mirror of
https://github.com/babalae/bettergi-scripts-list.git
synced 2026-06-03 00:45:57 +08:00
Uid识别批量改本体API (#3254)
* refactor(ActivitySwitchNotice): 替换OCR UID识别为游戏内UID获取 - 移除uid.js文件中的OCR UID识别功能及相关代码 - 在activity.js中将ocrUID()调用替换为genshin.uid()并添加toMainUi()调用 - 在campaignArea.js中将ocrUID()调用替换为genshin.uid()并添加toMainUi()调用 - 在mapMission.js中将ocrUID()调用替换为genshin.uid()并添加toMainUi()调用 - 在ws.js中将ocrUID()调用替换为genshin.uid()并添加toMainUi()调用 - 在HolyRelics.js中添加genshin.uid()获取并在日志中显示UID信息 - 更新manifest.json版本号从0.1.5到0.1.6 - 更新bgi_version从0.55.0到0.61.0 * refactor(FullyAutoAndSemiAutoTools): 重构UID识别模块并更新依赖版本 - 将uid.js重命名为tool.js并导出相关函数 - 移除旧的OCR UID识别逻辑,改用genshin.uid()方法 - 更新manifest.json中的版本号从0.0.1到0.0.2 - 升级bgi_version从0.54.3到0.61.0 - 修改main.js中的导入语句和UID获取方式 - 在initRecord函数中先调用toMainUi()确保在主界面 - 更新README.md中的文件结构说明 * refactor(SwitchAccountMultipleMode): 重构工具函数模块并更新依赖版本 - 将 uid.js 重命名为 tool.js 并导出所有工具函数 - 移除全局 uidUtil 对象,改为直接导出函数 - 更新 manifest.json 中的版本号至 2.1 和 bgi_version 至 0.61.0 - 修复 UID 比较逻辑,替换 ocrUID 调用为 genshin.uid() - 清理未使用的 eval 语句和 ocrUID 函数
This commit is contained in:
@@ -1,10 +1,10 @@
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{
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"name": "活动期限/周本通知器",
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"version": "0.1.5",
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"version": "0.1.6",
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"description": "",
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"settings_ui": "settings.json",
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"main": "main.js",
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"bgi_version": "0.55.0",
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"bgi_version": "0.61.0",
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"authors": [
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{
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"name": "云端客",
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@@ -52,7 +52,9 @@ export async function checkHolyRelicsKey(threshold = 400) {
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log.debug(`diff:${diff}`) // 记录剩余空间数量
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if (diff <= threshold) { // 如果剩余空间小于等于阈值
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log.info(`背包圣遗物数量:${count}/${total},相差${diff}个,<=${threshold}个,提醒清理`) // 记录需要清理的信息
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await toMainUi()
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let uid = await genshin.uid()
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log.info(`UID:${uid}\n背包圣遗物数量:${count}/${total},相差${diff}个,<=${threshold}个,提醒清理`) // 记录需要清理的信息
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// 发送提醒消息
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await sendText(`背包圣遗物 剩余空间不足(设置阈值):${threshold},剩余:${diff},请前往清理!`, "背包圣遗物剩余空间检查") // 发送提醒文本
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}
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@@ -1,5 +1,4 @@
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import {sendNotice,sendText} from "./notice";
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import {ocrUID} from "./uid";
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const config_name = "config"
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const json_path = {
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activity: `${config_name}/activity.json`
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@@ -466,9 +465,11 @@ async function init() {
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*/
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export async function activityMain(newActivityNotice = true) {
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await init();
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await toMainUi()
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let uid = await genshin.uid()
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const ms = 1000;
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await sleep(ms);
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let uid = await ocrUID()
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let activityData=[]
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let activitySetLast = new Set()
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try {
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@@ -1,6 +1,5 @@
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import {findTextAndClick,getDayOfWeek} from "./tool";
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import {sendText} from "./notice";
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import {ocrUID} from "./uid";
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function settingsParseInt(str, defaultValue) {
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try {
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return str ? parseInt('' + str) : defaultValue;
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@@ -147,7 +146,8 @@ export async function campaignAreaMain(openKey = true) {
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// 如果有剩余次数,则记录日志并发送通知
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if (weekJson.count > 0) {
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let uid = await ocrUID()
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await toMainUi()
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let uid = await genshin.uid()
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log.info(`本周剩余消耗减半次数:${weekJson.count}`)
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await sendText(`>|本周剩余消耗减半次数:${weekJson.count}`, `UID:${uid}\n秘境征讨`)
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}
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@@ -183,7 +183,8 @@ export async function dailyCommissionMain(openKey = true) {
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if (re.daily.total > re.daily.use
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|| re.physical.total > re.physical.use
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) {
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let uid = await ocrUID()
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await toMainUi()
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let uid = await genshin.uid()
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await sendText(`>|每日委托奖励:${re.daily.use}/${re.daily.total}\n>|原粹树脂消耗:${re.physical.use}/${re.physical.total}`, `UID:${uid}\n每日委托`)
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}
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}
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@@ -1,5 +1,4 @@
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import {sendText} from "./notice";
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import {ocrUID} from "./uid";
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const ocrRegionConfig = {
