js:AAA狗粮批发 (#2741)

* js:AAA狗粮批发

将ocr识别摩拉和狗粮经验替换为模板匹配数字识别

* js:联机团购同步修改狗粮获取识别,并新增摩拉收入统计

* js:狗粮批发

移除无用模板图片

* js:锄地一条龙

删除重复路线

* Update main.js

* js:锄地一条龙

为部分路线添加环境伤害tag
移除飞萤路线的高危tag
This commit is contained in:
mno
2026-01-20 14:21:07 +08:00
committed by GitHub
parent 81004028cb
commit 90f3bb549b
125 changed files with 404 additions and 576 deletions

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@@ -19,7 +19,6 @@ const AutoAddButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("a
const ConfirmButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/ConfirmButton.png"));
const DestoryButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/DestoryButton.png"));
const MidDestoryButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/DestoryButton.png"), 900, 600, 500, 300);
const CharacterMenuRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/CharacterMenu.png"), 60, 991, 38, 38);
const decomposeRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/decompose.png"));
const quickChooseRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/quickChoose.png"));
@@ -388,7 +387,7 @@ async function processArtifacts(times = 1) {
async function decomposeArtifacts() {
keyPress("B");
if (await findAndClick(outDatedRo)) {
if (await findAndClick(outDatedRo, 5)) {
log.info("检测到过期物品弹窗,处理");
await sleep(1000);
}
@@ -402,22 +401,16 @@ async function processArtifacts(times = 1) {
await sleep(1000);
// 识别已储存经验1570-880-1650-930
const regionToCheck1 = { x: 1570, y: 880, width: 80, height: 50 };
const raw = await recognizeTextInRegion(regionToCheck1);
// 把识别到的文字里所有非数字字符去掉,只保留数字
const digits = (raw || '').replace(/\D/g, '');
const digits = await numberTemplateMatch("assets/已储存经验数字", 1573, 885, 74, 36);
let initialValue = 0;
if (digits) {
initialValue = parseInt(digits, 10);
if (digits >= 0) {
initialValue = digits;
log.info(`已储存经验识别成功: ${initialValue}`);
} else {
log.warn(`在指定区域未识别到有效数字: ${initialValue}`);
}
let regionToCheck3 = { x: 100, y: 885, width: 170, height: 50 };
let decomposedNum = 0;
let firstNumber = 0;
let firstNumber2 = 0;
@@ -436,15 +429,11 @@ async function processArtifacts(times = 1) {
}
await sleep(1000);
decomposedNum = await recognizeTextInRegion(regionToCheck3);
const match = await numberTemplateMatch("assets/分解数量数字", 100, 885, 200, 50);
match = (match - 1000) / 10000;
// 使用正则表达式提取第一个数字
const match = decomposedNum.match(/已选(\d+)/);
// 检查是否匹配成功
if (match) {
// 将匹配到的第一个数字转换为数字类型并存储在变量中
firstNumber = Number(match[1]);
if (match >= 0) {
firstNumber = match;
log.info(`1-4星总数量: ${firstNumber}`);
} else {
log.info("识别失败");
@@ -474,17 +463,12 @@ async function processArtifacts(times = 1) {
await genshin.returnMainUi();
return 0;
}
await sleep(1500);
await sleep(2000);
let decomposedNum2 = await recognizeTextInRegion(regionToCheck3);
// 使用正则表达式提取第一个数字
const match2 = decomposedNum2.match(/已选(\d+)/);
// 检查是否匹配成功
if (match2) {
// 将匹配到的第一个数字转换为数字类型并存储在变量中
firstNumber2 = Number(match2[1]);
let match2 = await numberTemplateMatch("assets/分解数量数字", 100, 885, 200, 50);
match2 = (match2 - 1000) / 10000;
if (match2 >= 0) {
firstNumber2 = match2
log.info(`分解总数是: ${firstNumber2}`);
} else {
log.info("识别失败");
