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https://github.com/babalae/bettergi-scripts-list.git
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添加JS脚本【批量讨伐角色养成材料BOSS】初版 (#1661)
This commit is contained in:
143
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/兆载永劫龙兽前往.json
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143
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/兆载永劫龙兽前往.json
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@@ -0,0 +1,143 @@
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||||
{
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||||
"info": {
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"name": "前往兆载永劫龙兽test",
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27
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/兆载永劫龙兽前往键鼠.json
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27
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/兆载永劫龙兽前往键鼠.json
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@@ -0,0 +1,27 @@
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{
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||||
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{
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}
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21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/千年珍珠骏麟前往.json
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21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/千年珍珠骏麟前往.json
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@@ -0,0 +1,21 @@
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{
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"info": {
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"name": "千年珍珠骏麟前往",
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"type": "collect",
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"author": "柒叶子",
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"version": "1.0",
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||||
"description": "千年珍珠骏麟前往",
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"bgi_version": "0.42.3"
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},
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"positions": [
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{
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"type": "teleport",
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||||
"move_mode": "walk",
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||||
"action": "",
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||||
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||||
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||||
]
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||||
}
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||||
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/千年珍珠骏麟前往键鼠.json
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/千年珍珠骏麟前往键鼠.json
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@@ -0,0 +1 @@
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||||
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||||
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/半永恒统辖矩阵前往.json
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/半永恒统辖矩阵前往.json
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@@ -0,0 +1 @@
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||||
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||||
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/半永恒统辖矩阵前往键鼠.json
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/半永恒统辖矩阵前往键鼠.json
Normal file
File diff suppressed because one or more lines are too long
57
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/古岩龙蜥前往.json
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57
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/古岩龙蜥前往.json
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@@ -0,0 +1,57 @@
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||||
{
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||||
"info": {
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||||
"name": "前往古岩龙蜥",
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||||
"type": "collect",
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||||
"author": "柒叶子",
|
||||
"version": "1.0",
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||||
"description": "前往古岩龙蜥",
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||||
"bgi_version": "0.42.3"
|
||||
},
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||||
"positions": [
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{
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"type": "teleport",
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|
||||
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|
||||
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/古岩龙蜥前往键鼠.json
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/古岩龙蜥前往键鼠.json
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@@ -0,0 +1 @@
|
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|
||||
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/实验性场力发生装置前往.json
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/实验性场力发生装置前往.json
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@@ -0,0 +1 @@
|
||||
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||||
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/实验性场力发生装置前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/实验性场力发生装置前往键鼠.json
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@@ -0,0 +1 @@
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||||
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|
||||
57
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/急冻树前往.json
Normal file
57
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/急冻树前往.json
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@@ -0,0 +1,57 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "前往急冻树",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往急冻树",
|
||||
"bgi_version": "0.42.3"
|
||||
},
|
||||
"positions": [
|
||||
{
|
||||
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|
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||||
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|
||||
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/急冻树前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/急冻树前往键鼠.json
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@@ -0,0 +1 @@
|
||||
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|
||||
67
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/恒常机关阵列前往.json
Normal file
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/恒常机关阵列前往.json
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@@ -0,0 +1,67 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "恒常机关阵列前往",
|
||||
"type": "collect",
|
||||
"authors": [
|
||||
{
|
||||
"name": "无激情非少年",
|
||||
"links": ""
|
||||
}
|
||||
],
|
||||
"version": "1.0",
|
||||
"description": "自动去恒常机关阵列",
|
||||
"map_name": "Teyvat",
|
||||
"bgi_version": "0.45.0",
|
||||
"tags": [],
|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
"positions": [
|
||||
{
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||||
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||||
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||||
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{
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||||
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||||
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"type": "path",
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||||
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||||
{
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||||
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||||
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/无相之岩前往.json
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57
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21