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mapMission: {x: 6, y: 8, width: 395, height: 977},//地图任务识别区域坐标和尺寸
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}
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@@ -89,7 +88,9 @@ export async function mapMission(list = [], toOpenMap = true) {
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log.warn(`未识别到地图任务`)
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return
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}
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const uid = await ocrUID()
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await toMainUi()
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let uid = await genshin.uid()
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let text = ""
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keyJsonList.forEach(item => text += "|< " + item.text + " >\n")
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await sendText(text, `UID:${uid}\n地图任务`)
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@@ -1,114 +0,0 @@
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/*
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const commonPath = 'assets/'
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const commonMap = new Map([
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['main_ui', {
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path: `${commonPath}`,
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name: 'paimon_menu',
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type: '.png',
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}],
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])
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const genshinJson = {
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width: 1920,//genshin.width,
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height: 1080,//genshin.height,
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}
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/!**
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* 根据键值获取JSON路径
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* @param {string} key - 要查找的键值
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* @returns {any} 返回与键值对应的JSON路径值
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*!/
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function getJsonPath(key) {
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return commonMap.get(key); // 通过commonMap的get方法获取指定键对应的值
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}
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*/
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import {toMainUi,isInMainUI} from "./tool"
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export function saveOnlyNumber(str) {
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str = str ? str : '';
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// 使用正则表达式匹配字符串中的所有数字
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// \d+ 匹配一个或多个数字
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// .join('') 将匹配到的数字数组连接成一个字符串
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// parseInt 将连接后的字符串转换为整数
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return parseInt(str.match(/\d+/g).join(''));
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}
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export async function ocrUID() {
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let uid_json = {
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x: 1683,
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y: 1051,
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width: 234,
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height: 28,
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}
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let recognitionObjectOcr = RecognitionObject.Ocr(uid_json.x, uid_json.y, uid_json.width, uid_json.height);
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let region3 = captureGameRegion()
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try {
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let res = region3.find(recognitionObjectOcr);
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log.debug(`[OCR识别UID]识别结果: ${res.text}, 原始坐标: x=${res.x}, y=${res.y},width:${res.width},height:${res.height}`);
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//只保留数字
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let uid
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try {
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uid = saveOnlyNumber(res.text)
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} catch (e) {
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log.warn(`识别uid异常:{ket}`, e.message)
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uid = 0
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}
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log.debug(`[OCR识别UID]识别结果: {uid}`, uid);
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return uid
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} finally {
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region3.Dispose()
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}
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}
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export async function compareUid(UID = settings.uid) {
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let uid = await ocrUID()
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let setUid = 0
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try {
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setUid = saveOnlyNumber(UID)
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} catch (e) {
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// log.warn(`UID未设置`)
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}
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let compare = uid === setUid
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if (compare) {
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log.debug(`[OCR识别UID]识别结果: {uid} 与设置UID相同`, uid);
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}
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return compare
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}
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export async function checkUid() {
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let reJson = {
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inMainUI: false,
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isUid: false
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}
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if (isInMainUI()) {
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reJson.isUid = await compareUid()
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}
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return reJson
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}
