Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPathing/Handler/CombatScriptHandler.cs
2025-10-30 01:27:13 +08:00

87 lines
3.2 KiB
C#

using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.GameTask.AutoFight.Script;
using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
using BetterGenshinImpact.GameTask.AutoPathing.Model;
using Microsoft.Extensions.Logging;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
namespace BetterGenshinImpact.GameTask.AutoPathing.Handler;
public class CombatScriptHandler : IActionHandler
{
public async Task RunAsync(CancellationToken ct, WaypointForTrack? waypointForTrack = null, object? config = null)
{
if (waypointForTrack is { CombatScript: not null })
{
Logger.LogInformation("执行 {Text}", "简易策略脚本");
var combatScript = waypointForTrack.CombatScript;
var combatScenes = await RunnerContext.Instance.GetCombatScenes(ct);
if (combatScenes == null)
{
Logger.LogError("队伍识别未初始化成功!");
return;
}
// 设置取消令牌到 CombatScenes 和 Avatar 对象
combatScenes.BeforeTask(ct);
// 提前校验是否存在策略要求的角色
if (!combatScript.AvatarNames.Contains(CombatScriptParser.CurrentAvatarName))
{
bool hasAvatar = combatScenes.GetAvatars().Any(avatar => combatScript.AvatarNames.Contains(avatar.Name));
if (!hasAvatar)
{
Logger.LogError("简易策略脚本要求的角色不存在!队伍中需要存在下面角色中的一个或多个:{AvatarNames}", string.Join(", ", combatScript.AvatarNames));
return;
}
}
try
{
// 通用化战斗策略
for (var i = 0; i < combatScript.CombatCommands.Count; i++)
{
var command = combatScript.CombatCommands[i];
var lastCommand = i == 0 ? command : combatScript.CombatCommands[i - 1];
ct.ThrowIfCancellationRequested();
command.Execute(combatScenes, lastCommand);
}
}
catch (RetryException e)
{
Logger.LogWarning("简易策略脚本执行时出现重试异常,原因:{Msg},重试中...", e.Message);
throw;
}
catch (Exception e)
{
Logger.LogError(e, "执行简易策略脚本时发生错误!");
}
}
else
{
Logger.LogError("策略脚本action_params内容为空");
}
}
// private static bool IsOnlyCurrentAvatar(CombatScript combatScript)
// {
// var isCurrentAvatar = false;
// if (combatScript.AvatarNames.Count == 1)
// {
// foreach (var avatarName in combatScript.AvatarNames)
// {
// if (avatarName == CombatScriptParser.CurrentAvatarName)
// {
// isCurrentAvatar = true;
// break;
// }
// }
// }
//
// return isCurrentAvatar;
// }
}