js:采集cd管理2.1.0 (#2444)
* js:采集cd管理2.1.0 莫酱太坏了,怎么又往仓库塞一百多张图片 * js:只要大瓶 顺便改下大瓶 * Update main.js
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repo/js/只要大瓶/assets/RecognitionObject/三个小瓶.png
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repo/js/只要大瓶/assets/RecognitionObject/已进入狗粮界面.png
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After Width: | Height: | Size: 15 KiB |
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repo/js/只要大瓶/assets/RecognitionObject/未满级.png
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After Width: | Height: | Size: 5.0 KiB |
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repo/js/只要大瓶/assets/RecognitionObject/未装备.png
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After Width: | Height: | Size: 4.8 KiB |
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repo/js/只要大瓶/assets/RecognitionObject/未锁定.png
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After Width: | Height: | Size: 3.8 KiB |
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repo/js/只要大瓶/assets/RecognitionObject/确认.png
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After Width: | Height: | Size: 4.2 KiB |
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repo/js/只要大瓶/assets/RecognitionObject/祝圣之霜定义.png
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After Width: | Height: | Size: 7.8 KiB |
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repo/js/只要大瓶/assets/RecognitionObject/筛选.png
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After Width: | Height: | Size: 882 B |
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repo/js/只要大瓶/assets/RecognitionObject/背包小瓶.png
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After Width: | Height: | Size: 19 KiB |
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repo/js/只要大瓶/assets/RecognitionObject/重置.png
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After Width: | Height: | Size: 3.7 KiB |
@@ -18,15 +18,8 @@ fourStarRo.Threshold = +settings.Threshold1 || 0.97;
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//fourStarRo.Use3Channels = true;
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fourStarRo.InitTemplate();
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const bigPngRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/大瓶.png`), 1670, 900, 1890 - 1670, 980 - 900);
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bigPngRo.Threshold = 0.995;
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bigPngRo.Use3Channels = true;
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bigPngRo.InitTemplate();
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const smallPngRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/大瓶和小瓶.png`), 1670, 900, 1890 - 1670, 980 - 900);
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smallPngRo.Threshold = 0.995;
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smallPngRo.Use3Channels = true;
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smallPngRo.InitTemplate();
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let pngRo1;
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let pngRo2;
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let bigBottleCount = 0;
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let smallBottleCount = 0;
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@@ -50,8 +43,74 @@ let rg;
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//await genshin.tpToStatueOfTheSeven();
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keyPress("B");
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//切换到圣遗物界面
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await clickPNG("狗粮界面");
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if (settings.autoSwitchCount) {
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log.info(`填写了临界小瓶数量为${(+settings.autoSwitchCount)},开始识别`);
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await clickPNG("筛选");
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await sleep(200);
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click(30, 30);
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await sleep(100);
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await clickPNG("重置");
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await clickPNG("祝圣之霜定义");
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await clickPNG("未装备");
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await clickPNG("未锁定");
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await clickPNG("确认");
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await sleep(200);
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click(30, 30);
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await sleep(100);
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{
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const smallBottleRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/背包小瓶.png`));
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smallBottleRo.InitTemplate();
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for (let i = 0; i < 5; i++) {
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const rg = captureGameRegion();
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try {
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const res = rg.find(smallBottleRo);
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if (res.isExist()) {
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const regionToCheck = { x: res.x, y: res.y + 110, width: 122, height: 30 };
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const raw = await recognizeTextInRegion(regionToCheck);
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// 只保留数字
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const digits = (raw || '').replace(/\D/g, '');
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log.info(`识别到小瓶数量为${digits}`);
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if ((+digits) > settings.autoSwitchCount) {
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settings.bottleType = "只要大瓶";