@@ -494,15 +478,12 @@ async function processArtifacts(times = 1) {
notification.Send(`当前经验如图`);
}
// 当前总经验1470-880-205-70
const regionToCheck2 = { x: 1470, y: 880, width: 205, height: 70 };
const raw2 = await recognizeTextInRegion(regionToCheck2);
// 只保留数字
const digits2 = (raw2 || '').replace(/\D/g, '');
const digits2 = await numberTemplateMatch("assets/分解可获得经验数字", 1469, 899, 180, 37, 0.95, 0.85, 5, 1);
let newValue = 0;
if (digits2) {
newValue = parseInt(digits2, 10);
if (digits2 >= 0) {
newValue = digits2
log.info(`当前总经验识别成功: ${newValue}`);
} else {
log.warn(`在指定区域未识别到有效数字: ${newValue}`);
@@ -550,29 +531,6 @@ async function processArtifacts(times = 1) {
return result;
}
async function findAndClick(target, maxAttempts = 20) {
for (let attempts = 0; attempts < maxAttempts; attempts++) {
const gameRegion = captureGameRegion();
try {
const result = gameRegion.find(target);
if (result.isExist) {
await sleep(50);
result.click();
await sleep(50);
return true; // 成功立刻返回
}
log.warn(`识别失败,第 ${attempts + 1} 次重试`);
} catch (err) {
} finally {
gameRegion.dispose();
}
if (attempts < maxAttempts - 1) { // 最后一次不再 sleep
await sleep(250);
}
}
return false;
}
async function destroyArtifacts(times = 1) {
await genshin.returnMainUi();
await sleep(250);
@@ -637,149 +595,72 @@ async function processArtifacts(times = 1) {
}
async function mora() {
// 定义一个函数用于识别图像
async function recognizeImage(recognitionObject, timeout = 5000) {
let startTime = Date.now();
while (Date.now() - startTime < timeout) {
try {
// 尝试识别图像
const gameRegion = captureGameRegion();
let imageResult = gameRegion.find(recognitionObject);
gameRegion.dispose();
if (imageResult) {
// log.info(`成功识别图像,坐标: x=${imageResult.x}, y=${imageResult.y}`);
// log.info(`图像尺寸: width=${imageResult.width}, height=${imageResult.height}`);
return { success: true, x: imageResult.x, y: imageResult.y };
}
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
}
await sleep(500); // 短暂延迟,避免过快循环
}
log.warn(`经过多次尝试,仍然无法识别图像`);
return { success: false };
}
let result = 0;
let tryTimes = 0;
while (result === 0 && tryTimes < 3) {
await genshin.returnMainUi();
await sleep(100);
log.info("开始尝试识别摩拉");
// 按下 C 键
keyPress("C");
keyPress("B");
await sleep(1500);
let recognized = false;
// 识别“角色菜单”图标或“天赋”文字
//切换到任务或养成道具
let startTime = Date.now();
while (Date.now() - startTime < 5000) {
// 尝试识别“角色菜单”图标
let characterMenuResult = await recognizeImage(CharacterMenuRo, 5000);
if (characterMenuResult.success) {
await click(177, 433);
await sleep(500);
// 尝试识别“任务”图标
const renwuRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/renwu.png"));
let res = await findAndClick(renwuRo);
if (res) {
recognized = true;
break;
}
// 尝试识别“天赋”文字
let targetText = "天赋";
let ocrRegion = { x: 133, y: 395, width: 115, height: 70 }; // 设置对应的识别区域
let talentResult = await recognizeTextAndClick(targetText, ocrRegion);
if (talentResult.success) {
log.info(`点击天赋文字,坐标: x=${talentResult.x}, y=${talentResult.y}`);
// 尝试识别“养成道具”文字
const yangchengdaojuRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/yangchengdaoju.png"));
res = await findAndClick(yangchengdaojuRo);
if (res) {
recognized = true;
break;
}
await sleep(1000); // 短暂延迟,避免过快循环
await sleep(500); // 短暂延迟,避免过快循环
}
