mirror of
https://github.com/babalae/better-genshin-impact.git
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355 lines
13 KiB
C#
355 lines
13 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.Core.Script;
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.Core.Simulator.Extensions;
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using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
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using BetterGenshinImpact.GameTask.AutoTrackPath.Model;
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using BetterGenshinImpact.GameTask.Common;
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using BetterGenshinImpact.GameTask.Common.BgiVision;
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using BetterGenshinImpact.GameTask.Common.Element.Assets;
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using BetterGenshinImpact.GameTask.Common.Map;
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using BetterGenshinImpact.GameTask.Model.Area;
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using BetterGenshinImpact.Helpers;
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using BetterGenshinImpact.Helpers.Extensions;
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using BetterGenshinImpact.Service;
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using BetterGenshinImpact.View.Drawable;
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using Microsoft.Extensions.Logging;
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using OpenCvSharp;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using BetterGenshinImpact.GameTask.Common.Map.Maps;
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using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
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using Vanara.PInvoke;
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using static BetterGenshinImpact.GameTask.Common.TaskControl;
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namespace BetterGenshinImpact.GameTask.AutoTrackPath;
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/// <summary>
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/// 坐标计算原则
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/// 1. 所有非矩形点位坐标,优先转换为游戏内原神坐标系
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/// 2. 所有涉及矩形运算的,优先转换为全地图坐标系
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/// 3. 所有涉及小地图视角角度运算的,优先转换为warpPolar所使用的度数标准
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/// </summary>
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[Obsolete]
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public class AutoTrackPathTask
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{
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private readonly AutoTrackPathParam _taskParam;
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private GiPath _way;
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// 视角偏移移动单位
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private const int CharMovingUnit = 500;
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private CancellationToken _ct;
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public AutoTrackPathTask(AutoTrackPathParam taskParam)
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{
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_taskParam = taskParam;
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var wayJson = File.ReadAllText(Global.Absolute(@"log\way\way2.json"));
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_way = JsonSerializer.Deserialize<GiPath>(wayJson, ConfigService.JsonOptions) ?? throw new Exception("way json deserialize failed");
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}
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public async void Start()
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{
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var hasLock = false;
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try
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{
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hasLock = await TaskSemaphore.WaitAsync(0);
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if (!hasLock)
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{
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Logger.LogError("启动自动路线功能失败:当前存在正在运行中的独立任务,请不要重复执行任务!");
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return;
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}
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_ct = CancellationContext.Instance.Cts.Token;
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Init();
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// Tp(_tpPositions[260].X, _tpPositions[260].Y);
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await DoTask();
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}
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catch (NormalEndException)
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{
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Logger.LogInformation("手动中断自动路线");
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}
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catch (Exception e)
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{
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Logger.LogError(e.Message);
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Logger.LogDebug(e.StackTrace);
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}
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finally
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{
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VisionContext.Instance().DrawContent.ClearAll();
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Logger.LogInformation("→ {Text}", "自动路线结束");
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if (hasLock)
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{
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TaskSemaphore.Release();
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}
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}
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}
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private void Init()
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{
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SystemControl.ActivateWindow();
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Logger.LogInformation("→ {Text}", "自动路线,启动!");
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}
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public async Task DoTask()
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{
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// 1. 传送到最近的传送点
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var first = _way.WayPointList[0]; // 解析路线,第一个点为起点
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await new TpTask(_ct).Tp(first.Pt.X, first.Pt.Y);
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// 2. 等待传送完成
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Sleep(1000);
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NewRetry.Do((Action)(() =>
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{
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var ra = TaskControl.CaptureToRectArea();
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var miniMapMat = GetMiniMapMat(ra) ?? throw new RetryException("等待传送完成");
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}), TimeSpan.FromSeconds(1), 100);
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Logger.LogInformation("传送完成");
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Sleep(1000);
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// 3. 横向移动偏移量校准,移动指定偏移、按下W后识别朝向
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var angleOffset = GetOffsetAngle();
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if (angleOffset == 0)
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{
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throw new InvalidOperationException("横向移动偏移量校准失败");
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}
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// 4. 针对点位进行直线追踪
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var trackCts = new CancellationTokenSource();
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_ct.Register(trackCts.Cancel);
