diff --git a/src/types/Sqlite/Abyss.d.ts b/src/types/Sqlite/Abyss.d.ts index f6d71d66..d5afaed7 100644 --- a/src/types/Sqlite/Abyss.d.ts +++ b/src/types/Sqlite/Abyss.d.ts @@ -18,6 +18,7 @@ declare namespace TGApp.Sqlite.Abyss { * @property {string} maxFloor - 最深抵达 * @property {number} totalStar - 总星数 * @property {boolean} isUnlock - 是否解锁 + * @description 后面的几个数据在数据库中是存储的 JSON 字符串,需要在使用时进行 JSON.parse * @property {Character[]} revealRank - 出战次数 * @property {Character[]} defeatRank - 最多击破数 * @property {Character[]} damageRank - 最强一击 @@ -37,13 +38,13 @@ declare namespace TGApp.Sqlite.Abyss { maxFloor: string totalStar: number isUnlock: 0 | 1 - revealRank: Character[] - defeatRank: Character[] - damageRank: Character[] - takeDamageRank: Character[] - normalSkillRank: Character[] - energySkillRank: Character[] - floors: Floor[] + revealRank: string // Character[] + defeatRank: string // Character[] + damageRank: string // Character[] + takeDamageRank: string // Character[] + normalSkillRank: string // Character[] + energySkillRank: string // Character[] + floors: string // Floor[] updated: string }