@@ -1,42 +1,42 @@
|
||||
# 自动切换账号脚本
|
||||
|
||||
**重要免责声明:**
|
||||
|
||||
1. **数据安全:**
|
||||
1. 本脚本使用的用户名、密码等敏感信息仅存储在本地设备,开发者无法获取。
|
||||
2. 使用者需自行承担账户信息泄露风险,请勿在公共设备或不可信环境中使用。
|
||||
2. **使用风险:**
|
||||
1. 本脚本为开源学习项目,禁止用于商业用途或违反游戏条款的行为。
|
||||
2. 滥用可能导致游戏账号封禁,开发者不承担任何直接或间接责任。
|
||||
3. **责任限制:**
|
||||
1. 本脚本按“现状”提供,不承诺兼容性、安全性或功能完整性。
|
||||
2. 因使用本脚本导致的账号、数据、设备损失,开发者概不负责。
|
||||
4. **禁止条款:**
|
||||
1. 严禁逆向工程、恶意篡改或用于外挂等非法用途。
|
||||
2. 若游戏运营商提出要求,开发者保留随时停止维护的权利。
|
||||
|
||||
使用脚本即表示您已阅读并同意上述条款。
|
||||
|
||||
如果使用BGI一条龙启动,且第一个脚本就是账号切换,则需要开启BGI启动配置-同时启动原神-自动进入游戏
|
||||
|
||||
根据使用者设备配置和网络环境,脚本中的延时可以适当调整。(如果不熟悉脚本操作则不建议修改延时)
|
||||
|
||||
作者留言:
|
||||
毕竟都使用BGI了,时间还算个事吗?(笑)
|
||||
|
||||
需要国际服适配脚本私信我。
|
||||
|
||||
**Last Updated:** 2025-06-26
|
||||
|
||||
---
|
||||
# 脚本信息
|
||||
@name 原神自动化登录脚本
|
||||
@version 1.2
|
||||
@description 原神自动登录工具(仅供学习交流,请勿商业用途)
|
||||
@author 彩虹QQ人
|
||||
@match 原神版本:≥5.5;BGI版本:≥0.44.6
|
||||
|
||||
# 更新记录
|
||||
2025年6月26日 version 1.1 整合代码
|
||||
|
||||
2025年6月27日 version 1.2 解决循环无法跳出的问题
|
||||
# 自动切换账号脚本
|
||||
|
||||
**重要免责声明:**
|
||||
|
||||
1. **数据安全:**
|
||||
1. 本脚本使用的用户名、密码等敏感信息仅存储在本地设备,开发者无法获取。
|
||||
2. 使用者需自行承担账户信息泄露风险,请勿在公共设备或不可信环境中使用。
|
||||
2. **使用风险:**
|
||||
1. 本脚本为开源学习项目,禁止用于商业用途或违反游戏条款的行为。
|
||||
2. 滥用可能导致游戏账号封禁,开发者不承担任何直接或间接责任。
|
||||
3. **责任限制:**
|
||||
1. 本脚本按“现状”提供,不承诺兼容性、安全性或功能完整性。
|
||||
2. 因使用本脚本导致的账号、数据、设备损失,开发者概不负责。
|
||||
4. **禁止条款:**
|
||||
1. 严禁逆向工程、恶意篡改或用于外挂等非法用途。
|
||||
2. 若游戏运营商提出要求,开发者保留随时停止维护的权利。
|
||||
|
||||
使用脚本即表示您已阅读并同意上述条款。
|
||||
|
||||
如果使用BGI一条龙启动,且第一个脚本就是账号切换,则需要开启BGI启动配置-同时启动原神-自动进入游戏
|
||||
|
||||
根据使用者设备配置和网络环境,脚本中的延时可以适当调整。(如果不熟悉脚本操作则不建议修改延时)
|
||||
|
||||
作者留言:
|
||||
毕竟都使用BGI了,时间还算个事吗?(笑)
|
||||
|
||||
需要国际服适配脚本私信我。
|
||||
|
||||
**Last Updated:** 2025-06-26
|
||||
|
||||
---
|
||||
# 脚本信息
|
||||
@name 原神自动化登录脚本
|
||||
@version 1.2
|
||||
@description 原神自动登录工具(仅供学习交流,请勿商业用途)
|
||||
@author 彩虹QQ人
|
||||
@match 原神版本:≥5.5;BGI版本:≥0.44.6
|
||||
|
||||
# 更新记录
|
||||
2025年6月26日 version 1.1 整合代码
|
||||
|
||||
2025年6月27日 version 1.2 解决循环无法跳出的问题
|
||||
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 852 B After Width: | Height: | Size: 852 B |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
@@ -1,201 +1,201 @@
|
||||
const author = "彩虹QQ人";
|
||||
const script_name = "切换账号(OCR)版本";
|
||||
|
||||
const pm_out = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/pm_out.png")),
|
||||
name: "pm_out.png"
|
||||
};
|
||||
const out_to_login = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/out_to_login.png")),
|
||||
name: "out_to_login.png"
|
||||
};
|
||||
const login_out_account = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/login_out_account.png")),
|
||||
name: "login_out_account.png"
|
||||
};
|
||||
const out_account = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/out_account.png")),
|
||||
name: "out_account.png"
|
||||
};
|
||||
const login_other_account = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/login_other_account_1.png")),
|
||||
name: "login_other_account.png"
|
||||
};
|
||||
const input_phone_or_email = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/input_phone_or_email.png")),
|
||||
name: "input_phone_or_email.png"
|
||||
};
|
||||
const input_password = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/input_password.png")),
|
||||
name: "input_password.png"
|
||||
};
|
||||
const agree = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/agree.png")),
|
||||
name: "agree.png"
|
||||
};
|
||||
//人机验证识别图片
|
||||
const login_verification = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/verification.png")),
|
||||
name: "verification.png"
|
||||
};
|
||||
|
||||
async function clickCenter(x, y, width, height) {
|
||||
let centerX = Math.round(x + width / 2);
|
||||
let centerY = Math.round(y + height / 2);
|
||||
await click(centerX, centerY);
|
||||
await sleep(500); // 确保点击后有足够的时间等待
|
||||
return { success: true, x: centerX, y: centerY };
|
||||
}
|
||||
|
||||
async function matchImgAndClick(obj, desc, timeout = 8000) {
|
||||
const start = Date.now();
|
||||
let retryCount = 0; // 识别次数计数
|
||||
let status = false; // 用于记录是否匹配成功
|
||||
try {
|
||||
while (Date.now() - start < timeout && !status) {
|
||||
await sleep(300);
|
||||
const ro = captureGameRegion();
|
||||
let result = ro.Find(obj.template);
|
||||
ro.dispose();
|
||||
await sleep(500); // 短暂延迟,避免过快循环
|
||||
if (result.isExist()) {
|
||||
let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
|
||||
log.info(`【IMG】成功识别并点击 ${desc}| 耗时: ${Date.now() - start}ms`);
|
||||
status = true; // 设置匹配成功状态
|
||||
return {success: true, x: clickResult.x, y: clickResult.y};
|
||||
}
|
||||
// await sleep(200); // 短暂延迟,避免过快循环
|
||||
log.info(`【IMG】第${retryCount++}次识别并点击 ${desc} 失败 | 耗时: ${Date.now() - start}ms`);
|
||||
}
|
||||
} catch (error) {
|
||||
log.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
|
||||
//如果有配置通知……
|
||||
notification.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
|
||||
throw new Error(`【IMG】识别图像时发生异常: ${error.message}`);
|
||||
}
|
||||
return {success: false};
|
||||
}
|
||||
async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) {
|
||||
let start = Date.now();
|
||||
let retryCount = 0; // 重试计数
|
||||
let status = false; // 用于记录是否匹配成功
|
||||
try {
|
||||
while (Date.now() - start < timeout && !status) {
|
||||
const ro = captureGameRegion();
|
||||
let resultList = ro.findMulti(ocrRegion);
|
||||
ro.dispose();
|
||||
await sleep(500); // 短暂延迟,避免过快循环
|
||||
for (let result of resultList) {
|
||||
if (result.text.includes(targetText)) {
|
||||
let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
|
||||
log.info(`【OCR】成功识别并点击 ${targetText}| 耗时: ${Date.now() - start}ms`);
|
||||
status = true; // 设置匹配成功状态
|
||||
return {success: true, x: clickResult.x, y: clickResult.y};
|
||||
}
|
||||
}
|
||||
// await sleep(200); // 短暂延迟,避免过快循环
|
||||
log.info(`【OCR】${targetText}失败,正在进行第 ${retryCount++} 次重试...`);
|
||||
}
|
||||
}catch (error) {
|
||||
