Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPathing/Model/Waypoint.cs
2025-07-30 01:06:57 +08:00

65 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Text.Json.Serialization;
using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum;
namespace BetterGenshinImpact.GameTask.AutoPathing.Model;
[Serializable]
public class Waypoint
{
//异常识别处理
public class Misidentification
{
//何时处理 pathTooFar 路径过远 Unrecognized 未识别
public List<string> Type { get; set; }= ["unrecognized"];
//处理方式 previousDetectedPoint 取上一个识别到的点位置 , mapRecognition 大地图识别 , ScheduledArrival 特定时间到达
public string HandlingMode { get; set; } = "previousDetectedPoint";
//自行预估的时间
public int ArrivalTime { get; set; } = 0;
}
public class ExtParams
{
public Misidentification Misidentification { get; set; } = new();
public string Description { get; set; } = "";
//normal 小怪,elite 精英,legendary 传奇
public string MonsterTag { get; set; }
public bool EnableMonsterLootSplit { get; set; } = false;
}
public double X { get; set; }
public double Y { get; set; }
public ExtParams PointExtParams { get; set; }=new ExtParams();
/// <summary>
/// <see cref="WaypointType"/>
/// </summary>
public string Type { get; set; } = WaypointType.Path.Code;
/// <summary>
/// <see cref="MoveModeEnum"/>
/// </summary>
public string MoveMode { get; set; } = MoveModeEnum.Walk.Code;
/// <summary>
/// <see cref="ActionEnum"/>
/// </summary>
public string? Action { get; set; }
public string? ActionParams { get; set; }
/// <summary>
/// 怪物、特产
/// </summary>
public List<MaterialInfo> Items { get; set; } = [];
}