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bettergi-scripts-list/repo/js/YNF-AutoEat/main.js
江紫烟owo a0c20e5c22 YNF-AutoEat-V1.3 (#1965)
1.添加了保证队友状态的逻辑:
    1. 运行脚本时会先去一次神像,确保满状态进副本
    2. 在运行到一定次数后会前往神像,确保队友不会被玩坏
2. 识别到伊涅芙后会切换到前台,更符合逻辑
3. 适当改动了部分地方的等待时长
4. 对日志输出进行了润色,不再千篇一律
2025-09-21 19:35:14 +08:00

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(async function () {
/**
* 封装函数,执行图片识别及点击操作(测试中,未封装完成,后续会优化逻辑)
* @param {string} imagefilePath - 模板图片路径
* @param {number} timeout - 超时时间(秒)
* @param {number} afterBehavior - 识别后行为(0:无,1:点击,2:按F键)
* @param {number} debugmodel - 调试模式(0:关闭,1:详细日志)
* @param {number} xa - 识别区域X坐标
* @param {number} ya - 识别区域Y坐标
* @param {number} wa - 识别区域宽度
* @param {number} ha - 识别区域高度
* @param {boolean} clickCenter - 是否点击目标中心
* @param {number} clickOffsetX - 点击位置X轴偏移量
* @param {number} clickOffsetY - 点击位置Y轴偏移量
* @param {number} tt - 匹配阈值(0-1)
*/
async function imageRecognitionEnhanced(
imagefilePath = "空参数",
timeout = 10,
afterBehavior = 0,
debugmodel = 0,
xa = 0,
ya = 0,
wa = 1920,
ha = 1080,
clickCenter = false,
clickOffsetX = 0,
clickOffsetY = 0,
tt = 0.8
) {
// 参数验证
if (xa + wa > 1920 || ya + ha > 1080) {
log.info("图片区域超出屏幕范围");
return { found: false, error: "区域超出屏幕范围" };
}
const startTime = Date.now();
let captureRegion = null;
let result = { found: false };
try {
// 读取模板图像
const templateImage = file.ReadImageMatSync(imagefilePath);
if (!templateImage) {
throw new Error("无法读取模板图像");
}
const Imagidentify = RecognitionObject.TemplateMatch(templateImage, true);
if (tt !== 0.8) {
Imagidentify.Threshold = tt;
Imagidentify.InitTemplate();
}
// 循环尝试识别
for (let attempt = 0; attempt < 10; attempt++) {
if (Date.now() - startTime > timeout * 1000) {
if (debugmodel === 1) {
log.info(`${timeout}秒超时退出,未找到图片`);
}
break;
}
captureRegion = captureGameRegion();
if (!captureRegion) {
await sleep(200);
continue;
}
try {
const croppedRegion = captureRegion.DeriveCrop(xa, ya, wa, ha);
const res = croppedRegion.Find(Imagidentify);
if (res.isEmpty()) {
if (debugmodel === 1) {
log.info("识别图片中...");
}
} else {
// 计算基准点击位置(目标的左上角)
let clickX = res.x + xa;
let clickY = res.y + ya;
// 如果要求点击中心,计算中心点坐标
if (clickCenter) {
clickX += Math.floor(res.width / 2);
clickY += Math.floor(res.height / 2);
}
// 应用自定义偏移量
clickX += clickOffsetX;
clickY += clickOffsetY;
if (debugmodel === 1) {
log.info("计算后点击位置:({x},{y})", clickX, clickY);
}
// 执行识别后行为
if (afterBehavior === 1) {
await sleep(1000);
click(clickX, clickY);
} else if (afterBehavior === 2) {
await sleep(1000);
keyPress("F");
}
result = {
x: clickX,
y: clickY,
w: res.width,
h: res.height,
found: true
};
break;
}
} finally {
if (captureRegion) {
captureRegion.dispose();
captureRegion = null;
}
}
await sleep(200);
}
} catch (error) {
log.info(`图像识别错误: ${error.message}`);
result.error = error.message;
}
return result;
}
//判断队内角色
async function includes(characterName) {
var avatars = getAvatars();
for (let i = 0; i < avatars.length; i++) {
if (avatars[i] === characterName) {
await keyPress(String(i + 1));
await sleep(1000);
return true;
}
}
return false;
}
//切换队伍
async function switchPartyIfNeeded(partyName) {
try {
let switched = await genshin.switchParty(partyName);
if (!switched) {
log.warn("切换队伍失败,正在重试……");
switched = await genshin.switchParty(partyName);
if (!switched) {
throw new Error("未找到指定队伍");
} // 在神像切换两次都失败,大概率是没有找到哦队伍
}
