Revert "战斗策略:整体更新适配check和ready,更新莉奈娅+叶洛亚战斗策略 (#3075)"

This reverts commit 087ee86ec9.
This commit is contained in:
zaodonganqi
2026-04-06 23:07:49 +08:00
parent b39ce15556
commit 1a87bddb4e

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@@ -1,31 +1,29 @@
// 作者:火山
// 描述:请务必打开本文档仔细阅读说明设置【此版本作为Check——主动触发战斗结束检测的测试版本有bug或者异常请及时向管理反馈】内含少部分满命、进阶操作,默认已注释不开启。本策略作为示范教学希望大家学习理解bgi战斗逻辑如有更好的策略欢迎提交
// 版本v3.0
// 描述:万能战斗策略(新手推荐)。内含详细使用说明,请务必打开本文档!!!【内含少部分满命、进阶操作(最下方),默认已注释不开启欢迎各位纠错或提交更加优秀的战斗策略战斗策略内容可以随你配队任意组合默认是基于0命角色的技能模组】
// 版本v2.2
// 战斗配置设置流程
// 该设置从调度器入口开始,按以下层级路径操作,核心为开启相关功能并配置关键参数。
// 1. 进入战斗配置页面
// 路径:调度器 → 配置组 → 设置 → 战斗配置操作:将 “战斗配置” 功能开启!(必须开启战斗配置,底下的设置才能生效,每个配置组设置独立的)
// 路径:调度器 → 配置组 → 设置 → 战斗配置操作:将 “战斗配置” 功能开启
// 2. 战斗结束检测相关设置(没有的选项无视就好)
// 2. 战斗结束检测相关设置
// 所有子项均需开启,用于快速识别战斗状态,提升效率。
// 自动检测战斗结束:开启
// 更快检查结束战斗:关闭
// 检查战斗结束的延时:设置为 0.4 老电脑设置高点最高0.75
// 按键触发后检查延时:设置为 0.4 老电脑设置高点最高0.75
// 按键触发后检查延时(快速模式建议配合“不等待旋转结束”使用): 开启默认值0.15
// 更快检查结束战斗:开启,参数设置为 1
// 检查战斗结束的延时:设置为 0.4
// 按键触发后检查延时:设置为 0.4
// 3. 敌人定位与面向设置
// 用于自动调整角色朝向,优化战斗操作。
// 旋转寻找敌人位置:开启(旋转速度把条拉到最右,再往左一下, 可以选择不开启)
// Q 前检测:关闭
// 尝试面向敌人:开启(可以选择不开启,如果不开旋转寻找敌人位置
// 单次接近敌人行走时间(毫秒1000 这是默认值可以选择填0不接近怪物 [设置0暂未支持]
// 不等待旋转结束:开启
// 旋转寻找敌人位置:开启
// Q 前检测:开启
// 尝试面向敌人:可选开启(根据需求选择
// 4. 技能释放与角色优先级设置
// 核心为盾奶角色技能优先释放,需准确配置角色位置。
// 盾奶角色优先释放技能:开启(非常重要!!!)
