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JS:全队自动回满大招能量 (#3038)
* feat: 增加了几个开关以方便更多场景的需求 * style: 修改缩进 --------- Co-authored-by: 起个名字好难的喵 <25520958+MisakaAldrich@users.noreply.github.com>
This commit is contained in:
18
repo/js/全队自动回满大招能量/README.md
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18
repo/js/全队自动回满大招能量/README.md
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@@ -0,0 +1,18 @@
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# 大招能量一键拉满
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### 功能说明
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本工具需开启璃月远古副本使用,支持选择指定队伍完成全队大招能量自动回满操作(由空修改优化)。
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### 开关说明
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| 开关名称 | 类型 | 默认值 | 功能说明 |
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|--------|------|--------|----------|
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| 切换队伍前回七天神像回血 | 复选框 | 开启 | 切换队伍前自动回血 |
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| 开启第二次充能战斗(循环充能) | 复选框 | 关闭 | 额外执行一次充能 |
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| 充能结束后回七天神像回血 | 复选框 | 开启 | 充能完成后自动回血 |
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| 充能结束后传送到利亚姆传送点 | 复选框 | 关闭 | 充能完成后自动传送到枫丹利亚姆位置 |
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### 其他配置
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- **队伍名称**:输入指定队伍名称,不填则默认对当前队伍进行操作。
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### 作者信息
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- 柒叶子:https://github.com/5117600049
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- 空:https://github.com/whd-dad
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@@ -1,179 +1,202 @@
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(async function () {
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//检测传送结束 await tpEndDetection();
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async function tpEndDetection() {
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const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
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const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
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let tpTime = 0;
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await sleep(1500);//点击传送后等待一段时间避免误判
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//最多30秒传送时间
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while (tpTime < 300) {
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let capture = captureGameRegion();
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let res1 = capture.find(region1);
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let res2 = capture.find(region2);
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capture.dispose();
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if (!res1.isEmpty() || !res2.isEmpty()){
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log.info("传送完成");
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await sleep(1000);//传送结束后有僵直
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click(960, 810);//点击任意处
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await sleep(500);
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return;
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}
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tpTime++;
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await sleep(100);
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}
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throw new Error('传送时间超时');
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}
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/**
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* 自动导航直到检测到指定文字
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* @param {Object} options 配置选项
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* @param {number} [options.x=1210] 检测区域左上角x坐标
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* @param {number} [options.y=515] 检测区域左上角y坐标
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* @param {number} [options.width=200] 检测区域宽度
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* @param {number} [options.height=50] 检测区域高度
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* @param {string|RegExp} [options.targetText="奖励"] 要检测的目标文字
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* @param {number} [options.maxSteps=100] 最大检查次数
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* @param {number} [options.stepDuration=200] 每步前进持续时间(ms)
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* @param {number} [options.waitTime=10] 单次等待时间(ms)
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* @param {string} [options.moveKey="w"] 前进按键
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* @param {boolean} [options.ifClick=false] 是否点击
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* @returns {Promise<void>}
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* await repeatOperationUntilTextFound(); 默认F区域检测到任何文字即停止前进
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* await repeatOperationUntilTextFound({targetText: "日落果"}); F区域检测到指定文字即停止前进
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*await repeatOperationUntilTextFound({x: 10,y: 10,width: 100,height: 100,targetText: "奖励",stepDuration: 0,waitTime: 100,ifClick: true});//用来等待点击文字,10s等待
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*/
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const repeatOperationUntilTextFound = async ({
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//默认区域为单个F图标右边的文字,最多6个
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x = 1210,
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y = 515,
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width = 200,
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height = 50,
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targetText = null,
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maxSteps = 100,
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stepDuration = 200,
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waitTime = 10,
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moveKey = "w",
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ifClick = false,
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} = {}) => {
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/**
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* 转义正则表达式中的特殊字符
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* @param {string} string 要转义的字符串
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* @returns {string} 转义后的字符串
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*/
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const escapeRegExp = (string) => {
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return string.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
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};
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// 预编译正则表达式(如果是字符串则转换并转义)
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const textPattern = typeof targetText === 'string'
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? new RegExp(escapeRegExp(targetText))
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: targetText;
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let stepsTaken = 0;
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while (stepsTaken <= maxSteps) {
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// 1. 捕获游戏区域并裁剪出检测区域
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const captureRegion = captureGameRegion();