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21
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/水形幻人前往键鼠.json
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/深罪浸礼者前往.json
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22
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/深邃摹结株前往.json
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22
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/深邃摹结株前往.json
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/深邃摹结株前往键鼠.json
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21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/灵觉隐修的迷者前往.json
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21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/灵觉隐修的迷者前往.json
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/灵觉隐修的迷者前往键鼠.json
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/熔岩辉龙像前往.json
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/熔岩辉龙像前往.json
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Normal file
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/熔岩辉龙像前往键鼠.json
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75
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/爆炎树前往.json
Normal file
75
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/爆炎树前往键鼠.json
Normal file
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/科培琉司的劫罚前往.json
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1
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Normal file
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Normal file
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21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/秘源机兵·构型械前往.json
Normal file
21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/秘源机兵·构型械前往.json
Normal file
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/秘源机兵·构型械前往键鼠.json
Normal file
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/秘源机兵·构型械前往键鼠.json
Normal file
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24
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/秘源机兵·统御械前往.json
Normal file
24
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/秘源机兵·统御械前往.json
Normal file
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/秘源机兵·统御械前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/秘源机兵·统御械前往键鼠.json
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84
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/纯水精灵前往.json
Normal file
84
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/纯水精灵前往.json
Normal file
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/纯水精灵前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/纯水精灵前往键鼠.json
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/翠翎恐簟前往键鼠.json
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/翠翎恐簟前往键鼠.json
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/翠翎恐蕈前往.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/翠翎恐蕈前往.json
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21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/贪食匿叶龙山王前往.json
Normal file
21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/贪食匿叶龙山王前往.json
Normal file
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/贪食匿叶龙山王前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/贪食匿叶龙山王前往键鼠.json
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53
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/遗迹巨蛇前往.json
Normal file
53
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/遗迹巨蛇前往.json
Normal file
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27
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/遗迹巨蛇前往键鼠.json
Normal file
27
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/遗迹巨蛇前往键鼠.json
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21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/金焰绒翼龙暴君前往.json
Normal file
21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/金焰绒翼龙暴君前往.json
Normal file
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Normal file
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/金焰绒翼龙暴君前往键鼠.json
Normal file
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21
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Normal file
21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/铁甲熔火帝皇前往.json
Normal file
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/铁甲熔火帝皇前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/铁甲熔火帝皇前往键鼠.json
Normal file
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21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/隐山猊兽前往.json
Normal file
21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/隐山猊兽前往.json
Normal file
@@ -0,0 +1,21 @@
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||||
{
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||||
"info": {
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"name": "隐山猊兽前往",
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"author": "柒叶子",
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/隐山猊兽前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/隐山猊兽前往键鼠.json
Normal file
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/雷音权现前往.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/雷音权现前往.json
Normal file
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/雷音权现前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/雷音权现前往键鼠.json
Normal file
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39
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/风蚀沙虫前往.json
Normal file
39
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/风蚀沙虫前往.json
Normal file
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{
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"name": "前往风蚀沙虫",
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"type": "collect",
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"author": "柒叶子",
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"version": "1.0",
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1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/风蚀沙虫前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/风蚀沙虫前往键鼠.json
Normal file
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21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔偶剑鬼前往.json
Normal file
21
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔偶剑鬼前往.json
Normal file
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{
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"info": {
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"name": "魔偶剑鬼前往",
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"type": "collect",
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"author": "柒叶子",
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"version": "1.0",
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"description": "魔偶剑鬼前往",
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"bgi_version": "0.42.3"
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repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔偶剑鬼前往键鼠.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔偶剑鬼前往键鼠.json
Normal file
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44
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔像督军前往.json
Normal file
44
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔像督军前往.json
Normal file
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||||
{
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27
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔像督军前往键鼠.json
Normal file
27
repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔像督军前往键鼠.json
Normal file
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BIN
repo/js/批量讨伐角色养成材料BOSS/assets/RecognitionObject/box.png
Normal file
BIN
repo/js/批量讨伐角色养成材料BOSS/assets/RecognitionObject/box.png
Normal file
Binary file not shown.
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BIN
repo/js/批量讨伐角色养成材料BOSS/assets/RecognitionObject/mainUi.png
Normal file
BIN
repo/js/批量讨伐角色养成材料BOSS/assets/RecognitionObject/mainUi.png
Normal file
Binary file not shown.
