mirror of
https://github.com/babalae/bettergi-scripts-list.git
synced 2026-03-19 03:59:51 +08:00
1 (#1865)
This commit is contained in:
BIN
repo/js/AutoSwitchRoles/Assets/characterimage/班尼特02.png
Normal file
BIN
repo/js/AutoSwitchRoles/Assets/characterimage/班尼特02.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
@@ -35,10 +35,10 @@ function readAliases() {
|
||||
setGameMetrics(1920, 1080, 1);
|
||||
// 返回主界面
|
||||
await genshin.returnMainUi();
|
||||
//切换配对
|
||||
if (settings.switchPartyName) {
|
||||
await genshin.switchParty(settings.switchPartyName);
|
||||
}
|
||||
//切换配对
|
||||
if (settings.switchPartyName) {
|
||||
await genshin.switchParty(settings.switchPartyName);
|
||||
}
|
||||
|
||||
const option = settings.option;
|
||||
if (option === '推荐-非快速配对模式 @Tool_tingsu') {
|
||||
@@ -50,6 +50,9 @@ function readAliases() {
|
||||
[1462, 538]
|
||||
];
|
||||
|
||||
// 获取初始角色数组
|
||||
const initialAvatars = getAvatars();
|
||||
|
||||
// 读取别名
|
||||
const aliases = readAliases();
|
||||
|
||||
@@ -58,15 +61,21 @@ function readAliases() {
|
||||
settings.position2,
|
||||
settings.position3,
|
||||
settings.position4
|
||||
].map(input => {
|
||||
if (input && input.trim()!== "") {
|
||||
].map((input, index) => {
|
||||
if (input && input.trim() !== "") {
|
||||
const actualName = aliases[input] || input;
|
||||
log.info(`设置对应号位为【${input}】,切换角色为【${actualName}】`);
|
||||
// 替换初始数组对应位置
|
||||
initialAvatars[index] = actualName;
|
||||
return actualName;
|
||||
}
|
||||
return null;
|
||||
});
|
||||
|
||||
// 目标角色数组(替换后的初始数组)
|
||||
const targetAvatars = [...initialAvatars];
|
||||
log.info(`目标角色: [${targetAvatars}]`);
|
||||
|
||||
// 识别对象定义
|
||||
const roTeamConfig = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/队伍配置.png`), 0, 0, 1920, 1080);
|
||||
const roReplace = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/更换.png`), 0, 0, 1920, 1080);
|
||||
@@ -74,9 +83,11 @@ function readAliases() {
|
||||
|
||||
let openPairingTries = 0;
|
||||
let totalOpenPairingTries = 0;
|
||||
let retryCount = 0; // 重试计数器
|
||||
let switchSuccess = false;
|
||||
|
||||
// 在进入角色切换逻辑前进行检测,如果所有角色设置均为空则直接退出
|
||||
if (positionSettings.every((item) =>!item)) {
|
||||
if (positionSettings.every((item) => !item)) {
|
||||
log.info("未设置任何角色,跳过切换队伍步骤");
|
||||
await genshin.returnMainUi();
|
||||
return;
|
||||
@@ -104,97 +115,130 @@ function readAliases() {
|
||||
}
|
||||
}
|
||||
|
||||
if (!(await openPairingInterface())) {
|
||||
// 角色切换逻辑封装
|
||||
async function switchCharacters() {
|
||||
if (!(await openPairingInterface())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (let i = 0; i < positionSettings.length; i++) {
|
||||
let rolenum = i + 1;
|
||||
const selectedCharacter = positionSettings[i];
|
||||
if (!selectedCharacter) {
|
||||
log.info(`未设置${rolenum}号位角色,跳过`);
|
||||
continue;
|
||||
}
|
||||
const [x, y] = positionCoordinates[i];
|
||||
click(x, y);
|
||||
log.info(`开始设置${rolenum}号位角色`);
|
||||
