Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/Element/Assets/MapLazyAssets.cs
2024-11-24 17:48:23 +08:00

53 lines
1.7 KiB
C#

using BetterGenshinImpact.Core.Config;
using BetterGenshinImpact.GameTask.AutoTrackPath.Model;
using BetterGenshinImpact.Service;
using OpenCvSharp;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.Json;
using BetterGenshinImpact.Model;
namespace BetterGenshinImpact.GameTask.Common.Element.Assets;
public class MapLazyAssets : Singleton<MapLazyAssets>
{
// 2048 区块下,存在传送点的最大面积,识别结果比这个大的话,需要点击放大
// 传送点信息
public List<GiWorldPosition> TpPositions;
// 每个地区点击后处于的中心位置
public readonly Dictionary<string, double[]> CountryPositions = new()
{
{ "蒙德", [-876, 2278] },
{ "璃月", [270, -666] },
{ "稻妻", [-4400, -3050] },
{ "须弥", [2877, -374] },
{ "枫丹", [4515, 3631] },
{ "纳塔", [8973.5, -1879.1] },
};
public readonly Dictionary<string, GiWorldPosition> DomainPositionMap = new();
public readonly List<String> DomainNameList = [];
// 反方向行走的副本
public readonly List<string> DomainBackwardList = ["无妄引咎密宫", "芬德尼尔之顶"];
public MapLazyAssets()
{
var json = File.ReadAllText(Global.Absolute(@"GameTask\AutoTrackPath\Assets\tp.json"));
TpPositions = JsonSerializer.Deserialize<List<GiWorldPosition>>(json, ConfigService.JsonOptions) ?? throw new System.Exception("tp.json deserialize failed");
// 取出秘境 description=Domain
foreach (var tp in TpPositions.Where(tp => tp.Description == "Domain"))
{
DomainPositionMap[tp.Name] = tp;
DomainNameList.Add(tp.Name);
}
}
}