From 13e565612eb9dd68f56d80cf1c648be8f3a24372 Mon Sep 17 00:00:00 2001 From: BTMuli Date: Fri, 2 Jun 2023 15:49:03 +0800 Subject: [PATCH] =?UTF-8?q?=E2=9C=8F=EF=B8=8F=20=E6=9B=B4=E6=AD=A3?= =?UTF-8?q?=E6=B7=B1=E6=B8=8A=E6=95=B0=E6=8D=AE=E5=9C=A8=E6=95=B0=E6=8D=AE?= =?UTF-8?q?=E5=BA=93=E4=B8=AD=E7=9A=84=E5=AD=98=E5=82=A8=E7=B1=BB=E5=9E=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/types/Sqlite/Abyss.d.ts | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/src/types/Sqlite/Abyss.d.ts b/src/types/Sqlite/Abyss.d.ts index f6d71d66..d5afaed7 100644 --- a/src/types/Sqlite/Abyss.d.ts +++ b/src/types/Sqlite/Abyss.d.ts @@ -18,6 +18,7 @@ declare namespace TGApp.Sqlite.Abyss { * @property {string} maxFloor - 最深抵达 * @property {number} totalStar - 总星数 * @property {boolean} isUnlock - 是否解锁 + * @description 后面的几个数据在数据库中是存储的 JSON 字符串,需要在使用时进行 JSON.parse * @property {Character[]} revealRank - 出战次数 * @property {Character[]} defeatRank - 最多击破数 * @property {Character[]} damageRank - 最强一击 @@ -37,13 +38,13 @@ declare namespace TGApp.Sqlite.Abyss { maxFloor: string totalStar: number isUnlock: 0 | 1 - revealRank: Character[] - defeatRank: Character[] - damageRank: Character[] - takeDamageRank: Character[] - normalSkillRank: Character[] - energySkillRank: Character[] - floors: Floor[] + revealRank: string // Character[] + defeatRank: string // Character[] + damageRank: string // Character[] + takeDamageRank: string // Character[] + normalSkillRank: string // Character[] + energySkillRank: string // Character[] + floors: string // Floor[] updated: string }