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[AutoLeyLineOutcrop]完善利用冒险之征查找地脉花及须臾树脂使用变为可选项 (#2162)
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@@ -52,6 +52,8 @@
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- 适配新的奖励领取界面
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- 修复挪德卡莱识别错误及通过冒险之证寻找地脉花总会选择挪德卡莱的bug
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- 修复卡在奖励领取界面无法执行其他配置的bug
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- 优化冒险之征寻找地脉花的逻辑
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- 新增是否使用须臾树脂配置选项
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### 4.2
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- 新增挪德卡莱区域
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### 4.1
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "全自动地脉花",
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"version": "4.3.2",
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"version": "4.3.3",
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"tags": ["地脉花"],
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"bgi_version": "0.44.7",
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"description": "基于OCR图像识别的全自动刷取地脉花。\n💡更多信息请查看在线手册:https://hcnsvf0s8d0s.feishu.cn/wiki/Tb1twpThLi7UlykqcYOcuccTnjJ \n\n----------注意事项----------\n●仅支持BetterGI 0.44.7 及以上版本!\n●部分地脉花因特殊原因不支持全自动,具体的点位请在手册中查看。\n●树脂使用的优先级:2倍原粹树脂 > 浓缩树脂 > 原粹树脂。\n●运行时会传送到七天神像设置中设置的七天神像,需要关闭七天神像设置中的“是否就近七天神像恢复血量”,并指定七天神像。\n●战斗策略注意调度器设置中地图追踪行走配置里的“允许在JsSpript中使用”和“覆盖JS中的自动战斗配置”,只有在都打开的情况下脚本才会使用下面的战斗配置,否则会使用独立任务中的战斗策略。战斗超时时间不能大于脚本自定义配置中的时间。\n\n如果遇到问题,请先参照手册中的方法进行解决。",
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@@ -34,6 +34,12 @@
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"label": "刷取次数,默认6次",
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"default": "6"
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},
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{
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"name": "useTransientResin",
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"type": "checkbox",
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"label": "是否使用须臾树脂\n开启后会在原粹/浓缩树脂用完后使用",
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"default": false
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},
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{
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"name": "useFragileResin",
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"type": "checkbox",
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@@ -59,7 +65,7 @@
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{
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"name": "useAdventurerHandbook",
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"type": "checkbox",
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"label": "是否使用冒险之证寻找地脉花\n【测试中】"
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"label": "是否使用冒险之证寻找地脉花"
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},
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{
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"name": "isNotification",
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@@ -70,12 +76,12 @@
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"name": "isRecognizeResin",
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"type": "checkbox",
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"label": "树脂耗尽模式\n开启后脚本会在树脂耗尽时停止运行【开发中】"
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},
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{
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"name": "isGoToSynthesizer",
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"type": "select",
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"label": "是否前往合成台合成浓缩树脂\n 体力大于40时自动合成浓缩树脂【开发中】"
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}
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},
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{
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"name": "isGoToSynthesizer",
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"type": "select",
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"label": "是否前往合成台合成浓缩树脂\n 体力大于40时自动合成浓缩树脂【开发中】"
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}
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]
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@@ -279,7 +279,7 @@ async function analyzeResinOptions(sortedButtons, isOriginalResinEmpty) {
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button: sortedButtons[0],
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buttonIndex: 0
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};
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} else if (hasTransientResin && sortedButtons.length >= 1) {
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} else if (hasTransientResin && sortedButtons.length >= 1 && settings.useTransientResin) {
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choice = {
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type: "使用1个须臾树脂(原粹耗尽)",
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button: sortedButtons[0],
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@@ -293,7 +293,9 @@ async function analyzeResinOptions(sortedButtons, isOriginalResinEmpty) {
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};
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} else {
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// 输出详细的调试信息
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if (hasFragileResin && !settings.useFragileResin) {
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if (hasTransientResin && !settings.useTransientResin) {
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log.warn(`原粹树脂耗尽,检测到须臾树脂但配置禁止使用(settings.useTransientResin=${settings.useTransientResin})`);
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} else if (hasFragileResin && !settings.useFragileResin) {
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log.warn(`原粹树脂耗尽,检测到脆弱树脂但配置禁止使用(settings.useFragileResin=${settings.useFragileResin})`);
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} else {
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log.warn(`原粹树脂耗尽且无其他可用树脂(浓缩:${hasCondensedResin}, 须臾:${hasTransientResin}, 脆弱:${hasFragileResin}, 原石:${hasPrimogems})`);
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@@ -340,7 +342,7 @@ async function analyzeResinOptions(sortedButtons, isOriginalResinEmpty) {
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};
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}
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// 优先级3: 使用须臾树脂
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else if (hasTransientResin && sortedButtons.length >= 2) {
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else if (hasTransientResin && settings.useTransientResin && sortedButtons.length >= 2) {
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choice = {
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type: "使用1个须臾树脂",
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button: sortedButtons[1],
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@@ -5,81 +5,149 @@
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* @returns {Promise<void>}
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*/
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this.findLeyLineOutcropByBook = async function (country, type) {
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// 挪德卡莱会被识别成挪德卡菜,需要特殊处理
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if (country === "挪德卡莱") {
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country = "挪德卡";
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}
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await genshin.returnMainUi();
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await sleep(1000);
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log.info("使用冒险之证寻找地脉花");
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//确保运行时位于主界面
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// 确保运行时位于主界面
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keyPress("F1");
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await sleep(1000);
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click(300, 550); //点击讨伐
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click(300, 550); // 点击讨伐
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await sleep(1000);
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click(500, 200); //点击筛选
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click(500, 200); // 点击筛选
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await sleep(1000);
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click(500, 500); //点击其他
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click(500, 500); // 点击其他
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await sleep(1000);
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// 选择地脉花类型
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if (type === "蓝花(经验书)") {
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click(700, 350); //点击经验花
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click(700, 350); // 点击经验花
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} else {
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click(500, 350); //点击摩拉花
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click(500, 350); // 点击摩拉花
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}
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await sleep(1000);
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click(1300, 800); //点击推荐
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click(1300, 800); // 点击推荐
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await sleep(1000);
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let captureRegion1 = captureGameRegion();
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let resList = captureRegion1.findMulti(ocrRoThis);
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captureRegion1.dispose();
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes(country)) {
