feat(ParametricTrans): 添加传送至安全点功能 (#2564)

- 新增版本号 v1.6 标识
- 添加 toSafePoint 配置选项用于控制是否传送至安全点
- 添加 safePointName 配置选项用于选择目标安全点位置
- 实现安全点坐标映射表,包含蒙德、璃月、稻妻、须弥、枫丹、纳塔、挪德卡莱等位置
- 在主流程中集成安全点传送逻辑
- 更新 README.md 添加 v1.6 更新说明
- 在 manifest.json 中添加新贡献者云端客信息
- 优化 OCR 识别函数的代码格式和逻辑结构
This commit is contained in:
云端客
2025-12-24 19:15:29 +08:00
committed by GitHub
parent 9314ad3c8a
commit a73770df9c
4 changed files with 80 additions and 32 deletions

View File

@@ -32,6 +32,10 @@
## 六、更新说明
### v.1.6 20251223
- 新增传送至安全点功能
### v.1.5 20251021
- 新增过期物品处理。

View File

@@ -1,6 +1,7 @@
(async function () {
//初始化配置======================================================================================
const version ="v 1.6";
var MATERIAL = typeof settings.MATERIAL === 'string' && settings.MATERIAL.trim() !== '' ? settings.MATERIAL : "assets/bh.png";
var ZHIBIANYI = typeof settings.ZHIBIANY === 'string' && settings.ZHIBIANYI.trim() !== '' ? settings.ZHIBIANYI : "assets/zhibian.png";
var actiontime = settings.actiontime != undefined && ~~settings.actiontime > 0 ? ~~settings.actiontime : 50;
@@ -12,7 +13,18 @@
settings.ITEM === "2食物" ? 2 :
settings.ITEM === "3材料" ? 3 :
3 ) : 3; // 如果settings.ITEM完全未定义也赋予ITEM为3
const toSafePoint= settings.toSafePoint ? settings.toSafePoint : false;
const safePointName= settings.safePointName ? settings.safePointName : "枫丹";
//获取安全点
const safePointMap=new Map([
["蒙德",{x:-867,y:2281}],
["璃月",{x:267,y:-665}],
["稻妻",{x:-4402,y:-3052}],
["须弥",{x:2787,y:-503}],
["枫丹",{x:4508,y:3630}],
["纳塔",{x:9060,y:-1847}],
["挪德卡莱",{x:9458,y:1660}],
]);
/**
* 文字OCR识别封装函数测试中未封装完成后续会优化逻辑
* @param text 要识别的文字,默认为"空参数"
@@ -27,13 +39,13 @@
*/
async function textOCR(text="空参数",timeout=10,afterBehavior=0,debugmodel=0,x=0,y=0,w=1920,h=1080) {
const startTime = new Date();
var Outcheak = 0
for (var ii = 0; ii < 10; ii++)
{
var Outcheak = 0
for (var ii = 0; ii < 10; ii++)
{
// 获取一张截图
var captureRegion = captureGameRegion();
var res1
var res2
var res1
var res2
var conuntcottimecot=1;
var conuntcottimecomp=1;
// 对整个区域进行 OCR
@@ -41,29 +53,29 @@
captureRegion.dispose();
//log.info("OCR 全区域识别结果数量 {len}", resList.count);
if (resList.count !== 0) {
for (let i = 0; i < resList.count; i++)
for (let i = 0; i < resList.count; i++)
{ // 遍历的是 C# 的 List 对象,所以要用 count而不是 length
let res = resList[i];
res1=res.text
res1=res.text
conuntcottimecomp++;
if (res.text.includes(text) && debugmodel !==2 ) {
conuntcottimecot ++;
log.info(`${res1}”找到`);
if (debugmodel===1 & x===0 & y===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);}else{log.info("文本OCR完成'{text}'", res.text);}
if (afterBehavior===1){log.info("点击模式:开");await sleep(1000);click(res.x, res.y);}else{if (debugmodel===1 & x===0 & y===0){log.info("点击模式:关")}}
if (afterBehavior===1){log.info("点击模式:开");await sleep(1000);click(res.x, res.y);}else{if (debugmodel===1 & x===0 & y===0){log.info("点击模式:关")}}