log.warn(`【OCR】经过多次尝试,仍然无法识别文字: ”${targetText}“,尝试点击默认中心位置`);
|
||||
await clickCenter(result.x, result.y, result.width, result.height);
|
||||
//如果有配置通知……
|
||||
notification.error(`【OCR】识别文字: “${targetText}”,发生异常`);
|
||||
throw new Error(`【OCR】识别文字时发生异常: ${error.message}`);
|
||||
}
|
||||
return {success: false };
|
||||
}
|
||||
/**
|
||||
* main流程开始
|
||||
*/
|
||||
(async function () {
|
||||
|
||||
setGameMetrics(1920, 1080, 1);
|
||||
// 如果切换账号是第一个脚本,则有可能出现月卡选项
|
||||
//防止genshin.blessingOfTheWelkinMoon();方法失效,先使用物理点击。
|
||||
try {
|
||||
keyDown("VK_MENU");
|
||||
await sleep(500);
|
||||
for(let i = 0; i<=4; i++){
|
||||
await click(genshin.width / 2.0, genshin.height * 0.8);
|
||||
await sleep(1000);
|
||||
}
|
||||
}finally {
|
||||
keyUp("VK_MENU");
|
||||
}
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
await genshin.returnMainUi();
|
||||
|
||||
await keyPress("VK_ESCAPE");
|
||||
await sleep(500);
|
||||
try {
|
||||
await matchImgAndClick(pm_out,"左下角退出门");
|
||||
await matchImgAndClick(out_to_login,"退出至登陆页面");
|
||||
//这一步根据 电脑配置和当前网络情况不同休眠时间不同,建议实际运行之后,如果有日志 : 第x次 识别失败,就适当增加休眠时间
|
||||
await sleep(9000);
|
||||
await matchImgAndClick(login_out_account,"登录页的右下角退出按钮");
|
||||
await matchImgAndClick(out_account,"退出当前账号");
|
||||
await matchImgAndClick(login_other_account,"登录其他账号");
|
||||
await sleep(1000);
|
||||
await matchImgAndClick(input_phone_or_email,"填写邮箱/手机号");
|
||||
await inputText(settings.username);
|
||||
await sleep(1000);
|
||||
await matchImgAndClick(input_password,"填写密码");
|
||||
await inputText(settings.password);
|
||||
await sleep(1000);
|
||||
//按下回车登录账号,弹出用户协议对话框
|
||||
await keyPress("VK_RETURN");
|
||||
//点击回车后,等待特瓦特大门加载
|
||||
await matchImgAndClick(agree,"同意用户协议");
|
||||
//如果当天上下线次数过于频繁
|
||||
for(let i = 1;i<=2;i++){
|
||||
const ro = captureGameRegion();
|
||||
let verify = ro.Find(login_verification.template);
|
||||
ro.dispose();
|
||||
//等待1s避免循环速度过快
|
||||
await sleep(1000);
|
||||
if (verify.isExist()) {
|
||||
//这里可配置通知方法
|
||||
notification.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
|
||||
log.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 根据不同网络环境和电脑配置,此操作可能会将领取月卡操作取代,但是不影响使用
|
||||
* 如果发现卡在这一步,请适当延长sleep时间
|
||||
*/
|
||||
await sleep(8000);
|
||||
await recognizeTextAndClick("点击进入", RecognitionObject.Ocr(862, 966, 206, 104), 960, 540, 5000);
|
||||
await sleep(15000);
|
||||
|
||||
//可能登录账号的时候出现月卡提醒,则先点击一次月卡。
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
//防止genshin.blessingOfTheWelkinMoon();方法失效,先使用物理点击。
|
||||
await sleep(2000);
|
||||
keyDown("VK_MENU");
|
||||
await sleep(500);
|
||||
for(let i = 0; i<=4; i++){
|
||||
await click(genshin.width / 2.0, genshin.height * 0.8);
|
||||
await sleep(1000);
|
||||
}
|
||||
//keyUp("VK_MENU");
|
||||
await genshin.returnMainUi();
|
||||
await sleep(1000);
|
||||
// 如果配置了通知
|
||||
notification.send("账号【" + settings.UID + "】切换成功");
|
||||
}catch (error) {
|
||||
log.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
|
||||
//如果发生错误,则发送通知
|
||||
notification.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
|
||||
throw new Error(`${script_name}脚本执行过程中发生错误:${error.message}`);
|
||||
}finally {
|
||||
keyUp("VK_MENU");
|
||||
}
|
||||
|
||||
const author = "彩虹QQ人";
|
||||
const script_name = "切换账号(OCR)版本";
|
||||
|
||||
const pm_out = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/pm_out.png")),
|
||||
name: "pm_out.png"
|
||||
};
|
||||
const out_to_login = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/out_to_login.png")),
|
||||
name: "out_to_login.png"
|
||||
};
|
||||
const login_out_account = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/login_out_account.png")),
|
||||
name: "login_out_account.png"
|
||||
};
|
||||
const out_account = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/out_account.png")),
|
||||
name: "out_account.png"
|
||||
};
|
||||
const login_other_account = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/login_other_account_1.png")),
|
||||
name: "login_other_account.png"
|
||||
};
|
||||
const input_phone_or_email = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/input_phone_or_email.png")),
|
||||
name: "input_phone_or_email.png"
|
||||
};
|
||||
const input_password = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/input_password.png")),
|
||||
name: "input_password.png"
|
||||
};
|
||||
const agree = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/agree.png")),
|
||||
name: "agree.png"
|
||||
};
|
||||
//人机验证识别图片
|
||||
const login_verification = {
|
||||
template:RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/verification.png")),
|
||||
name: "verification.png"
|
||||
};
|
||||
|
||||
async function clickCenter(x, y, width, height) {
|
||||
let centerX = Math.round(x + width / 2);
|
||||
let centerY = Math.round(y + height / 2);
|
||||
await click(centerX, centerY);
|
||||
await sleep(500); // 确保点击后有足够的时间等待
|
||||
return { success: true, x: centerX, y: centerY };
|
||||
}
|
||||
|
||||
async function matchImgAndClick(obj, desc, timeout = 8000) {
|
||||
const start = Date.now();
|
||||
let retryCount = 0; // 识别次数计数
|
||||
let status = false; // 用于记录是否匹配成功
|
||||
try {
|
||||
while (Date.now() - start < timeout && !status) {
|
||||
await sleep(300);
|
||||
const ro = captureGameRegion();
|
||||
let result = ro.Find(obj.template);
|
||||
ro.dispose();
|
||||
await sleep(500); // 短暂延迟,避免过快循环
|
||||
if (result.isExist()) {
|
||||
let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
|
||||
log.info(`【IMG】成功识别并点击 ${desc}| 耗时: ${Date.now() - start}ms`);
|
||||
status = true; // 设置匹配成功状态
|
||||
return {success: true, x: clickResult.x, y: clickResult.y};
|
||||
}
|
||||
// await sleep(200); // 短暂延迟,避免过快循环
|
||||
log.info(`【IMG】第${retryCount++}次识别并点击 ${desc} 失败 | 耗时: ${Date.now() - start}ms`);
|
||||
}
|
||||
} catch (error) {
|
||||
log.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
|
||||
//如果有配置通知……
|
||||
notification.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
|
||||
