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2、增加 更快检查结束战斗配置,可以根据时间或角色,在一轮角本未走完情况下检查,而加快检查战斗速度。 3、增加了万叶拾取的配置 4、增加 检查战斗结束的延时 ,可根据不同人物更精细的制定策略。
52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
using BetterGenshinImpact.GameTask.Model;
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namespace BetterGenshinImpact.GameTask.AutoFight;
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public class AutoFightParam : BaseTaskParam
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{
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public class FightFinishDetectConfig
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{
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public string BattleEndProgressBarColor { get; set; }= "";
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public string BattleEndProgressBarColorTolerance { get; set; }= "";
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public bool FastCheckEnabled = false;
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public string FastCheckParams = "";
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public string CheckEndDelay = "";
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}
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public AutoFightParam(string path, AutoFightConfig autoFightConfig)
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{
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CombatStrategyPath = path;
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Timeout = autoFightConfig.Timeout;
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FightFinishDetectEnabled = autoFightConfig.FightFinishDetectEnabled;
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PickDropsAfterFightEnabled = autoFightConfig.PickDropsAfterFightEnabled;
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KazuhaPickupEnabled = autoFightConfig.KazuhaPickupEnabled;
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FinishDetectConfig.FastCheckEnabled = autoFightConfig.FinishDetectConfig.FastCheckEnabled;
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FinishDetectConfig.FastCheckParams = autoFightConfig.FinishDetectConfig.FastCheckParams;
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FinishDetectConfig.CheckEndDelay = autoFightConfig.FinishDetectConfig.CheckEndDelay;
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//下面参数固定,只取自动战斗里面的
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FinishDetectConfig.BattleEndProgressBarColor = TaskContext.Instance().Config.AutoFightConfig.FinishDetectConfig.BattleEndProgressBarColor;
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FinishDetectConfig.BattleEndProgressBarColorTolerance = TaskContext.Instance().Config.AutoFightConfig.FinishDetectConfig.BattleEndProgressBarColorTolerance;
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}
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public FightFinishDetectConfig FinishDetectConfig { get; set; } = new();
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public string CombatStrategyPath { get; set; }
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public bool FightFinishDetectEnabled { get; set; } = false;
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public bool PickDropsAfterFightEnabled { get; set; } = false;
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public int Timeout { get; set; } = 120;
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public bool KazuhaPickupEnabled = true;
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} |