改了改了,别骂了 (#1947)

This commit is contained in:
古又
2025-09-18 21:10:37 +08:00
committed by GitHub
parent 888f259c81
commit af8d0c2659
12 changed files with 859 additions and 94 deletions

View File

@@ -5,6 +5,7 @@
注意:
璃月上香:铜雀庙任务解锁方法,做完群玉阁重建活动后,现实第二天,到万民堂接取任务!!!
注意:执行这个的时候杜绝双风队加盾位!!!
稻妻抽签:如果有去鸣神大社的任务还请完成!!!不然会被剧情逮捕!!!
解签的姐姐不在,表示你在做相关任务,请把任务做了在进行抽解签,注意第一次去解签会被派蒙捕获,暂时不做被捕获!!!
以及,解签的时候出现“那个人,什么时候才会来···”!!!也是没有把这个隐藏任务做完
@@ -22,6 +23,11 @@
更新
版本:1.1.3
1、增加海螺拿来开宝箱选项默认开启
2、添加伪造日志
3、修改文件位置
版本:1.1.2
1、修复稻妻鸣神大社传送错误问题
2、添加没有勾选就执行的操作提示

View File

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"type": "teleport",
"x": -4375.3359375,
"y": -2497.890625
"x": -4371.146484375,
"y": -2506.767578125
},
{
"action": "",
@@ -73,6 +73,7 @@
"y": -2472.765625
},
{
"action": "",
"id": 7,
"move_mode": "walk",
"type": "path",

View File

@@ -0,0 +1,40 @@
{
"info": {
"authors": [
{
"links": "",
"name": "古又"
}
],
"bgi_version": "0.45.0",
"description": "找阿敬兑换宝箱",
"enable_monster_loot_split": false,
"last_modified_time": 1758035880088,
"map_match_method": "",
"map_name": "Teyvat",
"name": "阿敬",
"tags": [],
"type": "collect",
"version": "1.0"
},
"positions": [
{
"action": "",
"action_params": "",
"id": 1,
"move_mode": "run",
"type": "path",
"x": -3034.4399999999987,
"y": -3461.5
},
{
"action": "",
"action_params": "",
"id": 2,
"move_mode": "run",
"type": "path",
"x": -3039.61,
"y": -3460.54
}
]
}