await sleep(1000);
|
||||
let characterFound = false;
|
||||
let pageTries = 0;
|
||||
|
||||
// 最多尝试滚动页面20次
|
||||
while (pageTries < 20) {
|
||||
// 尝试识别所有可能的角色文件名
|
||||
for (let num = 1; ; num++) {
|
||||
const paddedNum = num.toString().padStart(2, "0");
|
||||
const characterFileName = `${selectedCharacter}${paddedNum}`;
|
||||
try {
|
||||
const characterRo = RecognitionObject.TemplateMatch(
|
||||
file.ReadImageMatSync(`Assets/characterimage/${characterFileName}.png`),
|
||||
0, 0, 1920, 1080
|
||||
);
|
||||
const characterResult = captureGameRegion().find(characterRo);
|
||||
if (characterResult.isExist()) {
|
||||
log.info(`已找到角色【${selectedCharacter}】`);
|
||||
characterResult.click();
|
||||
await sleep(500);
|
||||
characterFound = true;
|
||||
break;
|
||||
}
|
||||
} catch (error) {
|
||||
// 文件不存在,跳出循环
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (characterFound) {
|
||||
break;
|
||||
}
|
||||
|
||||
// 滚动页面
|
||||
if (pageTries < 15) {
|
||||
log.info("当前页面没有目标角色,滚动页面");
|
||||
await scrollPage(200);
|
||||
}
|
||||
pageTries++;
|
||||
}
|
||||
|
||||
if (!characterFound) {
|
||||
log.error(`未找到【${selectedCharacter}】`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 识别"更换"或"加入"按钮
|
||||
const replaceResult = captureGameRegion().find(roReplace);
|
||||
const joinResult = captureGameRegion().find(roJoin);
|
||||
|
||||
if (replaceResult.isExist() || joinResult.isExist()) {
|
||||
await sleep(300);
|
||||
if (replaceResult.isExist()){
|
||||
replaceResult.click();
|
||||
} else {
|
||||
joinResult.click();
|
||||
}
|
||||
keyPress("VK_LBUTTON");
|
||||
await sleep(500);
|
||||
} else {
|
||||
log.error(`该角色已在队伍中,无需切换`);
|
||||
await sleep(300);
|
||||
keyPress("VK_ESCAPE");
|
||||
await sleep(500);
|
||||
}
|
||||
await sleep(500);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// 执行切换并检查结果
|
||||
while (retryCount < 2) { // 最多尝试2次(初始1次+重试1次)
|
||||
if (!await switchCharacters()) {
|
||||
log.error("角色切换过程失败");
|
||||
return;
|
||||
}
|
||||
|
||||
// 返回主界面后获取最终角色数组
|
||||
await genshin.returnMainUi();
|
||||
const finalAvatars = getAvatars();
|
||||
|
||||
// 比较数组是否完全一致
|
||||
const arraysEqual = targetAvatars.length === finalAvatars.length &&
|
||||
targetAvatars.every((val, idx) => val === finalAvatars[idx]);
|
||||
|
||||
if (arraysEqual) {
|
||||
log.info("角色切换成功");
|
||||
switchSuccess = true;
|
||||
break;
|
||||
} else {
|
||||
log.warn("角色不匹配,准备重试...");
|
||||
retryCount++;
|
||||
if (retryCount >= 2) {
|
||||
log.error("角色切换失败");
|
||||
return;
|
||||
}
|
||||
// 重新打开配对界面准备重试
|
||||
await genshin.returnMainUi();
|
||||
}
|
||||
}
|
||||
|
||||
if (!switchSuccess) {
|
||||
log.error("角色切换失败");
|
||||
return;
|
||||
}
|
||||
|
||||
// 角色切换逻辑
|
||||
for (let i = 0; i < positionSettings.length; i++) {
|
||||
let rolenum = i + 1;
|
||||
const selectedCharacter = positionSettings[i];
|
||||
if (!selectedCharacter) {
|
||||
log.info(`未设置${rolenum}号位角色,跳过`);
|
||||
continue;
|
||||
}
|
||||