throw new Error(`【IMG】识别图像时发生异常: ${error.message}`);
|
||||
}
|
||||
return {success: false};
|
||||
}
|
||||
async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) {
|
||||
let start = Date.now();
|
||||
let retryCount = 0; // 重试计数
|
||||
let status = false; // 用于记录是否匹配成功
|
||||
try {
|
||||
while (Date.now() - start < timeout && !status) {
|
||||
const ro = captureGameRegion();
|
||||
let resultList = ro.findMulti(ocrRegion);
|
||||
ro.dispose();
|
||||
await sleep(500); // 短暂延迟,避免过快循环
|
||||
for (let result of resultList) {
|
||||
if (result.text.includes(targetText)) {
|
||||
let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
|
||||
log.info(`【OCR】成功识别并点击 ${targetText}| 耗时: ${Date.now() - start}ms`);
|
||||
status = true; // 设置匹配成功状态
|
||||
return {success: true, x: clickResult.x, y: clickResult.y};
|
||||
}
|
||||
}
|
||||
// await sleep(200); // 短暂延迟,避免过快循环
|
||||
log.info(`【OCR】${targetText}失败,正在进行第 ${retryCount++} 次重试...`);
|
||||
}
|
||||
}catch (error) {
|
||||
log.warn(`【OCR】经过多次尝试,仍然无法识别文字: ”${targetText}“,尝试点击默认中心位置`);
|
||||
await clickCenter(result.x, result.y, result.width, result.height);
|
||||
//如果有配置通知……
|
||||
notification.error(`【OCR】识别文字: “${targetText}”,发生异常`);
|
||||
throw new Error(`【OCR】识别文字时发生异常: ${error.message}`);
|
||||
}
|
||||
return {success: false };
|
||||
}
|
||||
/**
|
||||
* main流程开始
|
||||
*/
|
||||
(async function () {
|
||||
|
||||
setGameMetrics(1920, 1080, 1);
|
||||
// 如果切换账号是第一个脚本,则有可能出现月卡选项
|
||||
//防止genshin.blessingOfTheWelkinMoon();方法失效,先使用物理点击。
|
||||
try {
|
||||
keyDown("VK_MENU");
|
||||
await sleep(500);
|
||||
for(let i = 0; i<=4; i++){
|
||||
await click(genshin.width / 2.0, genshin.height * 0.8);
|
||||
await sleep(1000);
|
||||
}
|
||||
}finally {
|
||||
keyUp("VK_MENU");
|
||||
}
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
await genshin.returnMainUi();
|
||||
|
||||
await keyPress("VK_ESCAPE");
|
||||
await sleep(500);
|
||||
try {
|
||||
await matchImgAndClick(pm_out,"左下角退出门");
|
||||
await matchImgAndClick(out_to_login,"退出至登陆页面");
|
||||
//这一步根据 电脑配置和当前网络情况不同休眠时间不同,建议实际运行之后,如果有日志 : 第x次 识别失败,就适当增加休眠时间
|
||||
await sleep(9000);
|
||||
await matchImgAndClick(login_out_account,"登录页的右下角退出按钮");
|
||||
await matchImgAndClick(out_account,"退出当前账号");
|
||||
await matchImgAndClick(login_other_account,"登录其他账号");
|
||||
await sleep(1000);
|
||||
await matchImgAndClick(input_phone_or_email,"填写邮箱/手机号");
|
||||
await inputText(settings.username);
|
||||
await sleep(1000);
|
||||
await matchImgAndClick(input_password,"填写密码");
|
||||
await inputText(settings.password);
|
||||
await sleep(1000);
|
||||
//按下回车登录账号,弹出用户协议对话框
|
||||
await keyPress("VK_RETURN");
|
||||
//点击回车后,等待特瓦特大门加载
|
||||
await matchImgAndClick(agree,"同意用户协议");
|
||||
//如果当天上下线次数过于频繁
|
||||
for(let i = 1;i<=2;i++){
|
||||
const ro = captureGameRegion();
|
||||
let verify = ro.Find(login_verification.template);
|
||||
ro.dispose();
|
||||
//等待1s避免循环速度过快
|
||||
await sleep(1000);
|
||||
if (verify.isExist()) {
|
||||
//这里可配置通知方法
|
||||
notification.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
|
||||
log.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 根据不同网络环境和电脑配置,此操作可能会将领取月卡操作取代,但是不影响使用
|
||||
* 如果发现卡在这一步,请适当延长sleep时间
|
||||
*/
|
||||
await sleep(8000);
|
||||
await recognizeTextAndClick("点击进入", RecognitionObject.Ocr(862, 966, 206, 104), 960, 540, 5000);
|
||||
await sleep(15000);
|
||||
|
||||
//可能登录账号的时候出现月卡提醒,则先点击一次月卡。
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
//防止genshin.blessingOfTheWelkinMoon();方法失效,先使用物理点击。
|
||||
await sleep(2000);
|
||||
keyDown("VK_MENU");
|
||||
await sleep(500);
|
||||
for(let i = 0; i<=4; i++){
|
||||
await click(genshin.width / 2.0, genshin.height * 0.8);
|
||||
await sleep(1000);
|
||||
}
|
||||
//keyUp("VK_MENU");
|
||||
await genshin.returnMainUi();
|
||||
await sleep(1000);
|
||||
// 如果配置了通知
|
||||
notification.send("账号【" + settings.UID + "】切换成功");
|
||||
}catch (error) {
|
||||
log.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
|
||||
//如果发生错误,则发送通知
|
||||
notification.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
|
||||
throw new Error(`${script_name}脚本执行过程中发生错误:${error.message}`);
|
||||
}finally {
|
||||
keyUp("VK_MENU");
|
||||
}
|
||||
|
||||
})();
|
||||
@@ -1,19 +1,19 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "切换账号(OCR)版本",
|
||||
"version": "1.3",
|
||||
"description": "使用OCR实现:从主页面退出登录实现切换选定账号。脚本维护/脚本问题请联系作者。\n免责申明:所有的账号密码均保存在本地,请使用者妥善保管账号密码,请勿外泄账号密码。若因使用此脚本导致的账号泄露、封禁问题与脚本作者无关。",
|
||||
"tags": [
|
||||
"切换账号",
|
||||
"OCR"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "彩虹QQ人",
|
||||
"email": "846224811@qq.com",
|
||||
"links": "https://github.com/KRdingsan"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "切换账号(OCR)版本",
|
||||
"version": "1.3",
|
||||
"description": "使用OCR实现:从主页面退出登录实现切换选定账号。脚本维护/脚本问题请联系作者。\n免责申明:所有的账号密码均保存在本地,请使用者妥善保管账号密码,请勿外泄账号密码。若因使用此脚本导致的账号泄露、封禁问题与脚本作者无关。",
|
||||
"tags": [
|
||||
"切换账号",
|
||||
"OCR"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "彩虹QQ人",
|
||||
"email": "846224811@qq.com",
|
||||
"links": "https://github.com/KRdingsan"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
[
|
||||
{
|
||||
"name": "username",
|
||||
"type": "input-text",
|
||||
"label": "账号(账号只保存在本地,请妥善保管)"
|
||||
},
|
||||
{
|
||||
"name": "password",
|
||||
"type": "input-text",
|
||||
"label": "密码(账号只保存在本地,请妥善保管)"
|
||||
}
|
||||
|
||||
]
|
||||
[
|
||||
{
|
||||
"name": "username",
|
||||
"type": "input-text",
|
||||
"label": "账号(账号只保存在本地,请妥善保管)"
|
||||
},
|
||||
{
|
||||
"name": "password",
|
||||
"type": "input-text",
|
||||
"label": "密码(账号只保存在本地,请妥善保管)"
|
||||
}
|
||||
|
||||
]
|
||||
@@ -1,64 +1,64 @@
|
||||
(async function () {
|
||||
/**
|
||||
* 不使用屏幕识别的登出至其他账号的脚本
|
||||
* 版本:
|
||||
* 原神:5.5
|
||||
* BIG:0.44.6
|
||||
*/
|
||||
//实测缩放倍数1.0、1.5可行,实测凡16:9(大于1920*1080)均能正常使用。
|
||||
setGameMetrics(1920, 1080, 2.0);
|
||||
//到达主页面
|
||||
await genshin.returnMainUi();
|
||||
await sleep(1000);
|
||||
//打开派蒙页面
|
||||
keyPress("VK_ESCAPE");
|
||||