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} else {
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settings.bottleType = "只要小瓶";
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}
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log.info(`当前分解模式为${settings.bottleType}`);
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break;
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}
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} finally { rg.dispose(); }
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if (i < 5 - 1) await sleep(50);
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}
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}
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}
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if (settings.bottleType != "只要小瓶") {
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pngRo1 = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/大瓶.png`), 1670, 900, 1890 - 1670, 980 - 900);
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pngRo1.Threshold = 0.995;
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pngRo1.Use3Channels = true;
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pngRo1.InitTemplate();
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pngRo2 = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/大瓶和小瓶.png`), 1670, 900, 1890 - 1670, 980 - 900);
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pngRo2.Threshold = 0.995;
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pngRo2.Use3Channels = true;
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pngRo2.InitTemplate();
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} else {
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pngRo1 = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/三个小瓶.png`), 1670, 900, 1890 - 1670, 980 - 900);
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pngRo1.Threshold = 0.995;
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pngRo1.Use3Channels = true;
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pngRo1.InitTemplate();
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pngRo2 = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/大瓶.png`), 1670, 900, 1890 - 1670, 980 - 900);
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pngRo2.Threshold = 0.995;
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pngRo2.Use3Channels = true;
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pngRo2.InitTemplate();
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}
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//点击分解
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await clickPNG("分解");
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//点击倒序
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@@ -70,18 +129,26 @@ let rg;
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rg = captureGameRegion();
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try {
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const bigRes = rg.find(bigPngRo);
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const bigRes = rg.find(pngRo1);
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if (bigRes.isExist()) {
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foundBigBottle = true;
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bigBottleCount++;
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if (settings.bottleType === "只要大瓶") {
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bigBottleCount++;
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} else {
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smallBottleCount += 3;
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}
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break;
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}
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const smallRes = rg.find(smallPngRo);
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const smallRes = rg.find(pngRo2);
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if (smallRes.isExist()) {
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foundBigBottle = true;
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bigBottleCount++;
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smallBottleCount++;
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if (settings.bottleType === "只要大瓶") {
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bigBottleCount++;
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smallBottleCount++;
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} else {
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bigBottleCount++;
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}
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break;
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}
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} finally {
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@@ -94,7 +161,7 @@ let rg;
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//log.info(`调试-用时${new Date() - time1}`);
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}
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if (foundBigBottle) {
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log.info("成功选出分解大瓶所需狗粮");
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log.info("成功选出分解所需狗粮");
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} else {
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log.info("结束分解");
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break;
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@@ -213,7 +280,7 @@ async function findAndClick(target, maxAttempts = 20) {
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const rg = captureGameRegion();
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try {
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const res = rg.find(target);
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if (res.isExist()) { res.click(); return true; }
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if (res.isExist()) { await sleep(16); res.click(); return true; }