return true;
} catch (e) {
log.error("队伍切换失败,可能处于联机模式或其他不可切换状态:" + e.message);
notification.error(`队伍切换失败,可能处于联机模式或其他不可切换状态`);
await genshin.returnMainUi();
return false;
}
}
// 传送并进入副本
async function fuben() {
await genshin.tp(-887.193359375, 1679.44287109375);//识别成功直接传送
keyDown("w");
await sleep(2500);
keyUp("w");
keyPress("F");
await sleep(4000);
await click(1600, 1015);
await sleep(1500);
await click(1600, 1015);
await sleep(9000);
leftButtonClick();
await sleep(1500);
return true;
}
// 伊涅芙跳楼机
async function doit() {
const randomNumber = Math.floor(Math.random() * 3) + 1;
if (randomNumber == 1) { log.info("即使分离,我们的心始终相连"); }
if (randomNumber == 2) { log.info("再见了伊涅芙,希望你喜欢这几分钟的戏份"); }
if (randomNumber == 3) { log.info("离别不是结束,而是为了更好的重逢"); }
keyDown("A");
await sleep(3500);
keyUp("A");
await sleep(5000);
await keyPress("B");
await sleep(1000);
await click(860, 50);
await sleep(1000);
const ifshiwu = await imageRecognitionEnhanced(foodbag, 3, 0, 0, 126, 17, 99, 53);
if (!ifshiwu.found) {
await genshin.returnMainUi();
throw new Error("未打开'食物'页面,请确保背包已正确打开并切换到食物标签页");
}//确认在食物界面
await sleep(500);
const ifpingguo = await imageRecognitionEnhanced(pingguo, 1, 1, 0, 115, 120, 1150, 155, true);//识别"苹果"图片
if (!ifpingguo.found) {
await genshin.returnMainUi();
throw new Error("没有找到指定的食物:" + food + ",请检查背包中该食材数量是否足够!");
}
await sleep(500);
await click(1700, 1020);//点击使用
await sleep(1000);
const ifzjz = await imageRecognitionEnhanced(zjz, 5, 1, 0, 625, 290, 700, 360, true);//点击伊涅芙证件照
await sleep(300);
leftButtonClick();//连续点击确保吃食物的是伊涅芙
await sleep(300);
for (let i = 0; i < foodCount; i++) {
click(1251, 630);
await sleep(150);
}
await click(1180, 770);//点击确认
await sleep(500);
log.info("看我一口气吃掉" + settings.foodNumber + "个" + food + "");
await sleep(1000);
await keyPress("ESCAPE");
await sleep(1000);
await keyPress("ESCAPE");
await sleep(1000);
}
// ===== MAIN EXECUTION =====
// 预处理
const party = settings.n;//设置好要切换的队伍
const food = settings.food;//设置要吃的食物
const foodCount = settings.foodNumber - 1;//点击“+”的次数比食物数量少1
const n = settings.runNumber;//运行次数
const pingguo = `assets/${food}.png`;//食物图片路径
const zjz = `assets/zhengjianzhao.png`;//伊涅芙证件照
const foodbag = `assets/foodbag.png`;//背包的“食物”界面
// 添加验证
if (!party) { log.error("队伍名为空请仔细阅读readme并进行设置后再使用此脚本"); return; }// 利用队伍是否为空判断用户有没有进行设置
if (foodCount > 98 || foodCount < 0) { log.error("食材数量请填写1-99之间的数字"); return; }//确保食材数量1~99
if (n <= 0) { log.error("不是哥们运行次数还能小于0"); return; }//确保运行次数合法
//设置分辨率和缩放
setGameMetrics(1920, 1080, 1);
await genshin.returnMainUi();//回到主界面,在秘境中可能会卡几秒
log.warn("使用前请仔细阅读readme并进行相关设置");
log.warn("请确保食材充足!");
await genshin.tpToStatueOfTheSeven();
// 先判断一次,队伍里有伊涅芙就直接开始运行,没有的话就切换指定队伍
if (!await includes("伊涅芙")) {
if (!await switchPartyIfNeeded(party)) { log.error("未识别到指定队伍,请检查队伍名是否正确!"); return false; }//找不到指定队伍就直接报错停止
if (!await includes("伊涅芙")) { log.error("未识别到伊涅芙,请检查队伍名是否正确!"); return false; }// 切换成功后判断队伍中是否有伊涅芙
}
log.info("已识别到伊涅芙,即将开始后续动作……");
try {
await fuben();//进入副本
let dieCount = 0;
// 循环控制运行次数
for (let i = 0; i < n; i++) {
await doit();
dieCount++;
if (dieCount % 8 === 0) { //每8次回一次神像
log.info("队友们的血量好像有点不太健康欸……先回去补一补!");
await genshin.tpToStatueOfTheSeven();
await sleep(500);
await fuben();
}
}
} catch (error) {
log.error(`脚本运行中断: ${error.message}`);
}
log.info("运行结束!今天的" + food + "味道不错哦~");
await genshin.tpToStatueOfTheSeven();
})();