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export async function check() {
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let check = false
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if (settings.uid) {
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try {
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await toMainUi();
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} catch (e) {
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log.warn("多次尝试返回主界面失败")
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}
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let checkJson = await checkUid()
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if ((!checkJson.inMainUI) && (!checkJson.isUid)) {
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//尝试直接识别
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checkJson.isUid = await compareUid()
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}
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check = checkJson.isUid
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}
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return check
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}
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// export {
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// // toMainUi,
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// // isInMainUI,
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// checkUid,
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// ocrUID,
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// check,
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// compareUid,
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// }
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@@ -1,4 +1,3 @@
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import {ocrUID} from "./uid";
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const actionType = Object.freeze({
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send_private_msg: 'send_private_msg',//私聊
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@@ -78,7 +77,8 @@ async function buildInitConfigSettings() {
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*/
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async function init() {
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await buildInitConfigSettings()
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const uid = await ocrUID()
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await toMainUi()
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let uid = await genshin.uid()
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local.token = await getToken()
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local.uid = uid
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if (settings.wsNoticeType === "自定义通知") {
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@@ -71,7 +71,7 @@ FullyAutoAndSemiAutoTools/
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├── utils/
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│ ├── SwitchTeam.js # 队伍切换核心
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│ ├── cron.js # Cron 解析工具
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│ └── uid.js # UID 识别模块
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│ └── tool.js # UID 识别模块
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├── pathing/ # ★ 所有路径文件目录(需符号链接)
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├── SymLink.bat # 一键创建 pathing 链接
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├── main.js # 主程序入口(已重构路径扫描)
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@@ -1,3 +1,5 @@
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import {toMainUi} from "./utils/tool";
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let manifest_json = "manifest.json";
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let manifest = undefined
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let configSettings = undefined
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@@ -1391,8 +1393,9 @@ function getTimeDifference(startTime, endTime) {
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* 同时会检查记录列表中是否存在相同UID的最新记录,并进行更新
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*/
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async function initRecord() {
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await toMainUi()
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// 设置记录的唯一标识符,通过OCR技术获取
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Record.uid = await uidUtil.ocrUID()
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Record.uid = await genshin.uid()
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// 设置记录的时间戳为当前时间
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Record.timestamp = Date.now()
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// 获取并设置调整后的日期数据
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@@ -1,8 +1,8 @@
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{
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"manifest_version": 1,
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"name": "全自动或半自动工具箱",
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"version": "0.0.1",
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"bgi_version": "0.54.3",
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"version": "0.0.2",
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"bgi_version": "0.61.0",
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"key": "PGCSBY37NJA",
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"description": "",
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"saved_files": [],
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58
repo/js/FullyAutoAndSemiAutoTools/utils/tool.js
Normal file
58
repo/js/FullyAutoAndSemiAutoTools/utils/tool.js
Normal file
@@ -0,0 +1,58 @@
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const commonPath = 'Assets/RecognitionObject/'
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const commonMap = new Map([
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['main_ui', {
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path: `${commonPath}`,
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name: 'paimon_menu',
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type: '.png',
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}],
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])
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const genshinJson = {
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width: 1920,//genshin.width,
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height: 1080,//genshin.height,
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}
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/**
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* 根据键值获取JSON路径
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* @param {string} key - 要查找的键值