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} finally { rg.dispose(); }
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if (i < maxAttempts - 1) await sleep(50);
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}
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@@ -237,4 +304,30 @@ async function findWithoutClick(target, maxAttempts = 20) {
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if (i < maxAttempts - 1) await sleep(50);
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}
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return false;
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}
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async function recognizeTextInRegion(ocrRegion, timeout = 5000) {
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let startTime = Date.now();
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let retryCount = 0; // 重试计数
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while (Date.now() - startTime < timeout) {
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try {
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// 在指定区域进行 OCR 识别
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const gameRegion = captureGameRegion();
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let ocrResult = gameRegion.find(RecognitionObject.ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height));
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gameRegion.dispose();
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if (ocrResult) {
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let correctedText = ocrResult.text;
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return correctedText; // 返回识别到的内容
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} else {
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log.warn(`OCR 识别区域未找到内容`);
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return null; // 如果 OCR 未识别到内容,返回 null
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}
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} catch (error) {
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retryCount++; // 增加重试计数
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log.warn(`OCR 识别失败,正在进行第 ${retryCount} 次重试...`);
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}
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await sleep(200);
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}
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log.warn(`经过多次尝试,仍然无法在指定区域识别到文字`);
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return null; // 如果未识别到文字,返回 null
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}
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "只要大瓶",
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"version": "1.0",
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"version": "1.1",
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"description": "分解狗粮尽量只要大瓶",
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"authors": [
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{
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@@ -11,6 +11,21 @@
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],
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"default": "3"
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},
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{
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"name": "bottleType",
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"type": "select",
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"label": "分解成大瓶还是小瓶",
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"options": [
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"只要大瓶",
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"只要小瓶"
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],
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"default": "只要大瓶"
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},
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{
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"name": "autoSwitchCount",
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"type": "input-text",
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"label": "临界小瓶数量,填写后将会在每次开始时识别小瓶数量\n数量大于所填数值时将会自动切换为只要大瓶,否则切换为只要小瓶\n不填时不识别,保持自定义配置中的选项"
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},
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{
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"name": "Threshold1",
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"type": "input-text",
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@@ -1,19 +1,56 @@
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# 采集CD管理脚本
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采集CD管理脚本
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## 简介
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这是一个基于文件夹操作的自动化脚本,用于管理采集路线的冷却时间(CD)。它会按照路径组的顺序依次运行任务,直到指定的时间,并根据给定的CD类型自动跳过未刷新的路线。同时加入了伪造日志功能,日志分析可以解析具体路线的信息。
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一、简介:
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-
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这是一个基于文件夹操作的自动化脚本,用于管理采集路线的冷却时间(CD)。它会按照自定义配置中所选路径组的顺序依次运行任务,直到指定的时间,并根据给定的CD类型自动跳过未刷新的路线。同时加入了伪造日志功能,日志分析可以解析具体路线的信息。
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## 文件结构
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二、文件结构
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-
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- `main.js`:主要的脚本文件,负责执行任务和管理CD。
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- `manifest.json`:脚本的配置文件,包含脚本的基本信息和设置。
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- `settings.json`:用户配置文件,用于设置操作模式、路径组CD类型、配队名称等。
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- `pathing/`:存放路径文件的文件夹,路径组可选择其中一个子文件夹运行。
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## 功能
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- **操作模式选择**:提供两种操作模式,包括“执行任务(若不存在索引文件则自动创建)”和“重新生成索引文件(用于强制刷新CD或更新文件)”。