// 关键设置:在队伍栏中,选择盾角色对应的序号(务必准确,不可选错)。
// 盾奶角色优先释放技能:开启
// 关键设置:在队伍栏中,选择盾角色对应的序号(务必准确,不可选错)。
// 5. 掉落物拾取设置
// 需根据队伍角色情况选择开启,核心注意万叶 / 琴的特殊设置。
@@ -37,120 +35,89 @@
// 请严格遵守BGI战斗配队逻辑以 盾【刚需】+主c【可以是后台输出角色】+副c【可以是后台输出角色】+万叶/琴【如需要捡掉落物的可以带,比如精英怪,小怪、副本可酌情不带换成,奶妈 or 后台输出角色】)
// 盾(刚需)
茜特菈莉 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, e, wait(0.3), check
伊涅芙 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
钟离 s(0.2), e(hold), wait(0.2), w(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
莱依拉 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
绮良良 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
托马 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
蓝砚 e, wait(0.8), s(0.2), attack(0.33), dash(0.1), attack(0.55), check, keypress(q), wait(0.1), ready, check
茜特菈莉 e, attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2), keypress(q), attack(0.2), keypress(e)
伊涅芙 e, attack(0.22), keypress(q), wait(0.1), keypress(q), attack(0.2), keypress(q), attack(0.2)
钟离 s(0.2), e(hold), wait(0.2), w(0.2), keypress(q), wait(0.2), keypress(q), attack(0.1)
莱依拉 e, wait(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2), keypress(q), attack(0.2)
绮良良 e, attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2)
托马 e, attack(0.22), keypress(q), wait(0.1), keypress(q), attack(0.2), keypress(q), attack(0.2)
蓝砚 e, wait(0.8), s(0.2), attack(0.33), dash(0.1), attack(0.55), keypress(q), attack(0.1)
// 后台、挂元素、副C、先手
玛薇卡 e, wait(0.3), check, keypress(q), wait(0.1), ready, keypress(q), wait(0.1), ready, check
迪希雅 e, attack(0.3), e, wait(0.3), check
香菱 e, wait(0.3),check, keypress(q), wait(0.1), ready, check, keypress(q),, wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
仆人 attack(0.3), check, e, wait(0.3), check
玛薇卡 attack(0.2), e, wait(0.2), keypress(q), attack(0.15)
杜林 attack(0.1), keypress(q), attack(0.2), click(middle), e, wait(0.2), e, keypress(q), wait(0.2), keypress(q), attack(0.2), keypress(q), attack(0.2)
迪希雅 e, attack(0.2), e
香菱 e, wait(0.3), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2)
仆人 attack, e
// 夜兰顺时针
夜兰 attack(0.5), check, keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_D), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_D), wait(0.4), keydown(VK_A), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_A), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), check, keypress(Q), wait(0.1), ready, check, keypress(Q), wait(0.1), ready, check
夜兰 attack(0.5), keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_D), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_D), wait(0.4), keydown(VK_A), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_A), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), keypress(Q), attack(0.2), keypress(Q), attack(0.2)
哥伦比娅 e, keypress(q), attack(0.2), keypress(q), attack, keypress(q), attack, keypress(E)
那维莱特 attack(0.05), click(middle), e, wait(0.05), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15)
纳西妲 e(hold), click(middle), keypress(q), wait(0.3), keypress(q), attack(0.3), keypress(q), attack(0.2)
艾梅莉埃 e, attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2)
丝柯克 attack(0.2), click(middle), keypress(q), wait(0.05), keypress(q), attack(0.05), click(middle), keydown(E), wait(0.22), attack(0.08), click(middle), keyup(E), keypress(q), wait(0.08), keypress(q)
芙宁娜 e, attack(0.85), keypress(e), keypress(Q), attack(0.2), keydown(S), keypress(e), attack(0.2), keyup(S), keypress(Q), attack(0.2)
爱诺 e, wait(0.3), keypress(q), attack(0.22), keypress(q), attack(0.21)
夏洛蒂 e, click(middle), attack(0.3), keypress(q), attack(0.22), click(middle), dash(0.1), wait(0.3), keypress(q), attack(0.21)
菈乌玛 attack(0.1), keypress(q), attack(0.15), keydown(E), wait(0.4), attack(0.3), keyup(E), attack(0.15), keypress(q), attack(0.15), keydown(E), wait(0.4), attack(0.3), keyup(E), attack(0.2), wait(0.1)
