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feat(utils): 添加游戏刷新时间校准参数到getDayOfWeek函数
- 在getDayOfWeek函数中添加calibrationGameRefreshTime参数,默认值为true - 当calibrationGameRefreshTime为true时执行4小时时间校准逻辑 - 添加函数参数说明注释 - 保留原有的星期信息获取功能
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@@ -31,12 +31,15 @@ async function ocrRegion(x = 0,
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/**
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* 获取当前日期的星期信息
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* @param {boolean} [calibrationGameRefreshTime=true] 是否进行游戏刷新时间校准
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* @returns {Object} 返回包含星期数字和星期名称的对象
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*/
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async function getDayOfWeek() {
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async function getDayOfWeek(calibrationGameRefreshTime = true) {
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// 获取当前日期对象
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let today = new Date();//4点刷新 所以要减去4小时
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today.setHours(today.getHours() - 4); // 减去 4 小
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if (calibrationGameRefreshTime){
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today.setHours(today.getHours() - 4); // 减去 4 小
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}
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// 获取当前日期是星期几(0代表星期日,1代表星期一,以此类推)
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const day = today.getDay();
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// 创建包含星期名称的数组
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