if (afterBehavior===2){log.info("F模式:开");await sleep(100);keyPress("F");}else{if (debugmodel===1 & x===0 & y===0){log.info("F模式:关");}}
if (conuntcottimecot>=conuntcottimecomp/2){return result = { text: res.text, x: res.x, y: res.y, found: true };}else{return result = { found: false};}
if (conuntcottimecot>=conuntcottimecomp/2){return result = { text: res.text, x: res.x, y: res.y, found: true };}else{return result = { found: false};}
}
if (debugmodel ===2 ){
if (res1 === res2){conuntcottimecot ++;res2=res1;}
log.info("输出模式:全图代码位置:({x},{y},{h},{w},{string})", res.x-10, res.y-10, res.width+10, res.Height+10, res.text);
if (Outcheak===1){ if (conuntcottimecot>=conuntcottimecomp/2){return result = { text: res.text, x: res.x, y: res.y, found: true };}else{return result = { found: false};}}
}}}else{ if (debugmodel===3 && (ii % 2) === 1){await keyPress("W");}}
}}}else{ if (debugmodel===3 && (ii % 2) === 1){await keyPress("W");}}
const NowTime = new Date();
if ((NowTime - startTime)>timeout*1000){if (debugmodel===2){ if (resList.count === 0){return result = {found: false};} else{Outcheak=1;ii=2;} } else {Outcheak=0;if (debugmodel===1 & x===0 & y===0){log.info(`${timeout}秒超时退出,"${text}"未找到`)};return result = {found: false };}}
else{ii=2;if (debugmodel===1 & x===0 & y===0){log.info(`"${text}"识别中……`); } }
await sleep(100);
}
}
}
/**
@@ -82,7 +94,7 @@
async function imageRecognition(filePath="空参数",timeout=10,afterBehavior=0,debugmodel=0,xa=0,ya=0,wa=1920,ha=1080) {
const startTime = new Date();
const Imagidentify = RecognitionObject.TemplateMatch(file.ReadImageMatSync(filePath));
for (let ii = 0; ii < 10; ii++) {
for (let ii = 0; ii < 10; ii++) {
captureRegion = captureGameRegion(); // 获取一张截图
let dc = captureRegion.DeriveCrop(xa, ya, wa, ha);
let res = dc.Find(Imagidentify);
@@ -98,16 +110,16 @@
}
const NowTime = new Date();
if ((NowTime - startTime)>timeout*1000){if (debugmodel===1 & xa===0 & ya===0){log.info(`${timeout}秒超时退出,未找到图片`);}return result = {found: false };}else{ii=8}
await sleep(200);
await sleep(200);
}
await sleep(1200);
await sleep(1200);
}
/**======================================================================================
* 执行质变仪的部署动作未找到质变仪时返回false结束找到质变仪时返回true
*/
async function deployTransformer(){
await sleep(500);
await keyPress("B");
await sleep(1000);
@@ -124,7 +136,7 @@ async function deployTransformer(){
await sleep(500);
await imageRecognition(ZHIBIANYI,1,1,0);//识别质变仪图片
if (!result.found){await genshin.returnMainUi();throw new Error("'质变仪CD中'或'未找到质变仪!'");}//没找到质变仪退出流程
else{await sleep(1000);await click(1699,1004);await sleep(1000);await genshin.returnMainUi();return true} //点击部署操作
else{await sleep(1000);await click(1699,1004);await sleep(1000);await genshin.returnMainUi();return true} //点击部署操作
}
@@ -178,31 +190,31 @@ async function insertMaterial(){
if (result.found) {
await leftButtonUp();
await sleep(500);
await click(result.x,result.y);