哥伦比娅 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), attack, ready, e, attack(0.3), check
// (有奈芙尔就去掉角色名之前的内容,→(//+一个空格 =// ←按照我注释的格式给上一行的菈乌玛长e策略注释掉后面是短e策略不消耗草露菈乌玛 e, attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2)
那维莱特 attack(0.05), click(middle), check, e, wait(0.05), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15), check
纳西妲 e(hold), click(middle), wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
艾梅莉埃 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
丝柯克 attack(0.2), check, click(middle), keypress(q), wait(0.05), keypress(q), attack(0.05), click(middle), keydown(E), wait(0.22), attack(0.08), click(middle), keyup(E), keypress(q), wait(0.08), keypress(q), wait(0.1), ready, check
芙宁娜 e, attack(0.85), keypress(e), wait(0.1), check, keypress(Q), wait(0.1), ready, check, attack(0.2), keydown(S), keypress(e), attack(0.3), keyup(S), check, keypress(Q), wait(0.1), ready, check, attack(0.2), check
爱诺 e, wait(0.3),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
夏洛蒂 e, click(middle), attack(0.3), check, keypress(q), wait(0.1), ready, check, attack(0.22), click(middle), dash(0.1), wait(0.3),check, keypress(q), wait(0.1), ready, check, attack(0.21)
叶洛亚 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
莉奈娅 attack(0.1), e,wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
// (爆发秒怪)莉奈娅 attack(0.1), check, keypress(e),wait(0.15), keypress(e),wait(0.15), keypress(e),wait(0.15), keypress(e),wait(0.15), keypress(e), attack(0.3), check, keypress(q), keypress(q), wait(0.1), ready, check
菈乌玛 attack(0.1), check, keypress(q), wait(0.1), ready, check, keydown(E), wait(0.4), attack(0.3), keyup(E), wait(0.1), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keydown(E), wait(0.4), attack(0.3), keyup(E), attack(0.2), check
// (有奈芙尔就去掉角色名之前的内容,→(//+一个空格 =// ←按照我注释的格式给上一行的菈乌玛长e策略注释掉后面是短e策略不消耗草露菈乌玛 e, attack(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, attack, check
白术 e, wait(0.3),check
珊瑚宫心海 e, wait(0.3),check
芭芭拉 e, wait(0.3),check
希格雯 e(hold), wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
爱可菲 e, attack(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
菲谢尔 e, wait(0.3), check
欧洛伦 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
雷电将军 e, attack(0.22), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
久岐忍 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, e, check
瓦雷莎 e, attack(1.25), wait(0.45), check, s(0.4), click(middle), e, attack(1.25), wait(0.3), keypress(q), wait(0.45), check
白术 e, attack(0.2)
珊瑚宫心海 e
芭芭拉 e, attack(0.2)
希格雯 e(hold), wait(0.2), attack(0.21), keypress(q), wait(0.2), keypress(q)
爱可菲 e, attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2)
菲谢尔 e
欧洛伦 e, attack(0.3), keypress(q), wait(0.2), attack(0.3), keypress(q), wait(0.2), attack(0.3), keypress(q), wait(0.3)
雷电将军 e, attack(0.22), keypress(q), wait(0.1), keypress(q), attack(0.2), keypress(q), attack(0.2)
久岐忍 e, wait(0.2), keypress(q), attack(0.15), keypress(q), e
瓦雷莎 e, attack(1.25), wait(0.45), s(0.4), click(middle), e, attack(1.25), wait(0.3), keypress(q), wait(0.45)
// 中置位
夏沃蕾 attack(0.1), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, attack(0.21), keydown(e), wait(0.15), moveby(0, 1300), wait(0.18), keyup(e), attack(0.15), check
白术 attack(0.2),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
// 奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON), keypress(q), attack(0.2), check
雅珂达 attack(0.2), click(middle), attack(0.2), check, keydown(E), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), attack(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