const [x, y] = positionCoordinates[i];
|
||||
click(x, y);
|
||||
log.info(`开始设置${rolenum}号位角色`);
|
||||
await sleep(1000);
|
||||
let characterFound = false;
|
||||
let pageTries = 0;
|
||||
|
||||
// 最多尝试滚动页面20次
|
||||
while (pageTries < 20) {
|
||||
// 尝试识别所有可能的角色文件名
|
||||
for (let num = 1; ; num++) {
|
||||
const paddedNum = num.toString().padStart(2, "0");
|
||||
const characterFileName = `${selectedCharacter}${paddedNum}`;
|
||||
try {
|
||||
const characterRo = RecognitionObject.TemplateMatch(
|
||||
file.ReadImageMatSync(`Assets/characterimage/${characterFileName}.png`),
|
||||
0,
|
||||
0,
|
||||
1920,
|
||||
1080
|
||||
);
|
||||
const characterResult = captureGameRegion().find(characterRo);
|
||||
if (characterResult.isExist()) {
|
||||
log.info(`已找到角色${selectedCharacter}`);
|
||||
// 计算向右偏移70像素、向下偏移70像素的位置
|
||||
const targetX = characterResult.x + 35;
|
||||
const targetY = characterResult.y + 35;
|
||||
|
||||
// 边界检查,确保坐标在屏幕范围内
|
||||
const safeX = Math.min(Math.max(targetX, 0), 1920);
|
||||
const safeY = Math.min(Math.max(targetY, 0), 1080);
|
||||
|
||||
click(safeX, safeY);
|
||||
await sleep(500); // 点击角色后等待0.5秒
|
||||
characterFound = true;
|
||||
break;
|
||||
}
|
||||
} catch (error) {
|
||||
// 如果文件不存在,跳出循环
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (characterFound) {
|
||||
break;
|
||||
}
|
||||
|
||||
// 如果不是最后一次尝试,尝试滚动页面
|
||||
if (pageTries < 15) {
|
||||
log.info("当前页面没有目标角色,滚动页面");
|
||||
await scrollPage(200); // 滚动距离可根据实际情况调整
|
||||
}
|
||||
pageTries++;
|
||||
}
|
||||
|
||||
if (!characterFound) {
|
||||
log.error(`未找到【${selectedCharacter}】`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 识别"更换"或"加入"按钮
|
||||
const replaceResult = captureGameRegion().find(roReplace);
|
||||
const joinResult = captureGameRegion().find(roJoin);
|
||||
|
||||
if (replaceResult.isExist() || joinResult.isExist()) {
|
||||
await sleep(300);
|
||||
click(68, 1020);
|
||||
keyPress("VK_LBUTTON");
|
||||
await sleep(500);
|
||||
} else {
|
||||
log.error(`该角色已在队伍中,无需切换`);
|
||||
await sleep(300);
|
||||
keyPress("VK_ESCAPE");
|
||||
await sleep(500);
|
||||
}
|
||||
await sleep(500);
|
||||
}
|
||||
} else if (option === '存在bug-快速配对模式 @兩夢三醒') {
|
||||
// 切换队伍
|
||||
// 切换队伍
|
||||
if (!!settings.partyName) {
|
||||
try {
|
||||
log.info("正在尝试切换至" + settings.partyName);
|
||||
@@ -212,6 +256,9 @@ function readAliases() {
|
||||
await genshin.returnMainUi();
|
||||
}
|
||||
|
||||
// 获取初始角色数组
|
||||
const initialAvatars = getAvatars();
|
||||
|
||||
// 角色位置坐标
|
||||
const positionCoordinates = [
|
||||
[107, 190],
|
||||
@@ -224,25 +271,31 @@ function readAliases() {
|
||||
const aliases = readAliases();
|
||||
|
||||
// 获取需要切换的角色,并进行别名替换
|
||||
const positionSettings = [settings.position1, settings.position2, settings.position3, settings.position4].map(input => {
|
||||
if (input && input.trim()!== "") {
|
||||
const positionSettings = [settings.position1, settings.position2, settings.position3, settings.position4].map((input, index) => {