await sleep(1000);
|
||||
click(50, 1030);
|
||||
//退出门图标
|
||||
await sleep(1000);
|
||||
//退出至登录页面
|
||||
click(978, 540);
|
||||
await sleep(10000);
|
||||
//登录页面退出当前账号的小门图标
|
||||
click(1828, 985);
|
||||
await sleep(1000);
|
||||
//勾选:退出并保留登录记录
|
||||
click(701, 573);
|
||||
await sleep(1000);
|
||||
//点击退出大按钮
|
||||
click(1107, 684);
|
||||
await sleep(1000);
|
||||
//登录其他账号
|
||||
click(946, 703);
|
||||
await sleep(1000);
|
||||
//点击用户名输入框
|
||||
click(815, 400);
|
||||
//如果有文本,清除
|
||||
await keyPress("VK_DELETE");
|
||||
// 输入文本
|
||||
await inputText(settings.username);
|
||||
await sleep(500);
|
||||
//点击密码输入框
|
||||
click(815, 480);
|
||||
//如果有文本,清除
|
||||
await keyPress("VK_DELETE");
|
||||
// 输入文本
|
||||
await inputText(settings.password);
|
||||
await sleep(500);
|
||||
//登录
|
||||
keyPress("VK_RETURN");
|
||||
await sleep(500);
|
||||
//用户协议弹窗,点击同意,等待8.5s,增加容错
|
||||
click(1093, 593);
|
||||
await sleep(8500);
|
||||
//进入世界循环点击,增加容错
|
||||
for(let i = 3;i>0;i--){
|
||||
click(960, 540);
|
||||
await sleep(1500);
|
||||
}
|
||||
//确保进入主页面
|
||||
await sleep(12000);
|
||||
//点击领月卡
|
||||
await genshin.blessingOfTheWelkinMoon();
|
||||
|
||||
(async function () {
|
||||
/**
|
||||
* 不使用屏幕识别的登出至其他账号的脚本
|
||||
* 版本:
|
||||
* 原神:5.5
|
||||
* BIG:0.44.6
|
||||
*/
|
||||
//实测缩放倍数1.0、1.5可行,实测凡16:9(大于1920*1080)均能正常使用。
|
||||
setGameMetrics(1920, 1080, 2.0);
|
||||
//到达主页面
|
||||
await genshin.returnMainUi();
|
||||
await sleep(1000);
|
||||
//打开派蒙页面
|
||||
keyPress("VK_ESCAPE");
|
||||
await sleep(1000);
|
||||
click(50, 1030);
|
||||
//退出门图标
|
||||
await sleep(1000);
|
||||
//退出至登录页面
|
||||
click(978, 540);
|
||||
await sleep(10000);
|
||||
//登录页面退出当前账号的小门图标
|
||||
click(1828, 985);
|
||||
await sleep(1000);
|
||||
//勾选:退出并保留登录记录
|
||||
click(701, 573);
|
||||
await sleep(1000);
|
||||
//点击退出大按钮
|
||||
click(1107, 684);
|
||||
await sleep(1000);
|
||||
//登录其他账号
|
||||
click(946, 703);
|
||||
await sleep(1000);
|
||||
//点击用户名输入框
|
||||
click(815, 400);
|
||||
//如果有文本,清除
|
||||
await keyPress("VK_DELETE");
|
||||
// 输入文本
|
||||
await inputText(settings.username);
|
||||
await sleep(500);
|
||||
//点击密码输入框
|
||||
click(815, 480);
|
||||
//如果有文本,清除
|
||||
await keyPress("VK_DELETE");
|
||||
// 输入文本
|
||||
await inputText(settings.password);
|
||||
await sleep(500);
|
||||
//登录
|
||||
keyPress("VK_RETURN");
|
||||
await sleep(500);
|
||||
//用户协议弹窗,点击同意,等待8.5s,增加容错
|
||||
click(1093, 593);
|
||||
await sleep(8500);
|
||||
//进入世界循环点击,增加容错
|
||||
for(let i = 3;i>0;i--){
|
||||
click(960, 540);
|
||||
await sleep(1500);
|
||||
}
|
||||
//确保进入主页面
|
||||
await sleep(12000);
|
||||
//点击领月卡
|
||||
await genshin.blessingOfTheWelkinMoon();
|
||||
|
||||
})();
|
||||
@@ -1,19 +1,19 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "切换账号(非OCR方案)",
|
||||
"version": "1.0",
|
||||
"description": "从主页面退出登录实现切换选定账号。\n脚本问题请联系作者。\n免责申明:所有的账号密码均保存在本地,请使用者妥善保管账号密码,请勿外泄账号密码。\n",
|
||||
"tags": [
|
||||
"切换账号",
|
||||
"坐标点击"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "彩虹QQ人",
|
||||
"email": "846224811@qq.com",
|
||||
"links": "https://github.com/KRdingsan"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "切换账号(非OCR方案)",
|
||||
"version": "1.0",
|
||||
"description": "从主页面退出登录实现切换选定账号。\n脚本问题请联系作者。\n免责申明:所有的账号密码均保存在本地,请使用者妥善保管账号密码,请勿外泄账号密码。\n",
|
||||
"tags": [
|
||||
"切换账号",
|
||||
"坐标点击"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "彩虹QQ人",
|
||||
"email": "846224811@qq.com",
|
||||
"links": "https://github.com/KRdingsan"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
[
|
||||
{
|
||||
"name": "username",
|
||||
"type": "input-text",
|
||||
"label": "账号(账号只保存在本地)"
|
||||
},
|
||||
{
|
||||
"name": "password",
|
||||
"type": "input-text",
|
||||
"label": "密码(账号只保存在本地)"
|
||||
}
|
||||
|
||||
]
|
||||
[
|
||||
{
|
||||
"name": "username",
|
||||
"type": "input-text",
|
||||
"label": "账号(账号只保存在本地)"
|
||||
},
|
||||
{
|
||||
"name": "password",
|
||||
"type": "input-text",
|
||||
"label": "密码(账号只保存在本地)"
|
||||
}
|
||||
|
||||
]
|
||||
|
Before Width: | Height: | Size: 367 B After Width: | Height: | Size: 367 B |
|
Before Width: | Height: | Size: 646 B After Width: | Height: | Size: 646 B |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 367 B |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 3.8 KiB |
|
After Width: | Height: | Size: 3.8 KiB |
|
After Width: | Height: | Size: 852 B |
|
After Width: | Height: | Size: 646 B |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
35
repo/js/SwitchAccountMultipleMode/README.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# 下拉列表模式
|
||||
|
||||
## 使用前准备
|
||||
|
||||
确保你想要切换的账号是已登录状态,且账号选择列表中存在。
|
||||
|
||||
## 使用方式
|
||||
|
||||
1. 把此脚本添加到配置组
|
||||
2. 右键点击选择"修改JS脚本自定义配置"
|
||||
3. 填入你想登录的账户名称,该名称必须和账号列表中显示的一致
|
||||
- 请确认你此次登录使用的是手机号还是邮箱
|
||||
|
||||
# 账号+密码 / 账号+密码+OCR模式
|
||||
|
||||
**重要免责声明:**
|
||||
|
||||
1. **数据安全:**
|
||||
1. 本脚本使用的用户名、密码等敏感信息仅存储在本地设备,开发者无法获取。
|
||||
2. 使用者需自行承担账户信息泄露风险,请勿在公共设备或不可信环境中使用。
|
||||
2. **使用风险:**
|
||||
1. 本脚本为开源学习项目,禁止用于商业用途或违反游戏条款的行为。
|
||||
2. 滥用可能导致游戏账号封禁,开发者不承担任何直接或间接责任。
|
||||
3. **责任限制:**
|
||||
1. 本脚本按“现状”提供,不承诺兼容性、安全性或功能完整性。
|
||||
2. 因使用本脚本导致的账号、数据、设备损失,开发者概不负责。
|
||||
4. **禁止条款:**
|
||||
1. 严禁逆向工程、恶意篡改或用于外挂等非法用途。
|
||||
2. 若游戏运营商提出要求,开发者保留随时停止维护的权利。
|
||||
|
||||
使用脚本即表示您已阅读并同意上述条款。
|
||||
|
||||
如果使用BGI一条龙启动,且第一个脚本就是账号切换,则需要开启BGI启动配置-同时启动原神-自动进入游戏
|
||||
|
||||
根据使用者设备配置和网络环境,脚本中的延时可以适当调整。(如果不熟悉脚本操作则不建议修改延时)
|
||||
604
repo/js/SwitchAccountMultipleMode/main.js
Normal file
@@ -0,0 +1,604 @@
|
||||
// ======================================================
|
||||
// 切换账号(OCR)版本
|
||||
const author = "彩虹QQ人";
|
||||
const script_name = "切换账号(OCR)版本";
|
||||
|
||||
const pm_out = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/pm_out.png")),
|
||||
name: "pm_out.png"
|
||||
};
|
||||
const out_to_login = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/out_to_login.png")),
|
||||
name: "out_to_login.png"
|
||||
};
|
||||
const login_out_account = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/login_out_account.png")),