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var trackTask = Track(_way.WayPointList, angleOffset, trackCts);
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trackTask.Start();
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var refreshStatusTask = RefreshStatus(trackCts.Token);
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refreshStatusTask.Start();
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var jumpTask = Jump(trackCts.Token);
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jumpTask.Start();
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await Task.WhenAll(trackTask, refreshStatusTask, jumpTask);
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}
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private MotionStatus _motionStatus = MotionStatus.Normal;
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public Task Jump(CancellationToken trackCt)
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{
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return new Task(() =>
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{
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while (!_ct.IsCancellationRequested && !trackCt.IsCancellationRequested)
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{
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if (_motionStatus == MotionStatus.Normal)
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{
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MovementControl.Instance.SpacePress();
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Sleep(300);
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if (_motionStatus == MotionStatus.Normal)
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{
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MovementControl.Instance.SpacePress();
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Sleep(3500);
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}
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else
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{
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Sleep(1600);
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}
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}
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else
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{
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Sleep(1600);
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}
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}
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});
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}
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private double _targetAngle = 0;
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public Task RefreshStatus(CancellationToken trackCt)
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{
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return new Task(() =>
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{
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while (!_ct.IsCancellationRequested && !trackCt.IsCancellationRequested)
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{
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using var ra = CaptureToRectArea();
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_motionStatus = Bv.GetMotionStatus(ra);
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// var miniMapMat = GetMiniMapMat(ra);
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// if (miniMapMat == null)
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// {
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// throw new InvalidOperationException("当前不在主界面");
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// }
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//
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// var angle = CharacterOrientation.Compute(miniMapMat);
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// CameraOrientation.DrawDirection(ra, angle, "avatar", new Pen(Color.Blue, 1));
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// Debug.WriteLine($"当前人物图像坐标系角度:{angle}");
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// var moveAngle = (int)(_targetAngle - angle);
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// Debug.WriteLine($"旋转到目标角度:{_targetAngle},鼠标平移{moveAngle}单位");
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// Simulation.SendInput.Mouse.MoveMouseBy(moveAngle, 0);
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Sleep(60);
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}
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});
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}
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public Task Track(List<GiPathPoint> pList, int angleOffsetUnit, CancellationTokenSource trackCts)
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{
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return new Task(() =>
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{
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var currIndex = 0;
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while (!_ct.IsCancellationRequested)
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{
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var ra = CaptureToRectArea();
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var miniMapMat = GetMiniMapMat(ra) ?? throw new InvalidOperationException("当前不在主界面");
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// 注意游戏坐标系的角度是顺时针的
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var matchingMethod = TaskContext.Instance().Config.PathingConditionConfig.MapMatchingMethod;
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var currMapImageAvatarPos = MapManager.GetMap(MapTypes.Teyvat, matchingMethod).GetMiniMapPosition(miniMapMat);
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if (currMapImageAvatarPos.IsEmpty())
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{
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Debug.WriteLine("识别小地图位置失败");
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continue;
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}
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var (nextMapImagePathPoint, nextPointIndex) = GetNextPoint(currMapImageAvatarPos, pList, currIndex); // 动态计算下个点位
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var nextMapImagePathPos = nextMapImagePathPoint.MatchPt;
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Logger.LogInformation("下个点位[{Index}]:{nextMapImagePathPos}", nextPointIndex, nextMapImagePathPos);
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var angle = CharacterOrientation.Compute(miniMapMat);
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CameraOrientation.DrawDirection(ra, angle, "avatar", new Pen(Color.Blue, 1));
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Debug.WriteLine($"当前人物图像坐标系角度:{angle},位置:{currMapImageAvatarPos}");
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var nextAngle = Math.Round(Math.Atan2(nextMapImagePathPos.Y - currMapImageAvatarPos.Y, nextMapImagePathPos.X - currMapImageAvatarPos.X) * 180 / Math.PI);
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var nextDistance = MathHelper.Distance(nextMapImagePathPos, currMapImageAvatarPos);
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Debug.WriteLine($"当前目标点图像坐标系角度:{nextAngle},距离:{nextDistance}");
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CameraOrientation.DrawDirection(ra, nextAngle, "target", new Pen(Color.Red, 1));
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if (nextDistance < 10)
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{
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Logger.LogInformation("到达目标点位");
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currIndex = nextPointIndex;
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MovementControl.Instance.WUp();
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if (currIndex == pList.Count - 1)
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{
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Logger.LogInformation("到达终点");
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trackCts.Cancel();
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break;
