JS:全队自动回满大招能量 (#3038)

* feat: 增加了几个开关以方便更多场景的需求

* style: 修改缩进

---------

Co-authored-by: 起个名字好难的喵 <25520958+MisakaAldrich@users.noreply.github.com>
This commit is contained in:
2026-03-27 11:43:16 +08:00
committed by GitHub
parent 688412ecb6
commit 1344e10dd1
4 changed files with 260 additions and 191 deletions

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# 大招能量一键拉满
### 功能说明
本工具需开启璃月远古副本使用,支持选择指定队伍完成全队大招能量自动回满操作(由空修改优化)。
### 开关说明
| 开关名称 | 类型 | 默认值 | 功能说明 |
|--------|------|--------|----------|
| 切换队伍前回七天神像回血 | 复选框 | 开启 | 切换队伍前自动回血 |
| 开启第二次充能战斗(循环充能) | 复选框 | 关闭 | 额外执行一次充能 |
| 充能结束后回七天神像回血 | 复选框 | 开启 | 充能完成后自动回血 |
| 充能结束后传送到利亚姆传送点 | 复选框 | 关闭 | 充能完成后自动传送到枫丹利亚姆位置 |
### 其他配置
- **队伍名称**:输入指定队伍名称,不填则默认对当前队伍进行操作。
### 作者信息
- 柒叶子https://github.com/5117600049
- 空https://github.com/whd-dad