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* @returns {any} 返回与键值对应的JSON路径值
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*/
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export function getJsonPath(key) {
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return commonMap.get(key); // 通过commonMap的get方法获取指定键对应的值
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}
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// 判断是否在主界面的函数
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export const isInMainUI = () => {
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// let name = '主界面'
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let main_ui = getJsonPath('main_ui');
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// 定义识别对象
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let paimonMenuRo = RecognitionObject.TemplateMatch(
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file.ReadImageMatSync(`${main_ui.path}${main_ui.name}${main_ui.type}`),
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0,
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0,
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genshinJson.width / 3.0,
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genshinJson.width / 5.0
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);
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let captureRegion = captureGameRegion();
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let res = captureRegion.find(paimonMenuRo);
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captureRegion.Dispose()
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return !res.isEmpty();
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};
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export async function toMainUi() {
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let ms = 1000
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let index = 1
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await sleep(ms);
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while (!isInMainUI()) {
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await sleep(ms);
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await genshin.returnMainUi(); // 如果未启用,则返回游戏主界面
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await sleep(ms);
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if (index > 3) {
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throw new Error(`多次尝试返回主界面失败`);
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}
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index += 1
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}
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}
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@@ -1,142 +0,0 @@
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const commonPath = 'Assets/RecognitionObject/'
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const commonMap = new Map([
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['main_ui', {
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path: `${commonPath}`,
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name: 'paimon_menu',
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type: '.png',
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}],
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])
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const genshinJson = {
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width: 1920,//genshin.width,
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height: 1080,//genshin.height,
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}
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/**
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* 根据键值获取JSON路径
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* @param {string} key - 要查找的键值
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* @returns {any} 返回与键值对应的JSON路径值
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*/
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function getJsonPath(key) {
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return commonMap.get(key); // 通过commonMap的get方法获取指定键对应的值
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}
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function saveOnlyNumber(str) {
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str = str ? str : '';
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// 使用正则表达式匹配字符串中的所有数字
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// \d+ 匹配一个或多个数字
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// .join('') 将匹配到的数字数组连接成一个字符串
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// parseInt 将连接后的字符串转换为整数
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return parseInt(str.match(/\d+/g).join(''));
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}
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async function ocrUID() {
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let uid_json = {
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x: 1683,
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y: 1051,
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width: 234,
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height: 28,
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}
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let recognitionObjectOcr = RecognitionObject.Ocr(uid_json.x, uid_json.y, uid_json.width, uid_json.height);
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let region3 = captureGameRegion()
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let res = region3.find(recognitionObjectOcr);
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log.debug(`[OCR识别UID]识别结果: ${res.text}, 原始坐标: x=${res.x}, y=${res.y},width:${res.width},height:${res.height}`);
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//只保留数字
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let uid
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try {
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uid = saveOnlyNumber(res.text)
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} catch (e) {
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log.warn(`UID未设置`)
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uid = 0
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} finally {
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region3.dispose()
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}
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log.debug(`[OCR识别UID]识别结果: {uid}`, uid);
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return uid
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}
|
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|
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// 判断是否在主界面的函数
|
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const isInMainUI = () => {
|
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// let name = '主界面'
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let main_ui = getJsonPath('main_ui');
