mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-04-12 15:33:32 +08:00
124 lines
3.0 KiB
C#
124 lines
3.0 KiB
C#
using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace BetterGenshinImpact.View.Drawable;
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public class DrawContent
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{
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/// <summary>
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/// 在遮罩窗口上绘制的矩形
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/// </summary>
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public ConcurrentDictionary<string, List<RectDrawable>> RectList { get; set; } = new();
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/// <summary>
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/// 在遮罩窗口上绘制的文本
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/// </summary>
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public ConcurrentDictionary<string, List<TextDrawable>> TextList { get; set; } = new();
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/// <summary>
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/// 在遮罩窗口上绘制的文本
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/// </summary>
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public ConcurrentDictionary<string, List<LineDrawable>> LineList { get; set; } = new();
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public void PutRect(string key, RectDrawable newRect)
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{
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if (RectList.TryGetValue(key, out var prevRect))
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{
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if (prevRect.Count == 0 && newRect.Equals(prevRect[0]))
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{
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return;
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}
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}
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RectList[key] = [newRect];
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MaskWindow.Instance().Refresh();
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}
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public void PutOrRemoveRectList(string key, List<RectDrawable>? list)
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{
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bool changed = false;
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if (RectList.TryGetValue(key, out var prevRect))
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{
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if (list == null)
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{
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RectList.TryRemove(key, out _);
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changed = true;
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}
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else if (prevRect.Count != list.Count)
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{
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RectList[key] = list;
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changed = true;
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}
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else
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{
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// 不逐一比较了,使用这个方法的地方,都是在每一帧都会刷新的
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RectList[key] = list;
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changed = true;
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}
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}
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else
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{
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if (list is { Count: > 0 })
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{
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RectList[key] = list;
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changed = true;
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}
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}
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if (changed)
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{
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MaskWindow.Instance().Refresh();
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}
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}
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public void RemoveRect(string key)
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{
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if (RectList.TryGetValue(key, out _))
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{
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RectList.TryRemove(key, out _);
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MaskWindow.Instance().Refresh();
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}
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}
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public void PutLine(string key, LineDrawable newLine)
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{
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if (LineList.TryGetValue(key, out var prev))
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{
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if (prev.Count == 0 && newLine.Equals(prev[0]))
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{
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return;
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}
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}
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LineList[key] = [newLine];
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MaskWindow.Instance().Refresh();
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}
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public void RemoveLine(string key)
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{
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if (LineList.TryGetValue(key, out _))
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{
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LineList.TryRemove(key, out _);
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MaskWindow.Instance().Refresh();
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}
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}
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/// <summary>
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/// 清理所有绘制内容
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/// </summary>
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public void ClearAll()
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{
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if (RectList.IsEmpty && TextList.IsEmpty && LineList.IsEmpty)
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{
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return;
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}
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RectList.Clear();
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TextList.Clear();
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LineList.Clear();
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MaskWindow.Instance().Refresh();
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}
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} |