新JS脚本:从本机已缓存的账号列表中选择并切换账号。 (#2022)

* 从本机已缓存的账号列表中选择并切换账号。

* 超时时长修改为1分钟

---------

Co-authored-by: 躁动的氨气 <131591012+zaodonganqi@users.noreply.github.com>
This commit is contained in:
Joshua Zhang
2025-09-29 22:43:55 +08:00
committed by GitHub
parent c3f8a409fb
commit 01a1849174
9 changed files with 319 additions and 0 deletions

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# 选择并切换账号
## 使用前准备
确保你想要切换的账号是已登录状态,且账号选择列表中存在。
## 使用方式
1. 把此脚本添加到配置组
2. 右键点击选择"修改JS脚本自定义配置"
3. 填入你想登录的账户名称,该名称必须和账号列表中显示的一致
- 请确认你此次登录使用的是手机号还是邮箱

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(async function () {
// ======================================================
// Library functions
var u = {}; // utilities 工具函数集合
u.logi = function(message, args) { log.info( "[切换账号]" + message, args) };
u.logw = function(message, args) { log.warn( "[切换账号]" + message, args) };
u.x = function (value) { return (value === undefined) ? genshin.width : genshin.width * (value / 1920); };
u.y = function (value) { return (value === undefined) ? genshin.height : genshin.height * (value / 1080); };
u.loadTemplate = function (filePath, x /* 0 if omit */, y /* 0 if omit */, w /* maxWidth if omit */, h /* maxHeight if omit */) {
const _x = u.x(x === undefined ? 0 : x);
const _y = u.y(y === undefined ? 0 : y);
const _w = u.x(w) - _x;
const _h = u.y(h) - _y;
return RecognitionObject.TemplateMatch(file.ReadImageMatSync(filePath), _x, _y, _w, _h);
};
u.findText = function (resList, text) {
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
if (res.text == text) {
return res;
}
}
return null;
};
u.matchUser = function (text, username) {
if (typeof text !== "string" || typeof username !== "string") return false;
if (text.length !== username.length) return false;
for (let i = 0; i < text.length; i++) {
const a = text[i];
const b = username[i];
if (a === '*' || b === '*') continue;
if (a !== b) return false;
}
return true;
};
u.matchUserRelaxed = function (text, username) {
if (typeof text !== "string" || typeof username !== "string") return false;
// Check the head
for (let i = 0; i < text.length; i++) {
const a = text[i];
const b = username[i];
if (a === '*') break; // Stop checking when a '*' is found in text.
if (a !== b) return false;
}
// Check the tail
for (let i = 0; i < text.length; i++) {
const a = text[text.length - 1 - i];
const b = username[username.length - 1 - i];
if (a === '*') break; // Stop checking when a '*' is found in text.
if (a !== b) return false;
}
return true;
};
u.waitAndFindImage = async function (asset, internal = 500, timeout = 60000) {
const start = Date.now();
let lastLog = start;
let endTime = start + timeout;
while (Date.now() < endTime) {
let captureRegion = captureGameRegion();
let res = captureRegion.Find(asset);
if (!res.isEmpty()) {
return res;
}
if (Date.now() - lastLog >= 10000) {
let elapsed = ((Date.now() - start) / 1000).toFixed(1);
u.logw("等待匹配图像已持续 {0} 秒,仍在尝试寻找图像:{1}", elapsed, asset.Name);
lastLog = Date.now();
}
await sleep(internal);
}
return null;
}
u.waitAndFindText = async function (text, x, y, w, h, internal = 500) {
const start = Date.now();
let lastLog = start;
while (true) {
let captureRegion = captureGameRegion();
let resList = captureRegion.findMulti(RecognitionObject.ocr(x, y, w, h));
if (typeof text === "string") {
let textFound = u.findText(resList, text);
if (textFound) {
return textFound;
}
} else if (text instanceof Array) {
var textFound = null;
for (let i = 0; i < text.length; i++) {
let textItem = text[i];
textFound = u.findText(resList, textItem);
if (!textFound) {
break;
}
}
if (textFound) {
return textFound;
}
}
if (Date.now() - lastLog >= 10000) {
let elapsed = ((Date.now() - start) / 1000).toFixed(1);
u.logw("等待匹配图像已持续 {0} 秒,仍在尝试寻找文字:{1}", elapsed, text.toString());
lastLog = Date.now();
}
await sleep(internal);
}
}
// ======================================================
// Setup
const targetUser = settings.username;
const assetLogoutIcon = u.loadTemplate("assets/logout.png", 1750, 900);
const assetPaimonMenuIcon = u.loadTemplate("assets/paimon_menu.png", 0, 0, 150, 150);
// ======================================================
// Check current state
async function waitAndDetermineCurrentView() {
u.logi("开始判断当前画面状态");
while (true) {
let captureRegion = captureGameRegion();
let res = captureRegion.Find(assetLogoutIcon);
let logoutIconFound = !res.isEmpty();
if (logoutIconFound) {