let recognizedText = "";
let moraRes = 0;
await sleep(1000);
if (settings.notify) {
notification.Send(`当前摩拉如图`);
}
// 如果识别到了“角色菜单”或“天赋”,则识别“摩拉数值”
if (recognized) {
if (settings.notify) {
notification.Send(`当前摩拉如图`);
}
let ocrRegionMora = { x: 1620, y: 25, width: 152, height: 46 }; // 设置对应的识别区域
recognizedText = await recognizeTextInRegion(ocrRegionMora);
if (recognizedText) {
log.info(`成功识别到摩拉数值: ${recognizedText}`);
result = recognizedText;
} else {
log.warn("未能识别到摩拉数值。");
const moraRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/mora.png"));
const gameRegion = captureGameRegion();
let moraX = 336;
let moraY = 1004;
try {
const result = gameRegion.find(moraRo);
if (result.isExist()) {
moraX = result.x;
moraY = result.y;
}
} catch (err) {
} finally {
gameRegion.dispose();
}
moraRes = await numberTemplateMatch("assets/背包摩拉数字", moraX, moraY, 300, 40);
if (moraRes >= 0) {
log.info(`成功识别到摩拉数值: ${moraRes}`);
result = moraRes;
} else {
log.warn("未能识别到角色菜单或天赋");
log.warn("未能识别到摩拉数值。");
}
await sleep(500);
tryTimes++;
await genshin.returnMainUi();
}
return Number(result);
}
// 定义一个独立的函数用于在指定区域进行 OCR 识别并输出识别内容
async function recognizeTextInRegion(ocrRegion, timeout = 5000) {
let startTime = Date.now();
let retryCount = 0; // 重试计数
while (Date.now() - startTime < timeout) {
try {
// 在指定区域进行 OCR 识别
const gameRegion = captureGameRegion();
let ocrResult = gameRegion.find(RecognitionObject.ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height));
gameRegion.dispose();
if (ocrResult) {
let correctedText = ocrResult.text;
return correctedText; // 返回识别到的内容
} else {
log.warn(`OCR 识别区域未找到内容`);
return null; // 如果 OCR 未识别到内容,返回 null
}
} catch (error) {
retryCount++; // 增加重试计数
log.warn(`OCR 识别失败,正在进行第 ${retryCount} 次重试...`);
}
await sleep(500); // 短暂延迟,避免过快循环
}
log.warn(`经过多次尝试,仍然无法在指定区域识别到文字`);
return null; // 如果未识别到文字,返回 null
}
// 定义一个函数用于识别文字并点击
async function recognizeTextAndClick(targetText, ocrRegion, timeout = 3000) {
let startTime = Date.now();
let retryCount = 0; // 重试计数
while (Date.now() - startTime < timeout) {
try {
// 尝试 OCR 识别
const gameRegion = captureGameRegion();
let resList = gameRegion.findMulti(RecognitionObject.ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height)); // 指定识别区域
gameRegion.dispose();
// 遍历识别结果,检查是否找到目标文本
for (let res of resList) {
let correctedText = res.text;
if (correctedText.includes(targetText)) {
// 如果找到目标文本,计算并点击文字的中心坐标
let centerX = Math.round(res.x + res.width / 2);
let centerY = Math.round(res.y + res.height / 2);
await click(centerX, centerY);
await sleep(500); // 确保点击后有足够的时间等待
return { success: true, x: centerX, y: centerY };
}
}
} catch (error) {
retryCount++; // 增加重试计数
log.warn(`页面标志识别失败,正在进行第 ${retryCount} 次重试...`);
}
await sleep(1000); // 短暂延迟,避免过快循环
}
log.warn(`经过多次尝试,仍然无法识别文字: ${targetText},尝试点击默认中心位置`);
let centerX = Math.round(ocrRegion.x + ocrRegion.width / 2);
let centerY = Math.round(ocrRegion.y + ocrRegion.height / 2);
await click(centerX, centerY);
await sleep(1000);
return { success: false };
return result;
}
//切换队伍
@@ -1444,4 +1325,127 @@ async function recognizeAndInteract() {
}
return false;
}
}
/**
* 在指定区域内,用 0-9 的 PNG 模板做「多阈值 + 非极大抑制」数字识别,
* 最终把检测到的数字按左右顺序拼成一个整数返回。
*