夏沃蕾 attack(0.08), keypress(q), wait(0.2), keypress(q), wait(0.2), attack(0.21), keydown(e), wait(0.15), moveby(0, 1300), wait(0.18), keyup(e), attack(0.15)
白术 attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2)
// 奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON), keypress(q), attack(0.2)
雅珂达 attack(0.2), click(middle), attack(0.2), keydown(E), keydown(W), wait(0.4), keyup(W), keydown(S), wait(0.25), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keyup(E), attack(0.2), keypress(q), attack(0.2), keypress(q), attack(0.3)
// 减抗
希诺宁 s(0.2), e, w(0.18), attack(0.7), keypress(x), wait(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, attack, e, wait(0.3), check
枫原万叶 attack(0.08),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keydown(E), wait(0.48), keyup(E), attack(0.3), wait(0.5), attack(0.1), check
砂糖 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, e, attack(0.2)
琴 attack(0.21), check, keydown(e), wait(0.14), moveby(0, 1300), wait(0.75), keyup(e), attack(0.12), wait(0.2),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check
希诺宁 s(0.2), e, w(0.2), attack(0.35), wait(0.1), attack(0.35), keypress(x), wait(0.2), keypress(q), wait(0.3), keypress(q), keypress(x), wait(0.08), keypress(x), attack(0.2)
枫原万叶 attack(0.08), keypress(q), wait(0.3), keypress(q), wait(0.3), attack(0.2), keydown(E), wait(0.48), keyup(E), attack(0.3), wait(0.5), attack(0.1)
砂糖 e, attack(0.2), keypress(q), attack(0.2), keypress(q), e, attack(0.2)
琴 attack(0.21), keydown(e), wait(0.14), moveby(0, 1300), wait(0.75), keyup(e), attack(0.12), keypress(q), attack(0.11), keypress(q), attack
// 夜兰逆时针
夜兰 attack(0.5), keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_A), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_A), wait(0.4), keydown(VK_D), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_D), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), check, keypress(Q), wait(0.1), ready, check, keypress(Q), wait(0.1), ready, check
夜兰 attack(0.5), keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_A), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_A), wait(0.4), keydown(VK_D), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_D), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), keypress(Q), attack(0.2), keypress(Q), attack(0.2)
// 爆发
玛薇卡 attack(0.08), check, keydown(E), wait(0.4), attack(0.2), wait(0.01), keyup(E), click(middle), attack(0.08), check, keypress(Q), wait(0.2), keypress(Q), charge(3.8), keydown(space), wait(0.1), keyup(space), attack(0.2), wait(0.2), check
玛薇卡 attack(0.08), keydown(E), wait(0.4), attack(0.2), wait(0.01), keyup(E), click(middle), attack(0.08), keypress(Q), wait(0.2), keypress(Q), charge(3.8), keydown(space), wait(0.1), keyup(space), attack(0.2), wait(0.2)
// 收尾,长轴
那维莱特 attack(0.05), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, click(middle), e, wait(0.15), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), keyup(VK_LBUTTON), wait(0.5), check, attack(0.2), click(middle), wait(0.2), keydown(VK_LBUTTON), wait(0.35), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15), check
那维莱特 attack(0.05), keypress(q), wait(0.05), keypress(q), click(middle), e, wait(0.15), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), keyup(VK_LBUTTON), wait(0.5), attack(0.2), click(middle), wait(0.2), keydown(VK_LBUTTON), wait(0.35), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15)
温迪 attack(0.1), check, keypress(Q), wait(0.1), ready, check, e, click(middle), attack(0.2), keypress(Q), wait(0.1), ready, check, attack(0.22), e, click(middle), dash(0.1), attack(1.2), e, attack(0.5), click(middle), attack(0.2), dash(0.1), attack(1.2), check
芭芭拉 e, attack(0.6), check, keypress(q), wait(0.1), ready, check, attack(2), charge(0.5), keypress(q), wait(0.1), ready, check, attack(0.2), check
