mirror of
https://github.com/babalae/bettergi-scripts-list.git
synced 2026-03-16 03:33:25 +08:00
DoubleFriendshipEncounterPoints Dispose
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@@ -97,7 +97,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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keyPress("VK_L");
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for (let i = 0; i < 10; i++) {
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let QuickSetupButton = captureGameRegion().find(QuickSetupButtonRo);
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let captureRegion = captureGameRegion();
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let QuickSetupButton = captureRegion.find(QuickSetupButtonRo);
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captureRegion.dispose();
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if (QuickSetupButton.isExist()) {
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log.info("已进入队伍配置页面");
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break;
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@@ -108,6 +110,7 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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// 识别当前队伍
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(100, 900, 300, 180));
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captureRegion.dispose();
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (settings.enableDebug) {
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@@ -119,7 +122,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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await sleep(500);
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} else {
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await sleep(1000);
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let ConfigureTeamButton = captureGameRegion().find(ConfigureTeamButtonRo);
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let ConfigureTeamButtonCaptureRegion = captureGameRegion();
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let ConfigureTeamButton = ConfigureTeamButtonCaptureRegion.find(ConfigureTeamButtonRo);
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ConfigureTeamButtonCaptureRegion.dispose();
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if (ConfigureTeamButton.isExist()) {
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log.info("识别到配置队伍按钮");
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ConfigureTeamButton.click();
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@@ -130,6 +135,7 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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// 识别当前页
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 100, 400, 900));
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captureRegion.dispose();
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (settings.enableDebug) {
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@@ -143,7 +149,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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// 找到目标队伍,点击确定、部署
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await sleep(1500);
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let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo);
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let ConfirmButtonCaptureRegion = captureGameRegion();
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let ConfirmButton = ConfirmButtonCaptureRegion.find(ConfirmDeployButtonRo);
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ConfirmButtonCaptureRegion.dispose();
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if (ConfirmButton.isExist()) {
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if (settings.enableDebug) {
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log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height);
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@@ -151,7 +159,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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ConfirmButton.click();
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}
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await sleep(1500);
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let DeployButton = captureGameRegion().find(ConfirmDeployButtonRo);
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let DeployButtonCaptureRegion = captureGameRegion();
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let DeployButton = DeployButtonCaptureRegion.find(ConfirmDeployButtonRo);
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DeployButtonCaptureRegion.dispose();
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if (DeployButton.isExist()) {
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if (settings.enableDebug) {
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log.info("识别到部署按钮:({x},{y},{w},{h})", DeployButton.x, DeployButton.y, DeployButton.Width, DeployButton.Height);
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@@ -186,7 +196,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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keyPress("VK_ESCAPE");
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await sleep(2000);
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let FriendsBotton = captureGameRegion().find(FriendsButtonRo);
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let captureRegion = captureGameRegion();
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let FriendsBotton = captureRegion.find(FriendsButtonRo);
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captureRegion.dispose();
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if (FriendsBotton.isExist()) {
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log.info("识别到好友按钮");
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FriendsBotton.click();
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@@ -201,6 +213,7 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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// 点击好友头像
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(250, 120, 500, 840));
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captureRegion.dispose();
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes(settings.appointFriendName)) {
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@@ -213,6 +226,7 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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// 申请造访尘歌壶
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(250, 220, 425, 380));
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captureRegion.dispose();
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes("申请造访") || res.text.includes("visit Serenitea Pot") || res.text.includes("申請造訪")) {
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@@ -226,7 +240,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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}
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await sleep(1000);
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// 翻页继续尝试&模板匹配的方式等待加载
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let SliderBottom = captureGameRegion().find(RightSliderBottomRo);
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let captureRegion_2 = captureGameRegion();
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let SliderBottom = captureRegion_2.find(RightSliderBottomRo);
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captureRegion_2.dispose();
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if (SliderBottom.isExist()) {
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await pageDown(RightSliderBottomRo);
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} else {
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@@ -235,6 +251,7 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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let paimonMenu = captureRegion.Find(paimonMenuRo);
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let CoOpMode = captureRegion.Find(CoOpModeRo);
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let MyFriends = captureRegion.Find(MyFriendsRo);
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captureRegion.dispose();
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if (CoOpMode.isExist() || MyFriends.isExist()) {
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log.info("继续申请");
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break;
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@@ -244,6 +261,7 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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for (let i = 0; i < 30; i++) {
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let captureRegion = captureGameRegion();
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let paimonMenu = captureRegion.Find(paimonMenuRo);
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captureRegion.dispose();