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repo/js/批量讨伐角色养成材料BOSS/assets/config/config.json
Normal file
1
repo/js/批量讨伐角色养成材料BOSS/assets/config/config.json
Normal file
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||||
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||||
274
repo/js/批量讨伐角色养成材料BOSS/assets/config/example.json
Normal file
274
repo/js/批量讨伐角色养成材料BOSS/assets/config/example.json
Normal file
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||||
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||||
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{
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|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "秘源机兵·构型械",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "秘源机兵·统御械",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "魔偶剑鬼",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "魔像督军",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "千年珍珠骏麟",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "熔岩辉龙像",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "深罪浸礼者",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "深邃摹结株",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "实验性场力发生装置",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "水形幻人",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "贪食匿叶龙山王",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "铁甲熔火帝皇",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "无相之草",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "无相之火",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "无相之雷",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "无相之水",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "无相之岩",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "遗迹巨蛇",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "隐山猊兽",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "兆载永劫龙兽",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "半永恒统辖矩阵",
|
||||
"totalCount": 0,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 0,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
}
|
||||
]
|
||||
283
repo/js/批量讨伐角色养成材料BOSS/main.js
Normal file
283
repo/js/批量讨伐角色养成材料BOSS/main.js
Normal file
@@ -0,0 +1,283 @@
|
||||
(async function () {
|
||||
try {
|
||||
const autoNavigateToReward = async () => {
|
||||
// 定义识别对象
|
||||
const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/box.png"));
|
||||
|
||||
let advanceNum = 0;//前进次数
|
||||
//调整为俯视视野
|
||||
middleButtonClick();
|
||||
await sleep(800);
|
||||
moveMouseBy(0, 1030);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 920);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 710);
|
||||
log.info("开始领奖");
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if (advanceNum > 40) {
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 2. 未到达领奖点,则调整视野
|
||||
for (let i = 0; i < 100; i++) {
|
||||
captureRegion = captureGameRegion();
|
||||
let iconRes = captureRegion.Find(boxIconRo);
|
||||
let climbTextArea = captureRegion.DeriveCrop(1686, 1030, 60, 23);
|
||||
let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检查是否处于攀爬状态