丝柯克 e, wait(0.1), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.15), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), keydown(q), wait(0.05), keyup(q), wait(0.66), mousedown(left), wait(0.05), mouseup(left), check, wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.16), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.23), mousedown(left), wait(0.05), mouseup(left), check, wait(0.79), keydown(w), wait(0.05), keyup(w), wait(0.2), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.16), mousedown(left), wait(0.21), mouseup(left), wait(0.66), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.23), mousedown(left), wait(0.05), mouseup(left), check, wait(0.79), keydown(w), wait(0.05), keyup(w), wait(0.2), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.16), mousedown(left), wait(0.05), mouseup(left), check
迪希雅 attack(0.1), check, dash(0.2), keypress(q), wait(0.1), ready, check, attack(0.3), keypress(q), attack(0.3), keypress(q), attack(0.3), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), wait(0.1), check, keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), check
娜维娅 attack(0.1),check, keypress(q), wait(0.1), ready, check, attack(0.1), keypress(q), wait(0.1), ready, check, keypress(q), keydown(E), wait(0.8), keyup(E), attack(1.6), wait(0.1), ready, check, keydown(E), wait(0.8), keyup(E), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), attack(0.2), check
温迪 attack(0.1), keypress(Q), e, click(middle), attack(0.2), keypress(Q), attack(0.22), e, click(middle), dash(0.1), attack(1.2), e, attack(0.5), click(middle), attack(0.2), dash(0.1), attack(1.2)
芭芭拉 e, attack(0.6), keypress(q), attack(2), charge(0.5), keypress(q), attack(0.2)
丝柯克 attack(0.05), keypress(e), wait(0.05), keypress(e), wait(0.2), attack(2.27), keypress(Q), dash, attack(2.27), keydown(S), keypress(Q), dash, keyup(S), attack(2.27), wait(0.11), charge(0.3), attack(1)
迪希雅 keypress(q), attack(0.1), dash(0.2), keypress(q), attack(0.3), keypress(q), attack(0.3), keypress(q), attack(0.3), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S)
娜维娅 keypress(q), attack(0.1), keypress(q), attack(0.1), keypress(q), attack(0.1), keypress(q), keydown(E), wait(0.8), keyup(E), attack(1.6), keydown(E), wait(0.8), keyup(E), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), attack(0.2)
// 奈芙尔3zs奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON)
// 满命6刀芙宁娜 attack(0.01), e, attack(0.1), dash(0.1), jump, wait(0.2), keypress(q), keydown(W), attack(0.3), keypress(q), keyup(W), attack(0.3), keypress(q), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W)
// 火神AZS玛薇卡 q, attack(0.1), e, charge(0.6), dash(0.3), moveby(500, 0), moveby(2300, 0), attack(0.1), charge(0.7), dash(0.3), moveby(-500, 0), moveby(-2300, -0), attack(0.1), charge(0.7), dash(0.3), moveby(500, 0), moveby(2600, 0), attack(0.1), charge(0.8), dash(0.3), moveby(-500, 0), moveby(-2300, -0), attack(0.1), charge(0.8), dash(0.3), moveby(500, 0), moveby(2300, 0), attack(0.1), charge(0.8), dash(0.3), moveby(-500, 0), moveby(-2300, -0)
// 火神ZZS玛薇卡 attack(0.08), keypress(q), attack(0.03), keypress(q), keydown(E), wait(0.35), keyup(E), attack(0.03), wait(0.25), keydown(VK_LBUTTON), wait(0.155), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.02), keydown(VK_LBUTTON), wait(0.16), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(1.25), keydown(VK_LBUTTON), wait(0.155), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.02), keydown(VK_LBUTTON), wait(0.16), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.83)