|
||||
name: "login_out_account.png"
|
||||
};
|
||||
const out_account = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/out_account.png")),
|
||||
name: "out_account.png"
|
||||
};
|
||||
const login_other_account = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/login_other_account_1.png")),
|
||||
name: "login_other_account.png"
|
||||
};
|
||||
const input_phone_or_email = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/input_phone_or_email.png")),
|
||||
name: "input_phone_or_email.png"
|
||||
};
|
||||
const input_password = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/input_password.png")),
|
||||
name: "input_password.png"
|
||||
};
|
||||
const agree = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/agree.png")),
|
||||
name: "agree.png"
|
||||
};
|
||||
//人机验证识别图片
|
||||
const login_verification = {
|
||||
template: RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/verification.png")),
|
||||
name: "verification.png"
|
||||
};
|
||||
|
||||
async function clickCenter(x, y, width, height) {
|
||||
let centerX = Math.round(x + width / 2);
|
||||
let centerY = Math.round(y + height / 2);
|
||||
await click(centerX, centerY);
|
||||
await sleep(500); // 确保点击后有足够的时间等待
|
||||
return { success: true, x: centerX, y: centerY };
|
||||
}
|
||||
|
||||
async function matchImgAndClick(obj, desc, timeout = 8000) {
|
||||
const start = Date.now();
|
||||
let retryCount = 0; // 识别次数计数
|
||||
let status = false; // 用于记录是否匹配成功
|
||||
try {
|
||||
while (Date.now() - start < timeout && !status) {
|
||||
await sleep(300);
|
||||
const ro = captureGameRegion();
|
||||
let result = ro.Find(obj.template);
|
||||
ro.dispose();
|
||||
await sleep(500); // 短暂延迟,避免过快循环
|
||||
if (result.isExist()) {
|
||||
let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
|
||||
log.info(`【IMG】成功识别并点击 ${desc}| 耗时: ${Date.now() - start}ms`);
|
||||
status = true; // 设置匹配成功状态
|
||||
return { success: true, x: clickResult.x, y: clickResult.y };
|
||||
}
|
||||
// await sleep(200); // 短暂延迟,避免过快循环
|
||||
log.info(`【IMG】第${retryCount++}次识别并点击 ${desc} 失败 | 耗时: ${Date.now() - start}ms`);
|
||||
}
|
||||
} catch (error) {
|
||||
log.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
|
||||
//如果有配置通知……
|
||||
notification.error(`【IMG】${script_name}等待超时,请人工介入。===待切换账号:${settings.username}===超时原因:未找到目标 [${desc}] | 文件:${obj.name}`);
|
||||
throw new Error(`【IMG】识别图像时发生异常: ${error.message}`);
|
||||
}
|
||||
return { success: false };
|
||||
}
|
||||
async function recognizeTextAndClick(targetText, ocrRegion, timeout = 8000) {
|
||||
let start = Date.now();
|
||||
let retryCount = 0; // 重试计数
|
||||
let status = false; // 用于记录是否匹配成功
|
||||
try {
|
||||
while (Date.now() - start < timeout && !status) {
|
||||
const ro = captureGameRegion();
|
||||
let resultList = ro.findMulti(ocrRegion);
|
||||
ro.dispose();
|
||||
await sleep(500); // 短暂延迟,避免过快循环
|
||||
for (let result of resultList) {
|
||||
if (result.text.includes(targetText)) {
|
||||
let clickResult = await clickCenter(result.x, result.y, result.width, result.height);
|
||||
log.info(`【OCR】成功识别并点击 ${targetText}| 耗时: ${Date.now() - start}ms`);
|
||||
status = true; // 设置匹配成功状态
|
||||
return { success: true, x: clickResult.x, y: clickResult.y };
|
||||
}
|
||||
}
|
||||
// await sleep(200); // 短暂延迟,避免过快循环
|
||||
log.info(`【OCR】${targetText}失败,正在进行第 ${retryCount++} 次重试...`);
|
||||
}
|
||||
} catch (error) {
|
||||
log.warn(`【OCR】经过多次尝试,仍然无法识别文字: ”${targetText}“,尝试点击默认中心位置`);
|
||||
await clickCenter(result.x, result.y, result.width, result.height);
|
||||
//如果有配置通知……
|
||||
notification.error(`【OCR】识别文字: “${targetText}”,发生异常`);
|
||||
throw new Error(`【OCR】识别文字时发生异常: ${error.message}`);
|
||||
}
|
||||
return { success: false };
|
||||
}
|
||||
// 切换账号(OCR)版本
|
||||
// ======================================================
|
||||
|
||||
// ======================================================
|
||||
//切换账号DropDown
|
||||
|
||||
|
||||
//切换账号DropDown
|
||||
// ======================================================
|
||||
|
||||
(async function () {
|
||||
// ======================================================
|
||||
// Library functions
|
||||
|
||||
var u = {}; // utilities 工具函数集合
|
||||
u.logi = function (message, args) { log.info("[切换账号]" + message, args) };
|
||||
u.logw = function (message, args) { log.warn("[切换账号]" + message, args) };
|
||||
u.x = function (value) { return (value === undefined) ? genshin.width : genshin.width * (value / 1920); };
|
||||
u.y = function (value) { return (value === undefined) ? genshin.height : genshin.height * (value / 1080); };
|
||||
u.loadTemplate = function (filePath, x /* 0 if omit */, y /* 0 if omit */, w /* maxWidth if omit */, h /* maxHeight if omit */) {
|
||||
const _x = u.x(x === undefined ? 0 : x);
|
||||
const _y = u.y(y === undefined ? 0 : y);
|
||||
const _w = u.x(w) - _x;
|
||||
const _h = u.y(h) - _y;
|
||||
return RecognitionObject.TemplateMatch(file.ReadImageMatSync(filePath), _x, _y, _w, _h);
|
||||
};
|
||||
u.findText = function (resList, text) {
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (res.text == text) {
|
||||
return res;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
};
|
||||
u.matchUser = function (text, username) {
|
||||
if (typeof text !== "string" || typeof username !== "string") return false;
|
||||
if (text.length !== username.length) return false;
|
||||
for (let i = 0; i < text.length; i++) {
|
||||
const a = text[i];
|
||||
const b = username[i];
|
||||
if (a === '*' || b === '*') continue;
|
||||
if (a !== b) return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
u.matchUserRelaxed = function (text, username) {
|
||||
if (typeof text !== "string" || typeof username !== "string") return false;
|
||||
// Check the head
|
||||
for (let i = 0; i < text.length; i++) {
|
||||
const a = text[i];
|
||||
const b = username[i];
|
||||
if (a === '*') break; // Stop checking when a '*' is found in text.