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const textArea = captureRegion.DeriveCrop(x, y, width, height);
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// 2. 执行OCR识别
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const ocrResult = textArea.find(RecognitionObject.ocrThis);
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captureRegion.dispose();
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textArea.dispose();
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const hasAnyText = ocrResult.text.trim().length > 0;
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const matchesTarget = targetText === null
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? hasAnyText
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: textPattern.test(ocrResult.text);
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if (matchesTarget) {
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log.info(`检测到${targetText === null ? '文字' : '目标文字'}: ${ocrResult.text}`);
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await sleep(1000);
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if (ifClick) click(Math.round(x + width / 2), Math.round(y + height / 2));
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return true;
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}
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// 4. 检查步数限制
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if (stepsTaken >= maxSteps) {
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throw new Error(`检查次数超过最大限制: ${maxSteps},未查询到文字"${targetText}"`);
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}
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// 5. 前进一小步
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if (stepDuration != 0) {
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keyDown(moveKey);
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await sleep(stepDuration);
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keyUp(moveKey);
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}
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await sleep(waitTime);
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stepsTaken++;
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}
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}
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//执行战斗并检测结束
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async function restoredEnergyAutoFightAndEndDetection() {
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await genshin.tp(178.55,384.4);
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await repeatOperationUntilTextFound();//
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keyPress("F");
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await repeatOperationUntilTextFound({x: 1650,y: 1000,width: 160,height: 45,targetText: "单人挑战",stepDuration: 0,waitTime: 100,ifClick: true});//等待点击单人挑战
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await sleep(200);
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click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
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await repeatOperationUntilTextFound({x: 1650,y: 1000,width: 160,height: 45,targetText: "开始挑战",stepDuration: 0,waitTime: 100,ifClick: true});//等待点击开始挑战
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await sleep(2000);
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await tpEndDetection();
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keyDown("w");
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await sleep(200);
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keyDown("SHIFT");
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await sleep(300);
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keyUp("SHIFT");
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await sleep(500);
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keyDown("SHIFT");
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await sleep(300);
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keyUp("SHIFT");
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await sleep(1000);
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keyDown("SHIFT");
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await sleep(300);
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keyUp("SHIFT");
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await sleep(500);
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keyUp("w");
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let challengeTime = 0;
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//2分钟兜底
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while (challengeTime < 5000) {
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for (let i = 1;i < 5; i++) {
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keyPress(i.toString());
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await sleep(300);
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leftButtonClick();
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await sleep(400);
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keyDown("e");
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await sleep(400);
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keyUp("e");
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await sleep(500);
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leftButtonClick();
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//检测传送结束 await tpEndDetection();
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async function tpEndDetection() {
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const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
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const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
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let tpTime = 0;
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await sleep(1500);//点击传送后等待一段时间避免误判
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//最多30秒传送时间
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while (tpTime < 300) {
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let capture = captureGameRegion();
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let res1 = capture.find(region1);
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let res2 = capture.find(region2);
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capture.dispose();
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if (!res1.isEmpty() || !res2.isEmpty()) {
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log.info("传送完成");
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await sleep(1000);//传送结束后有僵直
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click(960, 810);//点击任意处
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await sleep(500);
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return;
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}
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tpTime++;
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await sleep(100);
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const ro = captureGameRegion();
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let res = ro.find(RecognitionObject.ocr(840, 935, 230, 40));
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ro.dispose();
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if (res.text.includes("自动退出")) {
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log.info("检测到挑战成功");
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return;
