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refactor(AutoPlan): 优化秘境战斗配置对象初始化逻辑
- 将秘境信息对象autoFight的创建位置从错误处理分支后移至条件判断前 - 统一了对象属性的初始化值,sundaySelectedValue默认值设为1 - 删除了重复的对象声明代码,提高了代码可读性 - 保持了原有的功能逻辑不变,仅调整代码结构
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@@ -234,6 +234,14 @@ async function loadMode(Load, autoOrderSet, runConfig) {
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throwError(`运行类型${runType}输入错误`)
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}
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else if (config.user.runTypes[0] === runType) {
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// 创建秘境信息对象
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let autoFight = {
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domainName: undefined,//秘境名称
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partyName: undefined,//队伍名称
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sundaySelectedValue: 1,//周日|限时选择的值
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domainRoundNum: 0,//副本轮数
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}
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//"|队伍名称|秘境名称/刷取物品名称|刷几轮|限时/周日,..."
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let partyName = arr[index]; // 解析队伍名称
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index++
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@@ -262,13 +270,7 @@ async function loadMode(Load, autoOrderSet, runConfig) {
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throw new Error(`${domainName} 输入错误`);
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}
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}
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// 创建秘境信息对象
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let autoFight = {
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domainName: undefined,//秘境名称
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partyName: undefined,//队伍名称
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sundaySelectedValue: undefined,//周日|限时选择的值
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domainRoundNum: undefined,//副本轮数
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}
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// 设置秘境信息的各个属性
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autoFight.partyName = partyName // 队伍名称
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autoFight.domainName = domainName // 秘境名称
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