|
||||
if (climbResult.text.toLowerCase() === "space") {
|
||||
log.info("检侧进入攀爬状态,尝试脱离");
|
||||
keyPress("x");
|
||||
await sleep(1000);
|
||||
keyDown("a");
|
||||
await sleep(800);
|
||||
keyUp("a");
|
||||
keyDown("w");
|
||||
await sleep(800);
|
||||
keyUp("w");
|
||||
}
|
||||
if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
|
||||
advanceNum++;
|
||||
log.info(`视野已调正,前进第${advanceNum}次`);
|
||||
break;
|
||||
} else {
|
||||
// 小幅度调整
|
||||
if (iconRes.y >= 520) moveMouseBy(0, 920);
|
||||
let adjustAmount = iconRes.x < 920 ? -20 : 20;
|
||||
let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
|
||||
let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
|
||||
let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
|
||||
moveMouseBy(adjustAmount * adjustAmount2, 0);
|
||||
await sleep(100);
|
||||
}
|
||||
if (i > 50) throw new Error('视野调整超时');
|
||||
}
|
||||
// 3. 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(500);
|
||||
keyUp("w");
|
||||
await sleep(200); // 等待角色移动稳定
|
||||
}
|
||||
}
|
||||
|
||||
// === 追加Boss ===
|
||||
function addBoss() {
|
||||
// 确保 rounds 是有效数字,转换为整数
|
||||
const rounds = parseInt(settings.rounds, 10);
|
||||
if (isNaN(rounds) || rounds < 0) {
|
||||
console.warn(`无效的挑战次数: ${settings.rounds},将使用 1 作为默认值。`);
|
||||
}
|
||||
const totalCount = isNaN(rounds) ? 1 : rounds;
|
||||
const newBoss = {
|
||||
name: settings.bossSelection,
|
||||
totalCount: totalCount,
|
||||
completedCount: 0,
|
||||
remainingCount: totalCount,
|
||||
team: settings.switchPartyName,
|
||||
returnToStatueAfterEachRound: settings.returnToStatueBeforeStart
|
||||
};
|
||||
config.push(newBoss);
|
||||
log.info(`Boss "${settings.bossSelection}" 已追加。`);
|
||||
}
|
||||
|
||||
// === 移除所有同名Boss ===
|
||||
function removeBoss() {
|
||||
const name = settings.bossSelection;
|
||||
const initialLength = config.length;
|
||||
config = config.filter(boss => boss.name !== name);
|
||||
log.info(`删除了 ${initialLength - config.length} 个 "${name}"。`);
|
||||
}
|
||||
|
||||
// === 移除所有Boss ===
|
||||
function clearAllBosses() {
|
||||
config = [];
|
||||
log.info("所有 Boss 配置已清空。");
|
||||
}
|
||||
|
||||
// === 开始讨伐 ===
|
||||
async function runMain() {
|
||||
const debug = true;
|
||||
const mainUiRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/mainUi.png"));
|
||||
let isClaimFailed = false;//体力不足标志
|
||||
// === 打印boss剩余次数 ===
|
||||
for (let i = 0; i < config.length; i++) {
|
||||
log.info(`${config[i]["name"]} - 剩余: ${config[i]["remainingCount"]}/${config[i]["totalCount"]}, 队伍: ${config[i]["team"]}, 回神像: ${config[i]["returnToStatueAfterEachRound"]},`);
|
||||
//BGI的遮罩日志是12行
|
||||
if (i % 11 === 0 && i > 0) {
|
||||
log.info("5秒后显示下一页");
|
||||
await sleep(5000);
|
||||
}
|
||||
};
|
||||
|
||||
//遍历boss列表
|
||||
for (let i = 0; i < config.length; i++) {
|
||||
|
||||
if (isClaimFailed) {
|
||||
break; // 如果体力不足,跳出循环
|
||||
};
|
||||
const c = config[i];
|
||||
const bossName = c["name"]; // boss 名称
|
||||
const totalCount = c["totalCount"]; // 总次数
|