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}
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throw new Error('传送时间超时');
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}
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/**
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* 自动导航直到检测到指定文字
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* @param {Object} options 配置选项
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* @param {number} [options.x=1210] 检测区域左上角x坐标
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* @param {number} [options.y=515] 检测区域左上角y坐标
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* @param {number} [options.width=200] 检测区域宽度
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* @param {number} [options.height=50] 检测区域高度
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* @param {string|RegExp} [options.targetText="奖励"] 要检测的目标文字
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* @param {number} [options.maxSteps=100] 最大检查次数
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* @param {number} [options.stepDuration=200] 每步前进持续时间(ms)
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* @param {number} [options.waitTime=10] 单次等待时间(ms)
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* @param {string} [options.moveKey="w"] 前进按键
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* @param {boolean} [options.ifClick=false] 是否点击
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* @returns {Promise<void>}
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* await repeatOperationUntilTextFound(); 默认F区域检测到任何文字即停止前进
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* await repeatOperationUntilTextFound({targetText: "日落果"}); F区域检测到指定文字
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*/
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const repeatOperationUntilTextFound = async ({
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x = 1210,
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y = 515,
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width = 200,
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height = 50,
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targetText = null,
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maxSteps = 100,
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stepDuration = 200,
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waitTime = 10,
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moveKey = "w",
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ifClick = false,
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} = {}) => {
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const escapeRegExp = (string) => {
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return string.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
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};
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const textPattern = typeof targetText === 'string'
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? new RegExp(escapeRegExp(targetText))
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: targetText;
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let stepsTaken = 0;
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while (stepsTaken <= maxSteps) {
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const captureRegion = captureGameRegion();
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const textArea = captureRegion.DeriveCrop(x, y, width, height);
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const ocrResult = textArea.find(RecognitionObject.ocrThis);
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captureRegion.dispose();
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textArea.dispose();
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const hasAnyText = ocrResult.text.trim().length > 0;
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const matchesTarget = targetText === null
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? hasAnyText
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: textPattern.test(ocrResult.text);
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if (matchesTarget) {
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log.info(`检测到${targetText === null ? '文字' : '目标文字'}: ${ocrResult.text}`);
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await sleep(1000);
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if (ifClick) click(Math.round(x + width / 2), Math.round(y + height / 2));
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return true;
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}
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if (stepsTaken >= maxSteps) {
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throw new Error(`检查次数超过最大限制: ${maxSteps},未查询到文字"${targetText}"`);
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}
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if (stepDuration != 0) {
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keyDown(moveKey);
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await sleep(stepDuration);
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keyUp(moveKey);
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}
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await sleep(waitTime);
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stepsTaken++;
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}
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}
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//执行战斗并检测结束
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async function restoredEnergyAutoFightAndEndDetection() {
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await genshin.tp(178.55, 384.4);
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await repeatOperationUntilTextFound();
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keyPress("F");
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await repeatOperationUntilTextFound({ x: 1650, y: 1000, width: 160, height: 45, targetText: "单人挑战", stepDuration: 0, waitTime: 100, ifClick: true });
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await sleep(200);
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click(1180, 760);
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await repeatOperationUntilTextFound({ x: 1650, y: 1000, width: 160, height: 45, targetText: "开始挑战", stepDuration: 0, waitTime: 100, ifClick: true });
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await sleep(2000);
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await tpEndDetection();
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keyDown("w");
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await sleep(200);
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keyDown("SHIFT");
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await sleep(300);
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keyUp("SHIFT");
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await sleep(500);
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keyDown("SHIFT");
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await sleep(300);
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keyUp("SHIFT");
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await sleep(1000);
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keyDown("SHIFT");
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await sleep(300);
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keyUp("SHIFT");
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await sleep(500);
