character[]} revealRank - 出战次数
* @property {Character[]} defeatRank - 最多击破数 * @property {Character[]} defeatRank - 最多击破数
* @property {Character[]} damageRank - 最强一击 * @property {Character[]} damageRank - 最强一击
@@ -37,13 +38,13 @@ declare namespace TGApp.Sqlite.Abyss {
maxFloor: string maxFloor: string
totalStar: number totalStar: number
isUnlock: 0 | 1 isUnlock: 0 | 1
revealRank: Character[] revealRank: string // Character[]
defeatRank: Character[] defeatRank: string // Character[]
damageRank: Character[] damageRank: string // Character[]
takeDamageRank: Character[] takeDamageRank: string // Character[]
normalSkillRank: Character[] normalSkillRank: string // Character[]
energySkillRank: Character[] energySkillRank: string // Character[]
floors: Floor[] floors: string // Floor[]
updated: string updated: string
} }