View File

@@ -214,18 +214,102 @@ async function scrollPage(totalDistance, stepDistance = 10, delayMs = 5) {
await sleep(100);
}
// fakeLog 函数,使用方法:将本函数放在主函数前,调用时请务必使用await否则可能出现v8白框报错
//在js开头处伪造该js结束运行的日志信息如 await fakeLog("js脚本", true, true, 0);
//在js结尾处伪造该js开始运行的日志信息如 await fakeLog("js脚本", true, false, 2333);
//duration项目仅在伪造结束信息时有效且无实际作用可以任意填写当你需要在日志中输出特定值时才需要单位为毫秒
//在调用地图追踪前伪造该地图追踪开始运行的日志信息,如 await fakeLog(`地图追踪.json`, false, true, 0);
//在调用地图追踪后伪造该地图追踪结束运行的日志信息,如 await fakeLog(`地图追踪.json`, false, false, 0);
//如此便可以在js运行过程中伪造地图追踪的日志信息可以在日志分析等中查看
async function fakeLog(name, isJs, isStart, duration) {
await sleep(10);
const currentTime = Date.now();
// 参数检查
if (typeof name !== 'string') {
log.error("参数 'name' 必须是字符串类型!");
return;
}
if (typeof isJs !== 'boolean') {
log.error("参数 'isJs' 必须是布尔型!");
return;
}
if (typeof isStart !== 'boolean') {
log.error("参数 'isStart' 必须是布尔型!");
return;
}
if (typeof currentTime !== 'number' || !Number.isInteger(currentTime)) {
log.error("参数 'currentTime' 必须是整数!");
return;
}
if (typeof duration !== 'number' || !Number.isInteger(duration)) {
log.error("参数 'duration' 必须是整数!");
return;
}
// 将 currentTime 转换为 Date 对象并格式化为 HH:mm:ss.sss
const date = new Date(currentTime);
const hours = String(date.getHours()).padStart(2, '0');
const minutes = String(date.getMinutes()).padStart(2, '0');
const seconds = String(date.getSeconds()).padStart(2, '0');
const milliseconds = String(date.getMilliseconds()).padStart(3, '0');
const formattedTime = `${hours}:${minutes}:${seconds}.${milliseconds}`;
// 将 duration 转换为分钟和秒,并保留三位小数
const durationInSeconds = duration / 1000; // 转换为秒
const durationMinutes = Math.floor(durationInSeconds / 60);
const durationSeconds = (durationInSeconds % 60).toFixed(3); // 保留三位小数
// 使用四个独立的 if 语句处理四种情况
if (isJs && isStart) {
// 处理 isJs = true 且 isStart = true 的情况
const logMessage = `正在伪造js开始的日志记录\n\n` +
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
`------------------------------\n\n` +
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
`→ 开始执行JS脚本: "${name}"`;
log.debug(logMessage);
}
if (isJs && !isStart) {
// 处理 isJs = true 且 isStart = false 的情况
const logMessage = `正在伪造js结束的日志记录\n\n` +
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}${durationSeconds}\n\n` +
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
`------------------------------`;
log.debug(logMessage);
}
if (!isJs && isStart) {
// 处理 isJs = false 且 isStart = true 的情况
const logMessage = `正在伪造地图追踪开始的日志记录\n\n` +
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
`------------------------------\n\n` +
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
`→ 开始执行地图追踪任务: "${name}"`;
log.debug(logMessage);
}
if (!isJs && !isStart) {
// 处理 isJs = false 且 isStart = false 的情况
const logMessage = `正在伪造地图追踪结束的日志记录\n\n` +
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}${durationSeconds}\n\n` +
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
`------------------------------`;
log.debug(logMessage);
}
}
(async function() {
await fakeLog("AutoPickLitter脚本", true, true, 0);
//判断你是不是老手
if(!settings.water && !settings.sticks && !settings.lots && !settings.conchs && !settings.meal && !settings.eggs){
log.error(`这面请您点击【打开脚本目录】找到AutoPickLitter文件并打开然后去阅读README`);
log.error(`这面请您点击【打开脚本目录】找到AutoPickLitter文件并打开然后去阅读README`);
log.error(`这面请您点击【打开脚本目录】找到AutoPickLitter文件并打开然后去阅读README`);
await fakeLog("AutoPickLitter脚本", true, false, 2333);
return 0;
};
//蒙德清泉镇圣水
if (settings.water) {
await genshin.returnMainUi();
@@ -286,7 +370,7 @@ async function scrollPage(totalDistance, stepDistance = 10, delayMs = 5) {
leftButtonClick();
await sleep(700);
leftButtonClick();
await sleep(1500);
await sleep(2000);
// let ocrResults1 = await performOcr("敬香", { min: 1060, max: 1550 }, { min: 400, max: 680 }, false);
let ocrResults1 = await performOcr("敬香", dialogZone.x, dialogZone.y, false);
@@ -303,12 +387,13 @@ async function scrollPage(totalDistance, stepDistance = 10, delayMs = 5) {
};
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
}
};
await genshin.returnMainUi();
};
//稻妻鸣神大社抽签
if (settings.lots) {
await fakeLog("执行抽签", false, true, 0)
await genshin.returnMainUi();
await pathingScript.runFile("assets/稻妻鸣神大社路线.json");
await sleep(1000);
@@ -447,6 +532,7 @@ async function scrollPage(totalDistance, stepDistance = 10, delayMs = 5) {
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
};
await fakeLog("好运前进", false, true, 0)
await genshin.returnMainUi();
};
@@ -457,41 +543,48 @@ async function scrollPage(totalDistance, stepDistance = 10, delayMs = 5) {
await genshin.returnMainUi();
await pathingScript.runFile("assets/稻妻踏鞴砂路线.json");
await sleep(700);
let figure = parseInt(settings.pickupTreasure);
try {
let ocrResults = await performOcr("阿敬", dialogZone.x, dialogZone.y, false);
if (ocrResults.length != 0) {
await sleep(1000);
let ocrResults1 = await performOcr("想要", dialogZone.x, dialogZone.y, false);
if (ocrResults1.length != 0) {
await sleep(700);
leftButtonClick();
await sleep(1500);
//交互道具,直接选择位置点击
await click(111,184);
if (settings.doYouOpen) {
await pathingScript.runFile("assets/阿敬.json");
let figure = parseInt(settings.pickupTreasure);
try {
let ocrResults = await performOcr("阿敬", dialogZone.x, dialogZone.y, false);
if (ocrResults.length != 0) {
await sleep(1000);
await click(1250,817);
await sleep(1000);
await click(1603,1013);
await sleep(1500);
await genshin.returnMainUi();
if (figure != 0) {
await pathingScript.runFile(`assets/宝箱${figure}.json`);
log.info(`你即将开启${figure}号宝箱`)
let ocrResults1 = await performOcr("想要", dialogZone.x, dialogZone.y, false);
if (ocrResults1.length != 0) {
await sleep(700);
leftButtonClick();
await sleep(1500);
//交互道具,直接选择位置点击
await click(111,184);
await sleep(1000);
await click(1250,817);
await sleep(1000);
await click(1603,1013);
await sleep(1500);
await genshin.returnMainUi();
if (figure != 0) {
await pathingScript.runFile(`assets/宝箱${figure}.json`);
log.info(`你即将开启${figure}号宝箱`)
} else {
figure = Math.floor(Math.random() * 3) + 1;
log.info(`你即将开启${figure}号宝箱`)
await pathingScript.runFile(`assets/宝箱${figure}.json`);
}
} else {
figure = Math.floor(Math.random() * 3) + 1;
log.info(`你即将开启${figure}号宝箱`)
await pathingScript.runFile(`assets/宝箱${figure}.json`);
}
log.info("你开过了look my eyes,回答我!!!");
await genshin.chooseTalkOption("再见");
await sleep(700);
leftButtonClick();
await sleep(1500);
};
} else {
log.info("你开过了look my eyes,回答我!!!");
log.error(`识别图像时发生异常: ${error.message}`);
// await genshin.returnMainUi();
};
} else {
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
// await genshin.returnMainUi();
};
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
};
};
await genshin.returnMainUi();
};
@@ -642,16 +735,13 @@ async function scrollPage(totalDistance, stepDistance = 10, delayMs = 5) {
} else {
log.error(`识别图像时发生异常: ${error.message}`);
};
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
};
await genshin.returnMainUi();
};
//输出日期
writeContentToFile("", true);
await fakeLog("AutoPickLitter脚本", true, false, 2333);
})();

View File

@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "提瓦特杂事(收集)",
"version": "1.1.2",
"version": "1.1.3",
"tags": [
"玄学",
"收集",

View File

@@ -19,6 +19,12 @@
"type": "checkbox",
"label": "---------------稻妻踏鞴砂海螺---------------\n注意:勾选前请去看readme"
},
{
"name": "doYouOpen",
"type": "checkbox",
"label": "是否开启宝箱(默认是)",
"default": "true"
},
{
"name": "pickupTreasure",
"type": "select",