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- **路径组CD类型**:支持多种CD类型,包括“1次0点刷新”、“2次0点刷新”、“3次0点刷新”、“4点刷新”、“12小时刷新”、“24小时刷新”和“46小时刷新”。
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- **任务管理**:自动读取路径组文件,跳过未刷新的任务,并根据CD类型更新任务的时间戳。同时支持跳过指定时间段的任务。
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- **配队管理**:支持为每个路径组指定配队名称,自动切换配队。
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三、功能
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-
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- 操作模式选择:提供两种操作模式:
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- 执行任务(若不存在索引文件则自动创建):自动执行任务,若索引文件不存在则自动创建。
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- 重新生成索引文件(用于强制刷新CD或更新文件):重新生成索引文件,可用于强制刷新CD或更新文件。
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- 路径组CD类型:支持多种CD类型,包括:
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- 1次0点刷新
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- 2次0点刷新
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- 3次0点刷新
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- 4点刷新
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- 12小时刷新
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- 24小时刷新
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- 46小时刷新
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- 任务管理:自动读取路径组文件,跳过未刷新的任务,并根据CD类型更新任务的时间戳。同时支持跳过指定时间段的任务。
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- 配队管理:支持为每个路径组指定配队名称,自动切换配队。
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- 伪造日志:支持伪造日志功能,便于日志分析工具解析具体路线信息。
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## 使用方法
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1. 将要运行的地图追踪文件放在pathing文件夹下的不同路径组中,将会按照路径组的顺序执行,并跳过未刷新的路线
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2. 根据需要修改自定义配置,设置操作模式、路径组CD类型、配队名称等参数。
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四、使用方法
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-
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1. 准备路径文件:
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- 将要运行的地图追踪文件放在 `pathing/` 文件夹下的不同路径组中,每个子文件夹代表一个路径组。
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- 文件夹名称将可在自定义配置中供选择,例如 `pathing/矿物`、`pathing/地方特产` 等。
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2. 构造自定义配置:
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- 建议初次运行先勾选仅刷新选项。
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- 填写需要的路径组数量
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- 运行一次js,将会根据所填的路径组数量,构造出新的自定义配置
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- 后续如果修改了pathing下文件夹的名字,或在多个配置组使用本js时需要修改本配置组的自定义配置时,强烈建议重新进行该步骤,使自定义配置选项等与本配置组情况一致
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3. 修改自定义配置:
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- 根据所给表格,结合自身情况选择每个路径组的刷新cd类型
|
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- 选择每个路径组要运行的文件夹
|
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- 填写运行该组使用的配队名称(不填就不换队,有啥用啥)
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|
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4. 运行脚本:
|
||||
- 运行脚本,脚本将按照路径组的顺序依次执行任务。
|
||||
- 如果当前时间处于 `timerule` 指定的时间范围内,脚本将终止。
|
||||
- 如果任务的CD未刷新,脚本将跳过该任务并继续执行下一个任务。
|
||||
- 脚本会自动更新任务的时间戳,确保任务按CD类型刷新后再运行。
|
||||
|
||||
五、注意事项
|
||||
-
|
||||
- 伪造日志:伪造日志功能仅用于日志分析,不会影响脚本的实际运行。
|
||||
- 识别到满背包的物品将会被加入拾取黑名单,同时加入自定义配置中的 **禁用的路线的关键词** ,将会跳过文件路径包含该关键词的路线,其他你希望跳过的路线也可以使用该配置来跳过,如填写钟离来跳过部分需要钟离的挖矿路线(仅文件路径中包含钟离时有效,还是建议手动删除这些路线)
|
||||
- 不同配置组中的本js仅共用相同账号的拾取黑名单,路线刷新cd,路径组等其他信息并不关联,settings.json仅供配置每个配置组使用,本身变化不影响其他配置组功能
|
||||
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repo/js/采集cd管理/assets/F_Dialogue.png
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After Width: | Height: | Size: 515 B |
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repo/js/采集cd管理/assets/MainUI.png
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After Width: | Height: | Size: 2.9 KiB |
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repo/js/采集cd管理/assets/RevivalUI.png
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After Width: | Height: | Size: 1.4 KiB |
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repo/js/采集cd管理/assets/itemFull.png
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After Width: | Height: | Size: 6.9 KiB |
2006
repo/js/采集cd管理/assets/monsterInfo.json
Normal file
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repo/js/采集cd管理/assets/targetItems/其余材料图-实用版/A矿/星银矿石.png
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After Width: | Height: | Size: 2.0 KiB |
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repo/js/采集cd管理/assets/targetItems/其余材料图-实用版/A矿/水晶块.png
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After Width: | Height: | Size: 1.5 KiB |
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repo/js/采集cd管理/assets/targetItems/其余材料图-实用版/A矿/白铁块.png
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After Width: | Height: | Size: 1.5 KiB |
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repo/js/采集cd管理/assets/targetItems/其余材料图-实用版/A矿/紫晶块.png
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After Width: | Height: | Size: 1.7 KiB |
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repo/js/采集cd管理/assets/targetItems/其余材料图-实用版/A矿/萃凝晶.png
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After Width: | Height: | Size: 1.7 KiB |
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repo/js/采集cd管理/assets/targetItems/其余材料图-实用版/A矿/虹滴晶.png
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After Width: | Height: | Size: 1.4 KiB |
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repo/js/采集cd管理/assets/targetItems/其余材料图-实用版/A矿/铁块.png
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After Width: | Height: | Size: 1.3 KiB |
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repo/js/采集cd管理/assets/targetItems/其余材料图-实用版/A矿/魔晶块.png
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After Width: | Height: | Size: 1.7 KiB |
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repo/js/采集cd管理/assets/targetItems/其余材料图-实用版/B蒙德区域特产/嘟嘟莲.png
Normal file
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