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}
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}
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// 转换为鼠标移动单位
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_targetAngle = nextAngle;
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var moveAngle = (int)(nextAngle - angle);
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moveAngle = (int)(moveAngle * 1d / angleOffsetUnit * CharMovingUnit);
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Debug.WriteLine($"旋转到目标角度:{nextAngle},鼠标平移{moveAngle}单位");
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Simulation.SendInput.Mouse.MoveMouseBy(moveAngle, 0);
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Sleep(100);
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miniMapMat = GetMiniMapMat(ra);
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if (miniMapMat == null)
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{
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throw new InvalidOperationException("当前不在主界面");
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}
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angle = CharacterOrientation.Compute(miniMapMat);
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CameraOrientation.DrawDirection(ra, angle, "avatar", new Pen(Color.Blue, 1));
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Sleep(100);
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MovementControl.Instance.WDown();
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Sleep(50);
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// MovementControl.Instance.WDown();
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// Sleep(80);
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}
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});
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}
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/// <summary>
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/// 地图图像点位
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/// 寻找后面20个点位中,下一个最近点位,关键点必须走到
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/// </summary>
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/// <param name="currPoint"></param>
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/// <param name="pList"></param>
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/// <param name="currIndex"></param>
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/// <returns></returns>
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public (GiPathPoint, int) GetNextPoint(Point2f currPoint, List<GiPathPoint> pList, int currIndex)
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{
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var nextNum = Math.Min(currIndex + 20, pList.Count - 1); // 最多找最近20个点
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var minDistance = double.MaxValue;
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var minDistancePoint = pList[currIndex];
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var minDistanceIndex = currIndex;
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// var minDistanceButGt = double.MaxValue;
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// var minDistancePointButGt = pList[currIndex];
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// var minDistanceIndexButGt = currIndex;
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for (var i = currIndex; i < nextNum; i++)
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{
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var nextPoint = pList[i + 1];
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var nextMapImagePos = nextPoint.MatchPt;
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var distance = MathHelper.Distance(nextMapImagePos, currPoint);
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if (distance < minDistance)
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{
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minDistance = distance;
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minDistancePoint = nextPoint;
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minDistanceIndex = i + 1;
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// if (distance > 5)
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// {
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// minDistanceButGt = distance;
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// minDistancePointButGt = nextPoint;
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// minDistanceIndexButGt = i;
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// }
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}
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if (GiPathPoint.IsKeyPoint(nextPoint))
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{
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break;
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}
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}
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// return minDistanceButGt >= double.MaxValue ? (minDistancePointButGt, minDistanceIndexButGt) : (minDistancePoint, minDistanceIndex);
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return (minDistancePoint, minDistanceIndex);
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}
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public int GetOffsetAngle()
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{
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var angle1 = GetCharacterOrientationAngle();
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Simulation.SendInput.Mouse.MoveMouseBy(CharMovingUnit, 0);
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Sleep(500);
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Simulation.SendInput.SimulateAction(GIActions.MoveForward, KeyType.KeyDown);
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Sleep(100);
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Simulation.SendInput.SimulateAction(GIActions.MoveForward, KeyType.KeyUp);
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// Simulation.SendInput.Keyboard.KeyDown(User32.VK.VK_W).Sleep(100).KeyUp(User32.VK.VK_W);
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Sleep(1000);
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var angle2 = GetCharacterOrientationAngle();
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var angleOffset = angle2 - angle1;
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Logger.LogInformation("横向移动偏移量校准:鼠标平移{CharMovingUnit}单位,角度转动{AngleOffset}", CharMovingUnit, angleOffset);
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return angleOffset;
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}
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public Mat? GetMiniMapMat(ImageRegion ra)
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{
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var paimon = ra.Find(ElementAssets.Instance.PaimonMenuRo);
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if (paimon.IsExist())
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{
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return new Mat(ra.SrcMat, new Rect(paimon.X + 24, paimon.Y - 15, 210, 210));
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}
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return null;
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}
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public int GetCharacterOrientationAngle()
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{
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var ra = CaptureToRectArea();
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var miniMapMat = GetMiniMapMat(ra) ?? throw new InvalidOperationException("当前不在主界面");
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var angle = CharacterOrientation.Compute(miniMapMat);
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Logger.LogInformation("当前角度:{Angle}", angle);
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// CameraOrientation.DrawDirection(ra, angle);
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return angle;
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}
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}
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