相关js的首领boss路线更新 (#2284)

* js 首领讨伐一条龙

* js 纪行周常
This commit is contained in:
Tool_tingsu
2025-11-01 13:57:13 +08:00
committed by GitHub
parent c81031a642
commit ff5c5d52b2
11 changed files with 293 additions and 7 deletions

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"name": "Tool_tingsu"
}
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"description": "",
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"name": "霜夜巡天灵主前往",
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@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "纪行周常-10个boss一条龙",
"version": "3.1",
"version": "6.1",
"description": "请看一看readme文件",
"authors": [
{

View File

@@ -16,7 +16,7 @@
"type": "select",
"label": "选择讨伐BOSS挂机打不过概不负责",
"options": [
"爆炎树",
"爆炎树",
"半永恒统辖矩阵",
"掣电树",
"纯水精灵",
@@ -47,10 +47,13 @@
"无相之岩",
"水形幻人",
"实验性场力发生装置",
"霜夜巡天灵主",
"遗迹巨蛇",
"隐山猊兽",
"兆载永劫龙兽"
]
"蕴光月幻蝶",
"兆载永劫龙兽",
"重拳出击鸭"
]
},
{
"name": "rounds",

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@@ -3,5 +3,5 @@
机制BOSS无相之雷、无相之水、无相之火、无相之草、深罪浸礼者、灵觉隐修的迷者……
此外「冰风组曲」分为「歌裴莉娅的葬送」荒(蓝)与「科培琉司的劫罚」芒(金),不要选错了。
- 3、由于一些 boss 的特殊性,不能选择原地连续挑战,比如「冰风组曲」和纯水精灵。
- 4、另外很多行走脚本是基于键鼠录制制作的只能选择钟离作为行走位并保证队伍中没有任何速度加成没有的话只能自己单独录制前往的键鼠脚本了。(想解决这个问题,只能靠大家一起找鸭蛋催一下分层地图了)
- 4、(已完成分层)另外很多行走脚本,是基于键鼠录制制作的,只能选择钟离作为行走位,并保证队伍中没有任何速度加成,没有的话,只能自己单独录制前往的键鼠脚本了。(想解决这个问题,只能靠大家一起找鸭蛋催一下分层地图了)
- 5、最后讲一下调度器中的设置打开地图追踪行走配置打开允许在JsScript中使用选择切换的队伍选择行走位(钟离)打开战斗配置打开覆盖JS中的自动战斗配置选择战斗策略关闭战斗结束拾取物品和万叶拾取不要打开更快的检查结束战斗超时可以设置长一点比如240s。

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"name": "Tool_tingsu"
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"map_match_method": "",
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"name": "蕴光月幻蝶前往",
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"version": "1.0"
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@@ -0,0 +1,49 @@
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@@ -1,12 +1,16 @@
{
"manifest_version": 1,
"name": "首领连续讨伐",
"version": "1.5.2",
"version": "1.5.3",
"description": "请看一看readme文件",
"authors": [
{
"name": "柒叶子",
"links": "https://github.com/5117600049"
},
{
"name": "Tool_tingsu",
"links": "https://github.com/Tooltingsu"
}
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"settings_ui": "settings.json",

View File

@@ -54,9 +54,12 @@
"无相之岩",
"水形幻人",
"实验性场力发生装置",
"霜夜巡天灵主",
"遗迹巨蛇",
"隐山猊兽",
"兆载永劫龙兽"
"蕴光月幻蝶",
"兆载永劫龙兽",
"重拳出击鸭"
]
},
{