// (回身 QE ZZS玛薇卡 attack(0.03), keypress(q), keypress(q), keydown(E), wait(0.45), keyup(E), wait(0.2), keydown(VK_LBUTTON), wait(0.155), wait(0.359), keyup(VK_LBUTTON), wait(0.05), wait(0.05), keydown(VK_LBUTTON), wait(0.1), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.1), keyup(VK_LBUTTON), click(middle), wait(0.45), moveby(5500, 0), wait(0.05), keydown(VK_LBUTTON), wait(0.125), keydown(VK_RBUTTON), wait(0.15), s(0.1), wait(0.1), keyup(VK_LBUTTON), wait(0.01), keyup(VK_RBUTTON), wait(0.08), keydown(VK_LBUTTON), wait(0.125), keydown(VK_RBUTTON), wait(0.1), s(0.1), wait(0.1), keyup(VK_LBUTTON), wait(0.01), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.3)
瓦雷莎 e, attack(1.25), click(middle), wait(0.45), keydown(s), e, attack(1.25), keyup(s), wait(0.3), keypress(q), click(middle), wait(0.45)
仆人 charge(0.35), j, keydown(s), attack(1.17), attack(0.45), keyup(s), keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2), keydown(s), attack(1.17), attack(0.45), keyup(s), keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2)
瓦雷莎 e, attack(1.25), click(middle), wait(0.45),check, keydown(s), e, attack(1.25), keyup(s), wait(0.3), keypress(q), click(middle), wait(0.45), check
// 满命转圈喷5.5秒)希格雯 e(hold), keypress(q), wait(0.2), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1)
仆人 charge(0.35), j, keydown(s), attack(1.17), attack(0.45), keyup(s), check, keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2),check, keydown(s), attack(1.17), attack(0.45), keyup(s), keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2), check
菲谢尔 attack(0.3), keypress(q), wait(0.1), keypress(q), j, attack
菲林斯 attack(0.2), click(middle), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, keypress(q), attack(0.2), keydown(w), attack(0.2), keyup(w), ready, keydown(s), e, attack(0.2), keyup(s), ready, keypress(e), attack(0.25), e, keypress(q), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, attack(0.2), keypress(q), ready
// 满命转圈喷5.5秒)希格雯 e(hold),wait(0.3),check, keypress(q), wait(0.2), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.2), check
// 6命单喷4s 那维莱特 attack(0.05),click(middle),e,wait(0.15),keydown(VK_LBUTTON),wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),j,click(middle),click(middle),wait(0.05),keyup(VK_LBUTTON)
菲谢尔 attack(0.3), check, keypress(q), wait(0.1), keypress(q), j, attack(0.2), ready, check
菲林斯 attack(0.2), click(middle), check, keydown(w), e, attack(0.3), keyup(w), check, keydown(s), e, keypress(q), attack(0.3), keyup(s), check, keydown(w), attack(0.33), keyup(w), check, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), check, keypress(q), attack(0.2), keydown(w), attack(0.2), keyup(w), check, keydown(s), e, attack(0.2), keyup(s), check, keypress(e), attack(0.25), e, keypress(q), ready, check, keydown(w), e, attack(0.3), keyup(w), check, keydown(s), e, keypress(q), attack(0.3), keyup(s), check, keydown(w), attack(0.33), keyup(w), check, e, keypress(q), attack(0.33), check, keydown(s), e, attack(0.33), keyup(s), check, attack(0.2), keypress(q), ready, check
// 6命单喷4s 那维莱特 attack(0.05),click(middle), check, e, wait(0.15), keydown(VK_LBUTTON), wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),j,click(middle),click(middle),wait(0.05),keyup(VK_LBUTTON), check
// (大团长满命策略) 法尔伽 attack(0.05),e,attack(0.2),e,attack(0.1),e,attack(0.05),e,keydown(s),attack(1),keyup(s),attack(2.1),keydown(w),e,attack(0.05),e,attack(0.05),e,attack(0.2),e,keyup(w),keydown(s),attack(0.5),e,attack(0.5),e,keyup(s),attack(0.05),e,attack(0.05),e,attack(0.1),e,attack(0.1),e,attack(0.35),keypress(q),wait(0.1),keypress(q), check
// (大团长满命策略) 法尔伽 attack(0.05),e,attack(0.2),e,attack(0.1),e,attack(0.05),e,keydown(s),attack(1),keyup(s),attack(2.1),keydown(w),e,attack(0.05),e,attack(0.05),e,attack(0.2),e,keyup(w),keydown(s),attack(0.5),e,attack(0.5),e,keyup(s),attack(0.05),e,attack(0.05),e,attack(0.1),e,attack(0.1),e,attack(0.35),keypress(q),wait(0.1),keypress(q)