|
||||
if (input && input.trim() !== "") {
|
||||
const actualName = aliases[input] || input;
|
||||
log.info(`设置对应号位为【${input}】,切换角色为【${actualName}】`);
|
||||
// 替换初始数组对应位置
|
||||
initialAvatars[index] = actualName;
|
||||
return actualName;
|
||||
}
|
||||
return null;
|
||||
});
|
||||
|
||||
// 目标角色数组(替换后的初始数组)
|
||||
const targetAvatars = [...initialAvatars];
|
||||
log.info(`目标角色: [${targetAvatars}]`);
|
||||
|
||||
// 识别对象定义
|
||||
const roTeamConfig = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/队伍配置.png`), 0, 0, 1920, 1080);
|
||||
// const roReplace = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/更换.png`), 0, 0, 1920, 1080);
|
||||
// const roJoin = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`Assets/RecognitionObject/加入.png`), 0, 0, 1920, 1080);
|
||||
|
||||
let openPairingTries = 0;
|
||||
let totalOpenPairingTries = 0;
|
||||
let retryCount = 0; // 重试计数器
|
||||
let switchSuccess = false;
|
||||
|
||||
// 在进入角色切换逻辑前进行检测,如果所有角色设置均为空则直接退出
|
||||
if (positionSettings.every((item) =>!item)) {
|
||||
if (positionSettings.every((item) => !item)) {
|
||||
log.info("未设置任何角色,跳过切换队伍步骤");
|
||||
await genshin.returnMainUi();
|
||||
return;
|
||||
@@ -271,130 +324,160 @@ function readAliases() {
|
||||
}
|
||||
}
|
||||
|
||||
if (!(await openPairingInterface())) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 需要取消选择的数量
|
||||
const ocrRegions = [
|
||||
[340, 181, 315, 330],
|
||||
[655, 181, 315, 330],
|
||||
[970, 181, 315, 330],
|
||||
[1285, 181, 315, 330],
|
||||
];
|
||||
let regionsWithTextCount = 0;
|
||||
let captureRegion = captureGameRegion();
|
||||
for (const [x, y, w, h] of ocrRegions) {
|
||||
const regionOcrResult = captureRegion.findMulti(RecognitionObject.ocr(x, y, w, h));
|
||||
if (regionOcrResult.count > 0) {
|
||||
regionsWithTextCount++;
|
||||
// 角色切换逻辑封装
|
||||
async function switchCharacters() {
|
||||
if (!(await openPairingInterface())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
log.info(`有文字的区域数量为: ${regionsWithTextCount}`);
|
||||
|
||||
// 角色切换逻辑
|
||||
click(1212, 1020); // 点击快速编队
|
||||
await sleep(1000);
|
||||
log.info(`点击快速编队`);
|
||||
for (let i = 0; i < regionsWithTextCount; i++) {
|
||||
if (i >= positionCoordinates.length) {
|
||||
break;
|
||||
}
|
||||
const [x, y] = positionCoordinates[i];
|
||||
click(x, y);
|
||||
await sleep(1000);
|
||||
log.info(`取消选择${x},${y}位置的角色`);
|
||||
}
|
||||
|
||||
for (let i = 0; i < positionSettings.length; i++) {
|
||||
let rolenum = i + 1;
|
||||
const selectedCharacter = positionSettings[i];
|
||||
const [x, y] = positionCoordinates[i];
|
||||
click(800, 123);
|
||||
await sleep(1000);
|
||||
if (!selectedCharacter) {
|
||||
log.info(`未设置${rolenum}号位角色,保持原来的选择,可能存在未知bug`);
|
||||
click(x, y);
|
||||
await sleep(1000);
|
||||
continue;
|
||||
}
|
||||
log.info(`开始设置${rolenum}号位角色`);
|
||||
log.info(`目标角色为:【${selectedCharacter}】`);
|
||||
|
||||
let characterFound = false;