||||
// const completedCount = c["completedCount"]; // 已完成次数
|
||||
const remainingCount = c["remainingCount"]; // 剩余次数
|
||||
const team = c["team"]; // 使用队伍
|
||||
const returnToStatueAfterEachRound = c["returnToStatueAfterEachRound"];
|
||||
|
||||
if (remainingCount <= 0) {
|
||||
log.info(`Boss "${bossName}" 已完成全部${totalCount}次讨伐。跳过`);
|
||||
continue;
|
||||
}
|
||||
log.info(`开始讨伐『${bossName}』,剩余次数:${remainingCount},使用队伍:${team},每轮后回七天神像:${returnToStatueAfterEachRound}`);
|
||||
|
||||
// === 切换队伍 ===
|
||||
if (team !== "不切换") {
|
||||
log.info(`切换队伍『${team}』`);
|
||||
await genshin.switchParty(team);
|
||||
}
|
||||
|
||||
// === 是否去七天神像 ===
|
||||
if (returnToStatueAfterEachRound) {
|
||||
await genshin.tp(2297.630859375, -824.5517578125);
|
||||
await sleep(3000);
|
||||
}
|
||||
// === 根据剩余次数循环讨伐 ===
|
||||
for (let round = 1; round <= remainingCount; round++) {
|
||||
let attempt = 1;
|
||||
let battleSuccess = false;
|
||||
let goToBoss = true;
|
||||
if (isClaimFailed) {
|
||||
break; // 体力不足,跳出循环
|
||||
}
|
||||
log.info(`当前进度:讨伐『${bossName}』,剩余次数:${remainingCount},第${round}/${remainingCount}次,使用队伍:${team},每轮后回七天神像:${returnToStatueAfterEachRound}`);
|
||||
//尝试讨伐大于2次、战斗成功、体力不足领取失败 任一条件达成则停止
|
||||
while (attempt <= 2 && !battleSuccess && !isClaimFailed) {
|
||||
if (goToBoss) {
|
||||
log.info(`执行前往『${bossName}』的路线`);
|
||||
await pathingScript.runFile(`assets/Pathing/${bossName}前往.json`);
|
||||
// await keyMouseScript.runFile(`assets/Pathing/${bossName}前往键鼠.json`);
|
||||
}
|
||||
|
||||
log.info(`开始第 ${attempt} 次讨伐尝试`);
|
||||
try {
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
await autoNavigateToReward()
|
||||
|
||||
// === 领取boss的地脉之花 ===
|
||||
while (true) {
|
||||
if (debug) {
|
||||
log.info("调试模式,跳过领取奖励");
|
||||
break;
|
||||
}
|
||||
captureRegion = captureGameRegion();
|
||||
|
||||
// 点击F领取Boss地脉花
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
if (rewardResult.text == "接触征讨之花" && isClaimFailed == false) {
|
||||
keyPress("F");
|
||||
await sleep(1000);
|
||||
}
|
||||
|
||||
// 使用脆弱树脂领取奖励
|
||||
let useTextArea = captureRegion.DeriveCrop(850, 740, 250, 35);
|
||||
let useResult = useTextArea.find(RecognitionObject.ocrThis);
|
||||
if ("补充" in closeResult.text) {
|
||||
log.info("脆弱树脂不足,跳过领取");
|
||||
click(1345, 300);
|
||||
await sleep(1000);
|
||||
isClaimFailed = true;
|
||||
}
|
||||
else if ("使用" in useResult.text) {
|
||||
log.info("使用脆弱树脂领取奖励");
|
||||
click(useResult.x, useResult.y);
|
||||
await sleep(3000);
|
||||
}
|
||||
|
||||
// 关闭奖励界面
|
||||
let closeRewardUi = captureRegion.DeriveCrop(860, 970, 200, 28);
|
||||
let closeResult = closeRewardUi.find(RecognitionObject.ocrThis);
|
||||
if ("点击" in closeResult.text) {
|
||||
click(975, 1000);//点击空白区域
|
||||
await sleep(1000);
|
||||
}
|
||||
|
||||
// 检查是否回到主界面
|
||||
let inMainUi = captureRegion.Find(mainUiRo);
|
||||
if (inMainUi.x > 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
// === 领取结束 ===
|
||||
battleSuccess = true;
|
||||
// === 更新 讨伐完成次数 与 剩余讨伐次数 ===
|
||||
config[i]["remainingCount"]--;
