mirror of
https://github.com/netchx/netch.git
synced 2026-03-18 18:13:21 +08:00
Updater 内置 7za 以支持 7z 更新包
This commit is contained in:
@@ -40,4 +40,20 @@
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<Reference Include="System.IO.Compression.FileSystem" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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||||
</ItemGroup>
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||||
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<ItemGroup>
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||||
<Compile Update="Properties\Resources.Designer.cs">
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||||
<DesignTime>True</DesignTime>
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||||
<AutoGen>True</AutoGen>
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||||
<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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||||
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</Project>
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@@ -1,23 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using NetchUpdater.Properties;
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namespace NetchUpdater
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{
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internal class Program
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{
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static string UpdaterFullName;
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static string UpdaterDirectory;
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static string UpdaterFriendlyName;
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static Process CurrentProcess;
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static Program()
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{
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CurrentProcess = Process.GetCurrentProcess();
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UpdaterFullName = CurrentProcess.MainModule.FileName;
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UpdaterDirectory = Path.GetDirectoryName(UpdaterFullName);
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UpdaterFriendlyName = Path.GetFileName(UpdaterFullName);
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}
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public static void Main(string[] args)
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{
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var result = false;
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try
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{
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var currentProcess = Process.GetCurrentProcess();
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if (currentProcess.MainModule == null)
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#region Check Arguments
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if (CurrentProcess.MainModule == null)
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{
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Console.WriteLine("Current Process MainModule is null");
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return;
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@@ -36,52 +52,60 @@ namespace NetchUpdater
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return;
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}
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// arg1 zipFile
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string zipFile;
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if (!File.Exists(zipFile = Path.GetFullPath(args[1])))
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var updateExtracted = true;
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// arg1 update File/Directory
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var updatePath = Path.GetFullPath(args[1]);
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if (File.Exists(updatePath))
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{
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Console.WriteLine("arg1 Zip file Not found");
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updateExtracted = false;
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}
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else if (!Directory.Exists(updatePath))
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{
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Console.WriteLine("arg1 update file/directory Not found");
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return;
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}
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// arg2 target Directory
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string targetDir;
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if (!File.Exists(Path.Combine(targetDir = Path.GetFullPath(args[2]), "Netch.exe")))
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string targetPath;
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if (!File.Exists(Path.Combine(targetPath = Path.GetFullPath(args[2]), "Netch.exe")))
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{
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Console.Write("arg2 Netch Directory doesn't seems right");
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return;
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}
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// check updater directory
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var updaterFullName = currentProcess.MainModule.FileName;
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var updaterDirectory = Path.GetDirectoryName(updaterFullName);
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var updaterFriendlyName = Path.GetFileName(updaterFullName);
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#region if under target Directory,then rerun in temp directory
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if (File.Exists(Path.Combine(updaterDirectory, "Netch.exe")))
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if (UpdaterDirectory.StartsWith(targetPath))
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{
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// Updater 在目标目录下
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// 将程序复制到临时目录,传递参数
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var tempPath = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
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var newUpdaterPath = Path.Combine(tempPath, updaterFriendlyName);
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var newUpdaterPath = Path.Combine(tempPath, UpdaterFriendlyName);
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Directory.CreateDirectory(tempPath);
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File.Copy(updaterFullName, newUpdaterPath);
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File.Copy(UpdaterFullName, newUpdaterPath);
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Process.Start(new ProcessStartInfo
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{
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FileName = newUpdaterPath,
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Arguments = $"{args[0]} {args[1]} {args[2]}",
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Arguments = $"{port} {updatePath} {targetPath}",
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WorkingDirectory = tempPath,
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UseShellExecute = false
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});
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result = true;
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return;
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}
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/*if (!Debugger.IsAttached)
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#endregion
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#endregion
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/*while (!Debugger.IsAttached)
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{
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Console.WriteLine("Waiting Attach");
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Thread.Sleep(1000);
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}*/
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// Let Netch Exit
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#region Send Netch Exit command
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Process[] _;
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if ((_ = Process.GetProcessesByName("Netch")).Any())
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{
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@@ -111,25 +135,48 @@ namespace NetchUpdater
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}
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}
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Thread.Sleep(500);
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#endregion
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// Extract ZIP
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Console.WriteLine("Extract Zip");
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ExtractToDirectory(zipFile, targetDir, true);
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var counter = 0;
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while (!TestFileFree(Path.Combine(targetPath, "Netch.exe")))
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{
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// wait 5 sec
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if (counter > 25)
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{
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Console.WriteLine("Waiting Netch exit timeout");
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return;
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}
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Thread.Sleep(200);
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counter++;
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}
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#region Update
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if (!updateExtracted)
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Extract(updatePath, targetPath, true);