|
||||
if (a !== b) return false;
|
||||
}
|
||||
// Check the tail
|
||||
for (let i = 0; i < text.length; i++) {
|
||||
const a = text[text.length - 1 - i];
|
||||
const b = username[username.length - 1 - i];
|
||||
if (a === '*') break; // Stop checking when a '*' is found in text.
|
||||
if (a !== b) return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
u.waitAndFindImage = async function (asset, internal = 500, timeout = 60000) {
|
||||
const start = Date.now();
|
||||
let lastLog = start;
|
||||
let endTime = start + timeout;
|
||||
while (Date.now() < endTime) {
|
||||
let captureRegion = captureGameRegion();
|
||||
let res = captureRegion.Find(asset);
|
||||
captureRegion.dispose();
|
||||
if (!res.isEmpty()) {
|
||||
return res;
|
||||
}
|
||||
if (Date.now() - lastLog >= 10000) {
|
||||
let elapsed = ((Date.now() - start) / 1000).toFixed(1);
|
||||
u.logw("等待匹配图像已持续 {0} 秒,仍在尝试寻找图像:{1}", elapsed, asset.Name);
|
||||
lastLog = Date.now();
|
||||
}
|
||||
await sleep(internal);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
u.waitAndFindText = async function (text, x, y, w, h, internal = 500) {
|
||||
const start = Date.now();
|
||||
let lastLog = start;
|
||||
while (true) {
|
||||
let captureRegion = captureGameRegion();
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(x, y, w, h));
|
||||
captureRegion.dispose();
|
||||
if (typeof text === "string") {
|
||||
let textFound = u.findText(resList, text);
|
||||
if (textFound) {
|
||||
return textFound;
|
||||
}
|
||||
} else if (text instanceof Array) {
|
||||
var textFound = null;
|
||||
for (let i = 0; i < text.length; i++) {
|
||||
let textItem = text[i];
|
||||
textFound = u.findText(resList, textItem);
|
||||
if (!textFound) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (textFound) {
|
||||
return textFound;
|
||||
}
|
||||
}
|
||||
|
||||
if (Date.now() - lastLog >= 10000) {
|
||||
let elapsed = ((Date.now() - start) / 1000).toFixed(1);
|
||||
u.logw("等待匹配图像已持续 {0} 秒,仍在尝试寻找文字:{1}", elapsed, text.toString());
|
||||
lastLog = Date.now();
|
||||
}
|
||||
await sleep(internal);
|
||||
}
|
||||
}
|
||||
|
||||
// ======================================================
|
||||
// Setup
|
||||
|
||||
const targetUser = settings.username;
|
||||
|
||||
const assetLogoutIcon = u.loadTemplate("Assets/RecognitionObject/logout.png", 1750, 900);
|
||||
const assetPaimonMenuIcon = u.loadTemplate("Assets/RecognitionObject/paimon_menu.png", 0, 0, 150, 150);
|
||||
|
||||
// Check current state
|
||||
|
||||
/**
|
||||
* 领取空月祝福
|
||||
*/
|
||||
async function useBlessingOfTheWelkinMoon() {
|
||||
u.logi("开始尝试领取空月祝福");
|
||||
|
||||
let captureRegion = captureGameRegion();
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocrThis);
|
||||
captureRegion.dispose();
|
||||
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
if (res.text.includes("点击领取") || res.text.includes("空月祝福")) {
|
||||
res.click();
|
||||
await sleep(500);
|
||||
res.click();
|
||||
res.click();
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
|
||||
let captureRegionGetReward = captureGameRegion();
|
||||
let resGetReward = captureRegionGetReward.findMulti(RecognitionObject.ocrThis);
|
||||
captureRegionGetReward.dispose();
|
||||
for (let i = 0; i < resGetReward.count; i++) {
|
||||
let res = resGetReward[i];
|
||||
if (res.text.includes("点击") || res.text.includes("空白") || res.text.includes("获得")) {
|
||||
res.click();
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
|
||||
u.logi("空月祝福领取成功");
|
||||
}
|
||||
|
||||
async function waitAndDetermineCurrentView() {
|
||||
u.logi("开始判断当前画面状态");
|
||||
while (true) {
|
||||
let captureRegion = captureGameRegion();
|
||||
let res = captureRegion.Find(assetLogoutIcon);
|
||||
let logoutIconFound = !res.isEmpty();
|
||||
|
||||
if (logoutIconFound) {
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(u.x(850), u.y(970), u.x(220), u.y(100)));
|
||||
captureRegion.dispose();
|
||||
if (u.findText(resList, "点击进入")) {
|
||||
u.logi("检测到目前处于登录界面");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 尝试领取空月祝福
|
||||
await useBlessingOfTheWelkinMoon();
|
||||
|
||||
// Not in the login screen, check if is in the game main menu.
|
||||
let paimonIcon = captureRegion.Find(assetPaimonMenuIcon);
|
||||
captureRegion.dispose();
|
||||
if (!paimonIcon.isEmpty()) {
|
||||
u.logi("检测到目前处于游戏主界面");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Not in the main game screen either, wait and try again.