await click(result.x,result.y);
await sleep(1000);
await click(440,1008); //选择最大数量
await click(440,1008); //选择最大数量
await sleep(1000);
await click(1792,1019); //质变按钮
await click(1792,1019); //质变按钮
await textOCR("参量质变仪",3,0,0,828,253,265,73);if (!result.found){throw new Error("单种材料不足,退出!");}
await sleep(1000);
await click(1183,764); //确认 ;
await sleep(1000);
await genshin.returnMainUi();
return true
await genshin.returnMainUi();
return true
}
retries++; // 重试次数加1
//滚轮操作
YOffset += 50;
await sleep(500);
await sleep(500);
if (retries === maxRetries || 161+YOffset > 1080) {
await leftButtonUp();
await sleep(100);
await sleep(100);
await moveMouseTo(1287,131);
await genshin.returnMainUi();
await genshin.returnMainUi();
throw new Error("未找到材料(默认薄荷,自定义请看'注意使用事项.txt'");
}
await moveMouseTo(1287,161+YOffset);
await sleep(300);
await sleep(300);
}
}
@@ -226,7 +238,7 @@ async function executeAttack(){
//芭芭拉攻击指令,等待质变仪完成提示出现,若超时则强制结束流程。
while ((NowTime - startTime)<actiontime*1000){
leftButtonClick();
await textOCR("质变产生了以下物质",0.7,1,0,539,251,800,425);if(result.found){return true}
await textOCR("质变产生了以下物质",0.7,1,0,539,251,800,425);if(result.found){return true}
leftButtonClick();
await textOCR("质变产生了以下物质",0.7,1,0,539,251,800,425);if(result.found){return true}
NowTime = new Date();
@@ -238,9 +250,16 @@ async function executeAttack(){
//main/======================================================================================
await genshin.returnMainUi();
log.info("版本:v1.5");
log.info("版本:{version}",version);
if (toSafePoint){
log.info("开始移动至安全位置");
let safePoint = safePointMap.get(safePointName)
await genshin.tp(safePoint.x,safePoint.y)
await sleep(1000)
}
//检查用户是否配置队伍============================================
if (settings.TEAMname === undefined || settings.TEAMname === "" || settings.TEAMname === null) {
if (settings.TEAMname === undefined || settings.TEAMname === "" || settings.TEAMname === null) {
throw new Error("必填请在配置页面填写队伍名称芭芭拉放4号位"); // 没选就报错后停止
}else{TEAM = settings.TEAMname}
@@ -252,9 +271,9 @@ async function executeAttack(){
log.info("部署成功,准备放入材料(默认薄荷)");
}
if ((!await insertMaterial())) {//放入材料并开始质变流程
log.info("未找到布置的质变仪,可能已经放入材料,尝试进行攻击流程!!");
log.info("未找到布置的质变仪,可能已经放入材料,尝试进行攻击流程!!");
}else{
log.info("放入材料完成,开始质变!!");
log.info("放入材料完成,开始质变!!");
}
if ((await executeAttack())) {//芭芭拉攻击指令流程
log.info("质变执行完成,结束!!");

View File

@@ -11,6 +11,10 @@
{
"name": "LCB-茶包",
"links": "https://github.com/kaedelcb"
},
{
"name": "云端客",
"links": "https://github.com/Kirito520Asuna"
}
],
"settings_ui": "settings.json",

View File

@@ -1,4 +1,25 @@
[
{
"name": "toSafePoint",
"type": "checkbox",
"label": "传送到安全点",
"default": false
},
{
"name": "safePointName",
"type": "select",
"label": "安全点",
"options": [
"蒙德",
"璃月",
"稻妻",
"须弥",
"枫丹",
"纳塔",
"挪德卡莱",
],
"default": "枫丹"
},
{
"name": "TEAMname",
"type": "input-text",
@@ -31,5 +52,5 @@
"2食物",
"3材料"
]
}
},
]