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(async function () {
//检测传送结束 await tpEndDetection();
async function tpEndDetection() {
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
let tpTime = 0;
await sleep(1500);//点击传送后等待一段时间避免误判
//最多30秒传送时间
while (tpTime < 300) {
let capture = captureGameRegion();
let res1 = capture.find(region1);
let res2 = capture.find(region2);
capture.dispose();
if (!res1.isEmpty() || !res2.isEmpty()){
log.info("传送完成");
await sleep(1000);//传送结束后有僵直
click(960, 810);//点击任意处
await sleep(500);
return;
}
tpTime++;
await sleep(100);
}
throw new Error('传送时间超时');
}
/**
* 自动导航直到检测到指定文字
* @param {Object} options 配置选项
* @param {number} [options.x=1210] 检测区域左上角x坐标
* @param {number} [options.y=515] 检测区域左上角y坐标
* @param {number} [options.width=200] 检测区域宽度
* @param {number} [options.height=50] 检测区域高度
* @param {string|RegExp} [options.targetText="奖励"] 要检测的目标文字
* @param {number} [options.maxSteps=100] 最大检查次数
* @param {number} [options.stepDuration=200] 每步前进持续时间(ms)
* @param {number} [options.waitTime=10] 单次等待时间(ms)
* @param {string} [options.moveKey="w"] 前进按键
* @param {boolean} [options.ifClick=false] 是否点击
* @returns {Promise<void>}
* await repeatOperationUntilTextFound(); 默认F区域检测到任何文字即停止前进
* await repeatOperationUntilTextFound({targetText: "日落果"}); F区域检测到指定文字即停止前进
*await repeatOperationUntilTextFound({x: 10,y: 10,width: 100,height: 100,targetText: "奖励",stepDuration: 0,waitTime: 100,ifClick: true});//用来等待点击文字,10s等待
*/
const repeatOperationUntilTextFound = async ({
//默认区域为单个F图标右边的文字最多6个
x = 1210,
y = 515,
width = 200,
height = 50,
targetText = null,
maxSteps = 100,
stepDuration = 200,
waitTime = 10,
moveKey = "w",
ifClick = false,
} = {}) => {
/**
* 转义正则表达式中的特殊字符
* @param {string} string 要转义的字符串
* @returns {string} 转义后的字符串
*/
const escapeRegExp = (string) => {
return string.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
};
// 预编译正则表达式(如果是字符串则转换并转义)
const textPattern = typeof targetText === 'string'
? new RegExp(escapeRegExp(targetText))
: targetText;
let stepsTaken = 0;
while (stepsTaken <= maxSteps) {
// 1. 捕获游戏区域并裁剪出检测区域
const captureRegion = captureGameRegion();
const textArea = captureRegion.DeriveCrop(x, y, width, height);
// 2. 执行OCR识别
const ocrResult = textArea.find(RecognitionObject.ocrThis);
captureRegion.dispose();
textArea.dispose();
const hasAnyText = ocrResult.text.trim().length > 0;
const matchesTarget = targetText === null
? hasAnyText
: textPattern.test(ocrResult.text);
if (matchesTarget) {
log.info(`检测到${targetText === null ? '文字' : '目标文字'}: ${ocrResult.text}`);
await sleep(1000);
if (ifClick) click(Math.round(x + width / 2), Math.round(y + height / 2));
return true;
}
// 4. 检查步数限制
if (stepsTaken >= maxSteps) {
throw new Error(`检查次数超过最大限制: ${maxSteps},未查询到文字"${targetText}"`);
}
// 5. 前进一小步
if (stepDuration != 0) {
keyDown(moveKey);
await sleep(stepDuration);
keyUp(moveKey);
}
await sleep(waitTime);
stepsTaken++;
}
}
//执行战斗并检测结束
async function restoredEnergyAutoFightAndEndDetection() {
await genshin.tp(178.55,384.4);
await repeatOperationUntilTextFound();//
keyPress("F");
await repeatOperationUntilTextFound({x: 1650,y: 1000,width: 160,height: 45,targetText: "单人挑战",stepDuration: 0,waitTime: 100,ifClick: true});//等待点击单人挑战
await sleep(200);
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
await repeatOperationUntilTextFound({x: 1650,y: 1000,width: 160,height: 45,targetText: "开始挑战",stepDuration: 0,waitTime: 100,ifClick: true});//等待点击开始挑战
await sleep(2000);
await tpEndDetection();
keyDown("w");
await sleep(200);
keyDown("SHIFT");
await sleep(300);
keyUp("SHIFT");
await sleep(500);
keyDown("SHIFT");
await sleep(300);
keyUp("SHIFT");
await sleep(1000);
keyDown("SHIFT");
await sleep(300);
keyUp("SHIFT");
await sleep(500);
keyUp("w");
let challengeTime = 0;
//2分钟兜底
while (challengeTime < 5000) {
for (let i = 1;i < 5; i++) {
keyPress(i.toString());
await sleep(300);
leftButtonClick();
await sleep(400);
keyDown("e");
await sleep(400);
keyUp("e");
await sleep(500);
leftButtonClick();
//检测传送结束 await tpEndDetection();
async function tpEndDetection() {
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
let tpTime = 0;
await sleep(1500);//点击传送后等待一段时间避免误判
//最多30秒传送时间
while (tpTime < 300) {
let capture = captureGameRegion();
let res1 = capture.find(region1);
let res2 = capture.find(region2);
capture.dispose();
if (!res1.isEmpty() || !res2.isEmpty()) {
log.info("传送完成");
await sleep(1000);//传送结束后有僵直
click(960, 810);//点击任意处
await sleep(500);
return;
}
tpTime++;
await sleep(100);
const ro = captureGameRegion();
let res = ro.find(RecognitionObject.ocr(840, 935, 230, 40));
ro.dispose();
if (res.text.includes("自动退出")) {
log.info("检测到挑战成功");
return;
}
throw new Error('传送时间超时');
}
/**
* 自动导航直到检测到指定文字
* @param {Object} options 配置选项
* @param {number} [options.x=1210] 检测区域左上角x坐标
* @param {number} [options.y=515] 检测区域左上角y坐标
* @param {number} [options.width=200] 检测区域宽度
* @param {number} [options.height=50] 检测区域高度
* @param {string|RegExp} [options.targetText="奖励"] 要检测的目标文字
* @param {number} [options.maxSteps=100] 最大检查次数
* @param {number} [options.stepDuration=200] 每步前进持续时间(ms)
* @param {number} [options.waitTime=10] 单次等待时间(ms)
* @param {string} [options.moveKey="w"] 前进按键
* @param {boolean} [options.ifClick=false] 是否点击
* @returns {Promise<void>}
* await repeatOperationUntilTextFound(); 默认F区域检测到任何文字即停止前进
* await repeatOperationUntilTextFound({targetText: "日落果"}); F区域检测到指定文字
*/
const repeatOperationUntilTextFound = async ({
x = 1210,
y = 515,
width = 200,
height = 50,
targetText = null,
maxSteps = 100,
stepDuration = 200,
waitTime = 10,
moveKey = "w",
ifClick = false,
} = {}) => {
const escapeRegExp = (string) => {
return string.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
};
const textPattern = typeof targetText === 'string'
? new RegExp(escapeRegExp(targetText))
: targetText;
let stepsTaken = 0;
while (stepsTaken <= maxSteps) {
const captureRegion = captureGameRegion();
const textArea = captureRegion.DeriveCrop(x, y, width, height);
const ocrResult = textArea.find(RecognitionObject.ocrThis);
captureRegion.dispose();
textArea.dispose();
const hasAnyText = ocrResult.text.trim().length > 0;
const matchesTarget = targetText === null
? hasAnyText
: textPattern.test(ocrResult.text);
if (matchesTarget) {
log.info(`检测到${targetText === null ? '文字' : '目标文字'}: ${ocrResult.text}`);
await sleep(1000);
if (ifClick) click(Math.round(x + width / 2), Math.round(y + height / 2));
return true;
}
if (stepsTaken >= maxSteps) {
throw new Error(`检查次数超过最大限制: ${maxSteps},未查询到文字"${targetText}"`);
}
if (stepDuration != 0) {
keyDown(moveKey);
await sleep(stepDuration);
keyUp(moveKey);
}
await sleep(waitTime);
stepsTaken++;
}
}
//执行战斗并检测结束
async function restoredEnergyAutoFightAndEndDetection() {
await genshin.tp(178.55, 384.4);
await repeatOperationUntilTextFound();
keyPress("F");
await repeatOperationUntilTextFound({ x: 1650, y: 1000, width: 160, height: 45, targetText: "单人挑战", stepDuration: 0, waitTime: 100, ifClick: true });
await sleep(200);
click(1180, 760);
await repeatOperationUntilTextFound({ x: 1650, y: 1000, width: 160, height: 45, targetText: "开始挑战", stepDuration: 0, waitTime: 100, ifClick: true });
await sleep(2000);
await tpEndDetection();
keyDown("w");
await sleep(200);
keyDown("SHIFT");
await sleep(300);
keyUp("SHIFT");
await sleep(500);
keyDown("SHIFT");
await sleep(300);
keyUp("SHIFT");
await sleep(1000);
keyDown("SHIFT");
await sleep(300);
keyUp("SHIFT");
await sleep(500);
keyUp("w");
let challengeTime = 0;
while (challengeTime < 5000) {
for (let i = 1; i < 5; i++) {
keyPress(i.toString());
await sleep(300);
leftButtonClick();
await sleep(400);
keyDown("e");
await sleep(400);
keyUp("e");
await sleep(500);
leftButtonClick();
await sleep(100);
const ro = captureGameRegion();
let res = ro.find(RecognitionObject.ocr(840, 935, 230, 40));
ro.dispose();
if (res.text.includes("自动退出")) {
log.info("检测到挑战成功");
return;
}
}
challengeTime = challengeTime + 200;
await sleep(100);
}
log.info("挑战超时,可能充能失败");
}
challengeTime = challengeTime + 200;
await sleep(100);
}
log.info("挑战超时,可能充能失败");
}
async function restoredEnergy() {
await genshin.returnMainUi();
if(settings.teamName) await genshin.switchParty(settings.teamName);
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像,避免有倒下的角色
await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
log.info("能量充满,任务结束");
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
}
// 回七天神像
async function backToStatue() {
log.info("前往七天神像...");
await genshin.tp(2297.6201171875, -824.5869140625);
await sleep(1500);
}
await restoredEnergy();
})();
async function restoredEnergy() {
await genshin.returnMainUi();
// 开关1
if (settings.healBeforeSwitchTeam) {
await backToStatue();
}
// 切换队伍
if (settings.teamName) {
await genshin.switchParty(settings.teamName);
await sleep(1000);
}
// 充能战斗
await restoredEnergyAutoFightAndEndDetection();
// 开关2
if (settings.enableSecondFight) {
log.info("开启第二次充能战斗...");
await restoredEnergyAutoFightAndEndDetection();
}
log.info("充能完成");
// 开关3回血
if (settings.backToStatueAfterCharge) {
await backToStatue();
log.info("已返回七天神像回血");
}
// 开关4充能结束后传送到利亚姆传送点
if (settings.teleportToLiam) {
await genshin.tp(3035.6297000135746, 3727.409085358373);
await sleep(1500);
log.info("已传送到 利亚姆 传送点");
}
log.info("任务结束");
}
await restoredEnergy();
})();