let resList = captureRegion.findMulti(RecognitionObject.ocr(u.x(850), u.y(970), u.x(220), u.y(100)));
if (u.findText(resList, "点击进入")) {
u.logi("检测到目前处于登录界面");
return false;
}
}
// Not in the login screen, check if is in the game main menu.
let paimonIcon = captureRegion.Find(assetPaimonMenuIcon);
if (!paimonIcon.isEmpty()) {
u.logi("检测到目前处于游戏主界面");
return true;
}
// Not in the main game screen either, wait and try again.
u.logi("未检测到登出按钮或派蒙菜单图标,可能处于游戏中,等待状态变化");
genshin.blessingOfTheWelkinMoon();
moveMouseTo(960, 0);
await sleep(100);
middleButtonClick();
genshin.returnMainUi();
await sleep(4900);
}
}
async function stateReturnToGenshinGate() {
const assetPaimonCancelIcon = u.loadTemplate("assets/paimon_cancel.png", 0, 0, 100, 100);
while (true) {
let paimonIcon = await u.waitAndFindImage(assetPaimonMenuIcon, 500, 1000);
if (!paimonIcon) {
u.logi("检测到派蒙菜单图标不存在,可能已开启菜单,进入登出按钮识别流程");
break;
}
moveMouseTo(960, 0);
await sleep(100);
middleButtonClick();
keyPress("VK_ESCAPE");
u.logi("已按下ESC键打开派蒙菜单");
await sleep(1000);
}
// 识别派蒙菜单,点击登出按钮
await u.waitAndFindImage(assetPaimonCancelIcon);
// u.logi("点击登出按钮");
click(u.x(50), u.y(1024));
// 退出至登录界面
let btnExitToLogin = await u.waitAndFindText("退出至登录界面", u.x(680), u.y(380), u.x(540), u.y(340));
// u.logi("检测到\"退出至登录界面\"按钮,点击");
// btnExitToLogin.DrawSelf("ExitToLoginBtn");
btnExitToLogin.Click();
}
async function stateLogout() {
u.logi("开始登出");
let btnLogout = await u.waitAndFindImage(assetLogoutIcon);
// u.logi("识别到登出按钮,点击");
btnLogout.DrawSelf("LogoutBtn");
btnLogout.Click();
const assetQuitTextButton = u.loadTemplate("assets/quit.png", 680, 380, 1220, 720);
let btnQuit = await u.waitAndFindImage(assetQuitTextButton, 200);
// u.logi("识别到退出按钮,点击");
// btnQuit.DrawSelf("QuitBtn");
btnQuit.Click();
};
async function stateChangeUser() {
u.logi("开始切换账号");
await u.waitAndFindText(["进入游戏", "登录其他账号"], u.x(680), u.y(380), u.x(540), u.y(340), 200);
const assetSelectUserDropDownIcon = u.loadTemplate("assets/caret.png", 680, 380, 1220, 720);
let captureRegion = captureGameRegion();
let res = captureRegion.Find(assetSelectUserDropDownIcon);
if (res.isEmpty()) {
u.logi("未找到下拉菜单图标,点击硬编码的坐标(960, 500)展开菜单");
click(u.x(960), u.y(500));
} else {
// u.logi("识别到下拉菜单,点击");
// res.DrawSelf("UserDropdown");
res.Click();
}
u.logi("开始从下拉列表选择账号");
var selectedUser = null;
{
const start = Date.now();
let lastLog = start;
while (selectedUser == null) {
await sleep(200);
let captureRegion = captureGameRegion();
let resList = captureRegion.findMulti(RecognitionObject.ocr(u.x(680), u.y(540), u.x(540), u.y(500)));
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
let user = lastLog > start ? u.matchUserRelaxed(res.text, targetUser) : u.matchUser(res.text, targetUser);
if (user) {
selectedUser = res;
break;
}
}
if (Date.now() - lastLog >= 10000) {
let elapsed = ((Date.now() - start) / 1000).toFixed(1);
u.logw("等待匹配图像已持续 {0} 秒,仍在尝试寻找账号文本:{1}", elapsed, targetUser);
lastLog = Date.now();
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
u.logw("账户文本:{0}", res.text);
}
}
}
}
u.logi("识别到目标账号:{0}", selectedUser.text);
selectedUser.DrawSelf("SelectUser");
selectedUser.Click();
await sleep(500);
{
let captureRegion = captureGameRegion();
let btnEnterGame = captureRegion.DeriveCrop(u.x(684), u.y(598), u.x(552), u.y(66));
btnEnterGame.Click();
// btnEnterGame.DrawSelf("EnterGameBtn");
// u.logi("已点击\"进入游戏\"按钮,完成账号选择。");
}
}
async function stateEnterGame() {
// u.logi("开始进入游戏,等待游戏加载。");
let textClickToStart = await u.waitAndFindText("点击进入", u.x(850), u.y(970), u.x(220), u.y(100));
// u.logi("已识别到\"点击进入\"文本,点击鼠标进入游戏。");
textClickToStart.DrawSelf("ClickToStart");
textClickToStart.Click();
}
// ======================================================
// Main flow
const isInGame = await waitAndDetermineCurrentView();
if (isInGame) {
await stateReturnToGenshinGate();
await sleep(1000);
}
await stateLogout();
await sleep(500);
await stateChangeUser();
await sleep(500);
await stateEnterGame();
await sleep(20000);
await waitAndDetermineCurrentView();
})();

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{
"manifest_version": 1,
"name": "切换账号(从下拉列表中选择)",
"version": "1.0",
"bgi_version": "0.49.0",
"description": "退出当前登录用户并从列表中选定指定用户,纯鼠标操作。",
"tags": [
"鼠标点击",
"切换账号"
],
"authors": [
{
"name": "密密麻麻"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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[
{
"name": "username",
"type": "input-text",
"label": "请输入要切换的账号名称"
}
]