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else
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MoveDirectory(updatePath, targetPath, true);
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#endregion
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#region Finished Update,Start Netch
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// Start Netch
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Console.WriteLine("Start Netch");
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Process.Start(new ProcessStartInfo
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{
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FileName = Path.Combine(targetDir, "Netch.exe"),
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FileName = Path.Combine(targetPath, "Netch.exe"),
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UseShellExecute = true,
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});
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#endregion
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result = true;
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}
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catch (Exception e)
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{
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if (e is InvalidDataException)
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Console.WriteLine("Zip file Broken");
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Console.WriteLine("Archive file Broken");
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Console.WriteLine(e.ToString());
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}
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finally
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@@ -142,30 +189,101 @@ namespace NetchUpdater
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}
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||||
}
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private static void ExtractToDirectory(string archiveFileName, string destinationDirectoryName, bool overwrite)
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private static void Extract(string archiveFileName, string destDirName, bool overwrite)
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{
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archiveFileName = Path.GetFullPath(archiveFileName);
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destDirName = Path.GetFullPath(destDirName);
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if (!File.Exists("7za.exe"))
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File.WriteAllBytes("7za.exe", Resources._7za);
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var argument = new StringBuilder();
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argument.Append($" x {archiveFileName} -o{destDirName} ");
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if (overwrite)
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argument.Append(" -y ");
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Process.Start(new ProcessStartInfo
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{
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UseShellExecute = false,
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WindowStyle = ProcessWindowStyle.Hidden,
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FileName = Path.GetFullPath("7za.exe"),
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Arguments = argument.ToString()
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})?.WaitForExit();
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}
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private static void MoveDirectory(string sourceDirName, string destDirName, bool overwrite)
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{
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sourceDirName = Path.GetFullPath(sourceDirName);
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destDirName = Path.GetFullPath(destDirName);
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if (!overwrite)
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{
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ZipFile.ExtractToDirectory(archiveFileName, destinationDirectoryName);
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Directory.Move(sourceDirName, destDirName);
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}
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else
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{
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using (var archive = ZipFile.OpenRead(archiveFileName))
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var DirStack = new Stack<string>();
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DirStack.Push(sourceDirName);
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while (DirStack.Count > 0)
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||||
{
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foreach (var file in archive.Entries)
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||||
var DirInfo = new DirectoryInfo(DirStack.Pop());
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||||
try
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||||
{
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||||
Console.WriteLine(file.FullName);
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var completeFileName = Path.Combine(destinationDirectoryName, file.FullName);
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var directory = Path.GetDirectoryName(completeFileName);
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||||
foreach (var DirChildInfo in DirInfo.GetDirectories())
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||||
{
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||||
try
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||||
{
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var destPath = DirChildInfo.ToString().Replace(sourceDirName, destDirName);
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||||
if (!Directory.Exists(destPath))
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||||
{
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Directory.CreateDirectory(destPath);
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||||
}
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||||
}
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||||
catch (Exception e)
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||||
{
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||||
Console.WriteLine($"Create {DirChildInfo} Folder Error: {e.Message}");
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||||
}
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||||
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||||
if (!Directory.Exists(directory) && !string.IsNullOrEmpty(directory))
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Directory.CreateDirectory(directory);
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DirStack.Push(DirChildInfo.FullName);
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}
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||||
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||||
if (file.Name != "")
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file.ExtractToFile(completeFileName, true);
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||||
foreach (var FileChildInfo in DirInfo.GetFiles())
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||||
{
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||||
try
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||||
{
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||||
var destPath = FileChildInfo.ToString().Replace(sourceDirName, destDirName);
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||||
if (File.Exists(destPath))
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||||
{
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||||
File.Delete(destPath);
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||||
}
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||||
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||||
FileChildInfo.MoveTo(destDirName);
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||||
}
|
||||
catch (Exception e)
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||||
{
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||||
Console.WriteLine($"Move {FileChildInfo} Error: {e.Message}");
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||||
}
|
||||
}
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||||
}
|
||||
catch (Exception e)
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||||
{
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||||
Console.WriteLine($"ERROR:{e.Message}");
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
private static bool TestFileFree(string FileName)
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||||
{
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||||
try
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||||
{
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||||
File.Move(FileName, FileName);
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||||
return true;
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||||
}
|
||||
catch
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||||
{
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||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
73
NetchUpdater/Properties/Resources.Designer.cs
generated
Normal file
73
NetchUpdater/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,73 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace NetchUpdater.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NetchUpdater.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性
|
||||
/// 重写当前线程的 CurrentUICulture 属性。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Byte[] 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static byte[] _7za {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("7za", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
124
NetchUpdater/Properties/Resources.resx
Normal file
124
NetchUpdater/Properties/Resources.resx
Normal file
@@ -0,0 +1,124 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="7za" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\7za.exe;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
||||
BIN
NetchUpdater/Resources/7za.exe
Normal file
BIN
NetchUpdater/Resources/7za.exe
Normal file
Binary file not shown.
Reference in New Issue
Block a user