|
||||
u.logi("未检测到登出按钮或派蒙菜单图标,可能处于游戏中,等待状态变化");
|
||||
genshin.blessingOfTheWelkinMoon();
|
||||
moveMouseTo(960, 0);
|
||||
await sleep(100);
|
||||
middleButtonClick();
|
||||
genshin.returnMainUi();
|
||||
await sleep(4900);
|
||||
}
|
||||
}
|
||||
|
||||
async function stateReturnToGenshinGate() {
|
||||
const assetPaimonCancelIcon = u.loadTemplate("Assets/RecognitionObject/paimon_cancel.png", 0, 0, 100, 100);
|
||||
|
||||
while (true) {
|
||||
let paimonIcon = await u.waitAndFindImage(assetPaimonMenuIcon, 500, 1000);
|
||||
if (!paimonIcon) {
|
||||
u.logi("检测到派蒙菜单图标不存在,可能已开启菜单,进入登出按钮识别流程");
|
||||
break;
|
||||
}
|
||||
moveMouseTo(960, 0);
|
||||
await sleep(100);
|
||||
middleButtonClick();
|
||||
keyPress("VK_ESCAPE");
|
||||
u.logi("已按下ESC键,打开派蒙菜单");
|
||||
await sleep(1000);
|
||||
}
|
||||
|
||||
// 识别派蒙菜单,点击登出按钮
|
||||
await u.waitAndFindImage(assetPaimonCancelIcon);
|
||||
// u.logi("点击登出按钮");
|
||||
click(u.x(50), u.y(1024));
|
||||
|
||||
// 退出至登录界面
|
||||
let btnExitToLogin = await u.waitAndFindText("退出至登录界面", u.x(680), u.y(380), u.x(540), u.y(340));
|
||||
// u.logi("检测到\"退出至登录界面\"按钮,点击");
|
||||
// btnExitToLogin.DrawSelf("ExitToLoginBtn");
|
||||
btnExitToLogin.Click();
|
||||
}
|
||||
|
||||
async function stateLogout() {
|
||||
u.logi("开始登出");
|
||||
|
||||
let btnLogout = await u.waitAndFindImage(assetLogoutIcon);
|
||||
// u.logi("识别到登出按钮,点击");
|
||||
btnLogout.DrawSelf("LogoutBtn");
|
||||
btnLogout.Click();
|
||||
|
||||
const assetQuitTextButton = u.loadTemplate("Assets/RecognitionObject/quit.png", 680, 380, 1220, 720);
|
||||
let btnQuit = await u.waitAndFindImage(assetQuitTextButton, 200);
|
||||
// u.logi("识别到退出按钮,点击");
|
||||
// btnQuit.DrawSelf("QuitBtn");
|
||||
btnQuit.Click();
|
||||
};
|
||||
|
||||
async function stateChangeUser() {
|
||||
u.logi("开始切换账号");
|
||||
await u.waitAndFindText(["进入游戏", "登录其他账号"], u.x(680), u.y(380), u.x(540), u.y(340), 200);
|
||||
|
||||
const assetSelectUserDropDownIcon = u.loadTemplate("Assets/RecognitionObject/caret.png", 680, 380, 1220, 720);
|
||||
let captureRegion = captureGameRegion();
|
||||
let res = captureRegion.Find(assetSelectUserDropDownIcon);
|
||||
captureRegion.dispose();
|
||||
if (res.isEmpty()) {
|
||||
u.logi("未找到下拉菜单图标,点击硬编码的坐标(960, 500)展开菜单");
|
||||
click(u.x(960), u.y(500));
|
||||
} else {
|
||||
// u.logi("识别到下拉菜单,点击");
|
||||
// res.DrawSelf("UserDropdown");
|
||||
res.Click();
|
||||
}
|
||||
|
||||
u.logi("开始从下拉列表选择账号");
|
||||
var selectedUser = null;
|
||||
{
|
||||
const start = Date.now();
|
||||
let lastLog = start;
|
||||
while (selectedUser == null) {
|
||||
await sleep(200);
|
||||
|
||||
let captureRegion = captureGameRegion();
|
||||
let resList = captureRegion.findMulti(RecognitionObject.ocr(u.x(680), u.y(540), u.x(540), u.y(500)));
|
||||
captureRegion.dispose();
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
let user = lastLog > start ? u.matchUserRelaxed(res.text, targetUser) : u.matchUser(res.text, targetUser);
|
||||
if (user) {
|
||||
selectedUser = res;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Date.now() - lastLog >= 10000) {
|
||||
let elapsed = ((Date.now() - start) / 1000).toFixed(1);
|
||||
u.logw("等待匹配图像已持续 {0} 秒,仍在尝试寻找账号文本:{1}", elapsed, targetUser);
|
||||
lastLog = Date.now();
|
||||
for (let i = 0; i < resList.count; i++) {
|
||||
let res = resList[i];
|
||||
u.logw("账户文本:{0}", res.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u.logi("识别到目标账号:{0}", selectedUser.text);
|
||||
selectedUser.DrawSelf("SelectUser");
|
||||
selectedUser.Click();
|
||||
|
||||
await sleep(500);
|
||||
{
|
||||
let captureRegion = captureGameRegion();
|
||||
let btnEnterGame = captureRegion.DeriveCrop(u.x(684), u.y(598), u.x(552), u.y(66));
|
||||
btnEnterGame.Click();
|
||||
captureRegion.dispose();
|
||||
btnEnterGame.dispose();
|
||||
// btnEnterGame.DrawSelf("EnterGameBtn");
|
||||
// u.logi("已点击\"进入游戏\"按钮,完成账号选择。");
|
||||
}
|
||||
}
|
||||
|
||||
async function stateEnterGame() {
|
||||
// u.logi("开始进入游戏,等待游戏加载。");
|
||||
let textClickToStart = await u.waitAndFindText("点击进入", u.x(850), u.y(970), u.x(220), u.y(100));
|
||||
// u.logi("已识别到\"点击进入\"文本,点击鼠标进入游戏。");
|
||||
textClickToStart.DrawSelf("ClickToStart");
|
||||
textClickToStart.Click();
|
||||
}
|
||||
|
||||
// ======================================================
|
||||
// Main flow
|
||||
|
||||
if (settings.Modes == "下拉列表") {
|
||||
await DropDownMode();
|
||||
} else if (settings.Modes == "账号+密码") {
|
||||
await KeyboardMouseMode();
|
||||
} else if (settings.Modes == "账号+密码+OCR") {
|
||||
await OcrMode();
|
||||
} else {
|
||||
log.info("尖尖哇嘎乃")
|
||||
}
|
||||
|
||||
async function DropDownMode() {
|
||||
const isInGame = await waitAndDetermineCurrentView();
|
||||
if (isInGame) {
|
||||
await stateReturnToGenshinGate();
|
||||
await sleep(1000);
|
||||
}
|
||||
await stateLogout();
|
||||
await sleep(500);
|
||||
await stateChangeUser();
|
||||
await sleep(500);
|
||||
await stateEnterGame();
|
||||
await sleep(20000);
|
||||
await waitAndDetermineCurrentView();
|
||||
|
||||
}
|
||||
|
||||
async function KeyboardMouseMode() {
|
||||
setGameMetrics(1920, 1080, 2.0);
|
||||
//到达主页面
|
||||
await genshin.returnMainUi();
|
||||
await sleep(1000);
|
||||
//打开派蒙页面
|
||||
keyPress("VK_ESCAPE");
|
||||
await sleep(1000);
|
||||
click(50, 1030);
|
||||
//退出门图标
|
||||
await sleep(1000);
|
||||
//退出至登录页面
|
||||
click(978, 540);
|
||||
await sleep(15000);
|
||||