* @param {string} numberPngFilePath - 存放 0.png ~ 9.png 的文件夹路径(不含文件名)
* @param {number} x - 待识别区域的左上角 x 坐标,默认 0
* @param {number} y - 待识别区域的左上角 y 坐标,默认 0
* @param {number} w - 待识别区域的宽度,默认 1920
* @param {number} h - 待识别区域的高度,默认 1080
* @param {number} maxThreshold - 模板匹配起始阈值,默认 0.95(最高可信度)
* @param {number} minThreshold - 模板匹配最低阈值,默认 0.8(最低可信度)
* @param {number} splitCount - 在 maxThreshold 与 minThreshold 之间做几次等间隔阈值递减,默认 3
* @param {number} maxOverlap - 非极大抑制时允许的最大重叠像素,默认 2只要 x 或 y 方向重叠大于该值即视为重复框
*
* @returns {number} 识别出的整数;若没有任何有效数字框则返回 -1
*
* @example
* const mora = await numberTemplateMatch('摩拉数字', 860, 70, 200, 40);
* if (mora >= 0) console.log(`当前摩拉:${mora}`);
*/
async function numberTemplateMatch(
numberPngFilePath,
x = 0, y = 0, w = 1920, h = 1080,
maxThreshold = 0.95,
minThreshold = 0.8,
splitCount = 3,
maxOverlap = 2
) {
let ros = [];
for (let i = 0; i <= 9; i++) {
ros[i] = RecognitionObject.TemplateMatch(
file.ReadImageMatSync(`${numberPngFilePath}/${i}.png`), x, y, w, h);
}
function setThreshold(roArr, newThreshold) {
for (let i = 0; i < roArr.length; i++) {
roArr[i].Threshold = newThreshold;
roArr[i].InitTemplate();
}
}
const gameRegion = captureGameRegion();
const allCandidates = [];
/* 1. splitCount 次等间隔阈值递减 */
for (let k = 0; k < splitCount; k++) {
const curThr = maxThreshold - (maxThreshold - minThreshold) * k / Math.max(splitCount - 1, 1);
setThreshold(ros, curThr);
/* 2. 0-9 每个模板跑一遍,所有框都收 */
for (let digit = 0; digit <= 9; digit++) {
const res = gameRegion.findMulti(ros[digit]);
if (res.count === 0) continue;
for (let i = 0; i < res.count; i++) {
const box = res[i];
allCandidates.push({
digit: digit,
x: box.x,
y: box.y,
w: box.width,
h: box.height,
thr: curThr
});
}
}
}
gameRegion.dispose();
/* 3. 无结果提前返回 -1 */
if (allCandidates.length === 0) {
return -1;
}
/* 4. 非极大抑制(必须 x、y 两个方向重叠都 > maxOverlap 才视为重复) */
const adopted = [];
for (const c of allCandidates) {
let overlap = false;
for (const a of adopted) {
const xOverlap = Math.max(0, Math.min(c.x + c.w, a.x + a.w) - Math.max(c.x, a.x));
const yOverlap = Math.max(0, Math.min(c.y + c.h, a.y + a.h) - Math.max(c.y, a.y));
if (xOverlap > maxOverlap && yOverlap > maxOverlap) {
overlap = true;
break;
}
}
if (!overlap) {
adopted.push(c);
//log.info(`在 [${c.x},${c.y},${c.w},${c.h}] 找到数字 ${c.digit},匹配阈值=${c.thr}`);
}
}
/* 5. 按 x 排序,拼整数;仍无有效框时返回 -1 */
if (adopted.length === 0) return -1;
adopted.sort((a, b) => a.x - b.x);
return adopted.reduce((num, item) => num * 10 + item.digit, 0);
}
async function findAndClick(target, maxAttempts = 20) {
for (let attempts = 0; attempts < maxAttempts; attempts++) {
const gameRegion = captureGameRegion();
try {
const result = gameRegion.find(target);
if (result.isExist) {
await sleep(50);
result.click();
await sleep(50);
return true; // 成功立刻返回
}
log.warn(`识别失败,第 ${attempts + 1} 次重试`);
} catch (err) {
} finally {
gameRegion.dispose();
}
if (attempts < maxAttempts - 1) { // 最后一次不再 sleep
await sleep(250);
}
}
return false;
}

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@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "AAA狗粮批发",
"version": "1.6.91",
"version": "1.7.0",
"tags": [
"狗粮"
],

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