|
||||
config[i]["completedCount"]++;
|
||||
//防止意外中断,导致已讨伐次数未保存,每次战斗成功都保存一次。
|
||||
file.writeTextSync("assets/config/config.json", JSON.stringify(config, null, 4));
|
||||
} catch (error) {
|
||||
log.error(`战斗失败,重试 ${attempt}/2 次`);
|
||||
goToBoss = true;
|
||||
attempt++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!battleSuccess) {
|
||||
log.error(`战斗失败次数超过2次,跳过BOSS ${bossName}`);
|
||||
break;
|
||||
}
|
||||
|
||||
// 检查是否需要在每次讨伐后回七天神像
|
||||
if (returnToStatueAfterEachRound) {
|
||||
await genshin.tp(2297.630859375, -824.5517578125);
|
||||
await sleep(3000);
|
||||
} else {
|
||||
goToBoss = false;
|
||||
log.debug("等待5s后BOSS刷新");
|
||||
await sleep(5000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const content = file.readTextSync("assets/config/config.json");
|
||||
let config = JSON.parse(content);
|
||||
|
||||
if (!Array.isArray(config)) {
|
||||
config = [];
|
||||
}
|
||||
const runMode = settings.runMode;
|
||||
const modeHandlers = {
|
||||
"追加指定Boss及相关配置": addBoss,
|
||||
"删除同名Boss及相关配置": removeBoss,
|
||||
"!!删除所有BOSS!!": clearAllBosses,
|
||||
"运行": runMain,
|
||||
};
|
||||
|
||||
// === 执行对应操作 ===
|
||||
const handler = modeHandlers[runMode];
|
||||
if (handler) {
|
||||
await handler();
|
||||
} else {
|
||||
log.debug("未知的运行模式:", runMode);
|
||||
}
|
||||
|
||||
// === 写回配置文件 ===
|
||||
if (runMode !== "运行") {
|
||||
file.writeTextSync("assets/config/config.json", JSON.stringify(config, null, 4));
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
log.error(`脚本执行出错: ${error}`);
|
||||
}
|
||||
})();
|
||||
14
repo/js/批量讨伐角色养成材料BOSS/manifest.json
Normal file
14
repo/js/批量讨伐角色养成材料BOSS/manifest.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "批量讨伐角色养成材料BOSS",
|
||||
"version": "0.1",
|
||||
"description": "一次性配置多个角色材料的boss,体力不足时保存进度,每次运行时断点续打。\n\n感谢boss地图追踪作者:@柒叶子,\n\n感谢 @柒叶子【首领讨伐一条龙 - 首领连续讨伐】的地脉花寻路的代码实现 \n\n感谢@wjdsg @Tool_tingsu【纪行周常-10个boss一条龙】循环讨伐的代码实现\n\n感谢 @无激情非少年 想用BGI完全躺平的我自己",
|
||||
"authors": [
|
||||
{
|
||||
"name": "无激情非少年",
|
||||
"links": "https://github.com/1004452714"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
104
repo/js/批量讨伐角色养成材料BOSS/readme.md
Normal file
104
repo/js/批量讨伐角色养成材料BOSS/readme.md
Normal file
@@ -0,0 +1,104 @@
|
||||
# 批量讨伐角色养成材料BOSS
|
||||
|
||||
## 零、脚本特点
|
||||
1. 一次性配置多个角色材料的boss
|
||||
2. 体力不足时保存进度,每次运行时断点续打
|
||||
|
||||
## 一、调度器设置
|
||||
|
||||
1. **战斗超时时间**:
|
||||
* **位置**:调度器 -> 【战斗配置】 -> 【战斗超时(秒)】
|
||||
* **建议**:请设置一个**较长**的超时时间。此时间应大于你所有已配置Boss中,打的最慢的那个所需的时间,并额外增加一些容错时间(例如30-60秒)。如果超时,脚本会判定战斗结束。
|
||||
* **替代方案**:如果不使用调度器的【战斗配置】,可以在独立任务中设置超时时间。
|
||||
|
||||
2. **自动战斗界面设置**:
|
||||
* **关闭**:战斗结束后的拾取物品功能。
|
||||
* **关闭**:万叶拾取功能。
|
||||
* **关闭**:更快的检查结束功能。
|
||||
|
||||
|
||||
## 二、不支持的BOSS
|
||||
|
||||
以下Boss目前**未添加**尚未添加支持:
|
||||
* 无相之风
|
||||
* 黄金王兽
|
||||
* 无相之冰
|
||||
* 深海龙蜥之群
|
||||
|
||||
|
||||
|
||||
## 三、脚本使用指南
|
||||
|
||||
### 1. 首次运行配置(添加Boss)
|
||||
|
||||
* **步骤**:
|
||||
1. 右键点击脚本。
|
||||
2. 选择【修改JS脚本自定义配置】。
|
||||
3. 选择【选择模式】 -> 【追加boss】。
|
||||
4. 在弹出的界面中,选择要挑战的Boss、设置讨伐队伍、是否每次回七天神像回血、以及讨伐次数。
|
||||