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@@ -1,14 +1,18 @@
{
"manifest_version": 1,
"name": "大招能量一键拉满",
"version": "1.6",
"description": "需要开启璃月远古副本,可选择指定队伍",
"authors": [
{
"name": "柒叶子",
"links": "https://github.com/5117600049"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}
"manifest_version": 1,
"name": "大招能量一键拉满",
"version": "1.7",
"description": "需要开启璃月远古副本,可选择指定队伍",
"authors": [
{
"name": "柒叶子",
"links": "https://github.com/5117600049"
},
{
"name": "空",
"links": "https://github.com/whd-dad"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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@@ -1,7 +1,31 @@
[
{
"name": "teamName",
"type": "input-text",
"label": "请输入队伍名称(不填默认当前队伍)"
}
]
{
"name": "teamName",
"type": "input-text",
"label": "请输入队伍名称(不填默认当前队伍)"
},
{
"name": "healBeforeSwitchTeam",
"type": "checkbox",
"label": "切换队伍前回七天神像回血",
"default": true
},
{
"name": "enableSecondFight",
"type": "checkbox",
"label": "开启第二次充能战斗(循环充能)",
"default": false
},
{
"name": "backToStatueAfterCharge",
"type": "checkbox",
"label": "充能结束后回七天神像回血",
"default": true
},
{
"name": "teleportToLiam",
"type": "checkbox",
"label": "充能结束后传送到利亚姆传送点",
"default": false
}
]