//登录页面退出当前账号的小门图标
|
||||
click(1828, 985);
|
||||
await sleep(1000);
|
||||
//勾选:退出并保留登录记录
|
||||
click(701, 573);
|
||||
await sleep(1000);
|
||||
//点击退出大按钮
|
||||
click(1107, 684);
|
||||
await sleep(1000);
|
||||
//登录其他账号
|
||||
click(946, 703);
|
||||
await sleep(1000);
|
||||
//点击用户名输入框
|
||||
click(815, 400);
|
||||
//如果有文本,清除
|
||||
await keyPress("VK_DELETE");
|
||||
// 输入文本
|
||||
await inputText(settings.username);
|
||||
await sleep(500);
|
||||
//点击密码输入框
|
||||
click(815, 480);
|
||||
//如果有文本,清除
|
||||
await keyPress("VK_DELETE");
|
||||
// 输入文本
|
||||
await inputText(settings.password);
|
||||
await sleep(500);
|
||||
//登录
|
||||
keyPress("VK_RETURN");
|
||||
await sleep(500);
|
||||
//用户协议弹窗,点击同意,等待8.5s,增加容错
|
||||
click(1093, 593);
|
||||
await sleep(8500);
|
||||
//进入世界循环点击,增加容错
|
||||
for (let i = 3; i > 0; i--) {
|
||||
click(960, 540);
|
||||
await sleep(1500);
|
||||
}
|
||||
//确保进入主页面
|
||||
await sleep(12000);
|
||||
//点击领月卡
|
||||
await genshin.blessingOfTheWelkinMoon();
|
||||
}
|
||||
|
||||
async function OcrMode() {
|
||||
setGameMetrics(1920, 1080, 1);
|
||||
// 如果切换账号是第一个脚本,则有可能出现月卡选项
|
||||
//防止genshin.blessingOfTheWelkinMoon();方法失效,先使用物理点击。
|
||||
try {
|
||||
keyDown("VK_MENU");
|
||||
await sleep(500);
|
||||
for (let i = 0; i <= 4; i++) {
|
||||
await click(genshin.width / 2.0, genshin.height * 0.8);
|
||||
await sleep(1000);
|
||||
}
|
||||
} finally {
|
||||
keyUp("VK_MENU");
|
||||
}
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
await genshin.returnMainUi();
|
||||
|
||||
await keyPress("VK_ESCAPE");
|
||||
await sleep(500);
|
||||
try {
|
||||
await matchImgAndClick(pm_out, "左下角退出门");
|
||||
await matchImgAndClick(out_to_login, "退出至登陆页面");
|
||||
//这一步根据 电脑配置和当前网络情况不同休眠时间不同,建议实际运行之后,如果有日志 : 第x次 识别失败,就适当增加休眠时间
|
||||
await sleep(9000);
|
||||
await matchImgAndClick(login_out_account, "登录页的右下角退出按钮");
|
||||
await matchImgAndClick(out_account, "退出当前账号");
|
||||
await matchImgAndClick(login_other_account, "登录其他账号");
|
||||
await sleep(1000);
|
||||
await matchImgAndClick(input_phone_or_email, "填写邮箱/手机号");
|
||||
await inputText(settings.username);
|
||||
await sleep(1000);
|
||||
await matchImgAndClick(input_password, "填写密码");
|
||||
await inputText(settings.password);
|
||||
await sleep(1000);
|
||||
//按下回车登录账号,弹出用户协议对话框
|
||||
await keyPress("VK_RETURN");
|
||||
//点击回车后,等待特瓦特大门加载
|
||||
await matchImgAndClick(agree, "同意用户协议");
|
||||
//如果当天上下线次数过于频繁
|
||||
for (let i = 1; i <= 2; i++) {
|
||||
const ro = captureGameRegion();
|
||||
let verify = ro.Find(login_verification.template);
|
||||
ro.dispose();
|
||||
//等待1s避免循环速度过快
|
||||
await sleep(1000);
|
||||
if (verify.isExist()) {
|
||||
//这里可配置通知方法
|
||||
notification.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
|
||||
log.error(`${script_name}触发人机验证,请手动登录。===待切换UID:${settings.UID}`);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 根据不同网络环境和电脑配置,此操作可能会将领取月卡操作取代,但是不影响使用
|
||||
* 如果发现卡在这一步,请适当延长sleep时间
|
||||
*/
|
||||
await sleep(8000);
|
||||
await recognizeTextAndClick("点击进入", RecognitionObject.Ocr(862, 966, 206, 104), 960, 540, 5000);
|
||||
await sleep(15000);
|
||||
|
||||
//可能登录账号的时候出现月卡提醒,则先点击一次月卡。
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
//await genshin.blessingOfTheWelkinMoon();
|
||||
//await sleep(1000);
|
||||
//防止genshin.blessingOfTheWelkinMoon();方法失效,先使用物理点击。
|
||||
await sleep(2000);
|
||||
keyDown("VK_MENU");
|
||||
await sleep(500);
|
||||
for (let i = 0; i <= 4; i++) {
|
||||
await click(genshin.width / 2.0, genshin.height * 0.8);
|
||||
await sleep(1000);
|
||||
}
|
||||
//keyUp("VK_MENU");
|
||||
await genshin.returnMainUi();
|
||||
await sleep(1000);
|
||||
// 如果配置了通知
|
||||
notification.send("账号【" + settings.UID + "】切换成功");
|
||||
} catch (error) {
|
||||
log.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
|
||||
//如果发生错误,则发送通知
|
||||
notification.error(`${script_name}脚本执行过程中发生错误:${error.message}`);
|
||||
throw new Error(`${script_name}脚本执行过程中发生错误:${error.message}`);
|
||||
} finally {
|
||||
keyUp("VK_MENU");
|
||||
}
|
||||
}
|
||||
})();
|
||||
32
repo/js/SwitchAccountMultipleMode/manifest.json
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "切换账号多模式",
|
||||
"version": "1.0",
|
||||
"bgi_version": "0.49.0",
|
||||
"description": "多种模式的切换账号,有下拉列表、填写账号密码,OCR操作或键鼠操作\n免责申明:所有的账号密码均保存在本地,请使用者妥善保管账号密码,请勿外泄账号密码。若因使用此脚本导致的账号泄露、封禁问题与脚本作者无关。",
|
||||
"tags": [
|
||||
"切换账号",
|
||||
"鼠标点击",
|
||||
"OCR"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "起个名字好难的喵",
|
||||
"links": "https://github.com/MisakaAldrich"
|
||||
},
|
||||
{
|
||||
"name": "密密麻麻"
|
||||
},
|
||||
{
|
||||
"name": "羊汪汪",
|
||||
"links": "https://github.com/ColinXHL"
|
||||
},
|
||||
{
|
||||
"name": "彩虹QQ人",
|
||||
"email": "846224811@qq.com",
|
||||
"links": "https://github.com/KRdingsan"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
23
repo/js/SwitchAccountMultipleMode/settings.json
Normal file
@@ -0,0 +1,23 @@
|
||||
[
|
||||
{
|
||||
"name": "Modes",
|
||||
"type": "select",
|
||||
"label": "切换模式",
|
||||
"options": [
|
||||
"下拉列表",
|
||||
"账号+密码",
|
||||
"账号+密码+OCR"
|
||||
],
|
||||
"default": "下拉列表"
|
||||
},
|
||||
{
|
||||
"name": "username",
|
||||
"type": "input-text",
|
||||
"label": "账号(只保存在本地,请妥善保管)\n下拉列表手机号格式:114******98\n下拉列表邮箱格式:11****1@919.com\n账号密码模式请输入完整的手机号或邮箱"
|
||||
},
|
||||
{
|
||||
"name": "password",
|
||||
"type": "input-text",
|
||||
"label": "密码(只保存在本地,请妥善保管)\n切换模式为下拉列表时无需填写"
|
||||
}
|
||||
]
|
||||