5. **关闭**该配置窗口。
|
||||
6. 运行一次脚本,完成Boss的添加。
|
||||
|
||||
### 2. 后续运行
|
||||
|
||||
* **步骤**:
|
||||
1. 右键点击脚本。
|
||||
2. 选择【修改JS脚本自定义配置】。
|
||||
3. 选择【选择模式】 -> 【运行】。
|
||||
4. **关闭**该配置窗口。
|
||||
5. 运行脚本,将按顺序挑战已配置的Boss列表。
|
||||
|
||||
### 3. 注意事项
|
||||
|
||||
* **追加Boss**:此操作是**新增**一个Boss条目到列表末尾,**不会**合并或增加同名Boss的数量。
|
||||
* *示例*:列表中已有“急冻树”和“爆炎树”,再次追加“急冻树”,列表将变为:“急冻树”、“爆炎树”、“急冻树”。
|
||||
* **删除Boss**:执行删除操作会**清除所有**同名的Boss条目。
|
||||
|
||||
## 四、手动编辑配置文件 (config.json)
|
||||
|
||||
如果你熟悉JSON格式,可以直接编辑配置文件来管理Boss列表:
|
||||
|
||||
* **路径**:`assets\config\config.json`
|
||||
* **要求**:确保文件最外层是一个JSON数组 `[]`。
|
||||
* **参考文件**:可参照 `example.json` 文件。
|
||||
* **示例**:
|
||||
```json
|
||||
[
|
||||
{
|
||||
"name": "爆炎树", // Boss名称
|
||||
"totalCount": 20, // 总讨伐次数,比如20次
|
||||
"completedCount": 0, // 已完成次数,填0
|
||||
"remainingCount": 20, // 剩余次数,手动添加时填写总讨伐次数,比如20次
|
||||
"team": "不切换", // 讨伐队伍,填不切换就不会换队伍,填队伍名会自动切换队伍
|
||||
"returnToStatueAfterEachRound": false // 每轮结束后是否回七天神像回血
|
||||
},
|
||||
{
|
||||
"name": "掣电树",
|
||||
"totalCount": 4,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 4,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
{
|
||||
"name": "爆炎树",
|
||||
"totalCount": 2,
|
||||
"completedCount": 0,
|
||||
"remainingCount": 2,
|
||||
"team": "不切换",
|
||||
"returnToStatueAfterEachRound": false
|
||||
},
|
||||
]
|
||||
|
||||
```
|
||||
|
||||
## 五、BUG反馈or建议
|
||||
|
||||
* QQ群:[1025022262](https://qm.qq.com/q/7i92V2JYF)
|
||||
|
||||
|
||||
## 六、更新日志
|
||||
|
||||
### 2025.08.21
|
||||
|
||||
* 初版发布
|
||||
73
repo/js/批量讨伐角色养成材料BOSS/settings.json
Normal file
73
repo/js/批量讨伐角色养成材料BOSS/settings.json
Normal file
@@ -0,0 +1,73 @@
|
||||
[
|
||||
{
|
||||
"name": "runMode",
|
||||
"type": "select",
|
||||
"label": "选择模式",
|
||||
"options": [
|
||||
"运行",
|
||||
"追加指定Boss及相关配置",
|
||||
"删除同名Boss及相关配置",
|
||||
"!!删除所有BOSS!!"
|
||||
],
|
||||
"default": "运行"
|
||||
},
|
||||
{
|
||||
"name": "bossSelection",
|
||||
"type": "select",
|
||||
"label": "选择讨伐BOSS(挂机打不过概不负责)",
|
||||
"options": [
|
||||
"半永恒统辖矩阵",
|
||||
"爆炎树",
|
||||
"掣电树",
|
||||
"纯水精灵",
|
||||
"翠翎恐蕈",
|
||||
"风蚀沙虫",
|
||||
"歌裴莉娅的葬送",
|
||||
"古岩龙蜥",
|
||||
"恒常机关阵列",
|
||||
"急冻树",
|
||||
"金焰绒翼龙暴君",
|
||||
"科培琉司的劫罚",
|
||||
"雷音权现",
|
||||
"灵觉隐修的迷者",
|
||||
"秘源机兵·构型械",
|
||||
"秘源机兵·统御械",
|
||||
"魔偶剑鬼",
|
||||
"魔像督军",
|
||||
"千年珍珠骏麟",
|
||||
"熔岩辉龙像",
|
||||
"深罪浸礼者",
|
||||
"深邃摹结株",
|
||||
"实验性场力发生装置",
|
||||
"水形幻人",
|
||||
"贪食匿叶龙山王",
|
||||
"铁甲熔火帝皇",
|
||||
"无相之草",
|
||||
"无相之火",
|
||||
"无相之雷",
|
||||
"无相之水",
|
||||
"无相之岩",
|
||||
"遗迹巨蛇",
|
||||
"隐山猊兽",
|
||||
"兆载永劫龙兽"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "switchPartyName",
|
||||
"type": "input-text",
|
||||
"label": "要切换的队伍名(默认不切换)",
|
||||
"default": "不切换"
|
||||
},
|
||||
{
|
||||
"name": "returnToStatueBeforeStart",
|
||||
"type": "checkbox",
|
||||
"label": "是否开始前回七天神像(默认否)",
|
||||
"default": false
|
||||
},
|
||||
{
|
||||
"name": "rounds",
|
||||
"type": "input-text",
|
||||
"label": "讨伐次数",
|
||||
"default": "1"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user