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在 `DefaultAutoFightConfig.cs` 中,将 `JsonSerializer.Deserialize` 替换为 `Newtonsoft.Json.JsonConvert.DeserializeObject` 来反序列化 `combat_avatar.json` 文件。 在 `ActionFactory.cs` 中,添加了 `BetterGenshinImpact.GameTask.AutoGeniusInvokation.Model` 的引用,并在 `ActionFactory` 类中添加了新的元素采集处理器(`hydro_collect`、`electro_collect`、`anemo_collect`)。 在 `HotKeyPageViewModel.cs` 中,添加了 `BetterGenshinImpact.GameTask.AutoGeniusInvokation.Model` 的引用,并修改了 `Test1Hotkey` 的处理逻辑,使用 `ElementalCollectHandler` 进行元素采集。 新增了 `ElementalCollectHandler.cs` 文件,定义了 `ElementalCollectHandler` 类,用于处理元素采集逻辑。该类根据元素类型筛选角色,并执行相应的攻击或技能操作。同时定义了 `ElementalCollectAvatar` 和 `ElementalCollectAvatarConfigs` 类,用于配置和管理不同元素类型的角色。
34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.Service;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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namespace BetterGenshinImpact.GameTask.AutoFight.Config;
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public class DefaultAutoFightConfig
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{
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public static List<CombatAvatar> CombatAvatars { get; set; }
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public static List<string> CombatAvatarNames { get; set; }
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public static Dictionary<string, CombatAvatar> CombatAvatarMap { get; set; }
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public static Dictionary<string, CombatAvatar> CombatAvatarNameEnMap { get; set; }
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static DefaultAutoFightConfig()
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{
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var json = File.ReadAllText(Global.Absolute(@"GameTask\AutoFight\Assets\combat_avatar.json"));
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var config = Newtonsoft.Json.JsonConvert.DeserializeObject<List<CombatAvatar>>(json);
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CombatAvatars = config ?? throw new Exception("combat_avatar.json deserialize failed");
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CombatAvatarNames = config.Select(x => x.Name).ToList();
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CombatAvatarMap = config.ToDictionary(x => x.Name);
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CombatAvatarNameEnMap = config.ToDictionary(x => x.NameEn);
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}
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public static string AvatarAliasToStandardName(string alias)
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{
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var avatar = CombatAvatars.Find(x => x.Alias.Contains(alias)) ?? throw new Exception($"角色名称校验失败:{alias}");
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return avatar.Name;
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}
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}
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