This commit is contained in:
skyflag2022
2026-03-19 23:16:18 +08:00
committed by GitHub
parent 7f0f31d0da
commit 434c329232
13 changed files with 217 additions and 9 deletions

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@@ -5,7 +5,13 @@
const food = settings.food;//设置要吃的食物
const foodNumber = Number(settings.foodNumber);
const foodCount = foodNumber - 1;//点击“+”的次数比食物数量少1
const n = settings.runNumber;//运行次数
let n = settings.runNumber;//运行次数
const mode = settings.mode;//运行模式
const remainingFood = Number(settings.remainingFood);//最终剩余数量
let totalFoodToEat = 0; //需要消耗的食物总数
let autoCalculateRuns = false; //是否自动计算运行次数
let currentCount = 0; //当前食物数量
let eatNumbers = []; //每次要吃的食物数量数组
const Dm = `assets/地脉.png`
const pingguo = `assets/${food}.png`;//食物图片路径
@@ -16,8 +22,14 @@
// 添加验证
if (!party) { log.error("队伍名为空请仔细阅读readme并进行设置后再使用此脚本"); return; }// 利用队伍是否为空判断用户有没有进行设置
if (foodCount > 98 || foodCount < 0) { log.error("食材数量请填写1-99之间的数字"); return; }//确保食材数量1~99
if (n <= 0) { log.error("不是哥们运行次数还能小于0"); return; }//确保运行次数合法
if (mode === "固定数量模式") {
if (foodCount > 98 || foodCount < 0) { log.error("食材数量请填写1-99之间的数字"); return; }//确保食材数量1~99
}
if (mode === "剩余数量模式") {
if (remainingFood < 0 ) { log.error("最终剩余数量请填写大于0的数字"); return; }//确保最终剩余数量合法
autoCalculateRuns = true;
}
if (!autoCalculateRuns && n <= 0) { log.error("不是哥们运行次数还能小于0"); return; }//确保运行次数合法
// ===== 2. 子函数定义部分 =====
@@ -150,6 +162,140 @@
return result;
}
/**
* 在指定区域内,用 0-9 的 PNG 模板做「多阈值 + 非极大抑制」数字识别,
* 最终把检测到的数字按左右顺序拼成一个整数返回。
*
* @param {string} numberPngFilePath - 存放 0.png ~ 9.png 的文件夹路径(不含文件名)
* @param {number} x - 待识别区域的左上角 x 坐标,默认 0
* @param {number} y - 待识别区域的左上角 y 坐标,默认 0
* @param {number} w - 待识别区域的宽度,默认 1920
* @param {number} h - 待识别区域的高度,默认 1080
* @param {number} maxThreshold - 模板匹配起始阈值,默认 0.95(最高可信度)
* @param {number} minThreshold - 模板匹配最低阈值,默认 0.8(最低可信度)
* @param {number} splitCount - 在 maxThreshold 与 minThreshold 之间做几次等间隔阈值递减,默认 3
* @param {number} maxOverlap - 非极大抑制时允许的最大重叠像素,默认 2只要 x 或 y 方向重叠大于该值即视为重复框
*
* @returns {number} 识别出的整数;若没有任何有效数字框则返回 -1
*
* @example
* const mora = await numberTemplateMatch('摩拉数字', 860, 70, 200, 40);
* if (mora >= 0) console.log(`当前摩拉:${mora}`);
*/
async function numberTemplateMatch(
numberPngFilePath,
x = 0, y = 0, w = 1920, h = 1080,
maxThreshold = 0.95,
minThreshold = 0.8,
splitCount = 3,
maxOverlap = 2
) {
let ros = [];
for (let i = 0; i <= 9; i++) {
ros[i] = RecognitionObject.TemplateMatch(
file.ReadImageMatSync(`${numberPngFilePath}/${i}.png`), x, y, w, h);
}
function setThreshold(roArr, newThreshold) {
for (let i = 0; i < roArr.length; i++) {
roArr[i].Threshold = newThreshold;
roArr[i].InitTemplate();
}
}
const gameRegion = captureGameRegion();
const allCandidates = [];
try{
/* 1. splitCount 次等间隔阈值递减 */
for (let k = 0; k < splitCount; k++) {
const curThr = maxThreshold - (maxThreshold - minThreshold) * k / Math.max(splitCount - 1, 1);
setThreshold(ros, curThr);
/* 2. 0-9 每个模板跑一遍,所有框都收 */
for (let digit = 0; digit <= 9; digit++) {
const res = gameRegion.findMulti(ros[digit]);
if (res.count === 0) continue;
for (let i = 0; i < res.count; i++) {
const box = res[i];
allCandidates.push({
digit: digit,
x: box.x,
y: box.y,
w: box.width,
h: box.height,
thr: curThr
});
}
}
}
}catch{
gameRegion.dispose();
}
/* 3. 无结果提前返回 -1 */
if (allCandidates.length === 0) {
return -1;
}
/* 4. 非极大抑制(必须 x、y 两个方向重叠都 > maxOverlap 才视为重复) */
const adopted = [];
for (const c of allCandidates) {
let overlap = false;
for (const a of adopted) {
const xOverlap = Math.max(0, Math.min(c.x + c.w, a.x + a.w) - Math.max(c.x, a.x));
const yOverlap = Math.max(0, Math.min(c.y + c.h, a.y + a.h) - Math.max(c.y, a.y));
if (xOverlap > maxOverlap && yOverlap > maxOverlap) {
overlap = true;
break;
}
}
if (!overlap) {
adopted.push(c);
//log.info(`在 [${c.x},${c.y},${c.w},${c.h}] 找到数字 ${c.digit},匹配阈值=${c.thr}`);
}
}
/* 5. 按 x 排序,拼整数;仍无有效框时返回 -1 */
if (adopted.length === 0) return -1;