|
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// 定义识别对象
|
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let paimonMenuRo = RecognitionObject.TemplateMatch(
|
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file.ReadImageMatSync(`${main_ui.path}${main_ui.name}${main_ui.type}`),
|
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0,
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0,
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genshinJson.width / 3.0,
|
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genshinJson.width / 5.0
|
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);
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let captureRegion = captureGameRegion();
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let res = captureRegion.find(paimonMenuRo);
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captureRegion.Dispose()
|
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return !res.isEmpty();
|
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};
|
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|
||||
async function toMainUi() {
|
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let ms = 1000
|
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let index = 1
|
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await sleep(ms);
|
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while (!isInMainUI()) {
|
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await sleep(ms);
|
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await genshin.returnMainUi(); // 如果未启用,则返回游戏主界面
|
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await sleep(ms);
|
||||
if (index > 3) {
|
||||
throw new Error(`多次尝试返回主界面失败`);
|
||||
}
|
||||
index += 1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
async function compareUid(UID = settings.uid) {
|
||||
let uid = await ocrUID()
|
||||
let setUid = 0
|
||||
try {
|
||||
setUid = saveOnlyNumber(UID)
|
||||
} catch (e) {
|
||||
// log.warn(`UID未设置`)
|
||||
}
|
||||
let compare = uid === setUid
|
||||
if (compare) {
|
||||
log.info(`[OCR识别UID]识别结果: {uid} 与设置UID相同`, uid);
|
||||
}
|
||||
return compare
|
||||
}
|
||||
|
||||
async function checkUid() {
|
||||
let reJson = {
|
||||
inMainUI: false,
|
||||
isUid: false
|
||||
}
|
||||
if (isInMainUI()) {
|
||||
reJson.isUid = await compareUid()
|
||||
}
|
||||
return reJson
|
||||
}
|
||||
|
||||
async function check() {
|
||||
let check = false
|
||||
if (settings.uid) {
|
||||
try {
|
||||
await toMainUi();
|
||||
} catch (e) {
|
||||
log.warn("多次尝试返回主界面失败")
|
||||
}
|
||||
let checkJson = await checkUid()
|
||||
if ((!checkJson.inMainUI) && (!checkJson.isUid)) {
|
||||
//尝试直接识别
|
||||
checkJson.isUid = await compareUid()
|
||||
}
|
||||
check = checkJson.isUid
|
||||
}
|
||||
return check
|
||||
}
|
||||
|
||||
this.uidUtil = {
|
||||
toMainUi,
|
||||
isInMainUI,
|
||||
checkUid,
|
||||
ocrUID,
|
||||
check,
|
||||
compareUid,
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
// ======================================================
|
||||
// 切换账号OCR模式
|
||||
import {check} from "./utils/tool";
|
||||
|
||||
const author = "彩虹QQ人";
|
||||
// 图像识别资源
|
||||
const pm_out = {
|
||||
@@ -78,7 +80,7 @@ const login_verification = {
|
||||
|
||||
// 判断temporaryAccount是否为空,如果为空则赋值‘否’
|
||||
const Account = settings.temporaryAccount || "否";
|
||||
eval(file.readTextSync('utils/uid.js'))
|
||||
|
||||
|
||||
// 点击区域中心
|
||||
async function clickCenter(x, y, width, height) {
|
||||
@@ -566,7 +568,7 @@ async function waitForOcrMatch(target, rect = null, threshold = null, timeout =
|
||||
// ======================================================
|
||||
// Main flow
|
||||
|
||||
if (await uidUtil.check()) {
|
||||
if (await check()) {
|
||||
log.info("当前UID与设置UID相同,无需切换账号。");
|
||||
return
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "切换账号多模式",
|
||||
"version": "2.1",
|
||||
"bgi_version": "0.57.0",
|
||||
"version": "2.1.1",
|
||||
"bgi_version": "0.61.0",
|
||||
"description": "多种模式的切换账号,有下拉列表、填写账号密码OCR操作或键鼠操作,目前支持B服/国际服但不完整\n免责申明:所有的账号密码均保存在本地,请使用者妥善保管账号密码,请勿外泄账号密码。若因使用此脚本导致的账号泄露、封禁问题与脚本作者无关。",
|
||||
"tags": [
|
||||
"切换账号",
|
||||
|
||||
@@ -16,11 +16,11 @@ const genshinJson = {
|
||||
* @param {string} key - 要查找的键值
|
||||
* @returns {any} 返回与键值对应的JSON路径值
|
||||
*/
|
||||
function getJsonPath(key) {
|
||||
export function getJsonPath(key) {
|
||||
return commonMap.get(key); // 通过commonMap的get方法获取指定键对应的值
|
||||
}
|
||||
|
||||
function saveOnlyNumber(str) {
|
||||
export function saveOnlyNumber(str) {
|
||||
str = str ? str : '';
|
||||
// 使用正则表达式匹配字符串中的所有数字
|
||||
// \d+ 匹配一个或多个数字
|
||||
@@ -29,32 +29,8 @@ function saveOnlyNumber(str) {
|
||||
return parseInt(str.match(/\d+/g).join(''));
|
||||
}
|
||||
|
||||
async function ocrUID() {
|
||||
let uid_json = {
|
||||
x: 1683,
|
||||
y: 1051,
|
||||
width: 234,
|
||||
height: 28,
|
||||
}
|
||||
let recognitionObjectOcr = RecognitionObject.Ocr(uid_json.x, uid_json.y, uid_json.width, uid_json.height);
|
||||
let region3 = captureGameRegion()
|
||||
let res = region3.find(recognitionObjectOcr);
|
||||
log.info(`[OCR识别UID]识别结果: ${res.text}, 原始坐标: x=${res.x}, y=${res.y},width:${res.width},height:${res.height}`);
|
||||
//只保留数字
|
||||
let uid
|
||||
try {
|
||||
uid = saveOnlyNumber(res.text)
|
||||
} catch (e) {
|
||||
log.warn(`UID未设置`)
|
||||
uid = 0
|
||||
}
|
||||
log.info(`[OCR识别UID]识别结果: {uid}`, uid);
|
||||
region3.dispose()
|
||||
return uid
|
||||
}
|
||||
|
||||
// 判断是否在主界面的函数
|
||||
const isInMainUI = () => {
|
||||
export const isInMainUI = () => {
|
||||
// let name = '主界面'
|
||||
let main_ui = getJsonPath('main_ui');
|
||||
// 定义识别对象
|
||||
@@ -71,7 +47,7 @@ const isInMainUI = () => {
|
||||
return !res.isEmpty();
|
||||
};
|
||||
|
||||
async function toMainUi() {
|
||||
export async function toMainUi() {
|
||||
let ms = 1000
|
||||
let index = 1
|
||||
await sleep(ms);
|
||||
@@ -87,8 +63,8 @@ async function toMainUi() {
|
||||
|
||||
}
|
||||
|
||||
async function compareUid(UID = settings.uid) {
|
||||
let uid = await ocrUID()
|
||||
export async function compareUid(UID = settings.uid) {
|
||||
let uid = await genshin.uid()
|
||||
let setUid = 0
|
||||
try {
|
||||
setUid = saveOnlyNumber(UID)
|
||||
@@ -102,7 +78,7 @@ async function compareUid(UID = settings.uid) {
|
||||
return compare
|
||||
}
|
||||
|
||||
async function checkUid() {
|
||||
export async function checkUid() {
|
||||
let reJson = {
|
||||
inMainUI: false,
|
||||
isUid: false
|
||||
@@ -113,7 +89,7 @@ async function checkUid() {
|
||||
return reJson
|
||||
}
|
||||
|
||||
async function check() {
|
||||
export async function check() {
|
||||
let check = false
|
||||
if (settings.uid) {
|
||||
try {
|
||||
@@ -131,11 +107,3 @@ async function check() {
|
||||
return check
|
||||
}
|
||||
|
||||
this.uidUtil = {
|
||||
toMainUi,
|
||||
isInMainUI,
|
||||
checkUid,
|
||||
ocrUID,
|
||||
check,
|
||||
compareUid,
|
||||
}
|
||||
Reference in New Issue
Block a user