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res.click();
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}
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}
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// 查找并点击指定国家
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await this.findAndClickCountry(country);
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// 查找并点击停止追踪按钮
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await this.findAndCancelTrackingInBook();
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await sleep(1000);
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let captureRegion2 = captureGameRegion();
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let resList2 = captureRegion2.findMulti(ocrRoThis);
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captureRegion2.dispose();
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for (let i = 0; i < resList2.count; i++) {
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let res = resList2[i];
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if (res.text.includes("停止追踪")) {
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res.click();
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await sleep(1000);
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}
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}
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click(1500, 850);
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click(1500, 850); //点击追踪,连点两次防止点不到
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await sleep(1000);
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//获取地脉花位置
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// 获取地脉花位置
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const center = genshin.getPositionFromBigMap();
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leyLineX = center.x;
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leyLineY = center.y;
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log.info(`找到地脉花的坐标:(${leyLineX}, ${leyLineY})`);
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// 取消追踪
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click(960, 540);
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await sleep(1000);
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let captureRegion3 = captureGameRegion();
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let zhuizong = captureRegion3.findMulti(ocrRoThis);
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captureRegion3.dispose();
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if (zhuizong && zhuizong.count > 0) {
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for (let i = 0; i < zhuizong.count; i++) {
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if (zhuizong[i].text.includes("停止追踪")) {
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zhuizong[i].click();
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log.debug("点击取消追踪");
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await sleep(1000);
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return;
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} else if (zhuizong[i].text.includes("地脉") || zhuizong[i].text.includes("衍出")) {
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zhuizong[i].click();
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await sleep(1000);
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click(1700, 1010);
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log.debug("点击取消追踪");
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await sleep(1000);
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await this.cancelTrackingInMap();
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};
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/**
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* 查找并点击指定国家
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* @param {string} country - 国家名称
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* @private
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*/
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this.findAndClickCountry = async function (country) {
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// 挪德卡莱会被识别成挪德卡菜,需要特殊处理
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let match_country = country;
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if (country === "挪德卡莱") {
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match_country = "挪德卡";
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}
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let captureRegion = captureGameRegion();
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try {
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let resList = captureRegion.findMulti(ocrRoThis);
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let found = false;
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes(match_country)) {
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res.click();
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found = true;
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break;
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}
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}
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if (!found) {
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// 没找到国家
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throw new Error("冒险之征中未找到国家:" + country + ",请检查该国家地图是否开启");
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}
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} finally {
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captureRegion.dispose();
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}
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return center;
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}
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};
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/**
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* 在冒险之征中查找并点击停止追踪按钮
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* @private
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*/
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this.findAndCancelTrackingInBook = async function () {
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let captureRegion = captureGameRegion();
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try {
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let resList = captureRegion.findMulti(ocrRoThis);
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let stop = null;
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes("停止")) {
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stop = res;
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break;
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}
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}
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if(stop) {
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log.info("冒险之征中点击停止追踪并重新追踪获取坐标");
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stop.click();
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} else {
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log.info("冒险之征中无需取消追踪");
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}
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} finally {
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captureRegion.dispose();
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}
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await sleep(1000);
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};
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/**
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* 在地图中取消地脉花追踪
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* @private
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*/
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this.cancelTrackingInMap = async function () {
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// 点击地脉花(因为从书点击追踪后花会在屏幕正中间)
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click(960, 540);
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await sleep(1000);
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let captureRegion = captureGameRegion();
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let stop = null;
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let leyLine = null;
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try {
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let resList = captureRegion.findMulti(ocrRoThis);
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if (resList && resList.count > 0) {
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes("停止")) {
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stop = res;
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} else if (res.text.includes("地脉") || res.text.includes("衍出")) {
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leyLine = res;
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}
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}
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}
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} finally {
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captureRegion.dispose();
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}
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if (stop) {
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log.info("地图中点击取消追踪");
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stop.click();
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} else if (leyLine) {
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log.info("在地图中选择地脉花后点击取消追踪");
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leyLine.click();
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await sleep(1000);
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click(1700, 1010);
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await sleep(1000);
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}
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};
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