|
||||
let pageTries = 0;
|
||||
|
||||
// 最多尝试滚动页面20×2次
|
||||
while (pageTries < 40) {
|
||||
// 尝试识别所有可能的角色文件名
|
||||
for (let num = 1; ; num++) {
|
||||
const paddedNum = num.toString().padStart(2, "0");
|
||||
const characterFileName = `${selectedCharacter}${paddedNum}`;
|
||||
try {
|
||||
const characterRo = RecognitionObject.TemplateMatch(
|
||||
file.ReadImageMatSync(`Assets/characterimage/${characterFileName}.png`),
|
||||
0,
|
||||
0,
|
||||
1920,
|
||||
1080
|
||||
);
|
||||
const characterResult = captureGameRegion().find(characterRo);
|
||||
if (characterResult.isExist()) {
|
||||
log.info(`已找到角色【${selectedCharacter}】`);
|
||||
// 计算向右偏移70像素、向下偏移70像素的位置
|
||||
const targetX = characterResult.x + 35;
|
||||
const targetY = characterResult.y + 35;
|
||||
|
||||
// 边界检查,确保坐标在屏幕范围内
|
||||
const safeX = Math.min(Math.max(targetX, 0), 1920);
|
||||
const safeY = Math.min(Math.max(targetY, 0), 1080);
|
||||
|
||||
click(safeX, safeY);
|
||||
await sleep(500); // 点击角色后等待0.5秒
|
||||
characterFound = true;
|
||||
break;
|
||||
}
|
||||
} catch (error) {
|
||||
// 如果文件不存在,跳出循环
|
||||
break;
|
||||
}
|
||||
// 需要取消选择的数量
|
||||
const ocrRegions = [
|
||||
[340, 181, 315, 330],
|
||||
[655, 181, 315, 330],
|
||||
[970, 181, 315, 330],
|
||||
[1285, 181, 315, 330],
|
||||
];
|
||||
let regionsWithTextCount = 0;
|
||||
let captureRegion = captureGameRegion();
|
||||
for (const [x, y, w, h] of ocrRegions) {
|
||||
const regionOcrResult = captureRegion.findMulti(RecognitionObject.ocr(x, y, w, h));
|
||||
if (regionOcrResult.count > 0) {
|
||||
regionsWithTextCount++;
|
||||
}
|
||||
}
|
||||
log.info(`有文字的区域数量为: ${regionsWithTextCount}`);
|
||||
|
||||
if (characterFound) {
|
||||
// 角色切换逻辑
|
||||
click(1212, 1020); // 点击快速编队
|
||||
await sleep(1000);
|
||||
log.info(`点击快速编队`);
|
||||
for (let i = 0; i < regionsWithTextCount; i++) {
|
||||
if (i >= positionCoordinates.length) {
|
||||
break;
|
||||
}
|
||||
|
||||
// 如果不是最后一次尝试,尝试滚动页面
|
||||
if (pageTries < 30) {
|
||||
log.info(`当前页面没有目标角色【${selectedCharacter}】,滚动页面`);
|
||||
await scrollPage(200); // 滚动距离可根据实际情况调整
|
||||
}
|
||||
if (pageTries == 15) {
|
||||
log.info("滚动完毕,重置位置,再试一次");
|
||||
click(800, 123);
|
||||
await sleep(1000);
|
||||
}
|
||||
pageTries++;
|
||||
}
|
||||
|
||||
if (!characterFound) {
|
||||
log.error(`未找到【${selectedCharacter}】,尝试选择原来的角色`);
|
||||
click(800, 123);
|
||||
await sleep(1000);
|
||||
const [x, y] = positionCoordinates[i];
|
||||
click(x, y);
|
||||
await sleep(1000);
|
||||
continue;
|
||||
log.info(`取消选择${x},${y}位置的角色`);
|
||||
}
|
||||
|
||||
for (let i = 0; i < positionSettings.length; i++) {
|
||||
let rolenum = i + 1;
|
||||
const selectedCharacter = positionSettings[i];
|
||||
const [x, y] = positionCoordinates[i];
|
||||
click(800, 123);
|
||||
await sleep(1000);
|
||||
if (!selectedCharacter) {
|
||||
log.info(`未设置${rolenum}号位角色,保持原来的选择,可能存在未知bug`);
|
||||
click(x, y);
|
||||
await sleep(1000);
|
||||
continue;
|
||||
}
|
||||