adopted.sort((a, b) => a.x - b.x);
return adopted.reduce((num, item) => num * 10 + item.digit, 0);
}
/**
* 识别背包中指定物品的数量
* @param {string} itemName - 物品名称(仅用于日志)
* @param {string} templatePath - 模板图片路径
* @returns {Promise<string>} 识别到的数字字符串(可能为空)
*/
async function getFoodCount(itemName, templatePath) {
const ro = RecognitionObject.TemplateMatch(file.ReadImageMatSync(templatePath));
ro.InitTemplate();
for (let i = 0; i < 5; i++) {
const rg = captureGameRegion();
try {
const res = rg.find(ro);
if (res.isExist()) {
const regionToCheck = { x: res.x, y: res.y + 95, width: 70, height: 20 };
// 使用numberTemplateMatch函数识别数字
const count = await numberTemplateMatch(
'assets/背包数字', // 数字模板文件夹路径
regionToCheck.x, regionToCheck.y, regionToCheck.width, regionToCheck.height
);
const digits = count === -1 ? '' : count.toString();
log.info(`识别到${itemName}数量为${digits}`);
//log.info(`识别到${itemName}识别区域为${regionToCheck.x}, ${regionToCheck.y}, ${regionToCheck.width}, ${regionToCheck.height}`)
return digits; // 成功识别即返回
}
} finally {
rg.dispose();
}
if (i < 5 - 1) await sleep(50);
}
return ''; // 未找到时返回空字符串
}
/**
* 文字OCR识别封装函数支持空文本匹配任意文字
* @param {string} text - 要识别的文字,默认为"空参数",空字符串会匹配任意文字
@@ -432,7 +578,53 @@
await leftButtonDown();
await sleep(100);
await moveMouseTo(1287, 161);
let currentFoodCount = foodCount;
let currentFoodNumber = foodNumber;
// 只在第一次运行时获取当前食物数量并计算所有运行参数
if (dieCount === 0 && autoCalculateRuns) {
const currentCountStr = await getFoodCount(food, pingguo);
if (currentCountStr) {
currentCount = Number(currentCountStr);
// 计算需要消耗的食物总数
totalFoodToEat = currentCount - remainingFood;
if (totalFoodToEat <= 0) {
log.info(`当前${food}数量为${currentCount},已经满足或低于剩余数量${remainingFood}的要求,不需要再吃了!`);
await returnMijingUi();
n = 1;
return;
}
// 计算每次要吃的数量每次最多99个
eatNumbers = [];
while (totalFoodToEat > 0) {
const eatNumber = Math.min(totalFoodToEat, 99);
eatNumbers.push(eatNumber);
totalFoodToEat -= eatNumber;
}
// 设置运行次数
n = eatNumbers.length;
log.info(`当前${food}数量为${currentCount},目标剩余${remainingFood}个,需要消耗${currentCount - remainingFood}个,将分${n}次完成。`);
log.info(`计划分批次吃的数量列表为:${eatNumbers.join('、')}`);
// 设置第一次要吃的数量
currentFoodNumber = eatNumbers[dieCount];
currentFoodCount = currentFoodNumber - 1;
} else {
// 如果无法获取数量,使用默认值
log.info(`未获取到食物数量,使用固定数量模式的设置`);
autoCalculateRuns = false;
}
} else if (autoCalculateRuns) {
// 非第一次运行,使用预计算的数量
currentFoodNumber = eatNumbers[dieCount];
currentFoodCount = currentFoodNumber - 1;
}
while (retries < maxRetries) {
const ifpingguo = await imageRecognitionEnhanced(pingguo, 1, 0, 0, 115, 120, 1150, 880);//识别"苹果"图片
if (ifpingguo.found) {
@@ -446,7 +638,7 @@
await imageRecognitionEnhanced(zjz, 3, 1, 0, 625, 290, 700, 360, true);//点击伊涅芙证件照,确保吃食物的是伊涅芙
await sleep(500);
for (let i = 0; i < foodCount; i++) {
for (let i = 0; i < currentFoodCount; i++) {
click(1251, 630);
await sleep(150);
}
@@ -454,8 +646,8 @@
await click(1180, 770);//点击确认
await sleep(500);
log.info("看我一口气吃掉" + settings.foodNumber + "个" + food + "");
totalFoodEaten += foodNumber;
log.info("看我一口气吃掉" + currentFoodNumber + "个" + food + "");
totalFoodEaten += currentFoodNumber;
await returnMijingUi();
await sleep(10);

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@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "伊涅芙の自助餐",
"version": "1.6.3",
"version": "1.6.4",
"tags": [
"伊涅芙",
"调味品"

View File

@@ -1,4 +1,14 @@
[
{
"name": "mode",
"type": "select",
"label": "运行模式",
"options": [
"固定数量模式",
"剩余数量模式"
],
"default": "固定数量模式"
},
{
"name": "n",
"type": "input-text",
@@ -20,16 +30,22 @@
],
"default": "苹果"
},
{
"name": "remainingFood",
"type": "input-text",
"label": "最终剩余数量(剩余数量模式下生效)",
"default": "100"
},
{
"name": "foodNumber",
"type": "input-text",
"label": "食材数量\n想让伊涅芙吃多少个(单次)",
"label": "食材数量\n想让伊涅芙吃多少个(固定数量模式下生效)",
"default": "99"
},
{
"name": "runNumber",
"type": "input-text",
"label": "运行次数想嘎伊涅芙多少次)",
"label": "运行次数\n想嘎伊涅芙多少次(固定数量模式下生效",
"default": "1"
}
]