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keyUp("w");
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let challengeTime = 0;
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while (challengeTime < 5000) {
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for (let i = 1; i < 5; i++) {
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keyPress(i.toString());
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await sleep(300);
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leftButtonClick();
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await sleep(400);
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keyDown("e");
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await sleep(400);
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keyUp("e");
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await sleep(500);
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leftButtonClick();
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await sleep(100);
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const ro = captureGameRegion();
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let res = ro.find(RecognitionObject.ocr(840, 935, 230, 40));
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ro.dispose();
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if (res.text.includes("自动退出")) {
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log.info("检测到挑战成功");
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return;
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}
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}
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challengeTime = challengeTime + 200;
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await sleep(100);
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}
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log.info("挑战超时,可能充能失败");
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}
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challengeTime = challengeTime + 200;
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await sleep(100);
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}
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log.info("挑战超时,可能充能失败");
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}
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async function restoredEnergy() {
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await genshin.returnMainUi();
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if(settings.teamName) await genshin.switchParty(settings.teamName);
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await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像,避免有倒下的角色
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await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
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await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
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log.info("能量充满,任务结束");
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await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
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}
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// 回七天神像
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async function backToStatue() {
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log.info("前往七天神像...");
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await genshin.tp(2297.6201171875, -824.5869140625);
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await sleep(1500);
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}
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await restoredEnergy();
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})();
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async function restoredEnergy() {
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await genshin.returnMainUi();
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// 开关1
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if (settings.healBeforeSwitchTeam) {
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await backToStatue();
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}
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// 切换队伍
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if (settings.teamName) {
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await genshin.switchParty(settings.teamName);
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await sleep(1000);
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}
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// 充能战斗
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await restoredEnergyAutoFightAndEndDetection();
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// 开关2
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if (settings.enableSecondFight) {
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log.info("开启第二次充能战斗...");
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await restoredEnergyAutoFightAndEndDetection();
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}
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log.info("充能完成");
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// 开关3:回血
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if (settings.backToStatueAfterCharge) {
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await backToStatue();
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log.info("已返回七天神像回血");
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}
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// 开关4:充能结束后传送到利亚姆传送点
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if (settings.teleportToLiam) {
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await genshin.tp(3035.6297000135746, 3727.409085358373);
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await sleep(1500);
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log.info("已传送到 利亚姆 传送点");
|
||||
}
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||||
|
||||
log.info("任务结束");
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||||
}
|
||||
|
||||
await restoredEnergy();
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||||
})();
|
||||
@@ -1,14 +1,18 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "大招能量一键拉满",
|
||||
"version": "1.6",
|
||||
"description": "需要开启璃月远古副本,可选择指定队伍",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
"manifest_version": 1,
|
||||
"name": "大招能量一键拉满",
|
||||
"version": "1.7",
|
||||
"description": "需要开启璃月远古副本,可选择指定队伍",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"links": "https://github.com/5117600049"
|
||||
},
|
||||
{
|
||||
"name": "空",
|
||||
"links": "https://github.com/whd-dad"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
@@ -1,7 +1,31 @@
|
||||
[
|
||||
{
|
||||
"name": "teamName",
|
||||
"type": "input-text",
|
||||
"label": "请输入队伍名称(不填默认当前队伍)"
|
||||
}
|
||||
]
|
||||
{
|
||||
"name": "teamName",
|
||||
"type": "input-text",
|
||||
"label": "请输入队伍名称(不填默认当前队伍)"
|
||||
},
|
||||
{
|
||||
"name": "healBeforeSwitchTeam",
|
||||
"type": "checkbox",
|
||||
"label": "切换队伍前回七天神像回血",
|
||||
"default": true
|
||||
},
|
||||
{
|
||||
"name": "enableSecondFight",
|
||||
"type": "checkbox",
|
||||
"label": "开启第二次充能战斗(循环充能)",
|
||||
"default": false
|
||||
},
|
||||
{
|
||||
"name": "backToStatueAfterCharge",
|
||||
"type": "checkbox",
|
||||
"label": "充能结束后回七天神像回血",
|
||||
"default": true
|
||||
},
|
||||
{
|
||||
"name": "teleportToLiam",
|
||||
"type": "checkbox",
|
||||
"label": "充能结束后传送到利亚姆传送点",
|
||||
"default": false
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user