log.info(`开始设置${rolenum}号位角色`);
|
||||
log.info(`目标角色为:【${selectedCharacter}】`);
|
||||
|
||||
let characterFound = false;
|
||||
let pageTries = 0;
|
||||
|
||||
// 最多尝试滚动页面20×2次
|
||||
while (pageTries < 40) {
|
||||
// 尝试识别所有可能的角色文件名
|
||||
for (let num = 1; ; num++) {
|
||||
const paddedNum = num.toString().padStart(2, "0");
|
||||
const characterFileName = `${selectedCharacter}${paddedNum}`;
|
||||
try {
|
||||
const characterRo = RecognitionObject.TemplateMatch(
|
||||
file.ReadImageMatSync(`Assets/characterimage/${characterFileName}.png`),
|
||||
0, 0, 1920, 1080
|
||||
);
|
||||
const characterResult = captureGameRegion().find(characterRo);
|
||||
if (characterResult.isExist()) {
|
||||
log.info(`已找到角色【${selectedCharacter}】`);
|
||||
characterResult.click();
|
||||
await sleep(500);
|
||||
characterFound = true;
|
||||
break;
|
||||
}
|
||||
} catch (error) {
|
||||
// 文件不存在,跳出循环
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (characterFound) {
|
||||
break;
|
||||
}
|
||||
|
||||
// 滚动页面
|
||||
if (pageTries < 30) {
|
||||
log.info(`当前页面没有目标角色【${selectedCharacter}】,滚动页面`);
|
||||
await scrollPage(200);
|
||||
}
|
||||
if (pageTries == 15) {
|
||||
log.info("滚动完毕,重置位置,再试一次");
|
||||
click(800, 123);
|
||||
await sleep(1000);
|
||||
}
|
||||
pageTries++;
|
||||
}
|
||||
|
||||
if (!characterFound) {
|
||||
log.error(`未找到【${selectedCharacter}】,尝试选择原来的角色`);
|
||||
click(800, 123);
|
||||
await sleep(1000);
|
||||
click(x, y);
|
||||
await sleep(1000);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// 点击保存
|
||||
click(427, 1024);
|
||||
await sleep(1000);
|
||||
keyPress("VK_LBUTTON");
|
||||
await sleep(500);
|
||||
return true;
|
||||
}
|
||||
|
||||
// 执行切换并检查结果
|
||||
while (retryCount < 2) { // 最多尝试2次(初始1次+重试1次)
|
||||
if (!await switchCharacters()) {
|
||||
log.error("角色切换过程失败");
|
||||
return;
|
||||
}
|
||||
|
||||
// 返回主界面后获取最终角色数组
|
||||
await genshin.returnMainUi();
|
||||
const finalAvatars = getAvatars();
|
||||
|
||||
// 比较数组是否完全一致
|
||||
const arraysEqual = targetAvatars.length === finalAvatars.length &&
|
||||
targetAvatars.every((val, idx) => val === finalAvatars[idx]);
|
||||
|
||||
if (arraysEqual) {
|
||||
log.info("角色切换成功");
|
||||
switchSuccess = true;
|
||||
break;
|
||||
} else {
|
||||
log.warn("角色不匹配,准备重试...");
|
||||
retryCount++;
|
||||
if (retryCount >= 2) {
|
||||
log.error("角色切换失败");
|
||||
return;
|
||||
}
|
||||
// 重新打开配对界面准备重试
|
||||
await genshin.returnMainUi();
|
||||
}
|
||||
}
|
||||
|
||||
// 点击保存
|
||||
click(427, 1024);
|
||||
await sleep(1000);
|
||||
keyPress("VK_LBUTTON");
|
||||
await sleep(500);
|
||||
}
|
||||
// 返回主界面
|
||||
await genshin.returnMainUi();
|
||||
//清空角色缓存
|
||||
genshin.ClearPartyCache();
|
||||
if (!switchSuccess) {
|
||||
log.error("角色切换失败");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// 返回主界面
|
||||
await genshin.returnMainUi();
|
||||
// 清空角色缓存
|
||||
genshin.ClearPartyCache();
|
||||
})();
|
||||
Reference in New Issue
Block a user