mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-14 09:38:13 +08:00
✏️ 更正深渊数据在数据库中的存储类型
This commit is contained in:
15
src/types/Sqlite/Abyss.d.ts
vendored
15
src/types/Sqlite/Abyss.d.ts
vendored
@@ -18,6 +18,7 @@ declare namespace TGApp.Sqlite.Abyss {
|
||||
* @property {string} maxFloor - 最深抵达
|
||||
* @property {number} totalStar - 总星数
|
||||
* @property {boolean} isUnlock - 是否解锁
|
||||
* @description 后面的几个数据在数据库中是存储的 JSON 字符串,需要在使用时进行 JSON.parse
|
||||
* @property {Character[]} revealRank - 出战次数
|
||||
* @property {Character[]} defeatRank - 最多击破数
|
||||
* @property {Character[]} damageRank - 最强一击
|
||||
@@ -37,13 +38,13 @@ declare namespace TGApp.Sqlite.Abyss {
|
||||
maxFloor: string
|
||||
totalStar: number
|
||||
isUnlock: 0 | 1
|
||||
revealRank: Character[]
|
||||
defeatRank: Character[]
|
||||
damageRank: Character[]
|
||||
takeDamageRank: Character[]
|
||||
normalSkillRank: Character[]
|
||||
energySkillRank: Character[]
|
||||
floors: Floor[]
|
||||
revealRank: string // Character[]
|
||||
defeatRank: string // Character[]
|
||||
damageRank: string // Character[]
|
||||
takeDamageRank: string // Character[]
|
||||
normalSkillRank: string // Character[]
|
||||
energySkillRank: string // Character[]
|
||||
floors: string // Floor[]
|
||||
updated: string
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user