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if (paimonMenu.isExist()) {
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break;
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}
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@@ -269,7 +287,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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let enterStatus = false;
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keyPress("VK_ESCAPE");
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await sleep(2000);
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let FriendsBotton = captureGameRegion().find(FriendsButtonRo);
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let captureRegion = captureGameRegion();
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let FriendsBotton = captureRegion.find(FriendsButtonRo);
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captureRegion.dispose();
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if (FriendsBotton.isExist()) {
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log.info("识别到好友按钮");
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FriendsBotton.click();
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@@ -326,6 +346,7 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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for (let i = 0; i < 30; i++) {
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let captureRegion = captureGameRegion();
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let res = captureRegion.Find(paimonMenuRo);
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captureRegion.dispose();
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if (res.isEmpty()) {
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await click(960, 540);
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} else if (res.isExist()) {
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@@ -352,7 +373,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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keyPress("VK_ESCAPE");
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await sleep(2000);
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let AdventurerHandbookButton = captureGameRegion().find(AdventurerHandbookButtonRo);
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let captureRegion = captureGameRegion();
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let AdventurerHandbookButton = captureRegion.find(AdventurerHandbookButtonRo);
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captureRegion.dispose();
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if (AdventurerHandbookButton.isExist()) {
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log.info("识别到冒险之证按钮");
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AdventurerHandbookButton.click();
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@@ -360,6 +383,7 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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await sleep(2000)
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(200, 300, 200, 100));
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captureRegion.dispose();
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (res.text.includes("委托") || res.text.includes("委託") || res.text.includes("Commissions") || res.text.includes("委")) {
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@@ -373,7 +397,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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}
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await sleep(2000)
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let EncounterPointsStageRewardsButton = captureGameRegion().find(EncounterPointsStageRewardsRo);
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let captureRegion_2 = captureGameRegion();
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let EncounterPointsStageRewardsButton = captureRegion_2.find(EncounterPointsStageRewardsRo);
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captureRegion_2.dispose();
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if (EncounterPointsStageRewardsButton.isExist()) {
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log.info("识别到历练点领取按钮");
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EncounterPointsStageRewardsButton.click();
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@@ -393,11 +419,15 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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log.info("正在返回大世界");
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keyPress("VK_F2");
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await sleep(2000);
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let CoOpModeButton = captureGameRegion().find(CoOpModeRo);
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let captureRegion = captureGameRegion();
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let CoOpModeButton = captureRegion.find(CoOpModeRo);
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captureRegion.dispose();
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if (CoOpModeButton.isExist()) {
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log.info("识别到多人游戏页面");
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//
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let LeaveButton = captureGameRegion().find(LeaveButtonRo);
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let captureRegion = captureGameRegion();
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let LeaveButton = captureRegion.find(LeaveButtonRo);
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captureRegion.dispose();
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if (LeaveButton.isExist()) {
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log.info("识别到离开尘歌壶按钮");
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LeaveButton.click();
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@@ -408,6 +438,7 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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for (let i = 0; i < 10; i++) {
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let captureRegion = captureGameRegion();
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let res = captureRegion.Find(paimonMenuRo);
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captureRegion.dispose();
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if (res.isEmpty()) {
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await click(960, 540);
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} else if (res.isExist()) {
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@@ -486,7 +517,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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// 向下一页
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async function pageDown(SliderBottomRo) {
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let captureRegion = captureGameRegion();
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let SliderBottom = captureGameRegion().find(SliderBottomRo);
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captureRegion.dispose();
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if (SliderBottom.isExist()) {
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log.info("当前页面已点击完毕,向下滑动");
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if (settings.enableDebug) {
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@@ -500,7 +533,9 @@ const removedCharacters4 = typeof (settings.removedCharacters4) === 'undefined'
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// 回到页面顶部
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async function pageTop(SliderTopRo) {
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let SliderTop = captureGameRegion().find(SliderTopRo);
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let captureRegion = captureGameRegion();
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let SliderTop = captureRegion.find(SliderTopRo);
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captureRegion.dispose();
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if (SliderTop.isExist()) {
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if (settings.enableDebug) {
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log.info("滑条顶端位置:({x},{y},{h},{w})", SliderTop.x, SliderTop.y, SliderTop.Width, SliderTop.Height);
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "历练点双倍好感",
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"version": "2.1.2",
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"version": "2.1.3",
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"bgi_version": "0.44.1",
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"description": "进入好友尘歌壶,用历练点领取双倍好感\n目前支持游戏语言:简体、繁体中文、英文\n支持进入好友尘歌壶后,让指定位置角色离队",
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"authors": [
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